Cleric of Gozreh

Selia D'Averam's page

165 posts. Organized Play character for HunterCyprus84.


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Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Selia will hang back with Hakak and keep an eye out behind the party.

Reflex: 1d20 + 2 ⇒ (5) + 2 = 7

When she attempts to pass through the writhing plants, her leg gives out and she is unable to avoid the writhing plants.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

My apologies for the late post! A shake-up at work involving a project change for myself along with not feeling well made it difficult to get to the PC! Things should be good now on the work front, though.

I am OK with keeping the pace moving, though. If I am ever unable to post, Selia will attempt to keep her distance and pick off outliers!

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Selia will fall back while keeping an eye on the goblins to the south.

Round 8 | Move - North 2, East 1 | Ready Action - Attack hostiles to the South

Attack Roll: 1d20 + 3 ⇒ (13) + 3 = 16
Damage Roll: 1d8 ⇒ 1

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Selia calls out to the others, "We have movement from the south, not sure what it is!"

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Selia isn't particularly tactics savvy or anything, so she will follow the others.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

The eagle, having run out of time on this plane, fades with a final series of shrieking whistles.

Selia keeps her crossbow ready, keeping an eye on the goblins that Hakak has engaged. She also keeps an eye out for anything coming from the southern tunnel.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

I did GM the Haunting of Harrowstone for my first experience with Pathfinder. I was using Microsoft OneNote to keep all of the notes in order for the entirety of the module. It really helped make prep much quicker.

I never thought to use Excel to track weights, though, that's a great idea!

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

I had a readied action for shooting at whatever came into range. If I could move, instead, I would rather do that.

The summoned eagle, directed by Selia, moves toward the large group of goblins, preventing them from surrounding her.

Selia moves toward the others, not wanting to get stuck in a close-quarters fight. She stands near the body of the cougar and readies her crossbow.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3
ziltmilt wrote:
Selia, i can't believe you killed that poor little kitten.

The worst part is that I'm a cat person... I felt bad doing it, but, for the greater good and all, right?

Performing my readied action does not change where I am at in the initiative, does it? If so, I'd rather not use the readied action in order to move to the others.

Selia points her crossbow at one of the approaching goblins and lets fly.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 ⇒ 6

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Selia's eagle attacks the cougar once more with it's mighty talons and beak.

Round 4 | Eagle | Full Attack - Cougar

Attack (beak): 1d20 + 3 ⇒ (18) + 3 = 21
Damage (beak): 1d4 + 2 ⇒ (4) + 2 = 6

Attack (talon): 1d20 + 3 ⇒ (18) + 3 = 21
Damage (talon): 1d4 + 2 ⇒ (4) + 2 = 6

Attack (talon): 1d20 + 3 ⇒ (5) + 3 = 8
Damage (talon): 1d4 + 2 ⇒ (3) + 2 = 5

It's beak gets hold in the cougar's flesh, ripping and tearing while one of it's talons finds purchase on the creature's flank.

Round 4 | Ready Action - continued from previous action

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Selia's eagle appears before the cougar and lashes out in fury with both of its claws and its razor-sharp beak.

Round 3 | Eagle | Full Attack - Cougar

Attack(beak): 1d20 + 3 ⇒ (1) + 3 = 4
Damage(beak): 1d4 + 2 ⇒ (3) + 2 = 5

Attack(claw): 1d20 + 3 ⇒ (7) + 3 = 10
Damage(claw): 1d4 + 2 ⇒ (2) + 2 = 4

Attack(claw): 1d20 + 3 ⇒ (17) + 3 = 20
Damage(claw): 1d4 + 2 ⇒ (3) + 2 = 5

With the cougar surrounded, Selia turns and keeps an eye on Hakak and the goblin dogs.

Round 3 | Ready Action - Attack - Goblin dog wakes up

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Worry not, Lleidr, for I shall try many bluffs! Next level will also see me taking bluff as a skill!

I forgot that we had officially started combat with our last action, my apologies for attempting two actions!

Round 2 | Standard Action - Cast spell (8/9 remaining) summon monster I - 1 space south of firepelt cougar

Is that a legal spell cast or would Nicholae block my LoS? If he does, I will cast it 1 left of the cougar instead.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

OK, no worries. We aren't to the point where Fly matters yet. Does it affect my Acrobatics as well? I haven't really needed it, but in case it does come up, I want to make sure I'm rolling correctly.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

"So there is a raid! We heard rumors that goblins were going to attack Sandpoint and wanted to join them. Those bastards threw us out for being too loud and boisterous whilst drinking... we want to pay them back!"

