Seelah

Seelah - notshown's page

233 posts. Alias of Andrew Valentin.


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Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: none

Turn Order: Harsk, Seelah, Meliski, Reiko
Turn 10: Blessing of Sarenrae

Give Card: None
Move: Heptaric Locus -> Ravenous Crypts of Gluttony

Explore: Ravenous Crypts of Gluttony Card 1 - Door Spike (Barrier 3)

Door Spike:
Traits: Trap
To Defeat: Dexterity Disable Wisdom Perception 12
If undefeated, you are dealt 1d4 Combat damage; each other character at this location is dealt 1 Combat damage.

I recharge Grappler's Mask to use Melee for this skill check.

Melee 12: 1d10 + 6 ⇒ (8) + 6 = 14 Success!

I discard Hatchet Bird to move to Vault of Greed and explore the top card: Baykok

Baykok:
Henchman 6
Type: Monster
Traits: Undead
To Defeat: Combat 24
The Baykok is immune to the Mental and Poison traits. Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter. After you act, the Baykok deals 1d4 Ranged Combat damage to you. If defeated, you may immediately attempt to close the location this henchman came from.

I discard Blessing of the Lord in Iron to add 2 dice.

Combat Breakdown:
Combat 24
Strength Melee 1d10+6
Mokmurian’s Club 1d10+2
Discard Blessing of the Lord in Iron 2d10
Hatchet Bird 1d6
Knight's Pennon +1

Combat 24: 1d10 + 6 + 1d10 + 2 + 2d10 + 1d6 + 1 ⇒ (7) + 6 + (1) + 2 + (6, 5) + (4) + 1 = 32 Victory!
Baykok AYA damage: 1d4 ⇒ 3 I recharge Impervious Fortress Armor to reduce that to 0.
Mokmurian's Club power: recharge Blessing of the Lord in Iron.

I attempt to close the location using Meliski's Blessing of Thoth.
Wisdom 12: 3d8 + 2 ⇒ (5, 7, 8) + 2 = 22 Success!Vault of Greed is closed
Vault of Greed - On closing, examine all remaining cards in this deck. You may exchange any of these cards for any cards of the same type in your hand.
I decline.

I end my turn and reset my hand (4 cards).

Seelah wrote:

Hand: Dwarven Earthbreaker +1, Mighty Steed, Mokmurian's Club, Demonbane Longsword +2, Wayfarer, Legionnaire Chaplain, Fortified Breastplate,

Displayed: Knight's Pennon,
Deck: 10 Discard: 4 Buried: 0
Hero Points: 5
NOTES:
Available Support: Pennon is displayed!
Movement: All cards in hand available for local and remote support.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pillaging Mace, Impaler of Thorns, Mass Cure, Blessing of Tsukiyo
Recharged: Blessing of Angradd, Fanged Falchion, Helm of the Valkyrie, Grappler's Mask, Impervious Fortress Plate, Blessing of the Lord in Iron,
Discard Pile: Scribe, Blessing of Gozreh, Restoration, Hatchet Bird,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Notes for Harsk: reroll used
Notes for Seelah: Reroll used
Notes for Meliski: reroll used; discard BoThoth on Turn 10
Random Card(s) Used: Spells 1-5 from first (need to define procedure for this going forward)
Additional Info 1: Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Additional Info 2: Use ACG site (link above)
Meliski - Location #1: Desecrated Vault 1-9 remain
Seelah - Location #2: Heptaric Locus CLOSED
Location #3: Ravenous Crypts of Gluttony 1-9 remain
Harsk - Location #4: Treacherous Cave 1-4 remain // 1=Baykok 4=spiked chain
Reiko - Location #5: Catacombs of Wrath CLOSED
Location #6: Vault of Greed CLOSED


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: none

Turn Order: Harsk, Seelah, Meliski, Reiko
Turn 2: Card 1: Blessing of the Gods

SoT:

Adventure Path Reward: At the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.
I examine the top card of Meliski's deck: Wayfarer. I exchange it for Four-Mirror Armor.

I examine the top card of my location deck: Card 1 - Chainmail of Cold Resistance (Armor 4).
It is a boon: I put it on the bottom of the deck, and I add 1d6 to my next check this turn.

Give Card: None
Move: Stay at Heptaric Locus
From 2-5E - Summoning Sloth: For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck.
I have noting in discard.

Explore: Heptaric Locus Card 2 - Runechill Hatchet +2 (Weapon 4)
Melee 13: 1d10 + 6 + 1d6 ⇒ (2) + 6 + (2) = 10 Fail.

Meliski recharges Samisen of Oracular Vision to examine the top three cards of this location:
Card 3 - Blessing of Gozreh (Blessing 4)
Card 4 - Skulking Vampire (Monster 6)
Card 5 - Cape of Escape (Item B)

I discard Scribe to explore Card 3 - Blessing of Gozreh.
Divine 5: 1d8 + 3 ⇒ (2) + 3 = 5 Acquired!

I discard Wayfarer to explore Card 4 - Skulking Vampire.

Skulking Vampire:
RotR Monster 6
Traits: Rogue Undead Vampire
To Defeat: Combat 22
The Skulking Vampire is immune to the Mental and Poison traits.
Before the encounter, succeed at a Wisdom or Perception 16 check or the difficulty to defeat the Skulking Vampire is inscreased by 2, or by 4 if you are the only character at this location.
If undefeated, bury 2 random cards from your discard pile.

I autofail the BtE check.

Combat Breakdown:
Combat 29
Strength Melee 1d10+6
Fanged Falchion 2d4+2 (4s count as 6s)
Discard Falchion 2d4
Wayfarer 2d6

Combat 29: 1d10 + 6 + 2d4 + 2 + 2d4 + 2d6 ⇒ (9) + 6 + (1, 3) + 2 + (3, 1) + (1, 1) = 27 fail, but...

Meliski recharges a card to allow a reroll of a d6: 1d6 ⇒ 4 Victory!

I end my turn and reset my hand (two cards).

Seelah wrote:

Hand: Dwarven Earthbreaker +1, Impervious Fortress Plate, Mighty Steed, Mokmurian's Club, Blessing of Gozreh, Blessing of the Samurai, Knight's Pennon,

Displayed:
Deck: 12 Discard: 3 Buried: 0
Hero Points: 5
NOTES:
Available Support: Pennon will be displayed with next combat!
Movement: All cards in hand available for local and remote support.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Angradd, Helm of the Valkyrie, Blessing of Tsukiyo, Mass Cure, Hatchet Bird, Grappler's Mask, Pillaging Mace, Demonbane Longsword +2, Fortified Breastplate, Impaler of Thorns, Legionnaire Chaplain, Blessing of the Lord in Iron
Recharged:
Discard Pile: Scribe, Wayfarer, Fanged Falchion,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 0
Notes for Meliski: Seelah has Wayfarer; you have Four-Mirror Armor; recharge a card for reroll; recharge Samisen of Oracular Vision
Additional Info 1: Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.

Location #1: Desecrated Vault 1-10 remain
Meliski, Seelah - Location #2: Heptaric Locus 5-10, 1 remain // 1=Chainmail of Cold Resistance; 5=Cape of Escape
Location #3: Ravenous Crypts of Gluttony 1-10 remain
Harsk - Location #4: Treacherous Cave 3-10 remain // 3=Magic Full Plate (Armor 3)
Reiko - Location #5: Catacombs of Wrath 1-10 remain
Location #6: Vault of Greed 1-10 remain


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Starting Hand
Seelah - 2-6: The Shattered Blades of Alaznist

Loot
2-2E: Replace Shock Glaive +1 with Impaler of Thorns.
2-4A: Replace Frost Lance +2 with Mokmurian’s Club.
2-5A: Replace Tripartite Spear +2 with Fanged Falchion.

Starting Location
Heptaric Locus

Starting Hand
Favored Card: Weapon

Seelah wrote:

Hand: Fanged Falchion, Impervious Fortress Plate, Mokmurian's Club, Four-Mirror Armor, Mighty Steed, Scribe, Dwarven Earthbreaker +1,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 5
NOTES:
Available Support: Pennon is displayed!
Movement: All cards in hand available for local and remote support.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Legionnaire Chaplain, Grappler's Mask, Blessing of the Samurai, Fortified Breastplate, Blessing of the Lord in Iron, Impaler of Thorns, Pillaging Mace, Blessing of Angradd, Demonbane Longsword +2, Knight's Pennon, Helm of the Valkyrie, Blessing of Tsukiyo, Mass Cure, Hatchet Bird
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Seelah - 2-5E: Summoning Sloth

Adventure Reward
N/A

Scenario Reward
Loot: Staff of Hungry Shadows.
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.

Tier 5.5 ->6.0
Hero Point: Deposited in the HP bank; Current Total 7

Loot Rolls
n/a

Deck Upgrades
Kabuto Helmet -> Impervious Fortress Plate

Other Deck Changes
Banished Cards: None
Holes Filled: None
Removed: None


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: Knight's Pennon was displayed on turn 8.
Turn Order: Reiko, Harsk, Seelah, Meliski
Turn 11: Card 1: Blessing of the Gods

Start of Turn:
Adventure Path Reward: At the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. Seelah is alone at the Guard Tower.

Location condition At the start of your turn, summon and encounter a Bandit henchman.

Bandit Henchman:
Monster
Traits: Human, Bandit
To Defeat: Combat 8
Before the encounter, recharge a card of your choice from your hand.
If defeated, you may immediately attempt to close this location.

