Paladin of Iomedae

Selbarina "Shelby" Renarin's page

70 posts. Alias of Lufien "Silvertongue" Loamin.


Full Name

Selbarina "Shelby" Renarin

Race

Human

Classes/Levels

Warpriest 1 of Iomedae HP 8/13 | AC 1914/12/1712 | F +3 R +1 W +4 | Init +2 | Perc +2

Gender

Female

Size

Medium

Age

22

Alignment

LN

Deity

Iomedae

Location

Sandpoint

Languages

Common, Goblin

Strength 17
Dexterity 13
Constitution 12
Intelligence 12
Wisdom 14
Charisma 14

About Selbarina "Shelby" Renarin

Selbarina "Shelby" Renarin
Female Human Warpriest (Iomedae) 1
LN Medium Humanoid (Human)
Init +2; Senses Perception +2
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Defense
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AC 19, touch 12, flat-footed 17 (+5 armor, +2 shield, +1 dex, +1 dodge)
hp 13 (1d8, +1 Con, +1 FC, +3 Toughness)
Fort +3, Ref +1, Will +4
Concentration +3
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Offense
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Speed 20 ft.
Ranged Sling +1 (1d4/x2)
Melee Scimitar +3 (1d6+2/18-20 x2), Light Mace +3 (1d6+2/x2)
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Statistics
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Str 17, Dex 13, Con 12, Int 12, Wis 14, Cha 14
Base Atk +0; CMB +3; CMD 14

Special Abilities:

Good Aura - Shelby emits a Lawful and Good aura that can be detected by those with the ability to do so.
Blessings 3/day
Axiomatic Strike (minor blessing): At 1st level, you can touch one weapon and enhance it with the essence of law. For 1 minute, this weapon glows blue, pale yellow, or white and deals an additional 1d6 points of damage against chaotic creatures. During this time, it’s treated as lawful for the purposes of overcoming damage reduction. This additional damage doesn’t stack with the additional damage from the axiomatic weapon special ability.
War Mind (minor blessing): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.

Focus Weapon

Sacred Weapon


Feats:

Weapon Focus (Longsword)
Dodge
Toughness

Traits:

Foster Child: Koya Mvashti might be old enough
to be your grandmother, but to you, she’s always been
your mom. Ever since your parents passed away, Koya’s
been taking care of you as if she were your mother. You
never really figured out why Koya took you into her care,
but you do know she’s done this before—most recently
with Sandru Vhiski, whom you think of as your brother.
Growing up, Koya made sure that you had the best
education possible, particularly in one particular topic.
Choose any Knowledge skill—you gain a +2 bonus on
skill checks with that Knowledge skill, and it becomes a
class skill for you. In addition, you gain a +1 trait bonus
on all attack rolls against foes that threaten your adoptive
mother.

Tactician: You gain a +1 trait bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll.


Skills:

Trained:

Intimidate +6 (1)
Knowledge (Religion) +7 (1)
Sense Motive +6 (1)
Swim +7 (1) (+1 in armor and shield)

Untrained:

Acrobatics +1 (-5 in armor and shield)
Bluff +2
Climb +3 (-3 in armor and shield)
Diplomacy +2
Perception +2
Stealth +1 (-5 in armor and shield)


Languages:

Common, Goblin

Gear:

Longsword, Dagger, Light Crossbow, 20 bolts, Scale Mail, Heavy Steel Shield, Backpack, Bedroll, Flint & Steel, Crowbar, Hammer, 5 Pitons, 8 days rations, Silk Rope, 3 empty sacks, 5 torches, Waterskin, Silver Holy Symbol of Iomedae, Explorer's Outfit, 4 gp, 5 sp, 5 cp

Prepared Spells:

0 - Detect Magic, Mending, Resistance
1 - Cure Light Wounds , Protection from Chaos

Background:

"Mercy, Selbarina. Give it to all. We are not here to judge the world. Let the Gods do that. If Sarenrae thinks the subject unworthy of Her gifts, she will deny them to those we seek to help." Merick Renarin spoke with his ten year old daughter after he had healed a man who was obviously a brigand, bringing the man back from death's door. The town guard of Korvosa came to arrest the man after getting word that he was fit for his pending trial, where he was summarily sentenced to die.

"It is the Law's place to judge these men, not ours. Ours is to preach the word of the Sun to those who would hear it, swaying souls to the side of goodness and righteousness. Tell me, Selbarina, would it be worth it to cure ten people of their afflictions, if just one of them could be taught of the wickedness of their life, if just one would repent and turn their life around even in just its final moments, sending the soul to Elysium, perhaps, instead of the Hell it was destined for? How about one hundred, or more?" Selbarina pondered this solemnly, then nodded unsurely.

