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Seelah's Deck Handler
![]() Card feat: Ally Deck upgrades:
As per Hangouts chat, I didn't bother rolling for the upgrades. ![]()
Seelah's Deck Handler
![]() Off-Turn: Display Kikko Armor
Weaving through the burning rubble of Scorched Ruins, Seelah cautiously approaches a deathtrap she was alerted to by Raheli and Alase. She recognizes the type and looks for a way to trigger it without injuring herself. Explore Malfunctioning Deathtrap
She manages to avoid injury and render it ineffective. She scours the rest of the ruins for anything that could aid in the fight against Katazuul. Location close check
Fire Lance:
Weapon B Traits: Firearm Ranged Piercing 2-Handed Alchemical Elite To Acquire: Dexterity Ranged Craft 5 For your combat check, bury this card to roll 2d12; you may instead banish this card to roll 4d8. Discard blessing from Alase for extra die Dexterity 5: 2d6 ⇒ (6, 4) = 10 acquired, location closed Seelah manages to find a usable weapon. She stashes it for later use. Reset hand and end turn
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Off turn: Recharge Remove Curse for Zadim
Start of turn:
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Start of turn: Flip BoPharasma
Examine top card of location deck (10 cards listed, #2-#11, plus 2 monsters added, counting 12 & 13 as random monsters)
Brain Ooze:
Monster 2 Traits: Ooze Electricity Elite To Defeat: Combat 12 The Brain Ooze is immune to the Mental and Poison traits. All damage dealt by the Brain Ooze is Electricity damage. Before you act, draw a random monster from the box and add its adventure deck number to the Brain Ooze's difficulty to defeat. If undefeated, discard a spell. Encounter Brain Ooze Random monster from box: Bonecrusher Wizard (B) - no increase in difficulty Reveal Lance of Jousting and Retriever Combat 12+3=15: 1d10 + 4 + 2d8 + 2 ⇒ (4) + 4 + (3, 8) + 2 = 21 defeated Discard Retriever to explore card #2
Caravan Raider:
Monster B Traits: Human Veteran To Defeat: Stealth 7 OR Combat 9 The difficulty to defeat is increased by the scenario's adventure deck number. If undefeated, the Caravan Raider deals no damage; instead, banish a boon. Reveal Lance of Jousting, discard BoGorum for 2 dice Combat 9+2+3=14: 3d10 + 1d8 + 1 ⇒ (4, 9, 10) + (3) + 1 = 27 defeated Discard Detect Undead to examine top card
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Off-turn: Display Four-Mirror Armor
Seelah is satisfied that the minotaur has been driven from the Earthworks. She chases the beast but loses it somewhere between the Walled Oasis and Vizier's Hill. She follows the urging of Iomedae and heads to the Oasis. Move to Walled Oasis
A halfling rogue hails her and motions to follow. She's slightly leery of the creature but follows along anyway. Discard Dredge to explore card #2: BoBastet
Seelah feels the surge of divine power, as if a host of gods were behind her. A hexed scroll appears and she skewers it through with the shining point of her lance. Reset hand and end turn
Seelah wrote:
Skills and Powers:
SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
Reveal Surgeon to shuffle in random discard at next opportunity ![]()
Seelah's Deck Handler
![]() Seelah charges the Earthworks, looking for opportunities to help the Pathfinder Society overtake the city. Examine Earthworks card #1: Skeletal Jackal
She dispatches a reanimated jackal skeleton and continues on in search of the demon minotaur. Discard Warhorse to explore card #2: Implacable Beast (villain)
Villain combat for after temp close checks:
Auto-fail BYA Dex 6 check BYA Combat Damage: 1d4 + 1 ⇒ (4) + 1 = 5 Ouch is right. Use Alase' Stone Skin to block 4 damage Discard Lance +1 for damage Reveal and discard Tripartite Spear +2 (3s count as 8s), discard Alase BoLamashtu for extra die Combat 14+3x2=20: 2d10 + 4 + 2d8 + 2 ⇒ (5, 9) + 4 + (1, 2) + 2 = 23 defeated Recharge random discard: Tripartite Spear +2 Location closed Reset hand and end turn Seelah wrote:
Skills and Powers:
SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
Display Four-Mirror Armor at next opportunity ![]()
Seelah's Deck Handler
![]() Seelah will start at Earthworks
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Examine Scar Bay card #1: Bal Themm - move to bottom of deck
Discard Retriever to explore card #3: Poison Blade Trap
Reset hand and end turn
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Display Gambeson
Discard BoIomedae to explore card #2: Bonecrusher Hunter
Reset hand and end turn
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Seelah starts at Scar Bay.