I recharge Demonbane Longsword +2, then enjoy auto-victory using the Pillaging Mace (1d10+6 + 1d8+1). Per Pillaging Mace, I examine the top card of the location: Card 1 - Frost Longbow +1 (Weapon 3); it is a boon, so I draw it.

Continuing with SoT, I examine the top card of the location: Card 2 - Warrior of Wrath (Henchman 5).

Give Card: none

Move:
Scenario condition
At the start of your turn, either skip your move step or you are dealt 1d4 Mental damage that cannot be reduced. I skip my Move step.

Explore: Card 2 - Warrior of Wrath

Warrior of Wrath:
Henchman 5
Type: Monster
Traits: Fighter Human Wizard
To Defeat: Combat 20
Before the encounter, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1 Fire damage.
If undefeated, the Warrior of Wrath deals 1d4 Force damage to a random character at your location.
If defeated, you may immediately attempt to close this location.

I auto-fail the Dex check and discard Pillaging Mace as damage.

Combat Breakdown:
Combat 20
Strength Melee 1d10+6
Mokmurian’s Club 1d10+2
Knight's Pennon w/ally (Reiko displays Master Cartman) +2

Combat 20: 1d10 + 6 + 1d10 + 2 + 2 ⇒ (8) + 6 + (10) + 2 + 2 = 28 Victory with Mokmurian's Club allows me to recharge a random card from my discard pile: Legionnaire Chaplain.

I auto-succeed at the closing check (Str 5).

I discard Hatchet Bird to move to Festering Maze of Sloth and explore Card 3 - Swipe.
Divine 6: 1d8 + 3 ⇒ (7) + 3 = 10 Acquired!

I end my turn and reset my hand (2 cards).

Seelah wrote:

Hand: zDagger +1, zFrost Longbow +1, zSwipe, Fanged Falchion, Mokmurian's Club, Fortified Breastplate, Blessing of the Lord in Iron,

Displayed: Four-Mirror Armor, Knight's Pennon,
Deck: 12 Discard: 3 Buried: 0
Hero Points:
NOTES:
Available Support: Pennon is displayed!
Movement: All cards in hand available for local and remote support.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Tsukiyo, Scribe, Mighty Steed, Dwarven Earthbreaker +1, Helm of the Valkyrie, Blessing of Angradd
Recharged: Mass Cure, Kabuto Helmet, Grappler's Mask, Blessing of the Samurai, Demonbane Longsword +2, Legionnaire Chaplain,
Discard Pile: Impaler of Thorns, Pillaging Mace, Hatchet Bird,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 10
Notes for Seelah: Mat reroll used
Notes for Meliski: Mat reroll used
Additional Info 1: At the start of your turn, either skip your move step or you are dealt 1d4 Mental damage that cannot be reduced.

Location #1: Courtyard CLOSED
Harsk, Seelah - Location #2: Festering Maze of Sloth 4-8 remain
Reiko - Location #3: Shrine to Lamashtu 1-4 remain
Meliski - Location #4: Thassilonian Library CLOSED
Location #5: Guard Tower CLOSED


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: none
Turn Order: Reiko, Harsk, Seelah, Meliski
Turn 7: Card 6: Blessing of the Gods

Start of Turn:
Adventure Path Reward: At the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. Seelah is alone at the Guard Tower.

Location condition At the start of your turn, summon and encounter a Bandit henchman.

Bandit Henchman:
Monster
Traits: Human, Bandit
To Defeat: Combat 8
Before the encounter, recharge a card of your choice from your hand.
If defeated, you may immediately attempt to close this location.

I recharge Kabuto Helmet, then enjoy auto-victory using the Pillaging Mace (1d10+6 + 1d8+1). Per Pillaging Mace, I examine the top card of the location: Card 3 - Dagger +1 (Weapon 1); it is a boon, so I draw it.

Continuing with SoT, I examine the top card of the location: Card 4 - Magic Studded Leather Armor (Armor 3). I put it on the bottom of the deck and add 1d6 to my next check this turn.

Give Card: none

Move:
Scenario condition
At the start of your turn, either skip your move step or you are dealt 1d4 Mental damage that cannot be reduced. I skip my Move step.

Explore: Card 5 - Zuvuzeg

Zuvuzeg:
Ally 5
Traits: Demon, Outsider
To Acquire: Arcane Divine 18
If there are no more than 3 cards in your location deck, banish this card to encounter each of them in turn.
Discard this card to explore your location.

I recharge Grappler's Mask to use Melee instead of Divine, then recharge Blessing of the Samurai to add one die.
Melee 18: 2d8 + 6 + 1d6 ⇒ (2, 6) + 6 + (1) = 15 *sigh*

I am using my Ultra•PRO Pathfinder Adventure Card Game Character Mat to reroll the 1d6.
Melee 18: 14 + 1d6 ⇒ 14 + (1) = 15 same

I discard Legionnaire Chaplain to explore Card 6 - Wyvern.

Wyvern:
RotR Monster 4
Traits: Dragon
To Defeat: Combat 16
If undefeated, succeed at a Constitution or Fortitude 8 check or damage from Wyvern may not be reduced.

I'll take remote combat support from Harsk to add 1d4+1.

Combat Breakdown:
Combat 16
Strength Melee 1d10+6
Fanged Falchion 2d4+2 (4s count as 6s)
Harsk support 1d4+1

Combat 16: 1d10 + 6 + 2d4 + 2 + 1d4 + 1 ⇒ (3) + 6 + (1, 3) + 2 + (2) + 1 = 18 Victory!

I end my turn and reset my hand (3 cards).

Seelah wrote:

Hand: Pillaging Mace, zDagger +1, Hatchet Bird, Fanged Falchion, Knight's Pennon, Mokmurian's Club, Demonbane Longsword +2,

Displayed: Four-Mirror Armor,
Deck: 12 Discard: 2 Buried: 0
Hero Points:

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scribe, Blessing of the Lord in Iron, Blessing of Angradd, Mighty Steed, Dwarven Earthbreaker +1, Helm of the Valkyrie, Blessing of Tsukiyo, Fortified Breastplate
Recharged: Mass Cure, Kabuto Helmet, Grappler's Mask, Blessing of the Samurai,
Discard Pile: Impaler of Thorns, Legionnaire Chaplain,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Notes for Harsk: Recharge a card for support on turn 7
Notes for Seelah: Mat reroll used
Random Card(s) Used: Weapon 1
Additional Info 1: At the start of your turn, either skip your move step or you are dealt 1d4 Mental damage that cannot be reduced.

Location #1: Courtyard CLOSED
Harsk - Location #2: Festering Maze of Sloth 3-10 remain // 3=Blessing of the Gods
Reiko - Location #3: Shrine to Lamashtu 4-10 remain // 4=Necromantic Deathtrap
Meliski - Location #4: Thassilonian Library 8, (random 4,6,9),3,2, 5 remain // 2: Frost Ray (Spell 1), 3: Lightning Bolt (Sp2), 4: Sheriff Hemlock, 5= Muck Graul, 6=Mirror Image, 8=Henchman
Seelah - Location #5: Guard Tower 7-10, 2, 4 remain // 2: Ring of Protection; 4: Magic Studded Leather


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: none
Turn Order: Reiko, Harsk, Seelah, Meliski
Turn 3: Card 2: Blessing of Lamashtu

Start of Turn:
Adventure Path Reward: At the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. Seelah is alone at the Guard Tower.

I display Four Mirror Armor.

Location condition At the start of your turn, summon and encounter a Bandit henchman.

Bandit Henchman:
Monster
Traits: Human, Bandit
To Defeat: Combat 8
Before the encounter, recharge a card of your choice from your hand.
If defeated, you may immediately attempt to close this location.

I recharge Mass Cure, then enjoy auto-victory using the Pillaging Mace (1d10+6 + 1d8+1). Per Pillaging Mace, I examine the top card of the location: Card 1 - Locked Stone Door (Barrier 2); not a boon.

Give Card: none

Move:
Scenario condition
At the start of your turn, either skip your move step or you are dealt 1d4 Mental damage that cannot be reduced. I skip my Move step.

Explore: Card 1 - Locked Stone Door

Locked Stone Door:
Barrier 2
Traits: Lock Veteran
To Defeat: Dexterity Disable 11 OR Combat 22
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck.

Meliksi discards his Blessing of Abadar.

Combat Breakdown:
Combat 22+5=27
Strength Melee 1d10+6
Impaler of Thorns 1d8+2
Meliski's Blessing of Abadar 1d10

Combat 27: 1d10 + 6 + 1d8 + 2 + 2d10 ⇒ (4) + 6 + (7) + 2 + (3, 1) = 23 Fail. I discard Impaler of Thorns to reroll all dice:

Combat 27: 1d10 + 6 + 1d8 + 2 + 2d10 ⇒ (6) + 6 + (1) + 2 + (3, 10) = 28 Success! I examine the top card of the location deck: Card 2 - Ring of Protection (Item 2). I send it to the bottom of the deck, end my turn, and reset my hand (3 cards).

