Seldion's page

131 posts. Organized Play character for Leslie Chamness.

Full Name



Elf Immune to Sleep +2 vs Enchantments


Wizard/1 AC 12 FF 10 HP 7/7 Fort +1 Reflex +2 Will +3 Intiative +2 Percp +3







Special Abilities

Low Light Vision, I mune to sleep





Strength 12
Dexterity 14
Constitution 11
Intelligence 18
Wisdom 13
Charisma 14

About Seldion

Male elf wizard 1
NG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +3
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +3; +2 vs. enchantments
Immune sleep
Speed 30 ft. (20 ft. in armor)
Melee longsword +1 (1d8+1/19-20) or
quarterstaff +1 (1d6+1)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks hand of the apprentice (7/day)
Wizard Spells Prepared (CL 1st; concentration +5)
1st—burning hands (DC 15), magic missile
0 (at will)—acid splash, detect magic, light
Str 12, Dex 14, Con 11, Int 18, Wis 13, Cha 14
Base Atk +0; CMB +1; CMD 13
Feats Combat Casting, Scribe Scroll
Traits classically schooled, resilient
Skills Acrobatics -1 (-5 to jump), Appraise +8, Diplomacy +3, Fly +3, Knowledge (planes) +8, Linguistics +8, Perception +3, Spellcraft +9 (+11 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Dwarven, Elven, Gnome, Goblin, Orc, Sylvan
SQ arcane bond (Arcane Familiar, toad), elven magic
Combat Gear oil (2); Other Gear crossbow bolts (10), light crossbow, longsword, quarterstaff, backpack, bedroll, belt pouch, belt pouch, blanket[APG], bullseye lantern, flint and steel, ink, inkpen, paper (3), parchment (3), pot, sack, scroll case, silk rope (50 ft.), soap, spell component pouch, trail rations (5), waterskin, wizard starting spellbook, 25 gp, 6 sp
Special Abilities
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Hand of the Apprentice (7/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.


Arcane Familiar CR –
Toad (Pathfinder RPG Bestiary 133)
N Diminutive magical beast (animal)
Init +1; Senses low-light vision, scent; Perception +5
AC 16, touch 15, flat-footed 15 (+1 Dex, +1 natural, +4 size)
hp 3 (1d8-2)
Fort +0, Ref +3, Will +4
Defensive Abilities improved evasion
Speed 5 ft.
Space 1 ft.; Reach 0 ft.
Str 1, Dex 12, Con 6, Int 6, Wis 15, Cha 4
Base Atk +0; CMB -3; CMD 2 (6 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (-11 to jump), Appraise -1, Diplomacy -2, Fly +11, Linguistics -1, Perception +5, Spellcraft -1, Stealth +21; Racial Modifiers +4 Stealth
SQ empathic link
Special Abilities
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.