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() 9-00C2 (4) boon: 1d20 ⇒ 5 Seelah will take a Blessing B and swap BotSamurai for BoIomedae ![]()
Seelah's Deck Handler
![]() Seelah charges in on her hippocampus, lance drawn. Reveal Lance of Jousting and Warhorse for combat check
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Four-Mirror Armor displayed
Examine Scar Bay card #1: Magnifying Glass (move to bottom of location deck)
Wormwood:
Ship B Class 5 Check to Defeat Dexterity Acrobatics 9 OR Wisdom Survival 7 When Encountered
Discard Zadim's BoAchaekek for extra die Wisdom 7+4=11: 2d8 + 1d6 + 1 ⇒ (1, 5) + (2) + 1 = 9 failed Discard Alase' BoMaat to add 3 -> 9 + 3 = 12 defeated Plunder: 1d6 ⇒ 1 weapon added to hand Javelin of Lightning:
Weapon 2 Traits: Spear Ranged Piercing Magic Elite To Acquire: Dexterity Ranged 10 For your combat check, bury this card to use your Dexterity or Ranged skill + 2d6+1; you may additionally banish this card to add another 4d6+2 and the Electricity trait. After playing this card, you may succeed at an Arcane or Divine 14 check to recharge this card instead of banishing or burying it. Reveal Lance of Jousting and Warhorse for combat check Combat 13: 1d10 + 4 + 2d8 + 2 ⇒ (10) + 4 + (4, 2) + 2 = 22 defeated Discard Raheli's BoSivannah for location close check
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Seelah continues her patrol of Scar Bay on the lookout for undead ships. Examine card #1: Tomb Raider (move to bottom of deck)
Discard BoGorum to explore card #3: Bonecrusher Chieftain
Seelah wrote:
Skills and Powers:
SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
Four-Mirror Armor displayed at next opportunity ![]()
Seelah's Deck Handler
![]() Scar Bay temp close check
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Display Kikko Armor
Examine Scar Bay card #1: Falling Rubble (stays on top)
Discard Retriever to explore card #2: Shock Toad
Reveal Surgeon to recharge random discarded card: Remove Curse
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Groundhog day at Scar Bay.
Seelah wrote:
Skills and Powers:
SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
Kikko Armor displayed as soon as possible ![]()
Seelah's Deck Handler
![]() 9-00C2 (3) Boon: 1d20 ⇒ 20 Boon! Cool! I will take Sea Legs unless someone else wants a boon? I was already gifted one. Armor 2 for Seelah (Four-Mirror Armor) ![]()
Seelah's Deck Handler
![]() Seelah is satisfied that the threat has been controlled at Scar Bay and makes her way to the Shipwreck Graveyard. Move to SG
Discard Warhorse to explore card #2: Find Traps
Reveal Surgeon to shuffle in random discard: Lance of Jousting
Discard Alchemist's Shield and Heavy Iron Shield, reset hand and end turn
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Seelah heads out to the specific part of the bay Alase mentioned in her scouting report and encounters the undead ship and its rotten captain. Give Alase BotSamurai
Devil's Pallor:
Ship 2 Class 2 Check to Defeat Wisdom Survival 7 OR Constitution Fortitude 9 When Encountered
Recharge Alase' BotGods Wisdom 7: 2d8 ⇒ (5, 8) = 13 defeated Discard Lance of Jousting Draw random weapon to hand: Fighting Crook Reveal Shieldsplitter Lance for combat check against Scurvy Zombie
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Off turn: Recharge Remove Curse for Raheli's Curse of Vulnerability
Seelah hears reports of more undead ships at Scar Bay and heads back to investigate. Examine card #1: Shasalqu
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Seelah to Scar Bay
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() As per Hangouts chat, Seelah will take Blessing 2 and replace BotSamurai with BoAngradd ![]()
Seelah's Deck Handler
![]() Some random text to differentiate this post from previous ones
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Seelah's Deck Handler
![]() Discard blessing: BoMaat Examine Raker Shoals card #1: BotElements
Seelah moves to the Shipwreck Graveyard after hearing that Raheli has located the undead Admiral. She says a quick prayer to Iomedae, kicks her heals into her hippocampus and prepares herself for battle. Discard top of deck for Raker Shoals temp close: Kikko Armor
Truewind:
Ship B Class 1 Check to Defeat Intelligence Knowledge 8 OR Wisdom Survival 6 When Encountered