Seelah wrote:

Hand: Pillaging Mace, Kabuto Helmet, Hatchet Bird, Blessing of the Samurai, Grappler's Mask, Fanged Falchion, Legionnaire Chaplain,

Displayed: Four-Mirror Armor,
Deck: 12 Discard: 1 Buried: 0
Hero Points:

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Demonbane Longsword +2, Knight's Pennon, Fortified Breastplate, Dwarven Earthbreaker +1, Blessing of Angradd, Scribe, Blessing of Tsukiyo, Mighty Steed, Helm of the Valkyrie, Mokmurian's Club, Blessing of the Lord in Iron
Recharged: Mass Cure,
Discard Pile: Impaler of Thorns,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Notes for Meliksi: Discard BoAbadar on Turn 3
Additional Info 1: At the start of your turn, either skip your move step or you are dealt 1d4 Mental damage that cannot be reduced.

Location #1: Courtyard CLOSED
Location #2: Festering Maze of Sloth
Reiko - Location #3: Shrine to Lamashtu
Harsk, Meliski - Location #4: Thassilonian Library 2-10 remain // 2: Frost Ray (Spell 1)
Seelah - Location #5: Guard Tower 2-10 remain // 2: Ring of Protection (Item 2)


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Correction

Symbol of Sleep check should have been at +1, not +3, making the check a failure. I'll use my Ultra•PRO Pathfinder Adventure Card Game Character Mat to reroll the check:

Wisdom 8: 1d10 + 1 + 1d4 ⇒ (3) + 1 + (1) = 5 *sigh*

Spending a Hero Point for one more try...

Wisdom 8: 1d10 + 1 + 1d4 ⇒ (4) + 1 + (4) = 9 Horray! I don't have to rewrite a block of text!


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Starting Hand
Seelah - 2-5E: Summoning Sloth

Loot
2-2E: Replace Shock Glaive +1 with Impaler of Thorns.
2-4A: Replace Frost Lance +2 with Mokmurian’s Club.
2-5A: Replace Tripartite Spear +2 with Fanged Falchion.

Starting Location
Guard Tower

Starting Hand
Favored Card: Weapon

Seelah wrote:

Hand: Blessing of the Samurai, Impaler of Thorns, Mass Cure, Hatchet Bird, Kabuto Helmet, Pillaging Mace, Four-Mirror Armor

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points:

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dwarven Earthbreaker +1, Grappler's Mask, Legionnaire Chaplain, Knight's Pennon, Mighty Steed, Helm of the Valkyrie, Mokmurian's Club, Fanged Falchion, Blessing of Tsukiyo, Blessing of the Lord in Iron, Scribe, Blessing of Angradd, Demonbane Longsword +2, Fortified Breastplate
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Seelah - 2-5D: The Moldering Dregs

Scenario Reward
Each character chooses weapon, spell, or item and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade.

I'm going with weapon (hoping for something with FIRE!)

Tier 5.4 ->5.5
Hero Point: Spent 1 HP; banked the HP earned in this scenario. Current Total: 6

Loot Rolls
Spell 4: 1d1000 ⇒ 748 to replace Mass Cure

Deck Upgrades (pending Loot Roll)
TBD

Other Deck Changes
Banished Cards: Mass Cure
Holes Filled: TBD
Removed: None


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: n/a

Turn Order: Harsk, Seelah, Meliski, Reiko
Turn 9: Card 1: Blessing of Desna

SoT:
Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.
Seelah is alone.

Give Card: None
Move: Festering Maze of Sloth -> Courtyard

Explore: Courtyard 4, 6, 8-10: 1d5 ⇒ 2 Card 6 - Clay Golem

Clay Golem:
RotR Monster 5
Traits: Construct Golem
To Defeat: Combat 21
You may not play spells with the Attack trait.
If undefeated, after the encounter, bury your discard pile.

At This Location: Before your combat check, each character at this location must succeed at a Dexterity or Acrobatics 8 check or be dealt 1d4 Combat damage.
Seelah cannot make that check: Damage: 1d4 ⇒ 2; I reveal Fortified Breastplate to reduce it by 3 to 0.

Reiko's Acrobatics check: 1d10 + 6 ⇒ (7) + 6 = 13 No problem

I discard Blessing of the Lord in Iron to add 2 dice to the Strength combat check.

Combat Breakdown:
Combat 21
Strength Melee 1d10+6
Fanged Falchion 2d4+2 (4s count as 6s)
Blessing of the Lord in Iron 2d10

Combat 21: 1d10 + 6 + 2d4 + 2 + 2d10 ⇒ (9) + 6 + (1, 3) + 2 + (7, 5) = 33 Victory!

I reveal Mighty Steed and Constitution 9: 1d6 + 3 ⇒ (6) + 3 = 9 discard recharge Mass Cure to examine the top card of the location: 4, 8-10: 1d4 ⇒ 2 Card 8 - Alu-Demon Sister.
I'll leave this for someone else.

I end my turn. Per the scenario, I must succeed at a Constitution, Fortitude, Arcane, or Divine 9 check or reduce my hand size by 1 for the rest of the scenario.

Divine 9: 1d8 + 3 ⇒ (4) + 3 = 7 Fail. Hand size is reduced to 6; I reset my hand (1 card) and end my turn.

Seelah wrote:

Hand: Kabuto Helmet, Fortified Breastplate, Mighty Steed, Blessing of Tsukiyo, Fanged Falchion, Hatchet Bird,

Displayed:
Deck: 13 Discard: 3 Buried: 0
Hero Points:

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Helm of the Valkyrie, Impaler of Thorns, Pillaging Mace, Blessing of Angradd, Mokmurian's Club, Legionnaire Chaplain, Knight's Pennon, Blessing of the Samurai, Demonbane Longsword +2, Scribe, Four-Mirror Armor
Recharged: Grappler's Mask, zMass Cure,
Discard Pile: Wayfarer (Mel), Dwarven Earthbreaker +1, Blessing of the Lord in Iron,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Notes for Seelah: Used mat reroll and spent a Hero Point
Additional Info 1: when reset and hand size is 3+, DC 9 Con/Fort/Arcane/Divine or -1 hand size

Reiko, Seelah - Location #1: Courtyard 8, (random 4, 9-10) remain // 4=spiny shield, 8=Alu-Demon Sister
Location #2: Festering Maze of Sloth CLOSED
Meliski - Location #3: Thassilonian Library CLOSED
Location #4: Academy CLOSED
Harsk - Location #5: Prison CLOSED


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of turn update: Scott reminded me I could use a Hero Point to reroll, so...

I use a Hero Point to reroll the attempt to close (recharging Grappler's Mask to use Melee instead of Fortitude, and revealing Fortified Breastplate to add 3 to the check).

Fortitude 12: 1d10 + 6 + 3 ⇒ (8) + 6 + 3 = 17 Third time's the charm!

Nothing changes for Seelah; updated State posted below.

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Notes for Seelah: Used mat reroll and spent a Hero Point
Additional Info 1: when reset and hand size is 3+, DC 9 Con/Fort/Arcane/Divine or -1 hand size

Reiko - Location #1: Courtyard 3-10 remain
Seelah - Location #2: Festering Maze of Sloth CLOSED
Location #3: Thassilonian Library (random 4, 6-10), 5 remain // 4=Harpy,5=Scorching Ray, 6=Blessing of Torag
Meliski - Location #4: Academy CLOSED
Harsk - Location #5: Prison 3,2, 4-10 remain // 3=Alu-Demon Sister, 4=Pyromaniac Mage


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: Blessing of the Lord in Iron was reloaded on Meliski's turn.

Turn Order: Harsk, Seelah, Meliski, Reiko
Turn 5: Card 1: Blessing of the Gods

SoT:
Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.
Seelah is alone.

I examine the top card of my location deck: Thassilonian Library Card 5 - Scorching Ray
It is a boon: I put it on the bottom of the deck, and I add 1d6 to my next check this turn.

Give Card: None
Move: Thassilonian Library -> Festering Maze of Sloth

Explore: Festering Maze of Sloth Card 2 - Alu-Demon Sister

Alu-Demon Sister:
RotR Henchman 5
Type: Monster
Traits: Demon Outsider
To Defeat: Combat 17
The Alu-Demon is immune to the Electricity, Fire, and Poison traits.
Succeed at an Arcane or Divine 10 check or you may not play Attack spells.
If undefeated, the Alu-Demon deals no damage; instead, bury a blessing of your choice from your hand, or bury your entire hand if you have no blessings.
If defeated, you may immediately attempt to close this location.

BYA check is irrelevant.

Combat Breakdown:
Combat 17
Strength Melee 1d10+6
Fanged Falchion 2d4+2 (4s count as 6s)
Boon Bonus 1d6

Combat 17: 1d10 + 6 + 2d4 + 6 + 1d6 ⇒ (7) + 6 + (4, 1) + 6 + (1) = 25 (add 2 for 27) Victory!

I attempt to close, recharging Grappler's Mask to use Melee instead of Fortitude. I reveal Fortified Breastplate to add 3 to the check.

Fortitude 12: 1d10 + 6 + 3 ⇒ (1) + 6 + 3 = 10 Eww...

I reveal my Pathfinder Adventure Card Game Character Mats by Ultra•Pro (Thanks, Nate!) to reroll one die (once-per-scenario):
Fortitude 12: 1d10 + 6 + 3 ⇒ (2) + 6 + 3 = 11 *sigh*

Festering Maze of Sloth remains open. I end my turn and reset my hand. Per the scenario, I must succeed at a Constitution, Fortitude, Arcane, or Divine 9 check or reduce my hand size by 1 for the rest of the scenario.

