Seelah

Seelah - WilderRedbeard's page

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Seelah's Deck Handler

Yes, same here! Thanks guys!


Seelah's Deck Handler

boon roll: 1d20 ⇒ 7


Seelah's Deck Handler

Card feat: Ally

Deck upgrades:
Spell 2 (Cure in for Strength)
Ally 1 (add Retriever to deck)

As per Hangouts chat, I didn't bother rolling for the upgrades.


Seelah's Deck Handler

Off-Turn: Display Kikko Armor
Silver Crusade Favor: recharge Cure from discard
Start of turn: Flip BotAncients

Weaving through the burning rubble of Scorched Ruins, Seelah cautiously approaches a deathtrap she was alerted to by Raheli and Alase. She recognizes the type and looks for a way to trigger it without injuring herself.

Explore Malfunctioning Deathtrap
Discard Raheli's BoSivannah for 2 extra dice on Int check
Int 5: 3d6 ⇒ (2, 4, 3) = 9 defeated & banished

She manages to avoid injury and render it ineffective. She scours the rest of the ruins for anything that could aid in the fight against Katazuul.

Location close check
Random weapon:

Fire Lance:

Weapon B
Traits:
Firearm
Ranged
Piercing
2-Handed
Alchemical
Elite To Acquire:
Dexterity
Ranged
Craft 5
For your combat check, bury this card to roll 2d12; you may instead banish this card to roll 4d8.

Discard blessing from Alase for extra die
Dexterity 5: 2d6 ⇒ (6, 4) = 10 acquired, location closed

Seelah manages to find a usable weapon. She stashes it for later use.

Reset hand and end turn

Seelah wrote:

Hand: Lance of Jousting, Shieldsplitter Lance, Warhorse 2, Tripartite Spear +2, Fire Lance (acquired),

Displayed: Four-Mirror Armor, Kikko Armor,
Deck: 7 Discard: 10 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Off turn: Recharge Remove Curse for Zadim
Use Cure to heal Zadim
Cure: 1d4 + 1 ⇒ (3) + 1 = 4
Spell Recharge - Divine 8: 1d8 + 1 ⇒ (5) + 1 = 6 discarded
Alase' Stone Skin blocks all BYA damage from the villain (thanks!)

Start of turn:
Discard Gem of Physical Prowess to allow Alase to shuffle in 3 random discarded cards
Move to Scorched Ruins
Explore card #1: Shield of Fire Resistance
Constitution 6: 1d6 ⇒ 1 banished
Reset hand and end turn

Seelah wrote:

Hand: Lance of Jousting, Shieldsplitter Lance, Kikko Armor, Warhorse 2, Tripartite Spear +2,

Displayed: Four-Mirror Armor,
Deck: 6 Discard: 11 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Start of turn: Flip BoPharasma
Move to Ghol-Gan Ruins
Reveal Surgeon, shuffle in random discard (BoBastet), recharge Surgeon

Examine top card of location deck (10 cards listed, #2-#11, plus 2 monsters added, counting 12 & 13 as random monsters)
Next Card: 1d12 + 1 ⇒ (12) + 1 = 13 Random monster (stays on top)

Brain Ooze:

Monster 2
Traits:
Ooze
Electricity
Elite
To Defeat:
Combat 12
The Brain Ooze is immune to the Mental and Poison traits.
All damage dealt by the Brain Ooze is Electricity damage.
Before you act, draw a random monster from the box and add its adventure deck number to the Brain Ooze's difficulty to defeat.
If undefeated, discard a spell.

Encounter Brain Ooze
Random monster from box: Bonecrusher Wizard (B) - no increase in difficulty
Reveal Lance of Jousting and Retriever
Combat 12+3=15: 1d10 + 4 + 2d8 + 2 ⇒ (4) + 4 + (3, 8) + 2 = 21 defeated

Discard Retriever to explore card #2
Next Card: 1d11 + 1 ⇒ (11) + 1 = 12 Other random monster

Caravan Raider:

Monster B
Traits:
Human
Veteran
To Defeat:
Stealth 7
OR Combat 9
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, the Caravan Raider deals no damage; instead, banish a boon.

Reveal Lance of Jousting, discard BoGorum for 2 dice
Combat 9+2+3=14: 3d10 + 1d8 + 1 ⇒ (4, 9, 10) + (3) + 1 = 27 defeated

Discard Detect Undead to examine top card
Next Card: 1d10 + 1 ⇒ (8) + 1 = 9 Camouflaged Pit Trap (no encounter)
Spell Recharge - Divine 7: 1d8 + 1 ⇒ (5) + 1 = 6 discarded
Reset hand and end turn
Shuffle random monster into Ghol-Gan Ruins

Seelah wrote:

Hand: Lance of Jousting, Gem of Physical Prowess, Blessing of Iomedae, Warhorse 2, Remove Curse,

Displayed: Four-Mirror Armor,
Deck: 8 Discard: 8 Buried: 0
Notes: Remove Curse and BoIomedae available.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Off-turn: Display Four-Mirror Armor
Recharge Remove Curse for Raheli

Seelah is satisfied that the minotaur has been driven from the Earthworks. She chases the beast but loses it somewhere between the Walled Oasis and Vizier's Hill. She follows the urging of Iomedae and heads to the Oasis.

Move to Walled Oasis
Explore card #1: Dredge
Diplomacy 8: 1d8 + 3 ⇒ (5) + 3 = 8 acquired

A halfling rogue hails her and motions to follow. She's slightly leery of the creature but follows along anyway.

