Seoni

Selena the Elfen Feline's page

338 posts. Alias of BloodWolven.


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Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

She and the robed figure beside her break off from Jorne and with a touch the three of you disappear. invisibility.

Within a minute you are at the wall.


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Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8
Lamaar wrote:
”It is a great moment to be here, right? I am Lamaar! I see that you are not chatting, yet! I’m ready for the missions that await here in Greenwatch! What do you think?!“

She continues to dance either ignoring or oblivious to the words. To get her attention you would need to cut in.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

She hasn't stop dancing all day long! Going from one square to the next looking for a new sound as she goes.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

That is true I could bite him!

Though he would most likely not be in control through the transformation as it would be an affliction.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

She offers, "I should return, I wonder how my agents are doing while I am gone."


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Missed Loot:

silver raven figurine of wondrous power,
a platinum and ruby ring of freedom of movement.

689 gp minted in the ancient cyclops empire and bearing
the image of an all-seeing eye on the obverse and a clenched
fist on the reverse. Buried among the spilled coinage is
another jade “bracelet” just like the one described in
Maestro Pendrod’s notes—this piece of jewelry (actually a
ring for a particularly large cyclops) is worth 200 gp.

2 Wyverns bodies
a complete set of Ustalavic silverware worth 75 gp,
a pouch holding 37 gp among other odds and ends,
an old +3 greatsword stamped with the Issian coat-of-arms,
and a messenger’s parcel containing 5 green spinels worth 100
gp each.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Once the cauldron was being rolled out she slipped away.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

She nods to Quince, then offers, "Will do."


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Round 24

She charges forward with fierce grace. On her move she dissappears. She appears on the far side of the liche getting flanking!

claw: 1d20 + 17 + 2 + 4 ⇒ (6) + 17 + 2 + 4 = 29 damage: 1d8 + 10 + 4d6 ⇒ (2) + 10 + (4, 6, 4, 2) = 28


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

"It is over." She states after Krazok.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Technically you would be forced to do Katrina's spell over the other as it is a higher level and she just attacked your love... rage boy!!!!

Though it is unneeded.

How many hp did Saiben have?


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

She just waves her finger at the caster and then points over at Sulvanii saying, "You had your chance, hell it is.

1d20 + 9 ⇒ (9) + 9 = 18


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Round 5

The eilodon dissipates. She transforms into her elven, and most harmless, form and lustfully looks at the girl, she offers with a honeyed tongue, "Come closer so I can kiss you."

Will DC 24 +4 if the spellcaster or Quince are attracted to Selena.
The targeted creatures that fail its saving throw is filled with a deep desire to protect and care for you, fawning over your needs and ensuring your comfort. If another creature harms you, the target is immediately overcome with rage and is compelled to attack the aggressor.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

ride: 1d20 + 9 ⇒ (2) + 9 = 11

ride: 1d20 + 9 ⇒ (17) + 9 = 26

Round 4

She was able to slip off the Axebeak with ease and possibly charge the threats should they not already be engaged.

Her charge lets the eidolon take point shifting her form to have the crystals form over her Jaguar form.

claw: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13 damage: 1d8 + 5 + 4 + 1d6 ⇒ (1) + 5 + 4 + (2) = 12
claw: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20 damage: 1d8 + 5 + 4 + 1d6 ⇒ (3) + 5 + 4 + (4) = 16
bite: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 damage: 1d8 + 7 + 4 + 1d6 ⇒ (6) + 7 + 4 + (3) = 20


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

A slim figure of pure deadly grace, a beauty most especially with the angles of a well defined elf. The physique of fine delicate flowing steel silk, every pound of her elfen 5’7” frame ready to react. Her porcelain skin does not seem to color, though she has many tattoos of different colors about her body. There are even small gems embedded on her body. Her hair is a white, almost unnaturally white, smooth and delicate. Though her eyes look to be cut from diamonds and being the only hard spot on her body.

She does not appear to wear any weapons and she wears a scantily clad red dress that does not leave much to the imagination. She holds no backpack. A platinum collar resides around her neck with several gems embedded on it that shine. A platinum bracelet embedded with gems is on each wrist. She wears high-soled blue boots that look stylish and comfortable. A black cloak resides around her shoulders. Several Ioun stones hover around her head and last she wears scarred and worn armbands that have clearly seen rough use, and are constructed out of coarse leather and fastened with thick leather straps.

Another Warden to be sure but dressed so provocatively you might wonder which position she holds.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

She was taking notes for the Wardens, or moreso for herself. She knew she had a lot to do but as this box, the message, the heart all came to light she knew like the rest of us something was off.