Bluff: 1d20 + 4 ⇒ (4) + 4 = 8

Seeing that her attempt to bluff the goblin and the cougar has failed miserably, she says, "Hakak, I think it's time for your kind of diplomacy..."

Selia releases a bolt at the cougar.

Round 1 | Standard Action - Attack crossbow - Firepelt Cougar

Attack Roll: 1d20 + 3 ⇒ (11) + 3 = 14
Damage Roll: 1d8 ⇒ 5

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

I have redone everything (layout-wise) in order to better facilitate my knowledge of the skills and ranks. Here you go!

Acrobatics - 4 (+1(DEX) +3(Ranks))
Diplomacy - 10 (+4(CHA) +3(Ranks) +3(Class Skill))
Fly - 5 (+1(DEX) +1(Ranks) +3(Class Skill))
Know(nature) - 7 (+0(INT) +3(Ranks) +3(Class Skill) +1(Trait))
Know(planes) - 6 (+0(INT) +3(Ranks) +3(Class Skill))
Spellcraft - 6 (+0(INT) +3(Ranks) +3(Class Skill))
UMD - 6 (+4(CHA) +2(Ranks))

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Selia sidles into the middle of the group, keeping a watch to the east.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

"This doesn't look good at all..." Selia says as she peers down the hole with the others.

Stealth: 1d20 + 1 ⇒ (4) + 1 = 5
Perception: 1d20 - 1 ⇒ (14) - 1 = 13

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Once again, Selia feels trapped within the small confines of the tunnel. She constantly scans the area around her with sweeps of her crossbow.

"This place gives me the creeps... it does seem very apt for goblins, though."

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3
Jubrayl Elhan wrote:

Jubrayl looks back at Selia, looks down at the tracks, up again, down again then looks at the group.

I... she... he puts a hand over his mouth and closes his eyes with a quiet clink You guys tell her.

Thanks for rolling with this one! Jubrayl's reaction was priceless!

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Know(nature): 1d20 + 7 ⇒ (20) + 7 = 27

Now to see if Selia's wisdom shines again!

Perception: 1d20 - 1 ⇒ (15) - 1 = 14

These last two Wisdom-affected rolls accurately depict Selia's shifting moods and personality, haha.

Edit: Added Wisdom-affected to last line

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Survival: 1d20 - 1 ⇒ (1) - 1 = 0

Selia looks behind the group and notices foot prints leading right to them, they look suspiciously like the groups'. "I think I found something!" she exclaims as the others start heading into the forest.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

"I have everything in order and am ready to go."

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

18 should be correct. 4 base, 1 favored, and 1 human for each level.

You do add the Ability Score bonus into your total skill level for trained skills, correct?

If I'm not mistaken (which is entirely possible, I normally use HeroLab, but I haven't used it since we started) Diplomacy should look like this:

+3 (trained class skill), +3 (levels 1, 2, 3), +4 (CHA bonus) = 10

Let me know if I am wrong so I can fix it!

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

All of that talk in the discussion tab about my spell #'s and, even after I pointed it out, I didn't pick my fifth 0 level spell! I will be choosing read magic for that

"Yes, Lleidr, I can attempt to read it now. I have never tried this before, though, so I am unsure as to what will happen." Selia closes her eyes and concentrates for a moment. When she opens her eyes again, she can see the runes on the scroll begin to right themselves.

Casting read magic

Too funny, Lleidr! Both the penchant comment and the Claritin!

"I take it we do not know which route will be the least patrolled, do we?"

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

No need to justify at all! I totally believe that Hakak would feel that way, and I can kind of agree!

"Ahh, but who is to say that they won't be frightened off by losing their agents to nothing but the wind?" Selia says, a mischievous grin on her face. "I jest, Hakak. There is wisdom in your method and I am hard-pressed to argue it at this point."

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Yes, I have the book, wand, and scroll right now.

"I can use this wand to create electricity, but it will not be consistent, as I am unfamiliar with the arcane magic it uses. Perhaps Lleidr would find more use from it, with his new found abilities and his penchant for being closer to our foes."

After Selia wakes in the morning, her vision repeatedly flashes, making everything appear clear to her. Selia looks outside and, when the flashes occur, she can see through the fog on the streets as if it were not there.

As she ponders this new manifestation of her abilities, she discovers that whatever force has gifted her these powers has given her access to new magics. She feels as if she can now read the demonic book that the group found in the catacombs. She decides to wait until she is with the others, though.