Recharge Alase' BotElements Recharge Gem of Physical Prowess to roll Strength die Wisdom 6: 2d10 + 1d6 + 1 ⇒ (1, 2) + (5) + 1 = 9 defeated Discard Retriever for BYA ranged combat damage Alase uses her Charm Monster spell to reduce combat difficulty Random non-basic monster: Ghoul:
Monster 1 Traits: Undead Ghoul To Defeat: Combat 11 The Ghoul is immune to the Mental and Poison traits. If undefeated, end your turn. Zadim discards his BotGods for extra die Combat 10+4-4=10: 2d10 + 2d8 + 4 ⇒ (9, 8) + (8, 3) + 4 = 32 subtract lowest d8 = 29 Alase buries her BoLamashtu for 2 extra dice Discard Fire Kukri +1 for d4 Combat 13+4=17: 3d10 + 2d8 + 1d4 + 4 ⇒ (5, 5, 8) + (8, 3) + (4) + 4 = 37 subtract lowest d8 = 34, defeated Discard Naginata for AYA ranged damage Villain defeated! EDIT: roll for plunder for defeating ship
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Seelah's Deck Handler
![]() Thankful for the cure scroll from Raheli, Seelah takes a moment to use her divine gifts of Iomedae to heal her wounds. Cure: 1d4 + 1 ⇒ (3) + 1 = 4
As she tends to her wounds, she hears word of reinforcements from the Society and restocks her missing equipment. Feeling refreshed, Seelah heads to Raker Shoals to search for more undead ships. Move to Raker Shoals
Discard BoGorum to explore card #2: Lightning Touch
On the way she finds a floating footlocker containing a Kukri with a sharp edge and a soggy scroll. She attempts to open the scroll and it falls apart in her hands. Reset hand and end turn
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Seelah climbs down off the sinking ship onto her hippocampus as a thick fog begins to roll in. Move to Fog Bank
Discard Warhorse to explore card #3: Corridor Dart Trap
She makes her way through the fog completely blind to approaching danger. At the last second she veers out of the way of some hurtling tiles only to blunder into a rain of darts. She manages to escape the brunt of the damage but a few still find their mark. Reset hand and end turn
Seelah wrote:
Skills and Powers:
SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
Gambeson will be displayed at next opportunity ![]()
Seelah's Deck Handler
![]() Roll for plunder from Seelah's last turn:
Noxious Bomb:
Item B Traits: Liquid Attack Poison Ranged Alchemical Basic To Acquire: Intelligence Craft 5 For your combat check, banish this card to use your Dexterity or Ranged skill + 2d6. You may additionally discard another card to add your Craft skill; after playing that card, succeed at a Craft 9 check to recharge that card instead of discarding it. This card would have been discarded for monster damage when closing Scar Bay (there were 3 monsters remaining). Hand update below. Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Seelah continues her exploration of Scar Bay to ensure any straggling undead ships are dealt with. Examine card #1: Ring of the Godless - move to bottom of deck, add 1d6 to next check Explore card #2: Bonecrusher Hunter
Seelah mounts her warhorse to patrol the beach and look for ships in the water. She notices something shiny in the sand but before she can dismount to inspect it, a Bonecrusher Hunter emerges from the treeline. Seelah charges on her mount, lance drawn, and runs the gnoll through. Discard Warhorse to explore card #3: Scurvy Zombie (henchman)
Deathknell:
Ship 2 Class 7 Check to Defeat Divine 7 OR Wisdom Survival 9 When Encountered
Discard Remove Curse to add 3 Divine 7: 1d8 + 4 ⇒ (5) + 4 = 9 defeated Reveal Shieldsplitter Lance and Retriever (1st combat check because of Warhorse discard) Combat 13: 1d10 + 4 + 2d8 + 2 ⇒ (2) + 4 + (7, 2) + 2 = 17 defeated Discard BotSamurai and recharge Raheli's BotSpellbound for location close check: Divine 8: 3d8 + 1 ⇒ (6, 5, 8) + 1 = 20 location closed After kicking the gnoll off of the end of her lance, Seelah looks up and sees another undead ship in the bay. She calls for her hippocampus and rides out to meet the ship. She climbs a rotten rope hanging from the side of the ship and meets the zombie captain with the point of her lance. With one swift blow the dark energy that was keeping the ship and its crew afloat seems to dissipate. Discard remainder of hand (2 cards) for monsters remaining in location deck.
