Red Mantis Assassin

Seiva Trovian's page

7 posts. Alias of oldx.


About Seiva Trovian

Race: Aasimar
Class: Cleric (6)

Stats:

Attributes:
Strength 11 (0)
Dexterity 8 (-1)
Constitution 16 (+3)
Intelligence 10 (+0)
Wisdom 20 (+5)
Charisma 14 (+2)

Size: Medium
Height: 5' 3"
Weight: 145 lb
Hit Points: 66/66

Speed: 20 feet

Armor Class: 20 = 10 - 1 [dexterity] + 2 [Buckler] + 9 [Armor]
Touch AC: 9
Flat-footed: 21

Initiative: - 1 = - 1 [dexterity]

Fortitude save: + 8 = 5 [base] + 3 [constitution]
Reflex save + 1 = 2 [base] - 1 [dexterity]
Will save: + 10 = 5 [base] + 5 [wisdom]
Resistance: acid 5, cold 5, and electricity 5

Attack (Ranged): + 3 = 4 [base] - 1 [Dex]
Attack (Melee): + 4 = 4 [base]

Weapons:
Longbow, Composite +10 (1d8)
Morningstar +4 (1d8)

Feats:
Extend Spell
Zen Archery
Persistent Spell
Divine Metamagic(Persistent Spell)

Skills:
Concentration 7 = + 4 (Ranks) + 3 (Mod)
Knowledge (Religion) 5 = + 5 (Ranks)
Spellcraft 9 = + 9 (Ranks)
Spot 7 = + 5 (Mod) + 2 (Racial)
Listen 7 = + 5 (Mod) + 2 (Racial)

Languages: Common, Celestial


Class & Racial:

Aasimar
+2 Wisdom, +2 Charisma.
Darkvision 60ft
Aasimars have a +2 racial bonus on Spot and Listen checks.
Daylight 1/day
Resistance to acid 5, cold 5, and electricity 5

Cleric:
Turn Undead: 9/day
Turn Undead Check: 1d20+2
Turn Undead Damage: 2d6+8

Domains

Spoiler:

Travel Domain

Granted Powers: For a total time per day of 1 round per cleric
level you possess, you can act normally regardless of magical effects
that impede movement as if you were affected by the spell freedom of
movement. This effect occurs automatically as soon as it applies, lasts
until it runs out or is no longer needed, and can operate multiple
times per day (up to the total daily limit of rounds). This granted
power is a supernatural ability.

Add Survival to your list of cleric class skills.

1 Longstrider: Increases your speed.
2 Locate Object: Senses direction toward object (specific or type).
3 Fly: Subject flies at speed of 60 ft.
4 Dimension Door: Teleports you short distance.
5 Teleport: Instantly transports you as far as 100 miles/level.
6 Find the Path: Shows most direct way to a location.
7 Teleport, Greater: As teleport, but no range limit and no off-target
8 Phase Door: Creates an invisible passage through wood or stone.
9 Astral Projection M: Projects you and companions onto Astral
Plane.

Planning

Granted Power: You gain Extend Spell as a bonus feat.

1 Deathwatch: Reveals how near death subjects within
30 ft. are.
2 Augury: Learns whether an action will be good or bad.
3 Clairaudience/Clairvoyance: Hear or see at a distance
for 1 minute/level.
4 Status: Monitors condition, position of allies.
5 Detect Scrying: Alerts you of magical eavesdropping.
6 Heroes’ Feast: Food for one creature/level cures and
grants combat bonuses.
7 Scrying, Greater: As scrying, but faster and longer.
8 Discern Location: Reveals exact location of creature or
object.
9 Time Stop: You act freely for 1d4+1 rounds.


Equipment:

Equiped:
Morningstar, Masterwork [308 gp]
Darkwood Composite Longbow [405 gp]
Full Plate +1 [2650 gp]
Buckler +1 [1165 gp]
Ring of Sustenance [2500 gp]
Bracers of Archery, Lesser [5000 gp]
Spell Pouch [1 gp]
Diamon Dust x3 [100 gp]
Ruby dust x4 [50 gp]
Arrows x20 [1 gp]

Backpack: [2 gp]
Quaal’s feather token, tree [400 gp]
Bag of Holding Type 1 [2500 gp]
Bedroll [1 sp]
Chain 10ft [30 gp]
Crowbar [2 gp]
Grappling hook [1 gp]
Rope, hempen, 50ft. [1 gp]
Tent [10 gp]
Chest [2 gp]
Arrows x 180 [10 gp]
3511 GP 9 SP


Spells:

Cleric Spells:

L Spell

0 Resistance
0 Guidance
0 Detect Magic x2
0 Read Magic x1

1 Bless
1 Command
1 Divine Favor
1 Sanctuary
1 Shield of Faith

2 Spiritual Weapon
2 Hold Person
2 Shatter
2 Eagle's Splendor

3 Deeper Darkness
3 Summon monster III x2

Domain Spells:

L Spell

1 Longstrider: Increases your speed.
2 Locate Object: Senses direction toward object (specific or type).
3 Fly: Subject flies at speed of 60 ft.


Description:

Appearance : Seiva has short reddish hair, milky eyes, nearly white skin, and a square-jawed face. She isn't very muscular, but does look a bit seasoned. She can normally be found wearing her full plate with a hood drawn over her head, weather permitting.

Personality : Seiva is not your run of the mill cleric. She is very withdrawn and shy, but she will assert herself when she feels the need. Seiva does not form bonds with people very easily, especially humans. The only way to gain her trust is through action, especially when inaction would be acceptable. She is a vicious fighter and can generally be found among the men, even in fights.

History : Captivity is almost all Seiva has ever known. For more than a dozen years she was subject to all manner of torture and experiment at the hands of Dezrak the Malevolent. The necromancer sought to create a powerful artifact and this aasimar was the central to his scheme. He required the combination of her celestial ancestry and his evil arts to merge. Extracting it from her would be his challenge and the source of her pain.

Seiva felt she had been deserted by her god, Fharlanghn. She did not give up though. She secretly clawed and scratched a tunnel out of her holding room. This took years but eventually she dug straight into a cave system. Although it didn't lead anywhere there was a river flowing through it. As often as she could she would drop messages into the river on rocks or parchments, hoping somebody would receive them. Somebody did.

She could hear the footsteps of soldiers rushing into Dezraks tower. Even though Dezrak was powerful he couldn't stop an army of men. He ran into her cell and cast a mysterious spell upon himself. She screamed in agony as he trapped himself within her. When the guards found Seiva they assumed Dezrek had changed his shape and took her into custody.

Now she is on her way to a far away prison island. A bunch of criminals are on board with her, but they don't all look evil. If she can find someone she can trust, she might have a shot. As the ship neared the rugged shoreline she thinks, "This time is different. This time I have a chance."