Merick laughed. "A difficult question for anyone, let alone a child. You have the divine gift, my girl, I can sense it in you. These are the choices you will be faced with one day. Do you foresee being the judge, telling people who will live and who will die? Think on this, I pray you." With that he smiled, tousling her hair before leaving her room as she drifted off to sleep.

She awoke to tragedy the next morning. The brigand had been busted out of prison by his friends, and had proceeded to the house of the man who had 'turned him in'. As Merick opened the door, the men had weapons ready and stabbed him in the throat, leaving him to gurgle out his life's blood on the doorstep. His wife, Larissa, had helped tend the man, so she never woke from her slumber as she was slain (thankfully the men were in a hurry or a more horrible fate would have befallen her). Only Selbarina, who had seen the man while peering from around a corner, was spared, simply from the bandits' ignorance of her existence.

After a brief stay at a foster home, Selbarina was sent to the town of Sandpoint to stay with Koya Mvashti, a family friend who was Merick's mother's best friend decades ago (Merick stayed in touch with her via letters, and had put in his will that his daughter would stay with her, should something happen to him and his wife). Koya did a wonderful job of raising Selbarina in her parents' stead, and found that the girl had a appreciation of knowledge, but seemed particularly interested in theology and the ethos of each God. Selbarina did not smile much after her parents' murder, particular because of the conversation she had had with her father that night and the final reward of his years of mercy.

After a couple of years, Shelby (as she had started calling herself, Selbarina sounded too girly and feminine, like she couldn't take care of herself) had grown big and strong, towering over her mentor and most of the other boys and girls her age (of course they later caught up, most of the boys meeting or passing her in height, much to her dismay). She had thought things over, and decided that Sarenrae would not be her deity. While she had respect for the Dawnflower, her teachings were too out of sync with Shelby's demeanor and outlook on life. Shelby instead chose Iomedae as her patron, going to the Sandpoint Cathedral to pray, sometimes for hours at a time. She was full of pride when she saved up enough money and came home to Koya with a silver holy symbol of the Goddess.

Koya decided that between the child's fervor and her divine roots, she should be trained in the temple, so she started splitting Shelby's time, sending her to the Cathedral every other day to refine her divine talents. As befitting a disciple of the Goddess of Justice, she was given a sword and told to practice with it every day.

Koya looked on with helplessness as Shelby's view became increasingly narrow, almost fixed on the concept of bringing Justice to the world. While the girl was intelligent and seemed to understand the stories Koya told her and the implications of becoming narrow-minded, she just couldn't seem to shake her tunnel vision on this one concept.

Now a grown woman, Shelby is more at peace with herself, having mentally answered her father's question from a decade before: Yes, she could be the judge of life and death, and justice, not mercy, was what this world needed.

Life in Sandpoint had grown increasingly dangerous as the local goblin tribes had become more bold in their raids, and Shelby was almost relieved when Hemlock started offering a bounty on the goblins. She would bring Justice to these vicious little creatures who took such pleasure in their cruelty.

Personality:

Shelby is a very serious woman with a black and white way of looking at things. She is extremely loyal to the few she calls friends, but it is very hard to earn her trust. She takes things literal far too often, although she has tried the last couple of years to 'lighten up', for Koya's sake more than her own. She is very blunt in her dealings with people, which some mistake for rudeness. While not exactly against having a romantic relationship, Shelby's cold attitude and relative disinterest has resulted in suitors not exactly lining up. Koya has pressed upon her the need for a more open view of the world, but Shelby is very resistant to the message, so far. (What I'm looking for is a slow transition for Shelby into a more open and kind character who is able to develop healthy relationships with people, whether romantically or friendly.)

Appearance:
Shelby is a good-looking woman with short-cropped straight and thick black hair she keeps parted and groomed like a man's (she definitely has a case of bedhead in the morning). Her skin is pale and burns easily in the sun. She stands 5'9" and has a full physique equal parts feminine allure and fitness, weighing about 150 pounds. When not in her armor, she typically wears a tunic or blouse that has a high neck, and loose pants that she belts at the waist, the main reason being to not show her more feminine attributes. While not terribly high, her voice is decidedly female, which irritates her to no end (in her estimation, people take orders and heed warnings from males more quickly). Her dark brown eyes rarely crinkle in a smile, her face usually fixed in a grim countenance, judging those around her.