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Seelah will start at Scar Bay
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Seelah is at tier 2.2 and will take a power feat:
Select Lance +1 (Weapon 1) from class deck box to replace Mace
![]()
Seelah's Deck Handler
![]() Scar bay close check:
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Gambeson displayed
Explore card #2: Dry Quicksand
Discard Warhorse to explore top card of deck (setting 3 as Seelah since Dry Quicksand is displayed)
Seelah swims from the sinking wreckage to the nearest beach and whistles for her hippocampus. As the creature approaches she begins to notice that her boot is entirely buried in sand. She tries to free it but the other boot becomes stuck and she is sinking quickly. She calls her mount closer and manages to grab the reins. With a shout the hippocampus pulls her free of the quicksand. She takes a moment to settle herself. Reset hand and end turn
Seelah wrote:
Skills and Powers:
SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
Reveal Surgeon to shuffle in random discard (Gem of Physical Prowess) and recharge surgeon after start of Zadim's turn ![]()
Seelah's Deck Handler
![]() Kikko Armor displayed
Seelah continues her pursuit of the undead ship at Scar Bay. Seelah's power to examine top card: Flame Staff
Explore card #2: Scurvy Zombie (henchman)
Wormwood:
Ship B Class 5 Check to Defeat Dexterity Acrobatics 9 OR Wisdom Survival 7 When Encountered
Use blessing from Zadim and Alase Wisdom 7+4=11: 3d8 ⇒ (8, 8, 7) = 23 defeated, banished Reveal Mace for combat vs Zombie Combat 13: 1d10 + 1d8 + 4 ⇒ (8) + (8) + 4 = 20 henchman defeated Discard BotSamurai for close check Divine 8: 2d8 + 1 ⇒ (3, 1) + 1 = 5 failed, location not closed Seelah spots an undead ship in the bay and silently boards the ship to face the captain. As she mounts the deck, the Scurvy Zombie chareges. She draws her mace and splatters the skull. As soon as she does the undead crew and the animated ship begin sinking to their resting place in the depths. Seelah can't help but feel there is still an evil lurking in this place... Reset hand and end turn
Seelah wrote:
Skills and Powers:
SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
Gambeson will be displayed at next opportunity ![]()
Seelah's Deck Handler
![]() Seelah carries on through Scar Bay Examine card #1: Soul Stimulant - boon goes to bottom of deck Explore card #2: Qasin
Discard Riding Horse to explore card #3: Yellow Jelly
Discard Retriever to explore card #4: Shock Toad
Reset hand and end turn
Seelah wrote:
Skills and Powers:
SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
Kikko Armor will be displayed at next opportunity ![]()
Seelah's Deck Handler
![]() Seelah moves as silently as she can through the waters of Scar Bay on her mount. So many rotting pirates but her eyes are on the main prize: the dreadnought. Examine card #1: Flame Staff - Move to bottom of location deck Explore card #2: Ghoul
The hippocampus brushes up against a particularly gruesome looking corpse that suddenly reanimates. Seelah puts it back down with a plated fist and continues on toward the dreadnought. Reset hand and end turn
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Seelah is at Tier 2.1 and will take the skill feat:
Seelah will start at Scar Bay
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Upon hearing of the whereabouts of the foul, child-stealing fiend, Seelah patches up a few wounds, steers her hippocampus and points her lance toward Sharkskin Reef. Cure: 1d4 + 1 ⇒ (3) + 1 = 4
Move to Sharkskin Reef, explore card #1: Maddened Sea Serpent
Seelah spots the Serpent and kicks her mount to full speed, lance bearing down on the monster. The serpent rears its head and lets loose a jetstream blast from its jaws. Out of nowhere, Raheli, with hippocampus at full speed, steers her mount to leap from the water and bear the full brunt of the assault. Seelah, ducking under Raheli's aerial maneuver, continues her course despite being pelted by frogs? Is it raining frogs? No time to ponder that as the lance strikes true, piercing through the open mouth of the serpent and out the back of its scaly head. The creatures shudders once before hanging lifelessly from the point of Seelah's lance. Villain defeated! ![]()
Seelah's Deck Handler
![]() Seelah attempts to carefully work her way through the fog without attracting unecessary attention. (Seelah's power) Examine Fog Bank card #1: Bonecrusher Wizard TRIGGER