Discard Dredge to explore card #2: BoBastet
Divine 6: 1d8 + 1 ⇒ (7) + 1 = 8 acquired
Discard BoCayden Cailean to explore card #3: BoHorus
Divine 6: 1d8 + 1 ⇒ (7) + 1 = 8 acquired
Discard BoBastet to explore card #4: Guardian Scroll (may not be evaded)
Reveal Lance of Jousting
Combat 11: 1d10 + 4 + 1d8 + 1 ⇒ (2) + 4 + (5) + 1 = 12 defeated

Seelah feels the surge of divine power, as if a host of gods were behind her. A hexed scroll appears and she skewers it through with the shining point of her lance.

Reset hand and end turn

Seelah wrote:

Hand: Lance of Jousting, Blessing of Gorum, Blessing of Horus (acquired), Surgeon, Retriever,

Displayed: Four-Mirror Armor,
Deck: 10 Discard: 5 Buried: 0
Notes: 2 blessings available.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).

Reveal Surgeon to shuffle in random discard at next opportunity


Seelah's Deck Handler

Seelah charges the Earthworks, looking for opportunities to help the Pathfinder Society overtake the city.

Examine Earthworks card #1: Skeletal Jackal
Encounter Skeletal Jackal
Reveal Lance of Jousting and Warhorse
Combat 8+3=11: 1d10 + 4 + 2d8 + 2 ⇒ (1) + 4 + (8, 6) + 2 = 21 defeated

She dispatches a reanimated jackal skeleton and continues on in search of the demon minotaur.

Discard Warhorse to explore card #2: Implacable Beast (villain)

Villain combat for after temp close checks:

Auto-fail BYA Dex 6 check
BYA Combat Damage: 1d4 + 1 ⇒ (4) + 1 = 5 Ouch is right.
Use Alase' Stone Skin to block 4 damage
Discard Lance +1 for damage
Reveal and discard Tripartite Spear +2 (3s count as 8s), discard Alase BoLamashtu for extra die
Combat 14+3x2=20: 2d10 + 4 + 2d8 + 2 ⇒ (5, 9) + 4 + (1, 2) + 2 = 23 defeated
Recharge random discard: Tripartite Spear +2
Location closed
Reset hand and end turn

Seelah wrote:

Hand: Remove Curse, Four-Mirror Armor, Blessing of Cayden Cailean, Lance of Jousting, Blessing of Gorum,

Displayed:
Deck: 8 Discard: 2 Buried: 0
Notes: Remove Curse in hand, 2 blessings available.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).

Display Four-Mirror Armor at next opportunity


Seelah's Deck Handler

Seelah will start at Earthworks

Seelah wrote:

Hand: Remove Curse, Lance +1, Tripartite Spear +2, Lance of Jousting, Warhorse 1,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes: Remove Curse in hand
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Weapon 2: 1d1000 ⇒ 367 Tripartite Spear +2 for Naginata


Seelah's Deck Handler

Examine Scar Bay card #1: Bal Themm - move to bottom of deck
add 1d6 to next check this turn
Explore card #2: Shock Elemental
Reveal Shieldsplitter Lance and Retriever
Combat 9: 1d10 + 4 + 2d8 + 2 + 1d6 ⇒ (2) + 4 + (4, 1) + 2 + (2) = 15 defeated

Discard Retriever to explore card #3: Poison Blade Trap
Recharge Gem of Physical Prowess to use Strength die
Dexterity 5: 1d10 ⇒ 9 defeated

Reset hand and end turn

Seelah wrote:

Hand: Blessing of Gorum, Naginata, Blessing of Cayden Cailean, Remove Curse, Shieldsplitter Lance,

Displayed: Gambeson,
Deck: 7 Discard: 2 Buried: 0
Notes: Remove Curse in hand
BoGorum and BoCayden Cailean available
Shirt re-roll not used for 9-00C2 (5)
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Display Gambeson
Examine Scar Bay card #1: Brain Ooze
Encounter Brain Ooze
Reveal Shieldsplitter Lance to ignore BYA difficulty increase
Combat 12: 1d10 + 4 + 1d8 + 1 ⇒ (8) + 4 + (3) + 1 = 16 defeated

Discard BoIomedae to explore card #2: Bonecrusher Hunter
Reveal Shieldsplitter Lance to ignore increase in difficulty
Combat 9: 1d10 + 4 + 1d8 + 1 ⇒ (6) + 4 + (2) + 1 = 13 defeated

Reset hand and end turn

Seelah wrote:

Hand: Remove Curse, Naginata, Retriever, Gem of Physical Prowess, Shieldsplitter Lance,

Displayed: Gambeson,
Deck: 8 Discard: 1 Buried: 0
Notes: Remove Curse in hand.
Shirt re-roll not used for 9-00C2 (5).
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Seelah starts at Scar Bay.

Seelah wrote:

Hand: Remove Curse, Naginata, Blessing of Iomedae, Gambeson, Shieldsplitter Lance,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes: Blessing of Iomedae available.
Shirt re-roll not used for 9-00C2 (5).
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

9-00C2 (4) boon: 1d20 ⇒ 5

Seelah will take a Blessing B and swap BotSamurai for BoIomedae


Seelah's Deck Handler

Seelah charges in on her hippocampus, lance drawn.

