Turn Order:Harsk, Seelah, Meliski, Reiko Turn 10: Blessing of Sarenrae
Give Card: None
Move: Heptaric Locus -> Ravenous Crypts of Gluttony
Explore: Ravenous Crypts of Gluttony Card 1 - Door Spike (Barrier 3)
Door Spike:
Traits: Trap
To Defeat: Dexterity Disable Wisdom Perception 12
If undefeated, you are dealt 1d4 Combat damage; each other character at this location is dealt 1 Combat damage.
I recharge Grappler's Mask to use Melee for this skill check.
Melee 12:1d10 + 6 ⇒ (8) + 6 = 14Success!
I discard Hatchet Bird to move to Vault of Greed and explore the top card: Baykok
Baykok:
Henchman 6
Type: Monster
Traits: Undead
To Defeat: Combat 24
The Baykok is immune to the Mental and Poison traits. Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter. After you act, the Baykok deals 1d4 Ranged Combat damage to you. If defeated, you may immediately attempt to close the location this henchman came from.
I discard Blessing of the Lord in Iron to add 2 dice.
Combat Breakdown:
Combat 24
Strength Melee 1d10+6
Mokmurian’s Club 1d10+2
Discard Blessing of the Lord in Iron 2d10
Hatchet Bird 1d6
Knight's Pennon +1
Combat 24:1d10 + 6 + 1d10 + 2 + 2d10 + 1d6 + 1 ⇒ (7) + 6 + (1) + 2 + (6, 5) + (4) + 1 = 32Victory! Baykok AYA damage:1d4 ⇒ 3I recharge Impervious Fortress Armor to reduce that to 0.
Mokmurian's Club power: recharge Blessing of the Lord in Iron.
I attempt to close the location using Meliski's Blessing of Thoth. Wisdom 12:3d8 + 2 ⇒ (5, 7, 8) + 2 = 22Success!Vault of Greed is closed Vault of Greed - On closing, examine all remaining cards in this deck. You may exchange any of these cards for any cards of the same type in your hand.
I decline.
Displayed:Knight's Pennon,
Deck: 10 Discard: 4 Buried: 0
Hero Points: 5
NOTES: Available Support: Pennon is displayed!
Movement: All cards in hand available for local and remote support.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Pillaging Mace, Impaler of Thorns, Mass Cure, Blessing of Tsukiyo
Recharged: Blessing of Angradd, Fanged Falchion, Helm of the Valkyrie, Grappler's Mask, Impervious Fortress Plate, Blessing of the Lord in Iron,
Discard Pile: Scribe, Blessing of Gozreh, Restoration, Hatchet Bird, Buried Pile:
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Current Turn - 1 Notes for Harsk:reroll used Notes for Seelah:Reroll used Notes for Meliski:reroll used; discard BoThoth on Turn 10 Random Card(s) Used: Spells 1-5 from first (need to define procedure for this going forward) Additional Info 1:Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits. Additional Info 2:Use ACG site (link above) Meliski - Location #1: Desecrated Vault 1-9 remain Seelah - Location #2: Heptaric Locus CLOSED Location #3: Ravenous Crypts of Gluttony 1-9 remain Harsk - Location #4: Treacherous Cave 1-4 remain // 1=Baykok 4=spiked chain Reiko - Location #5: Catacombs of Wrath CLOSED Location #6: Vault of Greed CLOSED
Turn Order:Harsk, Seelah, Meliski, Reiko Turn 2: Card 1: Blessing of the Gods
SoT:
Adventure Path Reward: At the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.
I examine the top card of Meliski's deck: Wayfarer. I exchange it for Four-Mirror Armor.
I examine the top card of my location deck: Card 1 - Chainmail of Cold Resistance (Armor 4).
It is a boon: I put it on the bottom of the deck, and I add 1d6 to my next check this turn.
Give Card: None
Move: Stay at Heptaric Locus
From 2-5E - Summoning Sloth: For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck.
I have noting in discard.
Meliski recharges Samisen of Oracular Vision to examine the top three cards of this location:
Card 3 - Blessing of Gozreh (Blessing 4)
Card 4 - Skulking Vampire (Monster 6)
Card 5 - Cape of Escape (Item B)
I discard Scribe to explore Card 3 - Blessing of Gozreh. Divine 5:1d8 + 3 ⇒ (2) + 3 = 5Acquired!
I discard Wayfarer to explore Card 4 - Skulking Vampire.
Skulking Vampire:
RotR Monster 6
Traits: Rogue Undead Vampire
To Defeat: Combat 22
The Skulking Vampire is immune to the Mental and Poison traits.
Before the encounter, succeed at a Wisdom or Perception 16 check or the difficulty to defeat the Skulking Vampire is inscreased by 2, or by 4 if you are the only character at this location.
If undefeated, bury 2 random cards from your discard pile.
Displayed: Deck: 12 Discard: 3 Buried: 0
Hero Points: 5
NOTES: Available Support: Pennon will be displayed with next combat!
Movement: All cards in hand available for local and remote support.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Angradd, Helm of the Valkyrie, Blessing of Tsukiyo, Mass Cure, Hatchet Bird, Grappler's Mask, Pillaging Mace, Demonbane Longsword +2, Fortified Breastplate, Impaler of Thorns, Legionnaire Chaplain, Blessing of the Lord in Iron
Recharged: Discard Pile: Scribe, Wayfarer, Fanged Falchion, Buried Pile:
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Current Turn - 0 Notes for Meliski:Seelah has Wayfarer; you have Four-Mirror Armor; recharge a card for reroll; recharge Samisen of Oracular Vision Additional Info 1:Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Location #1: Desecrated Vault 1-10 remain Meliski, Seelah - Location #2: Heptaric Locus 5-10, 1 remain // 1=Chainmail of Cold Resistance; 5=Cape of Escape Location #3: Ravenous Crypts of Gluttony 1-10 remain Harsk - Location #4: Treacherous Cave 3-10 remain // 3=Magic Full Plate (Armor 3) Reiko - Location #5: Catacombs of Wrath 1-10 remain Location #6: Vault of Greed 1-10 remain
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: 5
NOTES: Available Support: Pennon is displayed!
Movement: All cards in hand available for local and remote support.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Legionnaire Chaplain, Grappler's Mask, Blessing of the Samurai, Fortified Breastplate, Blessing of the Lord in Iron, Impaler of Thorns, Pillaging Mace, Blessing of Angradd, Demonbane Longsword +2, Knight's Pennon, Helm of the Valkyrie, Blessing of Tsukiyo, Mass Cure, Hatchet Bird
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Scenario Reward
Loot: Staff of Hungry Shadows.
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.
Tier 5.5 ->6.0
Hero Point: Deposited in the HP bank; Current Total 7
Out of Turn Updates:Knight's Pennon was displayed on turn 8. Turn Order:Reiko, Harsk, Seelah, Meliski Turn 11: Card 1: Blessing of the Gods
Start of Turn: Adventure Path Reward:At the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. Seelah is alone at the Guard Tower.
Location conditionAt the start of your turn, summon and encounter a Bandit henchman.
Bandit Henchman:
Monster
Traits: Human, Bandit
To Defeat: Combat 8
Before the encounter, recharge a card of your choice from your hand.
If defeated, you may immediately attempt to close this location.
I recharge Demonbane Longsword +2, then enjoy auto-victory using the Pillaging Mace (1d10+6 + 1d8+1). Per Pillaging Mace, I examine the top card of the location: Card 1 - Frost Longbow +1 (Weapon 3); it is a boon, so I draw it.