Divine 9: 1d8 + 3 ⇒ (8) + 3 = 11 Success! I draw Blessing of the Lord in Iron to bring my hand up to 7 cards.

Seelah wrote:

Hand: Kabuto Helmet, Fortified Breastplate, Mighty Steed, Blessing of Tsukiyo, Fanged Falchion, zMass Cure, Blessing of the Lord in Iron,

Displayed:
Deck: 13 Discard: 2 Buried: 0
Hero Points:
NOTES:
Available Support:

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Angradd, Demonbane Longsword +2, Scribe, Hatchet Bird, Four-Mirror Armor, Pillaging Mace, Knight's Pennon, Helm of the Valkyrie, Legionnaire Chaplain, Impaler of Thorns, Mokmurian's Club, Blessing of the Samurai
Recharged: Grappler's Mask,
Discard Pile: Wayfarer (Mel), Dwarven Earthbreaker +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Notes for Seelah: Used mat reroll
Additional Info 1: when reset and hand size is 3+, DC 9 Con/Fort/Arcane/Divine or -1 hand size

Reiko - Location #1: Courtyard 3-10 remain
Seelah - Location #2: Festering Maze of Sloth (random 1,3-10) remain // 1=Door Spike, 3=Zuvuzeg
Location #3: Thassilonian Library (random 4, 6-10), 5 remain // 4=Harpy,5=Scorching Ray, 6=Blessing of Torag
Meliski - Location #4: Academy CLOSED
Harsk - Location #5: Prison 3,2, 4-10 remain // 3=Alu-Demon Sister, 4=Pyromaniac Mage


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: No one wanted the Ally 4 from the previous scenario; Warhorse was upgraded to Mighty Steed

Turn Order: Seelah, Meliski, Reiko, Harsk
Turn 1: Card 1: Blessing of the Gods

Start of Turn:
Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand.
The top card of Meliski's hand is Wayfarer; I draw Wayfarer and replace it with Mass Cure.

I examine the top card of my location deck: Thassilonian Library Card 1 - Elven Sharpshooter (Ally 5)
It is a boon: I encounter it. I reveal Kabuto Helmet to add 1d4; Meliski reveals Binder's Tome to add 1d4:

Diplomacy 12: 1d8 + 3 + 2d4 ⇒ (3) + 3 + (2, 2) = 10 Fail

Give Card: None
Move: City Gate -> Guard Tower

Explore: Thassilonian Library Card 2 - Enchanter

Enchanter:
RotR Monster B
Traits: Human Sorcerer Veteran
To Defeat: Combat 8
The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Enchanter deals 1 Force damage to you.
After the encounter, the Enchanter deals 1 Fire damage to you.

I reveal Kabuto Helmet to soak the BtE and AtE damage.

Combat Breakdown:
Combat 8+5=13
Strength Melee 1d10+6
Fanged Falchion 2d4+2 (4s count as 6s)
Meliski's Binder's Tome 1d4 Mental

Combat 13: 1d10 + 6 + 2d4 + 2 + 1d4 ⇒ (4) + 6 + (2, 3) + 2 + (1) = 18 Victory!

I discard Wayfarer to explore again, adding 2d6 to my checks. Thassilonian Library Card 3 - Mass Cure.
Divine 12: 1d8 + 3 + 2d6 ⇒ (5) + 3 + (6, 1) = 15 Acquired. Per location, I reset my hand and end my turn. Per the scenario, I must succeed at a Constitution, Fortitude, Arcane, or Divine 9 check or reduce my hand size by 1 for the rest of the scenario.

Divine 9: 1d8 + 3 ⇒ (8) + 3 = 11 Success!

I discard Dwarven Earthbreaker +1, rest my hand (1 card) and end my turn.

Seelah wrote:

Hand: Kabuto Helmet, Fortified Breastplate, Mighty Steed, Blessing of Tsukiyo, Fanged Falchion, zMass Cure, Grappler's Mask,

Displayed:
Deck: 13 Discard: 2 Buried: 0
Hero Points:
NOTES:
Available Support: Feel free to use Speed (adds 3 to Dex checks for your entire turn).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Helm of the Valkyrie, Blessing of the Lord in Iron, Scribe, Blessing of the Samurai, Impaler of Thorns, Demonbane Longsword +2, Four-Mirror Armor, Legionnaire Chaplain, Blessing of Angradd, Pillaging Mace, Hatchet Bird, Mokmurian's Club, Knight's Pennon
Recharged:
Discard Pile: Wayfarer (Mel), Dwarven Earthbreaker +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Notes for Meliski: Exchanged cards with Seelah (already processed in deck handler)
Additional Info 1: when reset and hand size is 3+, DC 9 Con/Fort/Arcane/Divine or -1 hand size

Reiko, Harsk - Location #1: Courtyard 1-10 remain
Location #2: Festering Maze of Sloth 1-10 remain
Seelah, Meliski - Location #3: Thassilonian Library 4-10 remain
Location #4: Academy 1-10 remain
Location #5: Prison 1-10 remain


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Starting Hand
Seelah - 2-5B: A Legacy of Ooze

Loot
2-2E: Replace Shock Glaive +1 with Impaler of Thorns.
2-4A: Replace Frost Lance +2 with Mokmurian’s Club.
2-5A: Replace Tripartite Spear +2 with Fanged Falchion.

Starting Location
Thassilonian Library (with Meliski)

Starting Hand
Favored Card: Weapon

Seelah wrote:

Hand: Mass Cure, Dwarven Earthbreaker +1, Blessing of Tsukiyo, Kabuto Helmet, Fanged Falchion, Fortified Breastplate, Warhorse -OR- Mighty Steed,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points:
NOTES:
Available Support: Feel free to use Speed (adds 3 to Dex checks for your entire turn).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Legionnaire Chaplain, Impaler of Thorns, Blessing of the Lord in Iron, Demonbane Longsword +2, Mokmurian's Club, Grappler's Mask, Scribe, Blessing of the Samurai, Hatchet Bird, Four-Mirror Armor, Knight's Pennon, Blessing of Angradd, Helm of the Valkyrie, Pillaging Mace
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Seelah - 2-5C: The Putrid Garden

Adventure Reward
N/A

Scenario Reward
For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Emerald Codex. At the end of each scenario, return the loot to the game box.

Tier 5.3 ->5.4
Hero Point: Deposited in the HP bank; Current Total 6

Loot Rolls
Ally 4: 1d1000 ⇒ 412

Deck Upgrades (pending Loot Roll)
Warhorse -> Mighty Steed

Other Deck Changes
Banished Cards: None
Holes Filled: None
Removed: None


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: none
Turn Order: Harsk, Seelah, Meliski, Reiko
Turn 27: Card 1: Blessing of Zarongel

SoT:
Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. Seelah is alone at the Shrine.

Give Card: none
Move: Shrine to Lamashtu -> Nettlemaze

I do not explore the location.

I end my turn, recharging Fortified Breastplate and discarding Grappler's Mask. I reset my hand (3 cards).

Seelah wrote:

Hand: Dwarven Earthbreaker +1, Mass Cure, Sacred Candle (Reiko), Knight's Pennon, Scribe, Blessing of the Samurai, Mokmurian's Club,

Displayed:
Deck: 5 Discard: 10 Buried: 2
Hero Points:
NOTES:
Available Support: Feel free to use Speed (adds 3 to Dex checks for your entire turn).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Demonbane Longsword +2, zBlessing of the Gods, Warhorse, Blessing of Angradd, Fortified Breastplate,
Discard Pile: Blessing of Tsukiyo, Hatchet Bird, Legionnaire Chaplain, zSpeed, Pillaging Mace, Four-Mirror Armor, Kabuto Helmet, Fanged Falchion, Blessing of the Lord in Iron, Grappler's Mask,
Buried Pile: Meliski's Wand of Flying, Helm of the Valkyrie,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 26
Notes for Meliski: mat used, hp spent
Additional Info 1: When you fail a Constitution or Fortitude check or a check against a henchman, discard the top card of your deck.

Meliski - Location #1: Festering Maze of Sloth CLOSED
Location #2: Shrine to Lamashtu CLOSED
Harsk - Location #3: Woods CLOSED
Location #4: Thassilonian Library CLOSED
Seelah, Reiko - Location #5: Nettlemaze 1-2 remain // 1=Muck Graul, 2=Grazuul
Location #6: Desecrated Vault CLOSED


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Update
Seelah automatically fails the check against the henchman: discard Fanged Falchion from hand and Blessing of the Lord in Iron from deck.


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: Four-Mirror Armor discarded from top of deck after failing check against Henchman last turn;
Discard Kabuto Helmet to heal Meliski;
Recharged Blessing of Angradd on Meliski's turn.

Turn Order: Harsk, Seelah, Meliski, Reiko
Turn 22: Card 22: Blessing of the Gods

SoT:
Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. n/a

Give Card: None
Move: Shrine to Lamashtu -> Festering Maze of Sloth

Explore: Festering Maze of Sloth Card 6 - Augury (Spell B)
Divine 6: 1d8 + 3 ⇒ (8) + 3 = 11 Acquired!

I discard Augury, choose "Monster", then examine the top three cards of the location:
Card 7 Hag (Monster 3)
Card 8 Spyglass (Item B)
Card 9 Ameiko Kaijitsu (Ally 1)
Cards 8, 9, and 10 are shuffled; Card 7 (Hag) goes to the top OR bottom of the deck (Meliski's choice).