She sprang to action with Larina and Saren to secure the bear. They made it happen...


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

"I can't cast glitterdust, I was thinking of the dust as an item. I know it is a spell too. Though I think invisibility purge will do much better." She offers weakly knowing her selection of spells is limited. "We could bring some sheep or other livestock and ash along..."


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

"Glitterdust is a good option." She offers.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

"Yes, right over here!" She says as she raises her hand to point to the name.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Will Save: 1d20 + 9 ⇒ (18) + 9 = 27
Fort Save: 1d20 + 2 ⇒ (10) + 2 = 12

She walks behind Krazok watching his back but also doing her best to stay away from the nettles.

She is looking for threats and does not see anything immediately.

Linguistics: 1d20 + 8 ⇒ (11) + 8 = 19
Perception: 1d20 + 13 ⇒ (16) + 13 = 29

She walks along the ancient stones and offers, "I found a strange name or phrase in Aklo. The eerie name “Yog-Sothoth”


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Yes Sir!


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

She steps forward, offering "I offer up sacrifice, it should lessen the drain the more that offer a sacrifice."


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Her comment comes out quickly after Quinces, "Should I cut off my limbs and tear out my soul?" She laughs and walks in without a response.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Round 2

Selena zips over in Cleonora's direction but stops 20 feet short. Standing ready and looking.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

We were all screaming, what makes you so special?! Lol


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

She nods to Larina and goes for Cleonora.

CMB: 1d20 + 8 ⇒ (9) + 8 = 17


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

She allows the magic to flow through her as it drains her of some ability. 2d6 ⇒ (4, 4) = 8 She loses 4 Intelligence.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

She steps forward, offering "I offer up sacrifice, it should lessen the drain the more that offer a sacrifice."


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

"What Tristan?! I haven't lived this long to not be prepared, yes it is likely to be Bearik's wife. What if she is crazed or worse? I am merely exercising my right to protect." She says rather pointedly.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

She walks forward 15 feet away from Quince but between him and the strucutre. She summons and cryatals begin to form on her body. She also transforms into her hybrid form, now ready for a fight. She casts several spells upon herself for protection.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

"A lot has happened. Though most importantly a star is falling or has already fallen and 'Cleo' is the key. None of us know another Cleo to my knowledge and we went to locations you might be at. Katrina has used her truth or inspiring ability again and uncovered some information on Bearik and Sulvanii. After some consideration she made wishes that impacted all of the Wardens making us a stronger unit, also to help Bearik bring his wife back from exile." She relays ready to ask a few questions before getting to the stables.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

A few minutes after the ripple and Selena is at your classroom door, or at least tracks you down. She quickly says, "You need to come with me now on Warden business. It has to do with the magic."


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Jhod nods and she quickly announces, "I will check the Academy!" Then Selena rushes off in that direction.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

She waits upon the water spout above the gate watching the women and soon the others coming into the courtyard.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Sitting beside Jhod she stands and calmly explains, "I have many secrets. I have likely forgotten many of them and the acts I have done in my past. I dont know how old I am or how long I have been serving the monolith. It could have been many decades or even centuries. I do know this the monolith wants this land to be great and to let magic thrive. Really that is all I remember of it, once I find it again I will make sure. Through the power of the monolith I have been transformed, I am a werejaguar, a guardian. I serve those who hold power over these lands which is why Stalker holds my reigns. I offered them to Quince but due to possible conflicts of opinion, it was decided that the ruler should not have someone that could be construed as a slave to him. I also have the power to consume souls. A summoner that was my last master died but she had so much she still needed to do. Her soul is with me and thus I have some of her powers. With a master I am in control and he can control me if needed. I will serve these lands with everything I have. I will honor and protect all Wardens. I will do my best to make our country the best it can be. I have a crush on Quince, he showed such wonderful bravado that I haven't seen in years. I see I may have spoken too much."


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Quince:
With your words you calm her down and she blushes a bit embarrassed. She takes a steadying breath and apologizes, "I am sorry. I just haven't been able to let off some steam and I haven't been sleeping well. Please say it again."

Listening to your questions she does her best to calmy respond, "I do not want to lose my power, curse, or situation. I have been living with them for countless years, I never thought to count, it could be decades or even centuries. I even said I wanted you but you snubbed me for it."


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Quince:
She is also looking for a reason to be upset at you without showing the other reasons. Go ahead and react as you will. I know people have exploded on me for less or for no good reason other than they wanted a fight.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Quince:
She quickly is getting acquainted with the position, within a week Jhod is doing mundane jobs as she takes over.