Continuing with SoT, I examine the top card of the location: Card 2 - Warrior of Wrath (Henchman 5).
Give Card: none
Move:
Scenario conditionAt the start of your turn, either skip your move step or you are dealt 1d4 Mental damage that cannot be reduced. I skip my Move step.
Explore: Card 2 - Warrior of Wrath
Warrior of Wrath:
Henchman 5
Type: Monster
Traits: Fighter Human Wizard
To Defeat: Combat 20
Before the encounter, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1 Fire damage.
If undefeated, the Warrior of Wrath deals 1d4 Force damage to a random character at your location.
If defeated, you may immediately attempt to close this location.
I auto-fail the Dex check and discard Pillaging Mace as damage.
Combat 20:1d10 + 6 + 1d10 + 2 + 2 ⇒ (8) + 6 + (10) + 2 + 2 = 28Victory with Mokmurian's Club allows me to recharge a random card from my discard pile: Legionnaire Chaplain.
I auto-succeed at the closing check (Str 5).
I discard Hatchet Bird to move to Festering Maze of Sloth and explore Card 3 - Swipe. Divine 6:1d8 + 3 ⇒ (7) + 3 = 10Acquired!
Displayed:Four-Mirror Armor, Knight's Pennon,
Deck: 12 Discard: 3 Buried: 0
Hero Points: NOTES: Available Support: Pennon is displayed!
Movement: All cards in hand available for local and remote support.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Tsukiyo, Scribe, Mighty Steed, Dwarven Earthbreaker +1, Helm of the Valkyrie, Blessing of Angradd
Recharged: Mass Cure, Kabuto Helmet, Grappler's Mask, Blessing of the Samurai, Demonbane Longsword +2, Legionnaire Chaplain,
Discard Pile: Impaler of Thorns, Pillaging Mace, Hatchet Bird, Buried Pile:
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Current Turn - 10 Notes for Seelah:Mat reroll used Notes for Meliski:Mat reroll used Additional Info 1:At the start of your turn, either skip your move step or you are dealt 1d4 Mental damage that cannot be reduced.
Out of Turn Updates:none Turn Order:Reiko, Harsk, Seelah, Meliski Turn 7: Card 6: Blessing of the Gods
Start of Turn: Adventure Path Reward:At the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. Seelah is alone at the Guard Tower.
Location conditionAt the start of your turn, summon and encounter a Bandit henchman.
Bandit Henchman:
Monster
Traits: Human, Bandit
To Defeat: Combat 8
Before the encounter, recharge a card of your choice from your hand.
If defeated, you may immediately attempt to close this location.
I recharge Kabuto Helmet, then enjoy auto-victory using the Pillaging Mace (1d10+6 + 1d8+1). Per Pillaging Mace, I examine the top card of the location: Card 3 - Dagger +1 (Weapon 1); it is a boon, so I draw it.
Continuing with SoT, I examine the top card of the location: Card 4 - Magic Studded Leather Armor (Armor 3). I put it on the bottom of the deck and add 1d6 to my next check this turn.
Give Card: none
Move:
Scenario conditionAt the start of your turn, either skip your move step or you are dealt 1d4 Mental damage that cannot be reduced. I skip my Move step.
Explore: Card 5 - Zuvuzeg
Zuvuzeg:
Ally 5
Traits: Demon, Outsider
To Acquire: Arcane Divine 18
If there are no more than 3 cards in your location deck, banish this card to encounter each of them in turn.
Discard this card to explore your location.
I recharge Grappler's Mask to use Melee instead of Divine, then recharge Blessing of the Samurai to add one die. Melee 18:2d8 + 6 + 1d6 ⇒ (2, 6) + 6 + (1) = 15*sigh*
I am using my Ultra•PRO Pathfinder Adventure Card Game Character Mat to reroll the 1d6. Melee 18:14 + 1d6 ⇒ 14 + (1) = 15same
I discard Legionnaire Chaplain to explore Card 6 - Wyvern.
Wyvern:
RotR Monster 4
Traits: Dragon
To Defeat: Combat 16
If undefeated, succeed at a Constitution or Fortitude 8 check or damage from Wyvern may not be reduced.
I'll take remote combat support from Harsk to add 1d4+1.
Combat Breakdown:
Combat 16
Strength Melee 1d10+6
Fanged Falchion 2d4+2 (4s count as 6s)
Harsk support 1d4+1
Reloaded: Middle of Deck (Unknown Order): Scribe, Blessing of the Lord in Iron, Blessing of Angradd, Mighty Steed, Dwarven Earthbreaker +1, Helm of the Valkyrie, Blessing of Tsukiyo, Fortified Breastplate
Recharged: Mass Cure, Kabuto Helmet, Grappler's Mask, Blessing of the Samurai,
Discard Pile: Impaler of Thorns, Legionnaire Chaplain, Buried Pile:
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Current Turn - 1 Notes for Harsk:Recharge a card for support on turn 7 Notes for Seelah:Mat reroll used Random Card(s) Used: Weapon 1 Additional Info 1:At the start of your turn, either skip your move step or you are dealt 1d4 Mental damage that cannot be reduced.
Out of Turn Updates:none Turn Order:Reiko, Harsk, Seelah, Meliski Turn 3: Card 2: Blessing of Lamashtu
Start of Turn: Adventure Path Reward:At the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. Seelah is alone at the Guard Tower.
I display Four Mirror Armor.
Location conditionAt the start of your turn, summon and encounter a Bandit henchman.
Bandit Henchman:
Monster
Traits: Human, Bandit
To Defeat: Combat 8
Before the encounter, recharge a card of your choice from your hand.
If defeated, you may immediately attempt to close this location.
I recharge Mass Cure, then enjoy auto-victory using the Pillaging Mace (1d10+6 + 1d8+1). Per Pillaging Mace, I examine the top card of the location: Card 1 - Locked Stone Door (Barrier 2); not a boon.
Give Card: none
Move:
Scenario conditionAt the start of your turn, either skip your move step or you are dealt 1d4 Mental damage that cannot be reduced. I skip my Move step.
Explore: Card 1 - Locked Stone Door
Locked Stone Door:
Barrier 2
Traits: Lock Veteran
To Defeat: Dexterity Disable 11 OR Combat 22
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck.
Meliksi discards his Blessing of Abadar.
Combat Breakdown:
Combat 22+5=27
Strength Melee 1d10+6
Impaler of Thorns 1d8+2 Meliski's Blessing of Abadar 1d10
Combat 27:1d10 + 6 + 1d8 + 2 + 2d10 ⇒ (4) + 6 + (7) + 2 + (3, 1) = 23Fail. I discard Impaler of Thorns to reroll all dice:
Combat 27:1d10 + 6 + 1d8 + 2 + 2d10 ⇒ (6) + 6 + (1) + 2 + (3, 10) = 28Success! I examine the top card of the location deck: Card 2 - Ring of Protection (Item 2). I send it to the bottom of the deck, end my turn, and reset my hand (3 cards).
Reloaded: Middle of Deck (Unknown Order): Demonbane Longsword +2, Knight's Pennon, Fortified Breastplate, Dwarven Earthbreaker +1, Blessing of Angradd, Scribe, Blessing of Tsukiyo, Mighty Steed, Helm of the Valkyrie, Mokmurian's Club, Blessing of the Lord in Iron
Recharged: Mass Cure,
Discard Pile: Impaler of Thorns, Buried Pile:
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Current Turn - 1 Notes for Meliksi:Discard BoAbadar on Turn 3 Additional Info 1:At the start of your turn, either skip your move step or you are dealt 1d4 Mental damage that cannot be reduced.