Reveal Lance of Jousting and Warhorse for combat check
Combat 10+4=14: 1d10 + 5 + 2d8 + 2 ⇒ (7) + 5 + (7, 2) + 2 = 23 success

Seelah wrote:

Hand: Remove Curse, Lance of Jousting, Warhorse 2, Warhorse 1, Lance +1,

Displayed: Kikko Armor,
Deck: 6 Discard: 5 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Four-Mirror Armor displayed
Flip Blessing: BotElements

Examine Scar Bay card #1: Magnifying Glass (move to bottom of location deck)
Explore card #2: Scurvy Zombie

Random Ship: 1d10 ⇒ 6

Wormwood:

Ship B
Class 5
Check to Defeat
Dexterity
Acrobatics
9
OR
Wisdom
Survival
7

When Encountered
The difficulty of your check to defeat the Wormwood is increased by twice the adventure deck number, if any.


Discard Zadim's BoAchaekek for extra die
Wisdom 7+4=11: 2d8 + 1d6 + 1 ⇒ (1, 5) + (2) + 1 = 9 failed
Discard Alase' BoMaat to add 3 -> 9 + 3 = 12 defeated
Plunder: 1d6 ⇒ 1 weapon added to hand

Javelin of Lightning:

Weapon 2
Traits:
Spear
Ranged
Piercing
Magic
Elite To Acquire:
Dexterity
Ranged 10
For your combat check, bury this card to use your Dexterity or Ranged skill + 2d6+1; you may additionally banish this card to add another 4d6+2 and the Electricity trait.
After playing this card, you may succeed at an Arcane or Divine 14 check to recharge this card instead of banishing or burying it.

Reveal Lance of Jousting and Warhorse for combat check
Combat 13: 1d10 + 4 + 2d8 + 2 ⇒ (10) + 4 + (4, 2) + 2 = 22 defeated

Discard Raheli's BoSivannah for location close check
Divine 8: 2d8 + 1 ⇒ (5, 8) + 1 = 14 location closed
Recharge Four-Mirror Armor for combat damage from 3 monsters remaining in deck (including villain)
Discard Javelin of Lightning, reset hand and end turn

Seelah wrote:

Hand: Remove Curse, Lance of Jousting, Warhorse 2, Warhorse 1, Lance +1,

Displayed: Kikko Armor,
Deck: 6 Discard: 5 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Seelah continues her patrol of Scar Bay on the lookout for undead ships.

Examine card #1: Tomb Raider (move to bottom of deck)
Explore card #2: Dry Quicksand
Recharge Gem of Physical Prowess to use Strength die
Discard BoCayden Cailean for extra die
Wisdom 9: 2d10 ⇒ (5, 7) = 12 defeated

Discard BoGorum to explore card #3: Bonecrusher Chieftain
Reveal Shieldsplitter Lance (ignore increase in difficulty), discard for extra d6
Combat 12: 1d10 + 1d8 + 1d6 + 5 ⇒ (2) + (4) + (3) + 5 = 14 defeated
Reset hand and end turn

Seelah wrote:

Hand: Remove Curse, Lance of Jousting, Four-Mirror Armor, Warhorse 1, Lance +1,

Displayed: Kikko Armor,
Deck: 5 Discard: 4 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).

Four-Mirror Armor displayed at next opportunity


Seelah's Deck Handler

Scar Bay temp close check
Divine 8: 1d8 + 1 ⇒ (4) + 1 = 5 failed

Seelah wrote:

Hand: Shieldsplitter Lance, Lance of Jousting, Blessing of Cayden Cailean, Blessing of Gorum, Gem of Physical Prowess,

Displayed: Kikko Armor,
Deck: 8 Discard: 1 Buried: 0
Notes: BoGorum and BoCayden Cailean available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Display Kikko Armor
Blessing flip: BotElements

Examine Scar Bay card #1: Falling Rubble (stays on top)
Explore card
Recharge Alase' BoAbadar for 2 dice
Dexterity 6: 3d4 ⇒ (2, 3, 1) = 6 defeated, banished

Discard Retriever to explore card #2: Shock Toad
Discard Remove Curse for BYA electricity damage
Recharge BotSamurai for Melee check
Combat 6: 2d10 + 4 ⇒ (7, 10) + 4 = 21 defeated

Reveal Surgeon to recharge random discarded card: Remove Curse
Recharge Surgeon
Reset hand and end turn

Seelah wrote:

Hand: Shieldsplitter Lance, Lance of Jousting, Blessing of Cayden Cailean, Blessing of Gorum, Gem of Physical Prowess,

Displayed: Kikko Armor,
Deck: 8 Discard: 1 Buried: 0
Notes: BoGorum and BoCayden Cailean available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Groundhog day at Scar Bay.

Seelah wrote:

Hand: Retriever, Remove Curse, Surgeon, Kikko Armor, Blessing of the Samurai,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).

Kikko Armor displayed as soon as possible


Seelah's Deck Handler

9-00C2 (3) Boon: 1d20 ⇒ 20 Boon! Cool! I will take Sea Legs unless someone else wants a boon? I was already gifted one.

Armor 2 for Seelah (Four-Mirror Armor)


Seelah's Deck Handler

Seelah is satisfied that the threat has been controlled at Scar Bay and makes her way to the Shipwreck Graveyard.