I end my turn and reset my hand (1 card).

Seelah wrote:

Hand: Dwarven Earthbreaker +1, Fortified Breastplate, Grappler's Mask, Sacred Candle (Reiko), Mokmurian's Club, Fanged Falchion, Scribe,

Displayed:
Deck: 8 Discard: 7 Buried: 2
Hero Points:
NOTES:
Available Support: Feel free to use Speed (adds 3 to Dex checks for your entire turn).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Lord in Iron, Mass Cure
Recharged: Knight's Pennon, Blessing of the Samurai, Demonbane Longsword +2, zBlessing of the Gods, Warhorse, Blessing of Angradd,
Discard Pile: Blessing of Tsukiyo, Hatchet Bird, Legionnaire Chaplain, zSpeed, Pillaging Mace, Four-Mirror Armor, Kabuto Helmet,
Buried Pile: Meliski's Wand of Flying, Helm of the Valkyrie,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Current Turn
Notes for Meliski: must choose whether Hag goes to top or bottom of Maze of Sloth
Random Card(s) Used: Monster 1
Additional Info 1: When you fail a Constitution or Fortitude check or a check against a henchman, discard the top card of your deck.

Reiko, Harsk, Seelah - Location #1: Festering Maze of Sloth 8-10 shuffled, 7 on top OR bottom (Meliski's choice) remain // 7=Hag (Monster 3), 8=Spyglass, 9=Ameiko Kaijitsu (Ally 1), 10=Henchman
Location #2: Shrine to Lamashtu CLOSED
Location #3: Woods CLOSED
Meliski - Location #4: Thassilonian Library CLOSED
Location #5: Nettlemaze 6, 9 remain // 6=Grazuul
Location #6: Desecrated Vault CLOSED


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: Discarded Speed to heal Reiko
Turn Order: Harsk, Seelah, Meliski, Reiko
Turn 18: Card 18: Blessing of Norgorber

SoT:
Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. Seelah is alone at the Nettlemaze.

I examine the top card of my location deck: Nettlemaze Card 1d2 ⇒ 1 6 - Grazuul (Monster 4)

Give Card: none
Move: Nettlemaze -> Shrine to Lamashtu

Explore: Shrine to Lamashtu Card 1d7 + 2 ⇒ (7) + 2 = 9 - Warrior of Wrath

Warrior of Wrath:
RotR Henchman 5
Type: Monster
Traits: Fighter Human Wizard
To Defeat: Combat 20
Before the encounter, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1 Fire damage.
If undefeated, the Warrior of Wrath deals 1d4 Force damage to a random character at your location.
If defeated, you may immediately attempt to close this location.

Seelah automatically fails the BtE check and discards Pillaging Mace. Meliski has a +2 to his check (for what it's worth).

Combat Breakdown:
Combat 20
Strength Melee 1d10+6
Mokmurian’s Club 1d10+2
Meliski's Binder's Tome 1d4 Mental

Combat 20: 1d10 + 6 + 1d10 + 2 + 1d4 ⇒ (8) + 6 + (7) + 2 + (2) = 25 Victory! Per Mokmurian’s Club, I recharge a random card from discard: Warhorse.

Seelah checks to close Shrine to Lamashtu: Divine 6: 1d8 + 3 ⇒ (4) + 3 = 7
Shrine is closed!

I end my turn and reset my hand (2 cards).

Seelah wrote:

Hand: Dwarven Earthbreaker +1, Fortified Breastplate, Grappler's Mask, Blessing of Angradd, Mokmurian's Club, Kabuto Helmet, Fanged Falchion,

Displayed:
Deck: 9 Discard: 5 Buried: 2
Hero Points:
NOTES:
Available Support: Feel free to use Speed (adds 3 to Dex checks for your entire turn).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mass Cure, Blessing of the Lord in Iron, Scribe, Four-Mirror Armor
Recharged: Knight's Pennon, Blessing of the Samurai, Demonbane Longsword +2, zBlessing of the Gods, Warhorse,
Discard Pile: Blessing of Tsukiyo, Hatchet Bird, Legionnaire Chaplain, zSpeed, Pillaging Mace,
Buried Pile: Meliski's Wand of Flying, Helm of the Valkyrie,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Current Turn
Notes for Meliski: must succeed at a Dexterity or Acrobatics 12 check or be dealt 1 Fire damage (+2 to the check).
Random Card(s) Used: Monster 1
Additional Info 1: When you fail a Constitution or Fortitude check or a check against a henchman, discard the top card of your deck.

Location #1: Festering Maze of Sloth 3, 5-10 remain // 3=Swipe
Meliski, Seelah - Location #2: Shrine to Lamashtu CLOSED
Harsk - Location #3: Woods CLOSED
Location #4: Thassilonian Library 2-10 remain // 2=Lizard (Ally 4)
Location #5: Nettlemaze 6, 9 remain // 6=Grazuul
Reiko - Location #6: Desecrated Vault CLOSED


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: none
Turn Order: Harsk, Seelah, Meliski, Reiko
Turn 15: Card 14: Blessing of Desna

SoT:
Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. Seelah is alone at the Shrine.

I examine the top card of my location deck: Shrine to Lamashtu Card 1 - Blessing of Desna (Blessing B).
It is a boon: I put it on the bottom of the deck, and I add 1d6 to my next check this turn.

Give Card: none
Move: Stay at Shrine to Lamashtu

Explore: Shrine to Lamashtu Card 2 - Hill Giant (Monster 4)

Hill Giant:
RotR Monster 4
Traits: Giant
To Defeat: Combat 15
Damage dealt by the Hill Giant is dealt to each character at this location.

Combat Breakdown:
Combat 15
Strength Melee 1d10+6
Mokmurian’s Club 1d10+2
I found a boon! 1d6

Combat 16: 1d10 + 6 + 1d10 + 2 + 1d6 ⇒ (6) + 6 + (10) + 2 + (1) = 25 Victory! Per Mokmurian’s Club, I recharge a random card from discard: Blessing of the Gods.

I end my turn, burying Helm of the Valkyrie to move to Nettlemaze. I reset my hand (1 card).

Seelah wrote:

Hand: Pillaging Mace, zSpeed, Fortified Breastplate, Grappler's Mask, Blessing of Angradd, Mokmurian's Club, Dwarven Earthbreaker +1,

Displayed:
Deck: 10 Discard: 4 Buried: 2
Hero Points:
NOTES:
Available Support: Feel free to use Speed (adds 3 to Dex checks for your entire turn).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Lord in Iron, Four-Mirror Armor, Mass Cure, Scribe, Fanged Falchion, Kabuto Helmet
Recharged: Knight's Pennon, Blessing of the Samurai, Demonbane Longsword +2, zBlessing of the Gods,
Discard Pile: Warhorse, Blessing of Tsukiyo, Hatchet Bird, Legionnaire Chaplain,
Buried Pile: Meliski's Wand of Flying, Helm of the Valkyrie,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Notes for Meliski: Given Sacred Candle by Reiko
Random Card(s) Used: Monster 1
Additional Info 1: When you fail a Constitution or Fortitude check or a check against a henchman, discard the top card of your deck.

Location #1: Festering Maze of Sloth 3, 5-10 remain // 3=Swipe
Location #2: Shrine to Lamashtu 3-10, 1 remain // 1=Blessing of Desna, 3=Harpy
Harsk - Location #3: Woods 8-10 remain // 8=Warrior of Wrath (Henchman 5)
Location #4: Thassilonian Library 2-10 remain // 2=Lizard (Ally 4)
Reiko, Seelah - Location #5: Nettlemaze (random 6,9,10) remain // 6=Grazuul
Meliski - Location #6: Desecrated Vault 9-10 remain // 9=Warrior of Wrath (Henchman 5)


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: none
Turn Order: Harsk, Seelah, Meliski, Reiko
Turn 11: Card 10: Blessing of Torag

SoT:
Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. Top card of Meliski's deck: Wand of Flying. I'll take it and give Impaler of Thorns to Meliski.

Give Card: none
Move: Nettlemaze -> Woods

Explore: Woods Card 6 - Shining Child (Monster 5)

Shining Child:
RotR Monster 5
Traits: Outsider
To Defeat: Combat 20
The Shining Child is immune to the Fire and Poison traits.
All damage dealt by the Shining Child is Fire damage.

Combat Breakdown:
Combat 20
Strength Melee 1d10+6
Mokmurian’s Club 1d10+2

Combat 16: 1d10 + 6 + 1d10 + 2 ⇒ (5) + 6 + (7) + 2 = 20 Victory! Per Mokmurian’s Club, I recharge a random card from discard: Demonbane Longsword +2.

I bury Meliski's Wand of Flying to examine the top card of 2 locations, then move myself to Shrine to Lamashtu.
Thassilonian Library Card 2: Lizard (Ally 4)
Woods Card 7: Troll (Monster 4)

I end my turn and reset my hand (2 cards).