Location #1: Courtyard CLOSED Location #2: Festering Maze of Sloth Reiko - Location #3: Shrine to Lamashtu Harsk, Meliski - Location #4: Thassilonian Library 2-10 remain // 2: Frost Ray (Spell 1) Seelah - Location #5: Guard Tower 2-10 remain // 2: Ring of Protection (Item 2)
Symbol of Sleep check should have been at +1, not +3, making the check a failure. I'll use my Ultra•PRO Pathfinder Adventure Card Game Character Mat to reroll the check:
Wisdom 8:1d10 + 1 + 1d4 ⇒ (3) + 1 + (1) = 5*sigh*
Spending a Hero Point for one more try...
Wisdom 8:1d10 + 1 + 1d4 ⇒ (4) + 1 + (4) = 9Horray! I don't have to rewrite a block of text!
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Scenario Reward
Each character chooses weapon, spell, or item and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade.
I'm going with weapon (hoping for something with FIRE!)
Tier 5.4 ->5.5
Hero Point: Spent 1 HP; banked the HP earned in this scenario. Current Total: 6
Loot Rolls Spell 4:1d1000 ⇒ 748 to replace Mass Cure
Deck Upgrades (pending Loot Roll)
TBD
Other Deck Changes
Banished Cards: Mass Cure
Holes Filled: TBD
Removed: None
SoT: Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.
Seelah is alone.
Give Card: None
Move: Festering Maze of Sloth -> Courtyard
RotR Monster 5
Traits: Construct Golem
To Defeat: Combat 21
You may not play spells with the Attack trait.
If undefeated, after the encounter, bury your discard pile.
At This Location: Before your combat check, each character at this location must succeed at a Dexterity or Acrobatics 8 check or be dealt 1d4 Combat damage.
Seelah cannot make that check: Damage:1d4 ⇒ 2; I reveal Fortified Breastplate to reduce it by 3 to 0.
I reveal Mighty Steed and Constitution 9:1d6 + 3 ⇒ (6) + 3 = 9discard recharge Mass Cure to examine the top card of the location: 4, 8-10:1d4 ⇒ 2 Card 8 - Alu-Demon Sister.
I'll leave this for someone else.
I end my turn. Per the scenario, I must succeed at a Constitution, Fortitude, Arcane, or Divine 9 check or reduce my hand size by 1 for the rest of the scenario.
Divine 9:1d8 + 3 ⇒ (4) + 3 = 7Fail. Hand size is reduced to 6; I reset my hand (1 card) and end my turn.
Reloaded: Middle of Deck (Unknown Order): Helm of the Valkyrie, Impaler of Thorns, Pillaging Mace, Blessing of Angradd, Mokmurian's Club, Legionnaire Chaplain, Knight's Pennon, Blessing of the Samurai, Demonbane Longsword +2, Scribe, Four-Mirror Armor
Recharged: Grappler's Mask, zMass Cure,
Discard Pile: Wayfarer (Mel), Dwarven Earthbreaker +1, Blessing of the Lord in Iron, Buried Pile:
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Current Turn - 1 Notes for Seelah:Used mat reroll and spent a Hero Point Additional Info 1:when reset and hand size is 3+, DC 9 Con/Fort/Arcane/Divine or -1 hand size
Out of turn update: Scott reminded me I could use a Hero Point to reroll, so...
I use a Hero Point to reroll the attempt to close (recharging Grappler's Mask to use Melee instead of Fortitude, and revealing Fortified Breastplate to add 3 to the check).
Nothing changes for Seelah; updated State posted below.
Status Link Most Recent BR Refresh Current Hour = Current Turn - 1 Notes for Seelah:Used mat reroll and spent a Hero Point Additional Info 1:when reset and hand size is 3+, DC 9 Con/Fort/Arcane/Divine or -1 hand size
Out of Turn Updates:Blessing of the Lord in Iron was reloaded on Meliski's turn.
Turn Order:Harsk, Seelah, Meliski, Reiko Turn 5: Card 1: Blessing of the Gods
SoT: Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.
Seelah is alone.
I examine the top card of my location deck: Thassilonian Library Card 5 - Scorching Ray
It is a boon: I put it on the bottom of the deck, and I add 1d6 to my next check this turn.
Give Card: None
Move: Thassilonian Library -> Festering Maze of Sloth
Explore: Festering Maze of Sloth Card 2 - Alu-Demon Sister
Alu-Demon Sister:
RotR Henchman 5
Type: Monster
Traits: Demon Outsider
To Defeat: Combat 17
The Alu-Demon is immune to the Electricity, Fire, and Poison traits.
Succeed at an Arcane or Divine 10 check or you may not play Attack spells.
If undefeated, the Alu-Demon deals no damage; instead, bury a blessing of your choice from your hand, or bury your entire hand if you have no blessings.
If defeated, you may immediately attempt to close this location.
I reveal my Pathfinder Adventure Card Game Character Mats by Ultra•Pro (Thanks, Nate!) to reroll one die (once-per-scenario): Fortitude 12:1d10 + 6 + 3 ⇒ (2) + 6 + 3 = 11*sigh*
Festering Maze of Sloth remains open. I end my turn and reset my hand. Per the scenario, I must succeed at a Constitution, Fortitude, Arcane, or Divine 9 check or reduce my hand size by 1 for the rest of the scenario.
Divine 9:1d8 + 3 ⇒ (8) + 3 = 11Success! I draw Blessing of the Lord in Iron to bring my hand up to 7 cards.
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Current Turn - 1 Notes for Seelah:Used mat reroll Additional Info 1:when reset and hand size is 3+, DC 9 Con/Fort/Arcane/Divine or -1 hand size
Out of Turn Updates:No one wanted the Ally 4 from the previous scenario; Warhorse was upgraded to Mighty Steed
Turn Order:Seelah, Meliski, Reiko, Harsk Turn 1: Card 1: Blessing of the Gods
Start of Turn: Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.
The top card of Meliski's hand is Wayfarer; I draw Wayfarer and replace it with Mass Cure.
I examine the top card of my location deck: Thassilonian Library Card 1 - Elven Sharpshooter (Ally 5)
It is a boon: I encounter it. I reveal Kabuto Helmet to add 1d4; Meliski reveals Binder's Tome to add 1d4:
RotR Monster B
Traits: Human Sorcerer Veteran
To Defeat: Combat 8
The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Enchanter deals 1 Force damage to you.
After the encounter, the Enchanter deals 1 Fire damage to you.
I reveal Kabuto Helmet to soak the BtE and AtE damage.
Combat Breakdown:
Combat 8+5=13
Strength Melee 1d10+6
Fanged Falchion 2d4+2 (4s count as 6s)
Meliski's Binder's Tome 1d4 Mental
I discard Wayfarer to explore again, adding 2d6 to my checks. Thassilonian Library Card 3 - Mass Cure. Divine 12:1d8 + 3 + 2d6 ⇒ (5) + 3 + (6, 1) = 15 Acquired. Per location, I reset my hand and end my turn. Per the scenario, I must succeed at a Constitution, Fortitude, Arcane, or Divine 9 check or reduce my hand size by 1 for the rest of the scenario.
Divine 9:1d8 + 3 ⇒ (8) + 3 = 11 Success!