"Thistletop will not be easy to assault. I do not know effective being diplomatic will be, either. If it is our only chance, though, we need to take it so Sandpoint does not fall."

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3
ziltmilt wrote:
Selia D'Averam wrote:

Oracles get to add either Cure or Inflict for free and it doesn't count in our spell total. I would like to swap that spell out for know thy enemy. Is this OK?

I took my Mystery spell into account as well for my total. I should have five 1st level spells at Oracle 3, plus Cure Light Wounds and Alter Winds (Mystery spell).

I'm showing you have 5 1st Level spells as well:

Alter Winds
Comprehend Languages
CLW
Divine Favor
Summon Monster 1.

Are you saying you're due 2 more? I'm using Herolab, and this looks right. Alter Winds and CLW are built-in so to speak, so the other 3 could be swapped out as needed.

I'm assuming you took the Skill Point for taking another level in Oracle. I'm showing you've got 6 skill points.

You've also got 1 feat to add.

Yeah, I goofed and read the 0 level spells #. I'll fix it all now! OK, so I have three 1st level spells and the two freebies, CLW and Alter Winds, for a total of five spells.

Yes, I did take the skill point.

Level 3:
HP - 8 + 2 = 10 (rolled on page 6 of discussion tab)
Revelation - Wind Sight
1st Level - Comprehend Languages
Feat - Superior Summoning
Skills - +1 Diplomacy (10), +1 Fly (5), +1 Knowledge(nature) (7), +1 Knowledge(planes) (6), +1 Spellcraft (6), +1 UMD (6)

I have also created a breakdown of what I took at level 3 on my character profile. I don't remember my level 2 picks off hand, so I won't be adding that.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

"I will be able to read this tome after I rest. For now, though, I cannot."

Selia nearly fires her crossbow into the ceiling at the unexpected sound of Jubrayl's scream. She rushes to him to help, but sees that he stands on his own without any apparent difficulty.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

First, I just realized that I didn't need to take Cure Light Wounds as one of my spells. Oracles get to add either Cure or Inflict for free and it doesn't count in our spell total. I would like to swap that spell out for know thy enemy. Is this OK?

I took my Mystery spell into account as well for my total. I should have five 1st level spells at Oracle 3, plus Cure Light Wounds and Alter Winds (Mystery spell). I'm sorry that I mucked this up a bit. I will act as if my character did not know the 5th spell until I rest.

3rd Level:

+1 BAB
+1 Fort, +1 Ref
Revelation: Wind Sight
1st Level Spell: Comprehend Languages

What did we decide for HP? We are rolling HD now, correct? If so, here are mine.

3rd Level HP: 1d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Selia sets the book and scroll down in front of her and puts her hand to her eyes once again.

Casting detect magic to identify the wand

Spellcraft: 1d20 + 5 ⇒ (1) + 5 = 6

"Being this far underground is affecting my concentration. I do not know what the wand can do. I will try again later, but that is all I can do for now, I do not have any magic prepared in order to read the scroll. Nicholae or Jubrayl, are you able to read it?"

Zilt, what does the book cover look like, aside from ragged? Is there any writing on it that Selia would be able to read?

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

I'm loving this! The campaign is all serious, serious, serious... oh, Hakak gets to throw Lleidr? Zany antics abound :D It is nice having a small change of pace from the party members!

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

"I am interested in the scroll, as the other divine among us may be as well. As for the other items, I'm not so sure. On the one hand, this seems like a trap, on the other, it could be a vault that the imp was able to navigate easily due to her being able to fly."

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

"Interesting, this is most assuredly magic, but how much?" Selia asks as she raises her hand to her eyes and mutters an incantation.

Casting detect magic

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

I will definitely continue taking Selia the charismatic route. In combat, I will go for more utility spells as I level.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

More than one of us can make the Spellcraft check, yes?

Spellcraft: 1d20 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3
Hakak Bloody Axe wrote:

And you have now just given the GM a perfect plot from whence to kill us all, thanks you jerk. If you're not knocking on wood right now so help me, you'll need Iomadae just to find your pieces.

Is it bad that I just did an out-of-character in character?

Well played!

"He has confessed to killing those of his kind, but not to killing any of the civilized races. I agree with you, Jubrayl, and think that keeping him contained is the right course of action. We do need to make sure the townsfolk should know that this goblin is not directly guilty of any crimes against Sandpoint, both during his incarceration, and during any trial that may happen."