Though at your insistence to cure her lycanthrope or slavery she blows up at you, "BY THE GODS, WHY DONT YOU LISTEN?!?! Do you want me to leave? I have told you multiple times, STOP trying to fix what I want!" Then she marches off in a huff.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Quince:
From what you have seen she is one who makes up her mind and acts on it. You don't think she is a worshiper of Erastil, or any god. Yes, she is trying to seduce you. SHE IS CHOOSING YOU!

"I never meant you wouldn't be in it but just sharing it with me. But I can honor your wishes. I shall be a shadow in your life, your body guard unless I have other duties. I suppose I will have to find someone else to wet my whistle." She says straightforwardly, then pulls you from the alcove and walking with your arm in hers. She winks at you and whispers in your ear, "If you ever change your mind, just let me know."

I agree:
The strict family traditions of Erastil to be abstinence until marriage.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

"I thought its purpose was to protect arcane spellcasters, but that was before. Perhaps here it has changed." She says with uncertainty.

No worries Kev, just letting you know where we are. It happens. We are just glad you are back Kev. I didnt see much rhythm or grammar problems.

Quince:
When away from others I am still going to spoiler.
"Well honestly I don't know what the smell was, similar to me and a fox... thus I guessed a Kitsume. No worries my little king, any baggage you bring is nothing compared to mine." With that said she pulls him into an alcove and in the dark she lacks him on the cheek. Then she whispers, "I will likely be your shadow in the day unless you want me by your side. I will be with you at night until you find some other interest. This is no command but my choice, I like you."


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

She was about to respond but then Stalker presented himself. "We shall see," she offers and takes his offered hand.

At that moment the braclet zipped off the table and attaches to his wrist.

-----

After Stalker points out Quince should be at the speech she winks at Stalker, puts an arm around Quinces and takes him out of the room.

Quince, should they get alone:
She lets you know, "I really like how you protected me, I know you were influenced but that really showed your character. That turned me on more than normal. Aren't you a kitsume or something? I can smell it on you."


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

"As a summoner I can teach a focused form of magic. I should be able to teach." she relays with little emotion.

"I did ask Krazok first but with so much on his plate with the lizardfolk he suggested other leadership... oh I didn't tell you about that did I. The magic is tied to the land, so only those of leadership and capability, would the bracelet accept. He might accept a noble, most likely and Warden. Though they must be a spell caster..." She says a bit awkwardly as she knows this throws another wrench into what they were thinking.

"But Cleo has a point, you as the ruling member of this kingdom should not be seen as a slave holder. As king you have to be aware of how others will see it. At least from what I have heard so far from your subjects and other leadership." She strongly voices knowing she wants to support this kingdom as much as her own before.

"I am well used to such discussions, I have heard them before in the other land. But before that it was about every 10 to 20 years." Simply said.

Kevros we are actually in Stalker's study.

With all that said she suggests, "If the bracelet is broken I promise you the repercussions would be death and destruction. So I need a master that is a Warden and spellcaster. As there are no other leadership really in your lands. That leaves Quince, Katrina, Sota, Jhod, Bearik, and... no that is it right?"


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Almost urgently she requests, "No, please don't. This is the way that I am and want to be. I am my own person. Yes when several of my masters met dismal ends and there were no suitable replacements I would bond with it and use the bracelet. In those days I was a force to be feared, my lusts were never quenched and I reveled in being a feral beast. I also took on the mantle of guardian of the monolith during those days." Thinking back about those days she looks off into the distance with a strange grin on her face.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

"Quince don't be ashamed or feel weird about it. I am very used to reactions like that plus I encouraged it. Of course we can move past it. Yes, no master, if I had a master he or she could have easily prevented that scene. In the next week if I dont have a master I would start losing my mind to my feral side." She responds and backs off giving him space.

"I would like that Cleonora, she politely responds to the dinner invitation, "It would be good to get to know someone with such a level head, fierce drive to protect, and knowledge of the arcane."


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Responding to the offer of healing she lightly shakes her head as small tingles from her jewelry can be heard, politely she says, "No healing is needed, as you can tell the damage is already gone."

She puts the bracelet down on a surface nearby, likely the table. A bit frustrated she says again, "I don't have a master now. Valisia was my last master and she was killed. The bracelet works as a conduit between my master and myself. I guess you could say the Monolith is... no, not my master. I am a vessel for it but it does not truly control me. Fizz Metal, as was its name from Fizzy a previous master, does not have me do much other than finding a master. Yes my name is Selena, too bad we couldn't meet under better circumstances."


