Shalelu Andosana

Selda Quigley's page

17 posts. Alias of Scintillae.


Full Name

Griselda Quigley

Race

Glaistig

Classes/Levels

Fighter 2 (HP 30/30) AC(22/13T/19FF)

Gender

Female

Size

Medium

Age

122

Alignment

LG

Location

Galadae

Languages

Common, Sylvan, Elven, Draconic, Orc, Aklo

Occupation

Bodyguard

Strength 17
Dexterity 16
Constitution 19
Intelligence 18
Wisdom 18
Charisma 13

About Selda Quigley

Attacks:

Griselda Quigley
F Glaistig Fighter 2
LG Medium Fey

Init: +3; Senses: Perception +10; low-light vision
AC: 22 (+3 Dex, +6 armor, +3 shield); Touch: 13; Flat-footed: 19
Max HP: 30 (roll10+10+con4+4+fav2)
Saving Throws: Fort +7; Ref +3; Will +4; +4 fort v disease/poison; +2 will v enchantment/compulsion; +1 will v fear

Speed: 30 feet
Space: 5 feet; Reach: 5 feet
Base Attack Bonus: +2; CMB: +5

Attacks:
Battleaxe +5 (1d8+3/x3)
Shield bash +5 (1d4+3/x2)
Dagger +5 (1d4+3/19-20x2)

Attack Options:
* Treacherous Earth (Su): Once per day, a Glaistig can will the earth to rumble and shift, transforming a 10-foot-radius patch of earth, unworked stone, or sand into an area of difficult terrain centered on a square it can touch. This lasts for a number of minutes equal to the user’s level, after which the ground returns to normal.

Race/Class:
*Bravery
*Healthy: Glaistigs have tough immune systems, allowing them to live on nearly anything much like the goats they resemble from the waist down. Glaistigs gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases.
* Mountaineer: Glaistigs are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery surfaces. Nearly all Glaistigs live in rocky or mountainous regions and they are used to traversing treacherous terrain.
* Protector: Glaistigs are the sentinels of the fey, trained from birth to battle the enemies of their people. Glaistigs add +1 to the caster level of any abjuration spells they cast, and also gain the following spell-like abilities: constant—nondetection; 1/day—faerie fire, obscure object, sanctuary. The caster level for these effects is equal to the user’s character level.
* Stubborn: Glaistigs gain a +2 racial bonus on Will saving throws to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, if the Glaistig fails such a save, it receives another save 1 round later to prematurely end the effect (assuming the spell or spell-like ability has a duration greater than 1 round). This second save is made at the same DC as the first. If the Glaistig has a similar ability from another source (such as a rogue’s slippery mind class feature), it can only use one of these abilities per round, but can try the other on the second round if the first reroll ability fails.
* Treacherous Earth (Su): Once per day, a Glaistig can will the earth to rumble and shift, transforming a 10-foot-radius patch of earth, unworked stone, or sand into an area of difficult terrain centered on a square it can touch. This lasts for a number of minutes equal to the user’s level, after which the ground returns to normal.