I discard Dwarven Earthbreaker +1, rest my hand (1 card) and end my turn.
Displayed: Deck: 13 Discard: 2 Buried: 0
Hero Points: NOTES: Available Support: Feel free to use Speed (adds 3 to Dex checks for your entire turn).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Helm of the Valkyrie, Blessing of the Lord in Iron, Scribe, Blessing of the Samurai, Impaler of Thorns, Demonbane Longsword +2, Four-Mirror Armor, Legionnaire Chaplain, Blessing of Angradd, Pillaging Mace, Hatchet Bird, Mokmurian's Club, Knight's Pennon
Recharged: Discard Pile: Wayfarer (Mel), Dwarven Earthbreaker +1, Buried Pile:
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Current Turn - 1 Notes for Meliski:Exchanged cards with Seelah (already processed in deck handler) Additional Info 1:when reset and hand size is 3+, DC 9 Con/Fort/Arcane/Divine or -1 hand size
Displayed: Deck: 14 Discard: 0 Buried: 0
Hero Points: NOTES: Available Support: Feel free to use Speed (adds 3 to Dex checks for your entire turn).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Legionnaire Chaplain, Impaler of Thorns, Blessing of the Lord in Iron, Demonbane Longsword +2, Mokmurian's Club, Grappler's Mask, Scribe, Blessing of the Samurai, Hatchet Bird, Four-Mirror Armor, Knight's Pennon, Blessing of Angradd, Helm of the Valkyrie, Pillaging Mace
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Scenario Reward
For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Emerald Codex. At the end of each scenario, return the loot to the game box.
Tier 5.3 ->5.4
Hero Point: Deposited in the HP bank; Current Total 6
Out of Turn Updates:none Turn Order:Harsk, Seelah, Meliski, Reiko Turn 27: Card 1: Blessing of Zarongel
SoT: Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. Seelah is alone at the Shrine.
Give Card: none
Move: Shrine to Lamashtu -> Nettlemaze
I do not explore the location.
I end my turn, recharging Fortified Breastplate and discarding Grappler's Mask. I reset my hand (3 cards).
Displayed: Deck: 5 Discard: 10 Buried: 2
Hero Points: NOTES: Available Support: Feel free to use Speed (adds 3 to Dex checks for your entire turn).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Demonbane Longsword +2, zBlessing of the Gods, Warhorse, Blessing of Angradd, Fortified Breastplate,
Discard Pile: Blessing of Tsukiyo, Hatchet Bird, Legionnaire Chaplain, zSpeed, Pillaging Mace, Four-Mirror Armor, Kabuto Helmet, Fanged Falchion, Blessing of the Lord in Iron, Grappler's Mask, Buried Pile: Meliski's Wand of Flying, Helm of the Valkyrie,
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Current Turn - 26 Notes for Meliski:mat used, hp spent Additional Info 1:When you fail a Constitution or Fortitude check or a check against a henchman, discard the top card of your deck.
Out of Turn Update
Seelah automatically fails the check against the henchman: discard Fanged Falchion from hand and Blessing of the Lord in Iron from deck.
Out of Turn Updates:Four-Mirror Armor discarded from top of deck after failing check against Henchman last turn;
Discard Kabuto Helmet to heal Meliski;
Recharged Blessing of Angradd on Meliski's turn.
Turn Order:Harsk, Seelah, Meliski, Reiko Turn 22: Card 22: Blessing of the Gods
SoT: Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. n/a
Give Card:None Move:Shrine to Lamashtu -> Festering Maze of Sloth
I discard Augury, choose "Monster", then examine the top three cards of the location:
Card 7 Hag (Monster 3)
Card 8 Spyglass (Item B)
Card 9 Ameiko Kaijitsu (Ally 1)
Cards 8, 9, and 10 are shuffled; Card 7 (Hag) goes to the top OR bottom of the deck (Meliski's choice).
Displayed: Deck: 8 Discard: 7 Buried: 2
Hero Points: NOTES: Available Support: Feel free to use Speed (adds 3 to Dex checks for your entire turn).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Lord in Iron, Mass Cure
Recharged: Knight's Pennon, Blessing of the Samurai, Demonbane Longsword +2, zBlessing of the Gods, Warhorse, Blessing of Angradd,
Discard Pile: Blessing of Tsukiyo, Hatchet Bird, Legionnaire Chaplain, zSpeed, Pillaging Mace, Four-Mirror Armor, Kabuto Helmet, Buried Pile: Meliski's Wand of Flying, Helm of the Valkyrie,
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Current Turn Notes for Meliski:must choose whether Hag goes to top or bottom of Maze of Sloth Random Card(s) Used: Monster 1 Additional Info 1:When you fail a Constitution or Fortitude check or a check against a henchman, discard the top card of your deck.
Out of Turn Updates:Discarded Speed to heal Reiko Turn Order:Harsk, Seelah, Meliski, Reiko Turn 18: Card 18: Blessing of Norgorber
SoT: Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. Seelah is alone at the Nettlemaze.
I examine the top card of my location deck: Nettlemaze Card 1d2 ⇒ 16 - Grazuul (Monster 4)
Give Card: none
Move: Nettlemaze -> Shrine to Lamashtu
Explore: Shrine to Lamashtu Card 1d7 + 2 ⇒ (7) + 2 = 9 - Warrior of Wrath
Warrior of Wrath:
RotR Henchman 5
Type: Monster
Traits: Fighter Human Wizard
To Defeat: Combat 20
Before the encounter, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1 Fire damage.
If undefeated, the Warrior of Wrath deals 1d4 Force damage to a random character at your location.
If defeated, you may immediately attempt to close this location.
Seelah automatically fails the BtE check and discards Pillaging Mace. Meliski has a +2 to his check (for what it's worth).
Combat Breakdown:
Combat 20
Strength Melee 1d10+6
Mokmurian’s Club 1d10+2
Meliski's Binder's Tome 1d4 Mental
Combat 20:1d10 + 6 + 1d10 + 2 + 1d4 ⇒ (8) + 6 + (7) + 2 + (2) = 25Victory! Per Mokmurian’s Club, I recharge a random card from discard: Warhorse.
Seelah checks to close Shrine to Lamashtu: Divine 6:1d8 + 3 ⇒ (4) + 3 = 7 Shrine is closed!
Displayed: Deck: 9 Discard: 5 Buried: 2
Hero Points: NOTES: Available Support: Feel free to use Speed (adds 3 to Dex checks for your entire turn).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Mass Cure, Blessing of the Lord in Iron, Scribe, Four-Mirror Armor
Recharged: Knight's Pennon, Blessing of the Samurai, Demonbane Longsword +2, zBlessing of the Gods, Warhorse,
Discard Pile: Blessing of Tsukiyo, Hatchet Bird, Legionnaire Chaplain, zSpeed, Pillaging Mace, Buried Pile: Meliski's Wand of Flying, Helm of the Valkyrie,
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Current Turn Notes for Meliski:must succeed at a Dexterity or Acrobatics 12 check or be dealt 1 Fire damage (+2 to the check). Random Card(s) Used: Monster 1 Additional Info 1:When you fail a Constitution or Fortitude check or a check against a henchman, discard the top card of your deck.
Out of Turn Updates:none Turn Order:Harsk, Seelah, Meliski, Reiko Turn 15: Card 14: Blessing of Desna
SoT: Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. Seelah is alone at the Shrine.
I examine the top card of my location deck: Shrine to Lamashtu Card 1 - Blessing of Desna (Blessing B).