Move to SG
Explore card #1: Geniekin
Reveal Shieldsplitter Lance (ignore increase in difficulty), reveal Warhorse
Combat 8: 1d10 + 2d8 + 6 ⇒ (3) + (1, 1) + 6 = 11 defeated

Discard Warhorse to explore card #2: Find Traps
Divine 6: 1d8 + 1 ⇒ (8) + 1 = 9 acquired

Reveal Surgeon to shuffle in random discard: Lance of Jousting
Recharge Surgeon

Discard Alchemist's Shield and Heavy Iron Shield, reset hand and end turn

Seelah wrote:

Hand: Gem of Physical Prowess, Shieldsplitter Lance, Naginata, Find Traps (acquired), Retriever,

Displayed: Kikko Armor,
Deck: 11 Discard: 4 Buried: 0
Notes: Find Traps available (2 dice for a check to defeat a barrier)
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Seelah heads out to the specific part of the bay Alase mentioned in her scouting report and encounters the undead ship and its rotten captain.

Give Alase BotSamurai
Explore card #1: Scurvy Zombie
Random Ship: 1d10 ⇒ 9

Devil's Pallor:

Ship 2
Class 2
Check to Defeat
Wisdom
Survival
7
OR
Constitution
Fortitude
9

When Encountered
If defeated, discard a card. Do not roll for the plunder card type; stash a random weapon instead.


Recharge Alase' BotGods
Wisdom 7: 2d8 ⇒ (5, 8) = 13 defeated
Discard Lance of Jousting
Draw random weapon to hand: Fighting Crook

Reveal Shieldsplitter Lance for combat check against Scurvy Zombie
Combat 13: 1d10 + 1d8 + 5 ⇒ (6) + (5) + 5 = 16 defeated
Recharge Alase' BoLamashtu for location close check
Divine 8: 2d8 + 1 ⇒ (8, 5) + 1 = 14 location closed
Number of monsters remaining: 1
Discard Fighting Crook for damage
Recharge Lockpick Shield, reset hand and end turn

Seelah wrote:

Hand: Heavy Iron Shield, Shieldsplitter Lance, Naginata, Warhorse 2, Surgeon,

Displayed: Kikko Armor,
Deck: 9 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Off turn: Recharge Remove Curse for Raheli's Curse of Vulnerability
Start of Turn: Top of blessings discard - Blessing of Nethys
Display Kikko Armor

Seelah hears reports of more undead ships at Scar Bay and heads back to investigate.

Examine card #1: Shasalqu
Encounter Shasalqu
Receive Lockpick Shield from Alase (through Tonbarse)
BYA Wisdom 6: 1d8 ⇒ 1
Recharge Cards: 1d4 ⇒ 1 Recharge Lance +1
Reveal Lance of Jousting
Combat 9: 1d10 + 4 + 1d8 + 1 ⇒ (4) + 4 + (2) + 1 = 11 defeated
Reset hand and end turn

Seelah wrote:

Hand: Heavy Iron Shield, Shieldsplitter Lance, Lockpick Shield (Alase'), Lance of Jousting, Blessing of the Samurai,

Displayed: Kikko Armor,
Deck: 11 Discard: 0 Buried: 0
Notes: BotSamurai available.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Seelah to Scar Bay

Seelah wrote:

Hand: Lance +1, Shieldsplitter Lance, Kikko Armor, Lance of Jousting, Remove Curse,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

As per Hangouts chat, Seelah will take Blessing 2 and replace BotSamurai with BoAngradd


Seelah's Deck Handler

Some random text to differentiate this post from previous ones
9-00C2(2) Boon: 1d20 ⇒ 7


Seelah's Deck Handler

Discard blessing: BoMaat

Examine Raker Shoals card #1: BotElements
Move card to bottom of deck and add 1d6 to next check
Move to Shipwreck Graveyard
Explore card #1: Admiral Arminus Pythareus

Seelah moves to the Shipwreck Graveyard after hearing that Raheli has located the undead Admiral. She says a quick prayer to Iomedae, kicks her heals into her hippocampus and prepares herself for battle.

Discard top of deck for Raker Shoals temp close: Kikko Armor
The other 3 characters will need to discard a card for the temp close (as per Hangouts discussion)

Random Ship: 1d10 ⇒ 5

Truewind:

Ship B
Class 1
Check to Defeat
Intelligence
Knowledge
8
OR
Wisdom
Survival
6

When Encountered
You may discard an ally that has the Pirate trait to add 2 to your check to defeat.


Recharge Alase' BotElements
Recharge Gem of Physical Prowess to roll Strength die
Wisdom 6: 2d10 + 1d6 + 1 ⇒ (1, 2) + (5) + 1 = 9 defeated
Discard Retriever for BYA ranged combat damage
Alase uses her Charm Monster spell to reduce combat difficulty
Random non-basic monster:
Ghoul:

Monster 1
Traits:
Undead
Ghoul
To Defeat:
Combat 11
The Ghoul is immune to the Mental and Poison traits.
If undefeated, end your turn.

Zadim discards his BotGods for extra die
Combat 10+4-4=10: 2d10 + 2d8 + 4 ⇒ (9, 8) + (8, 3) + 4 = 32 subtract lowest d8 = 29
Alase buries her BoLamashtu for 2 extra dice
Discard Fire Kukri +1 for d4
Combat 13+4=17: 3d10 + 2d8 + 1d4 + 4 ⇒ (5, 5, 8) + (8, 3) + (4) + 4 = 37 subtract lowest d8 = 34, defeated
Discard Naginata for AYA ranged damage
Villain defeated!

