Selestria's page

No posts. Organized Play character for Caroline Salembier.


Full Name

Selestria

Race

Half-Orc

Classes/Levels

Alchemist (Grenadier)/4

Gender

Female

Size

Medium

Age

17

Special Abilities

Alchemy +1, Bombs, Darkvision, Mutagen

Alignment

CG

Deity

Milani

Languages

Abyssal, Common, Goblin, Orc, Osiriani, Varisian

Occupation

Alchemist

Strength 12
Dexterity 15
Constitution 14
Intelligence 18
Wisdom 8
Charisma 8

About Selestria

18Selestria
Female half-orc alchemist (grenadier) 4 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Player's Guide 26)
CG Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 31 (4d8+8)
Fort +6, Ref +7, Will +0
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee +1 longsword +5 (1d8+2/19-20)
Ranged bomb +7 (2d6+5 Fire) or
light crossbow +6 (1d8/19-20) or
shock bomb +7 (2d6+5 Elec.)
Special Attacks bomb 10/day (2d6+5 fire, DC 16)
Alchemist (Grenadier) Extracts Prepared (CL 4th; concentration +8)
2nd—false life, fire breath[APG] (DC 16)
1st—bomber's eye[APG], shield, touch of the sea[APG] (DC 15), true strike
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Statistics
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Str 12, Dex 16, Con 14, Int 18, Wis 8, Cha 8
Base Atk +3; CMB +4; CMD 17
Feats Extra Bombs[APG], Martial Weapon Proficiency (longsword), Point-blank Shot, Throw Anything
Traits gifted adept, reactionary
Skills Appraise +8, Craft (alchemy) +10 (+14 to create alchemical items), Diplomacy +0, Disable Device +8, Heal +3, Intimidate +5, Knowledge (dungeoneering) +5, Knowledge (nature) +8, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +5, Perception +6, Sense Motive +0, Sleight of Hand +7, Spellcraft +10, Stealth +6, Survival +3, Use Magic Device +5; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Goblin, Orc, Osiriani, Shoanti, Varisian
SQ alchemical weapon, alchemy (alchemy crafting +4), discoveries (explosive bomb, shock bomb), mutagen (+4/-2, +2 natural armor, 40 minutes), orc blood, precise bombs, swift alchemy
Combat Gear mutagen, potion of blur, potion of bull's strength, wand of cure light wounds, wand of shield (50 charges), acid (5), alchemist's fire (2), alkali flask (3), ambrosia (per vial), bloodblock, impact foam, liquid ice (3), tanglefoot bag (4), thunderstone; Other Gear leather armor, +1 longsword, crossbow bolts (30), light crossbow, bracers of armor +1, muleback cords, alchemy crafting kit, bandolier, bandolier, blanket, masterwork backpack, silk rope (50 ft.), sunrod (4), thieves' tools, tindertwig (5), 3,257 gp, 5 sp
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Special Abilities
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Alchemical Weapon (Move Action) (Su) Add the effects of an alchemical liquid or powder to weapon.
Alchemy +4 (Su) +4 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 2d6+5 (10/day, DC 16) (Su) Thrown Splash Weapon deals 2d6+5 fire damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames i
Gifted Adept (Cure Light Wounds) A chosen spell gets +1 CL.
Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.

Construction
Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp
Mutagen (DC 16) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 40 minutes.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs (Ex) Select Int mod squares to not be affected by splash effects.
Shock Bomb (Su) When the alchemist creates a bomb, he can choose to have it inflict electricity damage. Creatures that take a direct hit from a shock bomb are dazzled for 1d4 rounds.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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