It is a boon: I put it on the bottom of the deck, and I add 1d6 to my next check this turn.
Give Card: none
Move: Stay at Shrine to Lamashtu
Explore: Shrine to Lamashtu Card 2 - Hill Giant (Monster 4)
Hill Giant:
RotR Monster 4
Traits: Giant
To Defeat: Combat 15
Damage dealt by the Hill Giant is dealt to each character at this location.
Combat Breakdown:
Combat 15
Strength Melee 1d10+6
Mokmurian’s Club 1d10+2
I found a boon! 1d6
Combat 16:1d10 + 6 + 1d10 + 2 + 1d6 ⇒ (6) + 6 + (10) + 2 + (1) = 25Victory! Per Mokmurian’s Club, I recharge a random card from discard: Blessing of the Gods.
I end my turn, burying Helm of the Valkyrie to move to Nettlemaze. I reset my hand (1 card).
Displayed: Deck: 10 Discard: 4 Buried: 2
Hero Points: NOTES: Available Support: Feel free to use Speed (adds 3 to Dex checks for your entire turn).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Lord in Iron, Four-Mirror Armor, Mass Cure, Scribe, Fanged Falchion, Kabuto Helmet
Recharged: Knight's Pennon, Blessing of the Samurai, Demonbane Longsword +2, zBlessing of the Gods,
Discard Pile: Warhorse, Blessing of Tsukiyo, Hatchet Bird, Legionnaire Chaplain, Buried Pile: Meliski's Wand of Flying, Helm of the Valkyrie,
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Current Turn - 1 Notes for Meliski:Given Sacred Candle by Reiko Random Card(s) Used: Monster 1 Additional Info 1:When you fail a Constitution or Fortitude check or a check against a henchman, discard the top card of your deck.
Out of Turn Updates:none Turn Order:Harsk, Seelah, Meliski, Reiko Turn 11: Card 10: Blessing of Torag
SoT: Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. Top card of Meliski's deck: Wand of Flying. I'll take it and give Impaler of Thorns to Meliski.
Give Card: none
Move: Nettlemaze -> Woods
Explore: Woods Card 6 - Shining Child (Monster 5)
Shining Child:
RotR Monster 5
Traits: Outsider
To Defeat: Combat 20
The Shining Child is immune to the Fire and Poison traits.
All damage dealt by the Shining Child is Fire damage.
Combat Breakdown:
Combat 20
Strength Melee 1d10+6
Mokmurian’s Club 1d10+2
Combat 16:1d10 + 6 + 1d10 + 2 ⇒ (5) + 6 + (7) + 2 = 20Victory! Per Mokmurian’s Club, I recharge a random card from discard: Demonbane Longsword +2.
I bury Meliski's Wand of Flying to examine the top card of 2 locations, then move myself to Shrine to Lamashtu.
Thassilonian Library Card 2: Lizard (Ally 4)
Woods Card 7: Troll (Monster 4)
Displayed: Deck: 10 Discard: 5 Buried: 1
Hero Points: NOTES: Available Support: Feel free to use Speed (adds 3 to Dex checks for your entire turn).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Four-Mirror Armor, Mass Cure, Blessing of the Lord in Iron, Dwarven Earthbreaker +1, Fanged Falchion, Kabuto Helmet, Scribe
Recharged: Knight's Pennon, Blessing of the Samurai, Demonbane Longsword +2,
Discard Pile: Warhorse, Blessing of Tsukiyo, zBlessing of the Gods, Hatchet Bird, Legionnaire Chaplain, Buried Pile: Meliski's Wand of Flying,
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Current Turn - 1 Notes for Meliski:added Impaler to hand, set Wand aside Random Card(s) Used: Monster 1 Additional Info 1:When you fail a Constitution or Fortitude check or a check against a henchman, discard the top card of your deck.
Seelah auto-fails the Dexterity check against the Warrior of Wrath; I discard Demonbane Longsword +2 and the top card of my deck (Legionnaire Chaplain).
Out of Turn Updates:Blessing of Tsukiyo discarded of Reiko's turn Turn Order:Harsk, Seelah, Meliski, Reiko Turn 7: Card 6: Blessing of the Gods
SoT: Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. Declined.
I examine the top card of my location deck: Desecrated Vault Card 3 - Wand of Scorching Ray.
It is a boon: I put it on the bottom of the deck, and I add 1d6 to my next check this turn.
Give Card: None
Move: Stay at Desecrated Vault
Explore: Desecrated Vault Card 4 - Blessing of the Gods (automatically acquired)
I discard Blessing of the Gods to explore Card 5 - Speed (Spell 1) Divine 6:1d8 + 3 + 1d6 ⇒ (7) + 3 + (1) = 11 Acquired!
I discard Hatchet Bird to move to Nettle Maze and encounter card 6 - Grazuul
Grazuul:
RotR Monster 3
Traits: Aquatic Fighter Giant Troll
To Defeat: Combat 16
Add 1d8 to checks to defeat Grazuul with the Fire trait. If the check to defeat does not have either the Fire trait or the Acid trait, Grazuul is undefeated.
Displayed: Deck: 12 Discard: 4 Buried: 0
Hero Points: NOTES: Available Support: Feel free to use Speed (adds 3 to Dex checks for your entire turn).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Lord in Iron, Pillaging Mace, Fanged Falchion, Scribe, Legionnaire Chaplain, Kabuto Helmet, Four-Mirror Armor, Dwarven Earthbreaker +1, Mass Cure, Grappler's Mask
Recharged: Knight's Pennon, Blessing of the Samurai,
Discard Pile: Warhorse, Blessing of Tsukiyo, zBlessing of the Gods, Hatchet Bird, Buried Pile:
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Current Turn - 1 Additional Info 1:When you fail a Constitution or Fortitude check or a check against a henchman, discard the top card of your deck.
Out of Turn Updates:Knight's Pennon was displayed with Reiko's first combat and recharged when Harsk banished the Cryptic Message. Turn Order:Meliski, Reiko, Harsk, Seelah Turn 3:Blessing Deck Card 2 - Blessing of the Gods
Start of Turn: I examine the top card of my location deck: Desecrated Vault Card 1 - Cave Bear (Monster 4)
Give Card: None
Move: Stay at Desecrated Vault
Explore: Desecrated Vault Card 1
Cave Bear:
RotR (Monster 4)
Traits: Animal
To Defeat: Combat 16
Damage dealt by the Cave Bear is increased by 1d4+1.
Combat Breakdown:
Combat 16
Strength Melee 1d10+6
Recharge Blessing of the Samurai 1d10
Demonbane Longsword +2 1d8+2 (Demon add 1d8)
Displayed:Knight's Pennon,
Deck: 12 Discard: 1 Buried: 0
Hero Points: NOTES: Available Support: Pennon will be displayed at the first combat.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Legionnaire Chaplain, Grappler's Mask, Pillaging Mace, Blessing of the Lord in Iron, Four-Mirror Armor, Kabuto Helmet, Fanged Falchion, Scribe, Dwarven Earthbreaker +1, Impaler of Thorns, Mass Cure
Recharged: Blessing of the Samurai,
Discard Pile: Warhorse, Buried Pile:
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Scenario Reward
Each character chooses armor, ally, or blessing and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade. (Drew a Blessing B)
Tier 5.2 ->5.3
Hero Point: Deposited in the HP bank; Current Total 5
Out of Turn Updates:none Turn Order:Harsk, Seelah, Meliski, Reiko Turn 13: Card "13": Blessing of Calistria
SoT: Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. Declined.