EDIT: roll for plunder for defeating ship
Plunder: 1d6 ⇒ 1 random weapon added to hand
Perm Closed Structural Damage: 1d4 ⇒ 1
Someone discards one card for structural damage, probably


Seelah's Deck Handler

Thankful for the cure scroll from Raheli, Seelah takes a moment to use her divine gifts of Iomedae to heal her wounds.

Cure: 1d4 + 1 ⇒ (3) + 1 = 4
Shuffle in Random discard cards: Remove Curse, Warhorse 1, Noxious Bomb, BotSamurai 2
Cure Recharge - Divine 8: 1d8 + 1 ⇒ (6) + 1 = 7 discarded
Bury Reinforcements to shuffle in random discard cards
Reinforcements: 1d4 + 1 ⇒ (4) + 1 = 5
Shuffle in remaining discard cards: Warhorse 2, BotSamurai 2, Shieldsplitter Lance, Retriever, Cure

As she tends to her wounds, she hears word of reinforcements from the Society and restocks her missing equipment. Feeling refreshed, Seelah heads to Raker Shoals to search for more undead ships.

Move to Raker Shoals
Explore card #1: Fire Kukri +1
Melee 6: 1d10 + 4 ⇒ (6) + 4 = 10 acquired

Discard BoGorum to explore card #2: Lightning Touch
Intelligence 4: 1d6 ⇒ 3 banished

On the way she finds a floating footlocker containing a Kukri with a sharp edge and a soggy scroll. She attempts to open the scroll and it falls apart in her hands.

Reset hand and end turn

Seelah wrote:

Hand: Heavy Iron Shield, Naginata, Retriever, Gem of Physical Prowess, Fire Kukri +1 (acquired),

Displayed: Gambeson,
Deck: 11 Discard: 1 Buried: 1
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Seelah climbs down off the sinking ship onto her hippocampus as a thick fog begins to roll in.

Move to Fog Bank
Explore card #1: Hurtling Tiles Trap
Discard BotSamurai for extra die
Int 6: 2d6 ⇒ (5, 2) = 7 defeated, banished
Free explore of card #2: Locate Object
Div 6: 1d8 + 1 ⇒ (1) + 1 = 2 banished

Discard Warhorse to explore card #3: Corridor Dart Trap
Auto-fail Dexterity 10 check
Zadim will need to roll 1d4 for Ranged damage
Ranged Damage: 1d4 ⇒ 1
Discard Lance +1 for damage

As per Hangouts chat, bury Lance +1 for extra d8 (Construct trait) and recharge Alase' BoIomedae and Zadim's BoAbadar for 3 extra d4s
Dex 10: 1d8 + 4d4 ⇒ (1) + (1, 4, 2, 4) = 12 defeated, banished

She makes her way through the fog completely blind to approaching danger. At the last second she veers out of the way of some hurtling tiles only to blunder into a rain of darts. She manages to escape the brunt of the damage but a few still find their mark.

Reset hand and end turn

Seelah wrote:

Hand: Heavy Iron Shield, Naginata, Blessing of Gorum, Gem of Physical Prowess, Gambeson,

Displayed:
Deck: 3 Discard: 9 Buried: 0
Notes: BoGorum available but deck low.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).

Gambeson will be displayed at next opportunity


Seelah's Deck Handler

Roll for plunder from Seelah's last turn:
Plunder: 1d6 ⇒ 4 random item

Noxious Bomb:

Item B
Traits:
Liquid
Attack
Poison
Ranged
Alchemical
Basic To Acquire:
Intelligence
Craft 5
For your combat check, banish this card to use your Dexterity or Ranged skill + 2d6. You may additionally discard another card to add your Craft skill; after playing that card, succeed at a Craft 9 check to recharge that card instead of discarding it.

This card would have been discarded for monster damage when closing Scar Bay (there were 3 monsters remaining). Hand update below.
Seelah wrote:

Hand: Heavy Iron Shield, Naginata, Blessing of the Samurai 1, Lance +1, Warhorse 1,

Displayed:
Deck: 6 Discard: 6 Buried: 0
Notes: BotSamurai available (recharge for a check that invokes Melee or Ranged trait).
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Seelah continues her exploration of Scar Bay to ensure any straggling undead ships are dealt with.

Examine card #1: Ring of the Godless - move to bottom of deck, add 1d6 to next check

Explore card #2: Bonecrusher Hunter
Reveal Shieldsplitter Lance (ignore increase in difficulty) and Warhorse
Combat 9: 1d10 + 2d8 + 1d6 + 4 + 2 ⇒ (2) + (5, 5) + (6) + 4 + 2 = 24 defeated

Seelah mounts her warhorse to patrol the beach and look for ships in the water. She notices something shiny in the sand but before she can dismount to inspect it, a Bonecrusher Hunter emerges from the treeline. Seelah charges on her mount, lance drawn, and runs the gnoll through.

Discard Warhorse to explore card #3: Scurvy Zombie (henchman)
Random Ship: 1d10 ⇒ 8

Deathknell:

Ship 2
Class 7
Check to Defeat
Divine
7
OR
Wisdom
Survival
9

When Encountered
You may discard a card that has the Divine trait to add 3 to your check to defeat the Deathknell.