Stats, Skills:
STR 17 DEX 16(-2) CON 19(+2) INT 18(+2) WIS 18 CHA 13

Languages: Common, Sylvan, Elven, Draconic, Orc, Aklo

Traits: Conspiracy Hunter, Armor Expert

Feats: Breadth of Experience, Shield Focus, Improved Shield Bash

Skills: 6 (2+Int) per level; Armor Check: -5
Acrobatics: +3 (2 ranks +3 Stat, +3 class skill, -5 Armor)
Appraise: +4 (0 ranks +4 Stat)
Bluff: +1 (0 ranks +1 Stat)
Climb: +2 (1 ranks +3 Stat, +3 class skill -5 Armor)
Craft: +4 (0 ranks +4 Stat +3 class skill)
Diplomacy: +1 (0 ranks +1 Stat)
Escape Artist: -2 (0 ranks +3 Stat -5 Armor)
Handle Animal: +5 (1 ranks +1 Stat, +3 class skill)
Heal: +4 (0 ranks +4 Stat)
Intimidate: +5 (1 ranks +1 Stat, +3 class skill])
Kn: Dungeoneering: +10 (1 ranks +4 Stat, +3 class skill +2 BoE)
Kn: Engineering: +6 (0 ranks +4 Stat +3 class skill +2 BoE)
Kn: Nature: +7 (1 ranks +4 Stat +2 BoE)
Kn: Arcana: +6 (0 ranks +4 Stat +2 BoE)
Kn: Planes: +6 (0 ranks +4 Stat +2 BoE)
Kn: Religion: +6 (0 ranks +4 Stat +2 BoE)
Kn: Local: +6 (0 ranks +4 Stat +2 BoE)
Kn: History: +6 (0 ranks +4 Stat +2 BoE)
Kn: Geography: +6 (0 ranks +4 Stat +2 BoE)
Perception: +10 (2 ranks +4 Stat, +3 class skill +1 trait)
Profession: +6 (0 ranks +4 Stat +2 BoE)
Sense Motive: +5 (1 ranks +4 Stat)
Stealth: -2 (0 ranks +3 Stat -5 Armor)
Survival: +10 (1 ranks +4 Stat, +3 class skill +2 kit)
Swim: +2 (1 ranks +3 Stat, +3 class skill -5 Armor)

Skill Tricks:
Listen to This: (Perception 5 ranks) Perfectly repeat what you’ve recently heard
Extreme Leap: (Acrobatics 5 ranks) Horizontal jump of at least 10 feet allows 10 extra feet of movement that round
Nimble Charge: (Acrobatics 5 ranks) Run or charge across difficult surface without Balance check
Tumbling Crawl: (Acrobatics 5 ranks) Crawl 5 feet without provoking attacks of opportunity
Twisted Charge: (Acrobatics 5 ranks) Make one direction change during a charge
Up the Hill: (Acrobatics 5 ranks) Move up slope or stairs at normal speed

Gear:

Combat Gear
Breastplate, battleaxe, heavy steel shield, dagger

All
Breastplate - 200gp
Battleaxe - 10gp
Heavy steel shield - 20gp
Dagger - 2gp
[Explorer's Outfit] (free)
[Reinforced Scarft] (10gp)
[Shield sconce] (1gp)
[MW Backpack] (50gp)
[Canteen] (2gp)
[Trail rations (5)] (2.5gp)
[Bedroll] (.1gp)
[Blanket] (.5gp)
[Soap] (.01gp)
[Silk rope (50')] (10gp)
[Compass] (10gp)
[Candle (100)] (1gp)
[Survival Kit] (50gp)
[Grappling hook] (1gp)
[Crowbar] (2gp)

CARRYING CAPACITY:
> Combat gear: 52.5]
> [other gear]: [47]
Total Weight: [99.5]
LIGHT LOAD CAPACITY: 17 STR = 86 LBS (100 if MW backpack)

Appearance & Personality:

Short for her race and a bit on the thin side, Selda is not an imposing figure, even while brandishing her axe. With dark blonde hair tied back and steely eyes on a slender face, she appears to be simply an elf, so long as none look below the hem of her skirt, where two goatish hooves reveal her true nature. Selda dresses simply with mobility in mind - a basic tunic, cloak, and skirt under her armor.

Selda is a quiet and studious type, cautious by nature and upbringing and thus rarely rushes into anything - be it a fight or a conversation. She has a clear fascination with magic though uses none herself.

Background:
Selda is the only child of a wandering warrior and wizard, passing through several of the nations before finally settling in Galadae. Unchosen by any divine power and not blessed with the innate talent for magic of many fey creatures, she turned instead to the martial, following her father's example and the traditions of the glaistig race in defending those in need.

GM Info:
5 things your character fears
-Stagnation
-Drowning
-Helplessness
-Imprisonment
-Enslavement

4 things your character loves dearly
-Learning new things
-Adventuring and the adrenaline rush from that
-Traveling to new places
-Her parents

3 things your character is embarrassed by
-How often luck rather than strategy or skill saves the day for her
-Being on the small side for her race and underestimated as a fighter
-Her inability to use magic

2 things your character is proud of
-Being fairly well-read
-Combat ability like her dad's

1 secret you will do anything to hide
- Selda would do just about anything to be a spellcaster like her mother.