Give Card: None
Move: Stay at Festering Maze of Sloth
Explore: Festering Maze of Sloth Card 7 - Putrid Horror
Putrid Horror:
Villain 5
Type: Monster
Traits: Aberration
To Defeat: Combat 19
All damage dealt by the Putrid Horror is Acid damage.
If undefeated, the Putrid Horror deals 1d4 Acid damage to each other character at your location.
Out of Turn Updates:At the start of Harsk's turn, he exchanged my Blessing of the Samurai for his Legionnaire Chaplain;
During Harsk's turn, I recharged Demonbane Longsword +2. Turn Order:Harsk, Seelah, Meliski, Reiko Turn 10: Card 5: Blessing of Gorum
SoT: Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand (declined).
Give Card: None
Move: Deeper Dungeons -> Festering Maze of Sloth
At this location: You may play no more than 1 card per check, regardless of type.
Reloaded: Middle of Deck (Unknown Order): Blessing of Angradd, Pillaging Mace, Impaler of Thorns, Blessing of the Lord in Iron, Mokmurian's Club, Legionnaire Chaplain, Knight's Pennon, Warhorse, Grappler's Mask
Recharged: Demonbane Longsword +2,
Discard Pile: Mass Cure, Blessing of Tsukiyo, Buried Pile:
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Hour Deck Card X where X = Current Turn - BR Refresh Turn (5) Notes for Meliski:reroll used;
Out of Turn Updates:Pennon was displayed on Meliski's turn and recharged on Harsk's. Turn Order:Harsk, Seelah, Meliski, Reiko Turn 6: Card 1: Blessing of Gozreh
SoT:none
Give Card: None
Move: Catacombs of Wrath -> Nettlemaze
Explore: Nettlemaze Card 1 - Enchanter
Enchanter:
RotR Monster B
Traits: Human Sorcerer Veteran
To Defeat: Combat 8
The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Enchanter deals 1 Force damage to you.
After the encounter, the Enchanter deals 1 Fire damage to you.
I reveal Kabuto Helmet to reduce the BtE and AtE damage to 0.
Combat 16:1d10 + 6 + 2d4 + 2 ⇒ (8) + 6 + (4, 1) + 2 = 21(a 4 on the Falchion pushes that to a 23) Victory!
I discard Hatchet Bird to move to Deeper Dungeons, then explore Card 2 - Ranger Stash. I auto-fail the check and banish the card.
I reveal Mass Cure: Harsk and I each shuffle 1d4+1 random discarded cards into our decks (I only have 2, so no roll needed for me). Then Mass Cure is discarded (I auto-fail the Divine 14 check).
Reloaded: Middle of Deck (Unknown Order): Hatchet Bird, Knight's Pennon, Legionnaire Chaplain, Blessing of Angradd, Impaler of Thorns, Blessing of the Lord in Iron, Mokmurian's Club, Scribe, Blessing of the Samurai, Warhorse, Pillaging Mace, Grappler's Mask
Recharged: Discard Pile: Mass Cure, Buried Pile:
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
At the start of Meliski's turn, I display Dwarven Plate.
Status Link Most Recent BR Refresh Current Hour = Hour Deck Card X where X = Current Turn - BR Refresh Turn (0) Notes for Harsk:Cured for 1d4+1; at the start of any turn, Seelah can discard 1 card to heal 2 more for Harsk. Notes for Meliski:reroll used; Reiko used blessing, Harsk Used 1 BoAbadar
Out of Turn Updates:Four-Mirror was displayed at the start pf Harsk's turn. Turn Order:Harsk, Seelah, Meliski, Reiko Turn 2: Card 1: Blessing of Gorum
SoT: I examine the top card of my location deck:
Wyvern (Monster 4)
Give Card: None
Move: Stay at Catacombs of Wrath
Explore: Catacombs of Wrath Card 1
Wyvern:
RotR Monster 4
Traits: Dragon
To Defeat: Combat 16
If undefeated, succeed at a Constitution or Fortitude 8 check or damage from Wyvern may not be reduced.
Combat 16:1d10 + 6 + 2d4 + 2 ⇒ (10) + 6 + (2, 4) + 2 = 24(a 4 on the Falchion pushes that to a 26) Victory!
I discard Scribe to explore Card 2: Adherer.
Adherer:
None Henchman 5
Type: Monster
Traits: Aberration
To Defeat: Combat 18 THEN Combat 18
If you play a weapon on your check to defeat and fail that check, bury the weapon.
If defeated, you may immediately attempt to close the location this henchman came from.
Combat Breakdown:
Combat 18
Strength Melee 1d10+6
Fanged Falchion 2d4+2 (4s count as 6s)
Scenario Effect -2 vs Abarrations
Harsk kindly recharges a card of his choice to provide artillery support. Combat 18:1d10 + 6 + 2d4 + 2 + 1d4 + 1 - 2 ⇒ (2) + 6 + (4, 3) + 2 + (4) + 1 - 2 = 20(a 4 on the Falchion pushes that to a 22)...
I recharge Blessing of the Samurai to add one die. Combat 18:1d10 + 6 + 2d4 + 2 + 1d10 - 2 ⇒ (7) + 6 + (3, 1) + 2 + (2) - 2 = 19 Victory!
Attempt to close location: Summon and defeat a Wrathful Sinspawn henchman.
Wrathful Sinspawn:
RotR Henchman 1
Type: Monster
Traits: Aberration
To Defeat: Combat 9
Before the encounter, succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.
If defeated, you may immediately attempt to close the location this henchman came from.
BtE Wisdom check is automatically successful (1d8+3+2).
Combat Breakdown:
Combat 9
Strength Melee 1d10+6
Fanged Falchion 2d4+2 (4s count as 6s)
Scenario Effect -2 vs Abarrations
Automatic victory! Catacombs is closed!
Seelah moves to Shimmerglens
I end my turn and reset my hand (3 cards).
Displayed:Four-Mirror Armor,
Deck: 12 Discard: 1 Buried: 0
Hero Points: 4
NOTES: Available Support: Knight's Pennon will be displayed with the next combat.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Demonbane Longsword +2, Dwarven Plate, Mokmurian's Club, Grappler's Mask, Impaler of Thorns, Blessing of the Lord in Iron, Helm of the Valkyrie, Pillaging Mace, Legionnaire Chaplain, Blessing of Angradd, Warhorse
Recharged: Blessing of the Samurai,
Discard Pile: Scribe, Buried Pile:
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Hour Deck Card X where X = Current Turn - BR Refresh Turn (0) Notes for Harsk:Recharge a card of your choice. Additional Info 1:Knight's Pennon will be displayed with the next combat; Reiko's Cartman can make it a +2.
Reloaded: Middle of Deck (Unknown Order): Legionnaire Chaplain, Helm of the Valkyrie, Blessing of Angradd, Demonbane Longsword +2, Blessing of the Lord in Iron, Dwarven Plate, Grappler's Mask, Impaler of Thorns, Dwarven Earthbreaker +1, Warhorse, Pillaging Mace, Knight's Pennon, Mokmurian's Club, Blessing of Tsukiyo
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
At the start of the first turn, I display Four-Mirror Armor.
Scenario Reward
For the rest of the Adventure Path, 1 character may temporarily replace 1 weapon in her deck with the loot Fanged Falchion. At the end of each scenario, return the loot to the game box.
