Full Name |
Seiomi Telanaa |
Race |
Half-elf |
Classes/Levels |
Investigator 1 |
Gender |
Female |
Size |
5'8" |
Age |
27 |
Alignment |
Chaotic Good |
Languages |
Common, Elvish, Draconic, Goblin, Undercommon, Ocrish, Sphinx |
Occupation |
Bounty hunter |
Strength |
12 |
Dexterity |
14 |
Constitution |
10 |
Intelligence |
18 |
Wisdom |
13 |
Charisma |
10 |
About Seiomi Talanna
Seiomi Telanaa
Female Half-elf Investigator 1
N Medium Humanoid (Human and Elf)
Init +2; Senses Perception +9, Low-light Vision
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Armor)
hp 8 (d8)
Fort +0
Ref +4
Will +3
Immune to magical sleep, and +2 to will saves against Enchantments
OFFENSE
Spd 30 ft
Melee Cane sword +1 (1d6+1/x2)
Extracts per day: 1st 2
Extract List- Cure Light Wounds, Disguise Self, Shield, Touch of the Sea, Expeditious Retreat, Vocal Alteration
STATISTICS
Str 12
Dex 14
Con 10
Int 18 (+2 Racial)
Wis 13
Cha 10
Base Atk +0
CMB +1 (+1 Str)
CMD 13 (10 +2 dex, +1 str)
Feats Pass for Human. Skill Focus: Perception (Racial)
Traits Artifact Hunter, Bounty Hunter
Skills 11 points
Acrobatics +6 (1 skill, 3 class, 2 Dex)
Appraise +8 (1 skill, 3 class, 4 Int)
Diplomacy +4 (1 skill, 3 class)
Disable device +6 (1 skill, 3 class, 2 Dex)
Escape Artist +6 (1 skill, 3 class, 2 Dex)
Knwledge Local +8 (1 skill, 3 class, 4 Int)
Knowledge Geography +9 (1 skill, 3 class, 4 Int, 1 Trait)
Knowledge History +9 (1 skill, 3 class, 4 Int, 1 Trait)
Linguistics +8 (1 skill, 3 class, 4 Int)
Perception +9 ( +1 skill, +3 Class, +1 Wis, +2 Racial, +2 Skillfocus)
Stealth +6 (1 skill, 3 class, 2 Dex)
Carried Equipment: Cane Sword 45G
Leather Armor 10G
Explorer's Outfit Free
Pathfinder's Kit 12G
Eyeglasses 5G
Spell Book Free
Spell Pouch 5G
Total Equipment Cost: 77 gp
Total Weight Load: 54
SPECIAL ABILITIES
Keen Senses: +2 to Perception
Alchemy As the Alchemist ability
Inspiration Total points 5. Can add 1d6 to any Knowledge, Linguistics, or Spell-craft check if it is learned. Can add 1d6 to any skill or ability check for the cost of 1 point. Can add 1d6 to any combat roll or saving throw for 2 points.
Trap Finding +1/2 level (Minimum of 1) to perception and disable device for traps.