A familiar face emerges from the fog. The same Wizard has been following Seelah and appears no worse for wear. This time, Seelah has the sense to draw her Naginata and cleave its head from its body. Seelah wipes a spray of poisonous blood from her Filter Hood before it does any significant damage. Move to Shipwreck Graveyard
Discard Retriever to explore card #2: Greatclub +1
As the fog begins to clear, Seelah notices a stoppered bottle and a hefty looking club floating through the wreckage. She retrieves them both to find they could actually be useful. The fog rolls in again. Reset hand and end turn
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Out of turn update: Gambeson displayed, reveal and recharge Surgeon and shuffle in one random discard card: Retriever
After reconvening with her allies and avoiding the frigid spines of a Shasalqu, Seelah heads back to the Shipwreck Graveyard. Explore card #1: Filter Hood
A piece of armour floating in the wreckage catches her eye. She scoops it up to see that it is a perfectly adequate Filter Hood. Just as she dons the hood, the fog begins to roll in. Reset hand and end turn
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Kikko Armor displayed The site of the undead ships rising from the depths as the fleet approaches Absolom is slightly unsettling. Seelah says a quick prayer to Iomedae before hopping on the nearest Hippocampus and heading out. As she leaves the shore she is immediately enveloped in thick fog. Examine Fog Bank card #1: Toxic Geyser (Seelah's power)
Seelah narrowly avoids a geyser of hissing green ooze before emerging from the fog into a sea of scattered shipwrecks. Explore card #1: Bonecrusher Wizard
A Bonecrusher Wizard emerges beside her from the wreckage and blasts Seelah with a frigid spell. She removes her heavy armor and lets it fall into the sea for fear the cold would seep through her gambeson and freeze her to the core. She instinctively swings an iron-clad fist at the wizard's face and connects with a crunch. The form of the wizard begins deflating and emits a sickening cloud of poison as it sinks to the depths. Seelah holds her shield over her face to block the noxious fumes and flees the scene. Discard Retriever to move to Tempest Cay
Seelah wrote:
Skills and Powers:
SKILLS
Strength d10 [ X ] +1 [ ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
Gambeson will be displayed at next possible opportunity ![]()
Seelah's Deck Handler
![]() Seelah will start at Fog Bank.
Seelah wrote:
Skills and Powers:
SKILLS
Strength d10 [ X ] +1 [ ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
Kikko Armor will be displayed at first possible opportunity ![]()
Seelah's Deck Handler
![]() Seelah will start at Dilapidated Plaza
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Character power- examine top card of Altar location deck: BotAncients
Explore card #2: BotAncients
Seelah channels the divine power of Iomedae to clear out the last remaining weapons from the Altar for the cause. Discard BotAncients for closing check
Discard Mace and Scimitar, reset hand and end turn
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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Seelah's Deck Handler
![]() Before leaving the Warehouse, Seelah hands Raheli a pair of Glyphbane Gloves figuring she can make better use of them. A Surgeon at the warehouse stops Seelah after seeing some of the nasty looking wounds she's sporting and helps her patch them up. Reveal Surgeon, shuffle in one random card from discard (Warhorse), recharge Surgeon Seelah hears a familiar shriek and follows Alase and Tonbarse to the Altar. Explore card #1 (actually #4): BoRa
Discard Riding Horse to explore card #2 (actually #6): Magic Carpet
Discard BoRa to explore card #3 (#7): Elegiac Compass
Seelah, feeling energized by the gods, bull-headedly plows through the Altar of Riddles determined to find the missing objects for the massive weapon. She trips over a carpet that seemed to shift under her feet of its own volition. She pays it no mind. Her single focus is that Compass and her determination is rewarded. She uncovers the compass buried in a crate of nick-nacks and rusty decorations. Now that she has found it, she has no idea what to do with it. Perhaps her companions can take a look at it.
Seelah wrote:
Skills and Powers: SKILLS
Strength d10 [ X ] +1 [ ] +2 [ ] +3 [ ] +4
Melee: Strength +2 Dexterity d4 [ ] +1 [ ] +2 Constitution d6 [ ] +1 [ ] +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [ ] +1 [ ] +2 [ ] +3 Divine: Wisdom +1 Charisma d8 [ ] +1 [ ] +2 Diplomacy: Charisma +3 Favored Card: Spell
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