Tier 5.1 ->5.2
Hero Point: spent for a Card Feat - Ally [X]5
Deck Upgrades
TBD
Loot Rolls 1st Choice Ally 5:1d1000 ⇒ 508 Pegasus (for move & explore) or Dragoon (Soldier trait for Pennon); open to suggestions
2nd Choice Weapon 4:1d1000 ⇒ 76 Pillaging Mace
Deck Changes
Banished Cards: None
Holes Filled: New Ally slot, to be filled with an Ally card at least 2 lower then my tier: Varisian Illusionist (Ally 3)
Removed: None
Out of Turn Updates:Meliski examined and reloaded the top card of my deck: Dwarven Earthbreaker +1. Turn Order:Reiko, Harsk, Seelah, Meliski Turn 11: Card 10: Blessing of Desna
SoT: I examine the top card of my location deck: Wand of Scorching Ray (Item 3).
I put it on the bottom of the deck, and I add 1d6 to my next check this turn.
Give Card: None
Move: Stay at Desecrated Vault
Explore: Desecrated Vault Card 3 - Skull Ripper
Skull Ripper:
RotR, Monster 3
Traits: Construct
To Defeat: Combat 14
If undefeated, succeed at a Dexterity or Acrobatics 7 check or when you take damage, discard cards from the top of your deck instead of your hand; this damage may not be reduced.
Combat Breakdown:
Combat 14
Strength Melee 1d10+5
Mokmurian’s Club 1d10+2
Knight's Pennon w/ally +2
I ignored a boon! 1d6
Combat 14:1d10 + 5 + 1d10 + 2 + 2 + 1d6 ⇒ (9) + 5 + (3) + 2 + 2 + (6) = 27 Victory!
Mokmurian's Club allows me to recharge a random card from discard: Blessing of the Samurai.
I discard Legionnaire Chaplain to explore Card 4: Enfeeble (Spell 1) Int 6:1d6 ⇒ 1 Banished.
I discard Scribe to explore Card 5: Large Chest (Barrier B)
Meliski discards Blessing of Abadar to add 2 dice to the check. Strength Melee 10:3d10 + 5 ⇒ (6, 9, 5) + 5 = 25Success! I add 1d4 ⇒ 4 random weapons from the box to my hand: Runechill Hatchet +2 (W4), Venomous Heavy Crossbow +2 (W5), Greataxe (WB), Dagger +1 (W1).
I end my turn, discarding Greataxe and Dagger +1, then I reset my hand. I have 9 cards in my discard pile.
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Hour Deck Card X where X = Current Turn - BR Refresh Turn (3) Notes for Meliski:discard BoAbadar Random Card(s) Used: 4 Weapons Additional Info 1:Knight's Pennon is displayed (+2 w/Master Cartman)
Out of Turn Updates:Knight's Pennon was displayed when Meliski encountered the Stone Giant. Turn Order:Reiko, Harsk, Seelah, Meliski Turn 7: Card 6: Blessing of Gorum
SoT: In the Guard Tower, I summon and encounter a Bandit henchman.
Bandit:
Henchman (non-closing)
Type: Monster
Traits: Human, Bandit
To Defeat: Combat 8
Before the encounter, recharge a card of your choice from your hand.
Blessing of Tsukiyo is recharged; Bandit is automatically defeated.
I examine the top card of my location deck: Enchanter (Monster B)
Give Card: None
Move: Stay at Guard Tower
Explore: Guard Tower Card 3
Enchanter:
RotR, Monster B
Traits: Human Sorcerer Veteran
To Defeat: Combat 8
The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Enchanter deals 1 Force damage to you.
After the encounter, the Enchanter deals 1 Fire damage to you.
I discard Grappler's Mask for the BtE Force damage.
I bury Dwarven Plate to reduce the AtE Fire damage to 0.
I recharge* Blessing of the Lord in Iron to explore Card 4: Stone Head (Henchman 5)
* The top card of the blessings discard pile has the Gorum trait
Stone Head:
RotR, Henchman 5
Type: Barrier
Traits: Magic Trap
To Defeat: Combat, Disable 16
You may bury a spell to defeat the Stone Head. If you defeat it any other way, the Stone Head deals 1d4-1 Electricity damage to each character at this location.
If undefeated, you may return the Stone Head to the top of this location deck.
If defeated, you may immediately attempt to close this location.
Combat Breakdown:
Combat 16
Strength Melee 1d10+5
Demonbane Longsword +2 1d8+2 (Demon add 1d8)
Blessing of the Lord in Iron adds 1 die 1d10
Knight's Pennon +1
I move to Desecrated Vault, end my turn, and reset my hand. Despite that absolute trashing I just took, I still don't have 7 cards in my discard pile, so I'll add Frost Lance +2 to the pile.
Displayed:Knight's Pennon,
Deck: 7 Discard: 6 Buried: 1
Hero Points: 5
NOTES: Available Support: Knight's Pennon is displayed!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Dwarven Earthbreaker +1, Hatchet Bird, Mass Cure, Kabuto Helmet, Blessing of Angradd
Recharged: Blessing of Tsukiyo, Blessing of the Lord in Iron,
Discard Pile: Blessing of the Samurai, Four-Mirror Armor, Grappler's Mask, Demonbane Longsword +2, Warhorse, Frost Lance +2, Buried Pile: Dwarven Plate,
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Hour Deck Card X where X = Current Turn - BR Refresh Turn (3) Additional Info 1:Knight's Pennon is displayed.
Out of Turn Updates:Dwarven Armor was displayed at the start of Reiko's turn. Turn Order:Reiko, Harsk, Seelah, Meliski Turn 3:Blessing Deck Card 2: Blessing of the Gods
SoT:I examine the top card of my location deck: city Gate Card 2 - Pyromaniac Mage (Ally 4)
It is a boon: I put it on the bottom of the deck, and I add 1d6 to my next check this turn.
Give Card: None
Move: City Gate -> Guard Tower
Explore: Guard Tower Card 1 - Cape of Escape (Item B) Dexterity 8:1d4 + 1d6 ⇒ (3) + (1) = 4 Cape is banished
I discard Blessing of the Samurai to explore Guard Tower Card 2 - Shock Longbow +1 (Weapon B)
I auto-fail the check to acquire: Shock Longbow +1 is banished.
I end my turn and reset my hand.
Scenario Effect: I have fewer than 7 cards in my discard pile: I discard Four-Mirror Armor.
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
At the start of Meliski's turn, I display Dwarven Armor.
Adventure Reward
"For the rest of the Adventure Path, at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand."
Scenario Reward
For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Robe of Runes. At the end of each scenario, return the loot to the game box.
Tier 5.0 -> 5.1
Spending Hero Point for Power feat: At the start of your turn, you may examine the top card of your location deck. If it is a boon, ([X] encounter it or)...
Deck Upgrades
Swapping out Cure (Spell 0) for Mass Cure (Spell 4)
Out of Turn Update Meliski healed 5 cards for Seelah in Turn 13 (Thanks!)
Blessing of the Samurai, Frost Lance +2, Warhorse, and Scribe were shuffled into my deck.
Turn Order - Meliski, Reiko, Harsk, Seelah
Turn 16 - Card 15: Blessing of the Gods
At the Start of my turn, I examine the top card of my location deck.
TThrone Room Card 10: BirdCruncher Crown (Item P). It is a boon, so it goes to the bottom of the deck, and I add 1d6 to my next check this turn.
Give Card:None Move: Throne Room -> Thassilonian Library (Those guys sure look like they're having fun over there...)