I have to say, this is the first Pen'n'Paper game I've played where morality has played an important role! Here's to not solving everything with violence! *ducks from the expected, frustrated, Hakak flailing*

Lleidr, I'll make sure to include you in more intimidating ventures if you'd like! A crazy halfling willing to be thrown at enemies is definitely something to be feared!

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

"Koruvus, how many tall ones, like us, have you killed on these patrols? Were they all as well armed as we are?" Selia's eyes flash at the slight hint that Koruvus may have killed undeserving people. She mutters to Hakak, "If he numbers townsfolk, and not just adventurers like us, amongst his kills, I would like you to have your way. Otherwise, I am inclined to follow Lleidr's lead with this."

She turns back to the others, "Koruvus, answer us, and let your fate be written."

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

"Koruvus, I think it would be best for you to tell us a little more about this Empress. Now, I'm going to ask you politely, and if you don't answer, my friend over there..." Selia motions toward Hakak, mercilessly stabbing the living dead through their holding pens, "... is going to come back over here and deal with you. I feel I should warn you, he isn't much of a talker."

Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Selia watches Hakak go to the sword and other items. She figures that Ned may need some help dealing with the goblin and she steps back in. "Koruvus, your mistress has been... captured, in a way. Depending on how you answer my friend's question, you may or may not get to see her again."

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

As Hakak starts to intimidate the creature, Selia backs away, her part done. She appears eager to follow Jubrayl, but feels that her presence will make Koruvus easier to speak with.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3
Jubrayl Elhan wrote:
I am vengeance. I am the night. I. Am. SELIA.

If only I had a shapeshifting ability! I am going for a bird/wind theme with Selia, so it kinda fits!

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

My apologies!!! This was the absolute worst time for a pesky weekend...

Selia, with her cloak held tight around her, speaks again, "The humans, they have done this to me..." She turns to Hakak and gives a subtle head shake. "Korovus, please surrender to them so this can end without bloodshed."

To convince Korovus that Selia has been transformed by the humans (build trust?)
Bluff: 1d20 + 4 ⇒ (13) + 4 = 17

To convince Korovus to peacefully surrender
Diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28

I just want to clarify that at this point, Selia doesn't want to blame the goblins for what has happened with Father Tobyn's body. She understands they were used as pawns, and doesn't wantonly want to shed their blood until necessary. I suppose this fits right in with my current diplomatic skillset!

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Haha, that deserves an Internet gold medal. If you were to expound upon that, it would be great!

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Yeah, I like to think we may have thrown a little of a curve in here and he's figuring out what to do :D

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3
Lleidr wrote:
Selia D'Averam wrote:

She then clears her throat a little and tries to mimic Erylium's voice, "Drop your weapon and surrender, Korvavu, and the tall ones will let you live, as they have let me live!"

[dice=Bluff]1d20 + 0

Good job! I almost had Lleidr attack you that was so convincing :)

Haha, well, I'm really hoping this works! I'm not very combat-oriented, so these little diversions give Selia some purpose! Ziltmilt, please don't take this in any way as me not having fun, I'm having a blast in this game :D

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Well, Selia does have a high Charisma... maybe I should start putting a few points into Bluff!

Selia whispers quietly to the group, "I'll do my best, but bluffing isn't something I'm very good at."

She then clears her throat a little and tries to mimic Erylium's voice, "Drop your weapon and surrender, Korvavu, and the tall ones will let you live, as they have let me live!"

Bluff: 1d20 + 0 ⇒ (19) + 0 = 19

Do I still get my Charisma score modifier for untrained Bluff checks?

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

I wouldn't say that Selia is very smart. She's more whimsical and a little unhinged, what with the power that was thrust upon her.

I am also feeling a little terrible, you guys post on the weekends and I never get around to it :( I apologize if a situation comes up where I slow the game down due to this!

Selia will look at the text and attempt to decipher it.

Know(nature): 1d20 + 6 ⇒ (15) + 6 = 21
Know(planes): 1d20 + 5 ⇒ (3) + 5 = 8

Selia has Spellcraft as well, but I don't know if that's applicable in regards to deciphering writing.

As Lleidr checks the door, Selia mutters to herself, "I do hope that whatever deity has taken interest in me will some day allow me to do more than walk around with my crossbow pointing around."

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Selia remains at the rear of the party, her crossbow ready.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Back at the room with the pool

"This water seems pure already. If Father Zantus has no way of disposing of that unholy symbol, we may be able to purify it here."

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Ahh, the skulls lining the pool threw me off. It only takes a few seconds to purify 2cu ft. so I will still see what happens.

Selia reaches down toward the water, her hands glowing.

Casting purify food and drink

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