Discard Remove Curse to add 3
Divine 7: 1d8 + 4 ⇒ (1) + 4 = 5 use shirt re-roll
Divine 7: 1d8 + 4 ⇒ (5) + 4 = 9 defeated
Reveal Shieldsplitter Lance and Retriever (1st combat check because of Warhorse discard)
Combat 13: 1d10 + 4 + 2d8 + 2 ⇒ (2) + 4 + (7, 2) + 2 = 17 defeated
Discard BotSamurai and recharge Raheli's BotSpellbound for location close check:
Divine 8: 3d8 + 1 ⇒ (6, 5, 8) + 1 = 20 location closed

After kicking the gnoll off of the end of her lance, Seelah looks up and sees another undead ship in the bay. She calls for her hippocampus and rides out to meet the ship. She climbs a rotten rope hanging from the side of the ship and meets the zombie captain with the point of her lance. With one swift blow the dark energy that was keeping the ship and its crew afloat seems to dissipate.

Discard remainder of hand (2 cards) for monsters remaining in location deck.
Reset hand and end turn

Seelah wrote:

Hand: Heavy Iron Shield, Naginata, Blessing of the Samurai 1, Lance +1, Warhorse 1,

Displayed:
Deck: 6 Discard: 5 Buried: 0
Notes: BotSamurai available (recharge for a check that invokes Melee or Ranged trait).
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Seelah will start at Scar Bay

Seelah wrote:

Hand: Blessing of the Samurai 2, Shieldsplitter Lance, Warhorse 2, Remove Curse, Retriever,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Seelah is at tier 2.2 and will take a power feat:
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ X ] and add 1d6 to your next check this turn).

Select Lance +1 (Weapon 1) from class deck box to replace Mace
Deck upgrade: Ally 2: 1d1000 ⇒ 892 Warhorse


Seelah's Deck Handler

Scar bay close check:
Discard Seelah's BotSamurai and Zadim's BotAncients
Divine 8: 3d8 + 1 ⇒ (8, 6, 4) + 1 = 19 location temp closed

Seelah wrote:

Hand: Naginata, Mace, Heavy Iron Shield,

Displayed: Kikko Armor, Gambeson,
Deck: 6 Discard: 5 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Gambeson displayed
Examine Scar Bay card #1: Soul Stimulant (move to bottom)

Explore card #2: Dry Quicksand
Auto-fail Wisdom 9 check, shuffle Seelah into location deck

Discard Warhorse to explore top card of deck (setting 3 as Seelah since Dry Quicksand is displayed)
Random Card: 1d4 ⇒ 3 Seelah character token revealed, Dry Quicksand banished

Seelah swims from the sinking wreckage to the nearest beach and whistles for her hippocampus. As the creature approaches she begins to notice that her boot is entirely buried in sand. She tries to free it but the other boot becomes stuck and she is sinking quickly. She calls her mount closer and manages to grab the reins. With a shout the hippocampus pulls her free of the quicksand. She takes a moment to settle herself.

Reset hand and end turn

Seelah wrote:

Hand: Surgeon, Naginata, Blessing of the Samurai 2, Mace, Heavy Iron Shield,

Displayed: Kikko Armor, Gambeson,
Deck: 4 Discard: 5 Buried: 0
Notes: BotSamurai available.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ ] and add 1d6 to your next check this turn).

Reveal Surgeon to shuffle in random discard (Gem of Physical Prowess) and recharge surgeon after start of Zadim's turn


Seelah's Deck Handler

Kikko Armor displayed
Before start of turn recharge BoGorum

Seelah continues her pursuit of the undead ship at Scar Bay.

Seelah's power to examine top card: Flame Staff
Boon - move to bottom of deck

Explore card #2: Scurvy Zombie (henchman)
Random Ship: 1d10 ⇒ 6

Wormwood:

Ship B
Class 5
Check to Defeat
Dexterity
Acrobatics
9
OR
Wisdom
Survival
7

When Encountered
The difficulty of your check to defeat the Wormwood is increased by twice the adventure deck number, if any.


Use blessing from Zadim and Alase
Wisdom 7+4=11: 3d8 ⇒ (8, 8, 7) = 23 defeated, banished
Reveal Mace for combat vs Zombie
Combat 13: 1d10 + 1d8 + 4 ⇒ (8) + (8) + 4 = 20 henchman defeated
Discard BotSamurai for close check
Divine 8: 2d8 + 1 ⇒ (3, 1) + 1 = 5 failed, location not closed

Seelah spots an undead ship in the bay and silently boards the ship to face the captain. As she mounts the deck, the Scurvy Zombie chareges. She draws her mace and splatters the skull. As soon as she does the undead crew and the animated ship begin sinking to their resting place in the depths. Seelah can't help but feel there is still an evil lurking in this place...

Reset hand and end turn

Seelah wrote:

Hand: Gambeson, Naginata, Warhorse, Mace, Heavy Iron Shield,

Displayed: Kikko Armor,
Deck: 6 Discard: 4 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ ] and add 1d6 to your next check this turn).

Gambeson will be displayed at next opportunity


Seelah's Deck Handler

Seelah carries on through Scar Bay

Examine card #1: Soul Stimulant - boon goes to bottom of deck

Explore card #2: Qasin
Diplomacy 10: 1d8 + 3 ⇒ (8) + 3 = 11 acquired
Recharge Qasin to examine top card of Seelah's deck:
Retriever - draw to hand

Discard Riding Horse to explore card #3: Yellow Jelly
Recharge Remove Curse (Alase' power)
Combat 8: 1d10 + 1d8 + 4 ⇒ (4) + (5) + 4 = 13 defeated but roll >12
Shirt re-roll for 1d8: 1d8 ⇒ 3 + 4 + 4 = 11 < 12, no acid damage

Discard Retriever to explore card #4: Shock Toad
Combat 6: 1d10 + 4 + 1d8 ⇒ (5) + 4 + (8) = 17 defeated
Discard Gem of Physical Prowess for Electricity damage

Reset hand and end turn

Seelah wrote:

Hand: Kikko Armor, Blessing of the Samurai 1, Warhorse, Mace, Heavy Iron Shield,

Displayed:
Deck: 7 Discard: 4 Buried: 0
Notes: BotSamurai available.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ ] and add 1d6 to your next check this turn).