Explore: Thassilonian Library Card 4 - Blessing of the Gods (Blessing B)
I automatically acquire it.
Meliski's Wisdom check automatically fails. Harsk's Wisdom check:1d6 + 1 ⇒ (1) + 1 = 2 I I reveal Kabuto Helmet to reduce the damage by 1; I discard Dwarven Earthbreaker +1 for the other point.
Meliski and Harsk slap Seelah in envious frustration; Meliski's blow harmlessly deflects off the paladin's helmet, but Harsk knocks the magical hammer from her grasp.
I discard Hatchet Bird to move to Throne Room and explore Card 1 Web (Spell 2) Intelligence:1d6 + 1d6 ⇒ (4) + (4) = 8 Acquired!
Seelah looks nervously around, but her "friends" haven't followed her here...yet.
I discard Legionnaire Chaplain to explore Card 10 BirdCruncher Crown (Item P).
I reveal Kabuto Helmet to add 1d4 to the check. Diplomacy 8:1d8 + 3 + 1d4 ⇒ (5) + 3 + (3) = 11 Acquired!
All cards are gone from the Throne Room; I attempt to close location.
I reveal Kabuto Helmet to add 1d4 to the check. Diplomacy 6:1d8 + 3 + 1d4 ⇒ (8) + 3 + (1) = 12 Success! Throne Room is closed!
I end my turn, discarding Web before reseting my hand (2 cards).
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7☐ 8 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon,([ ] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Hour Deck Card X where X = Current Turn - BR Refresh Turn (1) Notes for Seelah:Healed for 5 cards Notes for Meliski:Wand is banished, Blessing of Thoth Used, armor received Additional Info 1:Knight's Pennon is Displayed (+1 for Combat)
Turn Order - Meliski, Reiko, Harsk, Seelah
Turn 12 - Card 11: Blessing of Pharasma
At the Start of my turn, I examine the top card of my location deck.
Thassilonian Library Card 1: Goblin Commando (Monster B).
Give Card:None Move: Thassilonian Library -> Throne Room (the grass seems to be greener over there...)
Explore: Throne Room Card 8 - Skinsaw Ritual (Barrier 2)
Meliski and Seelah must encounter and defeat a Skinsaw Cultist.
Skinsaw Cultist:
Henchman 2
Type: Monster
Traits: Human, Cultist
To Defeat: Combat 11
If undefeated, shuffle the top card of the blessings deck into this location deck.
Combat Breakdown:
Combat 11
Strength Melee 1d10+5
Impaler of Thorns 1d8+2
Knight's Pennon +1
Meliski's Binder's Tome 1d4 Mental
This is an automatic victory for Seelah. If Meliski fails his Wis check after Seelah's victory, I reveal Kabuto Helmet to reduce the damage by 1 to 0.
Assuming Meliski defeats his Cultist:
Seelah's Wisdom check:
Wisdom 7:1d8 + 2 ⇒ (5) + 2 = 7 No worries!
I discard Scribe to explore Card 9: Staff of Heaven and Earth (Item 4) Divine 8:1d8 + 3 ⇒ (8) + 3 = 11 Acquired! Again, if Meliski fails his Wis check after Seelah's acquisition, I reveal Kabuto Helmet to reduce the damage by 1 to 0.
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7☐ 8 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon,([ ] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Hour Deck Card X where X = Current Turn - BR Refresh Turn (1) Notes for Meliski:Wand is banished, Blessing of Thoth Used, armor received Additional Info 1:Knight's Pennon is Displayed (+1 for Combat)
Displayed:Knight's Pennon,
Deck: 9 Discard: 3 Buried: 0
Hero Points: 5
NOTES: Available Support: Knight's Pennon is displayed! Master Cartman makes it a +2 to all combats.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Angradd, Blessing of Tsukiyo, Helm of the Valkyrie, Mokmurian’s Club, Cure, Demonbane Longsword +2, Dwarven Plate, Hatchet Bird, Legionnaire Chaplain
Recharged: Discard Pile: Blessing of the Samurai, Frost Lance +2, Warhorse, Buried Pile:
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7☐ 8 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon,([ ] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Hour Deck Card X where X = Current Turn - BR Refresh Turn (1) Notes for Meliski:Wand is banished
Turn Order - Meliski, Reiko, Harsk, Seelah
Turn 4 - Card 3: Blessing of the Gods
At the Start of my turn, I examine the top card of my location deck.
Throne Room Card 1: Web (Spell 2). It is a boon, so it goes to the bottom of the deck, and I add 1d6 to my next check this turn.
Give Card: None
Move: Throne Room -> Thassilonian Dungeon
Monster 2
Traits: Aberration
To Defeat: Combat 12
Before the encounter, succeed at a Wisdom 7 check or the difficulty to defeat the Faceless Stalker is increased by 2.
If undefeated, the Faceless Stalker deals no damage; instead, bury the top card of your deck.
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7☐ 8 Proficiencies: Heavy Armors, Weapons POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a
boon,([ ] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Status Link Most Recent BR Refresh Current Hour = Hour Deck Card X where 4 = Current Turn - BR Refresh Turn (1) Notes for Meliski:Wand is banished
Favored Card: Weapon or Blessing (always Weapon) Hand Size: 5 ☑ 6☑ 7☐ 8 Proficiencies: Heavy Armors, Weapons POWERS:
"At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)"
"At the start of your turn, you may examine the top card of your location deck. If it is a
boon,([ ] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn."
[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.
[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).
[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.
[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.
Scenario Reward
Each character draws a random ally with an adventure deck number of 3 or 4 from the box.
Paladin Deck: Mountain Dog (3), Varisian Illusionist (3), Pit Gladiator (4), Merchant Lord (4);
Ultimate Combat: Legionnaire Chaplain (3), Mighty Steed (4), Swiftshooter (4).
1d7 ⇒ 5 Legionnaire Chaplain; will swap out Surgeon
Deck Changes
Banished Cards: None
Holes Filled: New Ally slot, to be filled with an Ally card at least 2 lower then my tier: Warhorse (Ally 2)
Removed: None
Upgrade to Core:
Current Die Bumps: 4
Skill Feats: 5 (+1 gained from 0-4A)
Power Feats: 5 (+1 gained from Gaining Role Card)
Card Feats: 6 (+1 gained from 0-3C, Assault on Absalom Special); Limit is Tier (5) +1
Total Hero Points: 4
Turn Order - Seelah, Meliski, Reiko, Harsk
Turn 17 - Blessing Card 12: Blessing of the Gods
Give Card: None
Move: Deeper Dungeons -> Wooden Bridge
Explore: Wooden Bridge Card 7: Reflecting Shield (Armor 4)
Seelah auto-fails this check. Reiko must make a Constitution Fortitude 7 check to acquire. Assuming Reiko succeeds (using her Blessing of Norgerber and another blessing from Meliski for 4d6 vs 7), Seelah discards Shock Glaive +1 as Mental damage.
I discard Scribe to explore Card 6: Seval (Villain 4).
Seleval:
Villain 4
Type: Monster
Traits: Cleric Lamia
To Defeat: Combat 21 OR Divine 16
After the encounter, if Seleval dealt damage to you, bury 1d4 random cards from your discard pile.
Combat Breakdown:
Combat 17
Strength Melee 1d10+5
Mokmurian’s Club 1d10+2
Blessing of Angradd 1d10
Discard Tripartite Spear +2 (per Mok Club power) 1d10
Harsk's artillery support 1d4+1
Recharge Hatchet Bird 1d6
None