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

She takes the damage in stride barely wincing at the pain. "As I have said, I need a master." That is the only thing she can get out before Quince pulls her closer to him. Cleo and Tristan can see the same enchanted look on her face as Stalker and Qujnce.

Sense Motive DC 12:
She is under the effects of the enchantment too.

Quince would likely get two more saves as the enchantment is brought up and such. 2d20 ⇒ (12, 10) = 22 He breaks free from it as he begins to speak in common again.

She has little to say. Though as the spell waivers upon Quince and Stalker she seems more herself as well. She slowly thinks through her thoughts out loud, she appears not threatened by Cleo in the least. "I dont... my actions have no ill intent but also they don't feel like my actions. I never cast a spell, it just seems to happen." Then coming to a realization she blurts out, "Perhaps it is the braclet. This has happened before..."

Intimidate:

The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.

Success: If successful, the opponent will:

…give you information you desire
…take actions that do not endanger it
…offer other limited assistance
After the intimidate expires, the target treats you as unfriendly and may report you to local authorities.

Fail: If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Play with it as you wish, really it just makes you into her that much more. I know I am not explaining it well and can't find all my stats for it. Just have fun with it if you fail.

Oh yes when this happens she has too much fun with it!

She practically squeals, "Oh yes I will hold it against you," moving forward to hug you letting your arm between her boobs. In your ear Quince she whispers, "If you are my master I am open to all kinds of positions with you!"

She sweetly smiles at Tristan and bats her eyelashes at you when you talk about Quince taking a slave. Then a thought pops in her head and she quickly says, "A harem sounds fun!" Then she nods at your other words.

"I have a position for you to fill!" She says continuing to be sexy. "I know where your mind is you naughty boy."

"I have no master now." She pouts letting her lips perk up. "I need a master! But yes I can take the position as Treasurer, also bodyguard if you don't mind."


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Originally I was thinking she would oppose both positions but she is a summoner. She would choose a different position but that one is filled. Not all NPCs will fill the roles you think would be best, but they could be persuaded too.

Quince:
All lycanthropes are seen as evil, even werebears who are always LG, though you can't remember about the elusive other were creatures that most don't encounter or at least don't survive to tell the tale. They are not undead nor tied to any gods that you know of.

She points out rather flippant, "Several of my previous masters have set me free and I choose to find a new master. With a master I don't go feral with my lycanthrope and can control my urges, well my master can. Also having a master strengthens my bond to The Monolith."

Then she stands up and sensually begins to walk forward with the look of a huntress in her eyes she practically purrs out, "Well I am a very good body guard..." Then looks you down slowly and then back to your eyes. Will Save DC 16 or have strong feelings for her, everyone in the room. Tristan gets a +2.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

You might have more but I will bring up some interest with your future question.

Upon asking to take one of the positions she would slowly shake her head. Taking a few moments to collect her words, "I will be straight forward in the problems you pose as I take one of those positions. I am a were-jaguar, I don't think I have the skills to do either of those positions, I am a ninja summoner. As I came to Stalker, I would be best to be a spy and stay in the shadows. Though I do have a problem myself." She points to the platinum collar that resides around her neck, with several gems embedded on it that shine, then continues, "I am bound to servitude and a magical site. The monolith, which I do need to find. My freedoms are not my own. I am a vessel for the monolith. This bracelet here should go to my next master. My freedom is not my own and I need a master. It is just part of my magic as others have their rules these are mine. If you want the chance to be my master take the bracelet and brace yourself for a mental conversation with the bracelet's ego. So I would first need a master and if you are fine with my problems I suppose I could be the Magister."


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8
Quince Medvyed wrote:
Selena the Elfen Feline wrote:
"Honestly I don't know how I feel about the whole situation but he is making it work. I just can't be there any more. It is your situation to take on should you want to." She relays with obvious mixed emotions.
"You can't be there anymore. It seemed perilous for you. What danger were you in. You mentioned Krazok almost killed them. Were you hurt?" A look of concern furrows his face.

"Not perilous, perhaps a bit dangerous, Krazok and I could have killed them all together. Well after he killed the chief in combat several warriors, thought they could better serve as chiefs. They all died the first day in one on one combat with Krazok. If they didn't get in line he would have made examples but with the four strongest dead in the village the example was set. As Krazok begins to repopulate his race, I cant be there. We have a close relationship but nothing romantic, or at least now it can't be."

-----
"Oh yes Tristan. Where do my talents need to be used? she quickly responds to him.

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