Kikko Armor will be displayed at next opportunity


Seelah's Deck Handler

Seelah moves as silently as she can through the waters of Scar Bay on her mount. So many rotting pirates but her eyes are on the main prize: the dreadnought.

Examine card #1: Flame Staff - Move to bottom of location deck

Explore card #2: Ghoul
Discard BoGorum for 2 extra dice
Combat 11: 3d10 + 4 ⇒ (3, 8, 2) + 4 = 17 defeated

The hippocampus brushes up against a particularly gruesome looking corpse that suddenly reanimates. Seelah puts it back down with a plated fist and continues on toward the dreadnought.

Reset hand and end turn

Seelah wrote:

Hand: Mace, Riding Horse, Warhorse, Gem of Physical Prowess, Remove Curse,

Displayed:
Deck: 9 Discard: 1 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Seelah is at Tier 2.1 and will take the skill feat:
Strength [X] +2
Deck Upgrade: Weapon 2 (Lance of Jousting)

Seelah will start at Scar Bay

Seelah wrote:

Hand: Blessing of Gorum, Riding Horse, Warhorse, Gem of Physical Prowess, Remove Curse,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ X ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Upon hearing of the whereabouts of the foul, child-stealing fiend, Seelah patches up a few wounds, steers her hippocampus and points her lance toward Sharkskin Reef.

Cure: 1d4 + 1 ⇒ (3) + 1 = 4
Random discard cards: Warhorse, Heavy Iron Shield, Retriever, Longsword
Spell Recharge - Divine 8: 1d8 + 1 ⇒ (5) + 1 = 6 discarded

Move to Sharkskin Reef, explore card #1: Maddened Sea Serpent
Raheli discards 4 cards for BYA structural damage
Reveal and discard Shieldsplitter Lance, ignoring increase in difficulty
Bury BoLamashtu (received from Alase) for 2 extra dice
Add 1d6 and poison trait from Alase' Rain of Frogs spell
Alase discards BoPharasma for 2 dice
Combat 14: 5d10 + 3 + 1d8 + 1 + 1d6 + 1d6 ⇒ (2, 6, 8, 7, 10) + 3 + (1) + 1 + (2) + (6) = 46 defeated, banished
Reveal Filter Hood to block Rain of Frogs poison damage

Seelah spots the Serpent and kicks her mount to full speed, lance bearing down on the monster. The serpent rears its head and lets loose a jetstream blast from its jaws. Out of nowhere, Raheli, with hippocampus at full speed, steers her mount to leap from the water and bear the full brunt of the assault. Seelah, ducking under Raheli's aerial maneuver, continues her course despite being pelted by frogs? Is it raining frogs? No time to ponder that as the lance strikes true, piercing through the open mouth of the serpent and out the back of its scaly head. The creatures shudders once before hanging lifelessly from the point of Seelah's lance.

Villain defeated!


Seelah's Deck Handler

Seelah attempts to carefully work her way through the fog without attracting unecessary attention.

(Seelah's power) Examine Fog Bank card #1: Bonecrusher Wizard TRIGGER
Discard Longsword for BYA Cold damage, Reveal Naginata
Combat 9+3=12: 1d10 + 2d8 + 3 ⇒ (1) + (7, 4) + 3 = 15 use shirt re-roll for d10
Re-roll d10: 1d10 ⇒ 3 + 7 + 3 = 13 defeated
Reveal Filter Hood for AYA poison damage

A familiar face emerges from the fog. The same Wizard has been following Seelah and appears no worse for wear. This time, Seelah has the sense to draw her Naginata and cleave its head from its body. Seelah wipes a spray of poisonous blood from her Filter Hood before it does any significant damage.

Move to Shipwreck Graveyard
Explore card #1: Acid Flask
Int 5: 1d6 ⇒ 5 acquired

Discard Retriever to explore card #2: Greatclub +1
Extra d6 from Retriever
Melee 8: 1d10 + 1d6 + 3 ⇒ (5) + (3) + 3 = 11 acquired
Discard Warhorse to move back to Fog Bank

As the fog begins to clear, Seelah notices a stoppered bottle and a hefty looking club floating through the wreckage. She retrieves them both to find they could actually be useful. The fog rolls in again.

Reset hand and end turn

Seelah wrote:

Hand: Filter Hood (acquired), Acid Flask (acquired), Naginata, Mace, Shieldsplitter Lance,

Displayed: Gambeson,
Deck: 6 Discard: 6 Buried: 1
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Out of turn update: Gambeson displayed, reveal and recharge Surgeon and shuffle in one random discard card: Retriever
Recharge Gem of Physical Prowess for Shasalqu roll
Wisdom 6: 1d10 ⇒ 7 success!

After reconvening with her allies and avoiding the frigid spines of a Shasalqu, Seelah heads back to the Shipwreck Graveyard.