Seelah wrote:

Hand: Pillaging Mace, zSpeed, Helm of the Valkyrie, Fortified Breastplate, Grappler's Mask, Blessing of Angradd, Mokmurian's Club,

Displayed:
Deck: 10 Discard: 5 Buried: 1
Hero Points:
NOTES:
Available Support: Feel free to use Speed (adds 3 to Dex checks for your entire turn).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Four-Mirror Armor, Mass Cure, Blessing of the Lord in Iron, Dwarven Earthbreaker +1, Fanged Falchion, Kabuto Helmet, Scribe
Recharged: Knight's Pennon, Blessing of the Samurai, Demonbane Longsword +2,
Discard Pile: Warhorse, Blessing of Tsukiyo, zBlessing of the Gods, Hatchet Bird, Legionnaire Chaplain,
Buried Pile: Meliski's Wand of Flying,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Notes for Meliski: added Impaler to hand, set Wand aside
Random Card(s) Used: Monster 1
Additional Info 1: When you fail a Constitution or Fortitude check or a check against a henchman, discard the top card of your deck.

Location #1: Festering Maze of Sloth 1-10 remain
Seelah - Location #2: Shrine to Lamashtu 1-10 remain // 1=Blessing of Desna, 2=Hill Giant, 3=Harpy
Harsk - Location #3: Woods 7-10 remain // 7=Troll (Monster 4)
Location #4: Thassilonian Library 2-10 remain // 2=Lizard (Ally 4)
Meliski - Location #5: Nettlemaze 8, (random 6,9,10) remain // 6=Grazuul, 8=ogrekin
Reiko - Location #6: Desecrated Vault 8-10, 3 remain // 3=Wand of Scorching Ray


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Singe-ing

Seelah auto-fails the Dexterity check against the Warrior of Wrath; I discard Demonbane Longsword +2 and the top card of my deck (Legionnaire Chaplain).


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: Blessing of Tsukiyo discarded of Reiko's turn
Turn Order: Harsk, Seelah, Meliski, Reiko
Turn 7: Card 6: Blessing of the Gods

SoT:
Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. Declined.

I examine the top card of my location deck: Desecrated Vault Card 3 - Wand of Scorching Ray.
It is a boon: I put it on the bottom of the deck, and I add 1d6 to my next check this turn.

Give Card: None
Move: Stay at Desecrated Vault

Explore: Desecrated Vault Card 4 - Blessing of the Gods (automatically acquired)

I discard Blessing of the Gods to explore Card 5 - Speed (Spell 1)
Divine 6: 1d8 + 3 + 1d6 ⇒ (7) + 3 + (1) = 11 Acquired!

I discard Hatchet Bird to move to Nettle Maze and encounter card 6 - Grazuul

Grazuul:
RotR Monster 3
Traits: Aquatic Fighter Giant Troll
To Defeat: Combat 16
Add 1d8 to checks to defeat Grazuul with the Fire trait. If the check to defeat does not have either the Fire trait or the Acid trait, Grazuul is undefeated.

Combat Breakdown:
Combat 16
Strength Melee 1d10+6
Mokmurian’s Club 1d10+2
Hatchet Bird Beak Attack! 1d6

Combat 16: 1d10 + 6 + 1d10 + 2 + 1d6 ⇒ (4) + 6 + (8) + 2 + (5) = 25 The troll is driven off, but not defeated. Grazuul is shuffled into Nettlemaze.

I reset my hand (1 card) and end my turn.

Seelah wrote:

Hand: Demonbane Longsword +2, zSpeed, Helm of the Valkyrie, Fortified Breastplate, Blessing of Angradd, Mokmurian's Club, Impaler of Thorns,

Displayed:
Deck: 12 Discard: 4 Buried: 0
Hero Points:
NOTES:
Available Support: Feel free to use Speed (adds 3 to Dex checks for your entire turn).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Lord in Iron, Pillaging Mace, Fanged Falchion, Scribe, Legionnaire Chaplain, Kabuto Helmet, Four-Mirror Armor, Dwarven Earthbreaker +1, Mass Cure, Grappler's Mask
Recharged: Knight's Pennon, Blessing of the Samurai,
Discard Pile: Warhorse, Blessing of Tsukiyo, zBlessing of the Gods, Hatchet Bird,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Additional Info 1: When you fail a Constitution or Fortitude check or a check against a henchman, discard the top card of your deck.

Location #1: Festering Maze of Sloth 1-10 remain
Location #2: Shrine to Lamashtu 1-10 remain // 1=Blessing of Desna, 2=Hill Giant, 3=Harpy
Harsk - Location #3: Woods 5-10 remain // 5=Heavy Crossbow (Weapon B)
Location #4: Thassilonian Library 2-10 remain
Seelah - Location #5: Nettlemaze 6-10, shuffled remain // 6=Grazuul
Reiko, Meliski - Location #6: Desecrated Vault 6-10, 3 remain // 3=Wand of Scorching Ray


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

OOT Harpy Wisdom Check: 1d8 + 2 ⇒ (3) + 2 = 5 Failure; Seelah moves to Desecrated Vault.


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: Knight's Pennon was displayed with Reiko's first combat and recharged when Harsk banished the Cryptic Message.
Turn Order: Meliski, Reiko, Harsk, Seelah
Turn 3: Blessing Deck Card 2 - Blessing of the Gods

Start of Turn:
I examine the top card of my location deck: Desecrated Vault Card 1 - Cave Bear (Monster 4)

Give Card: None
Move: Stay at Desecrated Vault

Explore: Desecrated Vault Card 1

Cave Bear:
RotR (Monster 4)
Traits: Animal
To Defeat: Combat 16
Damage dealt by the Cave Bear is increased by 1d4+1.

Combat Breakdown:
Combat 16
Strength Melee 1d10+6
Recharge Blessing of the Samurai 1d10
Demonbane Longsword +2 1d8+2 (Demon add 1d8)

Combat 16: 1d10 + 6 + 1d10 + 1d8 + 2 ⇒ (1) + 6 + (10) + (4) + 2 = 23 Victory!

I end my turn, discarding Warhorse to move to Shrine to Lamashtu. Then I reset my hand (3 cards).

Seelah wrote:

Hand: Demonbane Longsword +2, Helm of the Valkyrie, Hatchet Bird, Blessing of Angradd, Mokmurian's Club, Fortified Breastplate, Blessing of Tsukiyo,

Displayed: Knight's Pennon,
Deck: 12 Discard: 1 Buried: 0
Hero Points:
NOTES:
Available Support: Pennon will be displayed at the first combat.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Legionnaire Chaplain, Grappler's Mask, Pillaging Mace, Blessing of the Lord in Iron, Four-Mirror Armor, Kabuto Helmet, Fanged Falchion, Scribe, Dwarven Earthbreaker +1, Impaler of Thorns, Mass Cure
Recharged: Blessing of the Samurai,
Discard Pile: Warhorse,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1

Location #1: Festering Maze of Sloth 1-10 remain
Seelah - Location #2: Shrine to Lamashtu 1-10 remain // 1=Blessing of Desna, 2=Hill Giant, 3=Harpy
Harsk - Location #3: Woods 3-10 remain // 3=Staff of Minor Healing
Meliski - Location #4: Thassilonian Library 1-10 remain
Reiko - Location #5: Nettlemaze 5-10 remain
Location #6: Desecrated Vault 2-10 remain


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Starting Hand
Seelah - 2-5C: The Putrid Garden

Loot
2-2E: Replace Shock Glaive +1 with Impaler of Thorns.
2-4A: Replace Frost Lance +2 with Mokmurian’s Club.
2-5A: Replace Tripartite Spear +2 with Fanged Falchion.

Starting Location
Desecrated Vault

Starting Hand
Favored Card: Weapon

Seelah wrote:

Hand: Blessing of the Samurai, Knight's Pennon, Demonbane Longsword +2, Helm of the Valkyrie, Warhorse, Blessing of Angradd, Hatchet Bird,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points:
NOTES:
Available Support: Pennon will be displayed at the first combat.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Grappler's Mask, Scribe, Blessing of Tsukiyo, Kabuto Helmet, Four-Mirror Armor, Pillaging Mace, Blessing of the Lord in Iron, Mokmurian's Club, Impaler of Thorns, Mass Cure, Fortified Breastplate, Fanged Falchion, Dwarven Earthbreaker +1, Legionnaire Chaplain
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Seelah - 2-5B: A Legacy of Ooze

Boon Roll: 1d20 ⇒ 13

Adventure Reward
N/A

Scenario Reward
Each character chooses armor, ally, or blessing and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade. (Drew a Blessing B)

Tier 5.2 ->5.3
Hero Point: Deposited in the HP bank; Current Total 5

Deck Upgrades
Dwarven Plate -> Fortified Breastplate (Armor 5)

Loot Rolls
n/a

Other Deck Changes
Banished Cards: None
Holes Filled: None
Removed: None


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: none
Turn Order: Harsk, Seelah, Meliski, Reiko
Turn 13: Card "13": Blessing of Calistria

SoT:
Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand. Declined.

Give Card: None
Move: Stay at Festering Maze of Sloth

Explore: Festering Maze of Sloth Card 7 - Putrid Horror

Putrid Horror:
Villain 5
Type: Monster
Traits: Aberration
To Defeat: Combat 19
All damage dealt by the Putrid Horror is Acid damage.
If undefeated, the Putrid Horror deals 1d4 Acid damage to each other character at your location.

Combat Breakdown:
Combat 19
Strength Melee 1d10+6
Discard Fanged Falchion 4d4+2 (4s count as 6s)
Scenario penalty -2

Combat 19: 1d10 + 6 + 4d4 + 2 - 2 ⇒ (2) + 6 + (3, 3, 4, 1) + 2 - 2 = 19 Victory! (a 4 on the Fanged Falchion increases that to a 21).

