Seelah

Seelah Paladin of Iomadae's page

No posts. Alias of mittean.


About Seelah Paladin of Iomadae

Knight in sour armor
Berserk button: Honor
Atoner: Attacked a noble as he was raping a peasant)
Honor before reason (self-sacrifice)
Don't you dare pity me!
Galley slave

Seelah
Female human (Thrane) paladin 1
LG Medium humanoid (human)
Init +0 (+2 Dex, -2 Cautious); Senses Perception +1
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DEFENSE
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Defense +7, touch +0, flat-footed +7 (+5 armor, +2 shield)
Hit points 11/11 (1d10) Vigor 11/11 Wound points 24/24 (Threshold 12)
FRW 14/11/14
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OFFENSE
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Speed 30 ft. (20 ft. in armor)
Melee
• Longsword +5 (1d8+3/19-20)
Special Attacks
• Smite evil 1/day (+2 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +3)
At will—detect evil
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STATISTICS
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Str 16, Dex 10, Con 12, Int 10, Wis 13, Cha 14
BaB +1; CMB +4; CMD +4
Feats
• Cleave
• Combat Expertise
• Deadly Aim
• Numbing Strike
• Power Attack
• Powerful Charge
• Weapon Focus
Flaws
Cautious - You are uneasy engaging in behavior that carries a chance of failure.
Pride of Arms - You take great pride in knowing how to use weapons specifically designed for war. You consider all other weapons beneath your station and have allowed your training in them to atrophy.
Traits
• Criminal roots
• Reactionary
• Self-actualization
• Undaunted
Drawbacks
• Foul Brand
Skills
• Acrobatics -6 (-10 to jump)
• Diplomacy +6 (+8 vs. criminals, 4 vs. law-abiding citizens)
• Disguise +1, Handle Animal +6, Intimidate +2 (+4 vs. law-abiding citizens)
• Knowledge (nobility) +4
• Knowledge (religion) +4
• Sense Motive +5
Languages
• Common
SQ
• Finesse weapon attack attribute
• Headstrong
Other Gear
• Scale mail
• Heavy wooden shield
• Longsword
• Backpack
• Bedroll
• Belt pouch
• Flint and steel
• Hemp rope (50 ft.)
• Holy text (Dol Arrah)
• Mess kit
• Pot, soap
• Torch (10)
• Trail rations (5)
• Waterskin
• Wooden holy symbol of Dol Arrah
• 107 gp
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SPECIAL ABILITIES
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Cautious You must spend twice as long performing any skill that requires an action. For example, deciphering a page of text would take 2 minutes for you instead of 1, while the Concentration skill is not affected by this flaw as it does not require an action. You also suffer a -2 penalty on initiative checks. (Dragon Magazine #328 (Nobody’s Perfect – New Flaws for Nonhumans)
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Foul Brand You have the symbol of an evil deity burned into your flesh. If the symbol is on your hand, you take a –1 penalty on Disable Device, Disguise, and Sleight of Hand checks.
Headstrong Must attempt to correct things that contradict your alignment, or shaken for 1h
Numbing Strike Your critical hits drive foes toward unconsciousness.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Powerful Charge +1d8 You deal extra damage on a charge of +1d8.
Pride of Arms You suffer a -4 penalty on all attack rolls made with exotic weapons, simple weapons, unarmed attacks, and touch attacks. (Dragon Magazine #324 Class Acts - Flaws For Paladins)
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.
Weapon Focus (Heavy Blades) Choose one weapon group. You become better at using that type of weapon.