Explore card #1: Filter Hood
Constitution 4: 1d6 ⇒ 6 acquired
Discard Riding Horse to move to Fog Bank

A piece of armour floating in the wreckage catches her eye. She scoops it up to see that it is a perfectly adequate Filter Hood. Just as she dons the hood, the fog begins to roll in.

Reset hand and end turn

Seelah wrote:

Hand: Filter Hood (acquired), Longsword, Naginata, Retriever, Warhorse,

Displayed: Gambeson,
Deck: 7 Discard: 3 Buried: 1
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Kikko Armor displayed

The site of the undead ships rising from the depths as the fleet approaches Absolom is slightly unsettling. Seelah says a quick prayer to Iomedae before hopping on the nearest Hippocampus and heading out. As she leaves the shore she is immediately enveloped in thick fog.

Examine Fog Bank card #1: Toxic Geyser (Seelah's power)
Move to Shipwreck Graveyard

Seelah narrowly avoids a geyser of hissing green ooze before emerging from the fog into a sea of scattered shipwrecks.

Explore card #1: Bonecrusher Wizard
Bury Kikko Armor for BYA cold damage
Discard BoGorum for 2 dice
Combat 9: 3d10 + 3 ⇒ (2, 3, 1) + 3 = 9 defeated
Discard Heavy Iron Shield for AYA poison damage

A Bonecrusher Wizard emerges beside her from the wreckage and blasts Seelah with a frigid spell. She removes her heavy armor and lets it fall into the sea for fear the cold would seep through her gambeson and freeze her to the core. She instinctively swings an iron-clad fist at the wizard's face and connects with a crunch. The form of the wizard begins deflating and emits a sickening cloud of poison as it sinks to the depths. Seelah holds her shield over her face to block the noxious fumes and flees the scene.

Discard Retriever to move to Tempest Cay
Reset hand and end turn

Seelah wrote:

Hand: Gambeson, Surgeon, Naginata, Riding Horse, Gem of Physical Prowess,

Displayed:
Deck: 6 Discard: 3 Buried: 1
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ ] and add 1d6 to your next check this turn).

Gambeson will be displayed at next possible opportunity


Seelah's Deck Handler

Seelah will start at Fog Bank.

Seelah wrote:

Hand: Blessing of Gorum, Heavy Iron Shield, Riding Horse, Retriever, Kikko Armor,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ ] and add 1d6 to your next check this turn).

Kikko Armor will be displayed at first possible opportunity


Seelah's Deck Handler

I'll take the Armour 1 unless someone else needs it.


Seelah's Deck Handler

Seelah will start at Dilapidated Plaza

Seelah wrote:

Hand: Warhorse, Remove Curse, Blessing of Gorum, Longsword, Blessing of the Samurai 2,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes: BoSamurai and BoGorum available.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

I'll take the Item 2 - Gem of Physical Prowess


Seelah's Deck Handler

Character power- examine top card of Altar location deck: BotAncients
Move card to bottom of deck
Name boon: Weapon
Examine top card: Scimitar (Weapon B)
Draw card

Explore card #2: BotAncients
Divine 3: 1d8 + 1 ⇒ (7) + 1 = 8 acquired

Seelah channels the divine power of Iomedae to clear out the last remaining weapons from the Altar for the cause.

Discard BotAncients for closing check
Wisdom 10: 2d8 ⇒ (8, 2) = 10 location closed

Discard Mace and Scimitar, reset hand and end turn

Seelah wrote:

Hand: Portable Ram, Blessing of Nethys (acquired), Shieldsplitter Lance, Greatclub (acquired), Remove Curse,

Displayed: Kikko Armor,
Deck: 7 Discard: 11 Buried: 0
Notes: Portable Ram available for barriers.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ ] and add 1d6 to your next check this turn).


Seelah's Deck Handler

Before leaving the Warehouse, Seelah hands Raheli a pair of Glyphbane Gloves figuring she can make better use of them. A Surgeon at the warehouse stops Seelah after seeing some of the nasty looking wounds she's sporting and helps her patch them up.

Reveal Surgeon, shuffle in one random card from discard (Warhorse), recharge Surgeon

Seelah hears a familiar shriek and follows Alase and Tonbarse to the Altar.

Explore card #1 (actually #4): BoRa
Melee 8: 1d10 + 2 ⇒ (7) + 2 = 9 acquired

Discard Riding Horse to explore card #2 (actually #6): Magic Carpet
Auto-fail check to acquire

Discard BoRa to explore card #3 (#7): Elegiac Compass
Auto-fail check to defeat
Display Compass next to location
Reset hand and end turn

Seelah, feeling energized by the gods, bull-headedly plows through the Altar of Riddles determined to find the missing objects for the massive weapon. She trips over a carpet that seemed to shift under her feet of its own volition. She pays it no mind. Her single focus is that Compass and her determination is rewarded. She uncovers the compass buried in a crate of nick-nacks and rusty decorations. Now that she has found it, she has no idea what to do with it. Perhaps her companions can take a look at it.

Seelah wrote:

Hand: Portable Ram, Mace, Shieldsplitter Lance, Greatclub (acquired), Remove Curse,

Displayed: Kikko Armor,
Deck: 7 Discard: 8 Buried: 0
Notes: Portable Ram available for barriers.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d10 [ X ] +1 [ ] +2 [ ] +3 [ ] +4
Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d8 [ ] +1 [ ] +2
Diplomacy: Charisma +3

Favored Card: Spell
Hand Size 5 [ ] 6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
At the start of your ([ ] or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 ([ X ] 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck ([ ] and add 1d6 to your next check this turn).