Meliski needs a 7 to guard Thassilonian Dungeon, which is automatically achieved with his Cleric of Nethys.

Scenario Complete.


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Correction

I forgot about the Scenario rule: When you discard a weapon, an armor, or an item for its power, roll 1d6; on a result of 1, bury it instead.

Bury Fanged Falchion on a 1: 1d6 ⇒ 3 Success! No changes needed for my previous turn.


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: At the start of Harsk's turn, he exchanged my Blessing of the Samurai for his Legionnaire Chaplain;
During Harsk's turn, I recharged Demonbane Longsword +2.

Turn Order: Harsk, Seelah, Meliski, Reiko
Turn 10: Card 5: Blessing of Gorum

SoT:
Adventure Path Reward: at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand (declined).

Give Card: None
Move: Deeper Dungeons -> Festering Maze of Sloth
At this location: You may play no more than 1 card per check, regardless of type.

Explore: Festering Maze of Sloth Card 1-4, 6, 7: 1d6 ⇒ 1 1 - Sinspawn Axeman.

Sinspawn Axeman:
RotR Monster 5
Traits: Aberration Fighter
To Defeat: Combat 19
Damage dealt by the Sinspawn Axeman is increased by 1d4-1.[/dice]

[spoiler=Combat Breakdown]Combat 19+2=21
Strength Melee 1d10+6
Discard Fanged Falchion 4d4+2 (4s count as 6s)


Combat 21: 1d10 + 6 + 4d4 + 2 ⇒ (6) + 6 + (1, 3, 4, 3) + 2 = 25 a 4 on one die makes that a 27. Victory!

I discard Blessing of Tsukiyo to draw a weapon (Fanged Falchion) from the discard pile.

I end my turn and reset my hand (3 cards).

Seelah wrote:

Hand: Dwarven Earthbreaker +1, Kabuto Helmet, Helm of the Valkyrie, Fanged Falchion, Legionnaire Chaplain (Harsk), Scribe, Hatchet Bird,

Displayed: Four-Mirror Armor, Dwarven Plate,
Deck: 10 Discard: 2 Buried: 0
Hero Points: 4

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Angradd, Pillaging Mace, Impaler of Thorns, Blessing of the Lord in Iron, Mokmurian's Club, Legionnaire Chaplain, Knight's Pennon, Warhorse, Grappler's Mask
Recharged: Demonbane Longsword +2,
Discard Pile: Mass Cure, Blessing of Tsukiyo,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Hour Deck Card X where X = Current Turn - BR Refresh Turn (5)
Notes for Meliski: reroll used;

Catacombs of Wrath CLOSED
Meliski, Seelah - Festering Maze of Sloth (random 2-4,6,7) remain
Reiko - Nettlemaze 2-7, shuffled remain
Shimmerglens CLOSED
Harsk - Deeper Dungeons CLOSED
Thassilonian Dungeon 1-10 remain // 1=Magic Full Plate (Ar3)


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

During Harsk's Turn: Combat with Adherer henchman

Harsk recharges my Blessing of the Samurai to his deck.

Combat Breakdown:
Combat 21
Strength Melee 1d10+6
Reveal and recharge Demonbane Longsword+2 1d8+2 + 1d6
Blessing of the Samurai 1d10

Combat 21: 1d10 + 6 + 1d8 + 2 + 1d6 + 1d10 ⇒ (7) + 6 + (3) + 2 + (5) + (5) = 28


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: Pennon was displayed on Meliski's turn and recharged on Harsk's.
Turn Order: Harsk, Seelah, Meliski, Reiko
Turn 6: Card 1: Blessing of Gozreh

SoT: none

Give Card: None
Move: Catacombs of Wrath -> Nettlemaze

Explore: Nettlemaze Card 1 - Enchanter

Enchanter:
RotR Monster B
Traits: Human Sorcerer Veteran
To Defeat: Combat 8
The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Enchanter deals 1 Force damage to you.
After the encounter, the Enchanter deals 1 Fire damage to you.

I reveal Kabuto Helmet to reduce the BtE and AtE damage to 0.

Combat Breakdown:
Combat 8+5=13
Strength Melee 1d10+6
Fanged Falchion 2d4+2 (4s count as 6s)

Combat 16: 1d10 + 6 + 2d4 + 2 ⇒ (8) + 6 + (4, 1) + 2 = 21 (a 4 on the Falchion pushes that to a 23) Victory!

I discard Hatchet Bird to move to Deeper Dungeons, then explore Card 2 - Ranger Stash. I auto-fail the check and banish the card.

I reveal Mass Cure: Harsk and I each shuffle 1d4+1 random discarded cards into our decks (I only have 2, so no roll needed for me). Then Mass Cure is discarded (I auto-fail the Divine 14 check).

I end my turn and reset my hand (3 cards).

Seelah wrote:

Hand: Dwarven Earthbreaker +1, Kabuto Helmet, Blessing of Tsukiyo, Fanged Falchion, Helm of the Valkyrie, Demonbane Longsword +2, Dwarven Plate,

Displayed: Four-Mirror Armor,
Deck: 12 Discard: 1 Buried: 0
Hero Points: 4

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hatchet Bird, Knight's Pennon, Legionnaire Chaplain, Blessing of Angradd, Impaler of Thorns, Blessing of the Lord in Iron, Mokmurian's Club, Scribe, Blessing of the Samurai, Warhorse, Pillaging Mace, Grappler's Mask
Recharged:
Discard Pile: Mass Cure,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

At the start of Meliski's turn, I display Dwarven Plate.

Status Link
Most Recent BR Refresh
Current Hour = Hour Deck Card X where X = Current Turn - BR Refresh Turn (0)
Notes for Harsk: Cured for 1d4+1; at the start of any turn, Seelah can discard 1 card to heal 2 more for Harsk.
Notes for Meliski: reroll used; Reiko used blessing, Harsk Used 1 BoAbadar

Catacombs of Wrath CLOSED
Meliski - Festering Maze of Sloth 1-8 remain // 1=Sinspawn Axeman (M4)
Nettlemaze 2-7 remain
Reiko - Shimmerglens CLOSED
Harsk, Seelah - Deeper Dungeons 3-9 remain
Thassilonian Dungeon 1-10 remain // 1=Magic Full Plate (Ar3)


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: Four-Mirror was displayed at the start pf Harsk's turn.
Turn Order: Harsk, Seelah, Meliski, Reiko
Turn 2: Card 1: Blessing of Gorum

SoT:
I examine the top card of my location deck:
Wyvern (Monster 4)

Give Card: None
Move: Stay at Catacombs of Wrath

Explore: Catacombs of Wrath Card 1

Wyvern:
RotR Monster 4
Traits: Dragon
To Defeat: Combat 16
If undefeated, succeed at a Constitution or Fortitude 8 check or damage from Wyvern may not be reduced.

Combat Breakdown:
Combat 16
Strength Melee 1d10+6
Fanged Falchion 2d4+2 (4s count as 6s)

Combat 16: 1d10 + 6 + 2d4 + 2 ⇒ (10) + 6 + (2, 4) + 2 = 24 (a 4 on the Falchion pushes that to a 26) Victory!

I discard Scribe to explore Card 2: Adherer.

Adherer:
None Henchman 5
Type: Monster
Traits: Aberration
To Defeat: Combat 18 THEN Combat 18
If you play a weapon on your check to defeat and fail that check, bury the weapon.
If defeated, you may immediately attempt to close the location this henchman came from.

Combat Breakdown:
Combat 18
Strength Melee 1d10+6
Fanged Falchion 2d4+2 (4s count as 6s)
Scenario Effect -2 vs Abarrations

Harsk kindly recharges a card of his choice to provide artillery support.
Combat 18: 1d10 + 6 + 2d4 + 2 + 1d4 + 1 - 2 ⇒ (2) + 6 + (4, 3) + 2 + (4) + 1 - 2 = 20 (a 4 on the Falchion pushes that to a 22)...

I recharge Blessing of the Samurai to add one die.
Combat 18: 1d10 + 6 + 2d4 + 2 + 1d10 - 2 ⇒ (7) + 6 + (3, 1) + 2 + (2) - 2 = 19 Victory!

Attempt to close location: Summon and defeat a Wrathful Sinspawn henchman.

Wrathful Sinspawn:
RotR Henchman 1
Type: Monster
Traits: Aberration
To Defeat: Combat 9
Before the encounter, succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.
If defeated, you may immediately attempt to close the location this henchman came from.

BtE Wisdom check is automatically successful (1d8+3+2).

Combat Breakdown:
Combat 9
Strength Melee 1d10+6
Fanged Falchion 2d4+2 (4s count as 6s)
Scenario Effect -2 vs Abarrations

Automatic victory! Catacombs is closed!
Seelah moves to Shimmerglens
I end my turn and reset my hand (3 cards).

Seelah wrote:

Hand: Mass Cure, Kabuto Helmet, Hatchet Bird, Fanged Falchion, Dwarven Earthbreaker +1, Blessing of Tsukiyo, Knight's Pennon,

Displayed: Four-Mirror Armor,
Deck: 12 Discard: 1 Buried: 0
Hero Points: 4
NOTES:
Available Support: Knight's Pennon will be displayed with the next combat.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Demonbane Longsword +2, Dwarven Plate, Mokmurian's Club, Grappler's Mask, Impaler of Thorns, Blessing of the Lord in Iron, Helm of the Valkyrie, Pillaging Mace, Legionnaire Chaplain, Blessing of Angradd, Warhorse
Recharged: Blessing of the Samurai,
Discard Pile: Scribe,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Hour Deck Card X where X = Current Turn - BR Refresh Turn (0)
Notes for Harsk: Recharge a card of your choice.
Additional Info 1: Knight's Pennon will be displayed with the next combat; Reiko's Cartman can make it a +2.

Catacombs of Wrath CLOSED
Festering Maze of Sloth 1-10 remain
Reiko - Nettlemaze 1-10 remain
Seelah - Shimmerglens 1-10 remain
Harsk - Deeper Dungeons 2-10 remain // 2=Explosive Runes (Barrier B)
Meliski - Thassilonian Dungeon 1-10 remain


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Starting Hand
Seelah - 2-5B: A Legacy of Ooze

Loot
2-2E: Replace Shock Glaive +1 with Impaler of Thorns.
2-4A: Replace Frost Lance +2 with Mokmurian’s Club.
2-5A: Replace Tripartite Spear +2 with Fanged Falchion.

Starting Location
Catacombs

Starting Hand
Favored Card: Weapon

Seelah wrote:

Hand: Hatchet Bird, Four-Mirror Armor, Kabuto Helmet, Blessing of the Samurai, Fanged Falchion, Mass Cure, Scribe,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 4

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Legionnaire Chaplain, Helm of the Valkyrie, Blessing of Angradd, Demonbane Longsword +2, Blessing of the Lord in Iron, Dwarven Plate, Grappler's Mask, Impaler of Thorns, Dwarven Earthbreaker +1, Warhorse, Pillaging Mace, Knight's Pennon, Mokmurian's Club, Blessing of Tsukiyo
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

At the start of the first turn, I display Four-Mirror Armor.


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Correction: a bonus Power feat was carried forward in conversion. Hero point is spent on a Skill feat instead (Strength +4)


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Seelah - 2-5A: A Runelord's Respite

Boon Roll: 1d20 ⇒ 12 :(

Adventure Reward
N/A

Scenario Reward
For the rest of the Adventure Path, 1 character may temporarily replace 1 weapon in her deck with the loot Fanged Falchion. At the end of each scenario, return the loot to the game box.

Tier 5.1 ->5.2
Hero Point: spent for a Card Feat - Ally [X]5

Deck Upgrades
TBD

Loot Rolls
1st Choice Ally 5: 1d1000 ⇒ 508 Pegasus (for move & explore) or Dragoon (Soldier trait for Pennon); open to suggestions
2nd Choice Weapon 4: 1d1000 ⇒ 76 Pillaging Mace

Deck Changes
Banished Cards: None
Holes Filled: New Ally slot, to be filled with an Ally card at least 2 lower then my tier: Varisian Illusionist (Ally 3)
Removed: None


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: Meliski examined and reloaded the top card of my deck: Dwarven Earthbreaker +1.
Turn Order: Reiko, Harsk, Seelah, Meliski
Turn 11: Card 10: Blessing of Desna

SoT:
I examine the top card of my location deck: Wand of Scorching Ray (Item 3).
I put it on the bottom of the deck, and I add 1d6 to my next check this turn.

Give Card: None
Move: Stay at Desecrated Vault

Explore: Desecrated Vault Card 3 - Skull Ripper

Skull Ripper:
RotR, Monster 3
Traits: Construct
To Defeat: Combat 14
If undefeated, succeed at a Dexterity or Acrobatics 7 check or when you take damage, discard cards from the top of your deck instead of your hand; this damage may not be reduced.

Combat Breakdown:
Combat 14
Strength Melee 1d10+5
Mokmurian’s Club 1d10+2
Knight's Pennon w/ally +2
I ignored a boon! 1d6

Combat 14: 1d10 + 5 + 1d10 + 2 + 2 + 1d6 ⇒ (9) + 5 + (3) + 2 + 2 + (6) = 27 Victory!
Mokmurian's Club allows me to recharge a random card from discard: Blessing of the Samurai.

I discard Legionnaire Chaplain to explore Card 4: Enfeeble (Spell 1)
Int 6: 1d6 ⇒ 1 Banished.

I discard Scribe to explore Card 5: Large Chest (Barrier B)
Meliski discards Blessing of Abadar to add 2 dice to the check.

Strength Melee 10: 3d10 + 5 ⇒ (6, 9, 5) + 5 = 25 Success! I add 1d4 ⇒ 4 random weapons from the box to my hand: Runechill Hatchet +2 (W4), Venomous Heavy Crossbow +2 (W5), Greataxe (WB), Dagger +1 (W1).

I end my turn, discarding Greataxe and Dagger +1, then I reset my hand. I have 9 cards in my discard pile.

Seelah wrote:

Hand: Tripartite Spear +2, Helm of the Valkyrie, Mokmurian’s Club, Impaler of Thorns, Runechill Hatchet, Venomous Heavy Crossbow +2, Dwarven Earthbreaker +1,

Displayed: Knight's Pennon,
Deck: 7 Discard: 9 Buried: 1
Hero Points: 5
NOTES:
Available Support: Knight's Pennon is displayed (+2 w/Master Cartman)
Movement: I can add 1d4+2 Poison to a distant combat.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hatchet Bird, Blessing of Angradd, Mass Cure, Kabuto Helmet
Recharged: Blessing of Tsukiyo, Blessing of the Lord in Iron, Blessing of the Samurai,
Discard Pile: Four-Mirror Armor, Grappler's Mask, Demonbane Longsword +2, Warhorse, Frost Lance +2, Legionnaire Chaplain, Scribe, Greataxe, Dagger +1,
Buried Pile: Dwarven Plate,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Hour Deck Card X where X = Current Turn - BR Refresh Turn (3)
Notes for Meliski: discard BoAbadar
Random Card(s) Used: 4 Weapons
Additional Info 1: Knight's Pennon is displayed (+2 w/Master Cartman)

Harsk, Meliski, Reiko - City Gate 6-9 remain // 6=Merchant (Ally 2)
Courtyard CLOSED
Festering Maze of Sloth 1-10 remain // 1=Leaura Villain
Guard Tower CLOSED
Warrens 1-10 remain // 1=longbow +1
Seelah - Desecrated Vault 6-10, 2 remain // 2=Wand of Scorching Ray


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: Knight's Pennon was displayed when Meliski encountered the Stone Giant.
Turn Order: Reiko, Harsk, Seelah, Meliski
Turn 7: Card 6: Blessing of Gorum

SoT:
In the Guard Tower, I summon and encounter a Bandit henchman.

Bandit:
Henchman (non-closing)
Type: Monster
Traits: Human, Bandit
To Defeat: Combat 8
Before the encounter, recharge a card of your choice from your hand.

Blessing of Tsukiyo is recharged; Bandit is automatically defeated.

I examine the top card of my location deck: Enchanter (Monster B)

Give Card: None
Move: Stay at Guard Tower

Explore: Guard Tower Card 3

Enchanter:
RotR, Monster B
Traits: Human Sorcerer Veteran
To Defeat: Combat 8
The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Enchanter deals 1 Force damage to you.
After the encounter, the Enchanter deals 1 Fire damage to you.

I discard Grappler's Mask for the BtE Force damage.

Combat Breakdown:
Combat 8+5=13
Strength Melee 1d10+5
Demonbane Longsword +2 1d8+2 (Demon add 1d8)
Knight's Pennon +1

Combat 13: 1d10 + 5 + 1d8 + 2 + 1 ⇒ (2) + 5 + (7) + 2 + 1 = 17 Victory!

I bury Dwarven Plate to reduce the AtE Fire damage to 0.

I recharge* Blessing of the Lord in Iron to explore Card 4: Stone Head (Henchman 5)
* The top card of the blessings discard pile has the Gorum trait

Stone Head:
RotR, Henchman 5
Type: Barrier
Traits: Magic Trap
To Defeat: Combat, Disable 16
You may bury a spell to defeat the Stone Head. If you defeat it any other way, the Stone Head deals 1d4-1 Electricity damage to each character at this location.
If undefeated, you may return the Stone Head to the top of this location deck.
If defeated, you may immediately attempt to close this location.

Combat Breakdown:
Combat 16
Strength Melee 1d10+5
Demonbane Longsword +2 1d8+2 (Demon add 1d8)
Blessing of the Lord in Iron adds 1 die 1d10
Knight's Pennon +1

Combat 16: 1d10 + 5 + 1d8 + 2 + 1d10 + 1 ⇒ (6) + 5 + (7) + 2 + (9) + 1 = 30 Victory, at a cost...?

No spell to bury: 1d4 - 1 ⇒ (4) - 1 = 3 Ouch. I discard my hand, then attempt to close location.

Strength 5: 1d10 + 3 ⇒ (6) + 3 = 9 Success! Guard Tower is closed.

I move to Desecrated Vault, end my turn, and reset my hand. Despite that absolute trashing I just took, I still don't have 7 cards in my discard pile, so I'll add Frost Lance +2 to the pile.

Seelah wrote:

Hand: Tripartite Spear +2, Helm of the Valkyrie, Legionnaire Chaplain, Scribe, Mokmurian’s Club, Impaler of Thorns,

Displayed: Knight's Pennon,
Deck: 7 Discard: 6 Buried: 1
Hero Points: 5
NOTES:
Available Support: Knight's Pennon is displayed!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dwarven Earthbreaker +1, Hatchet Bird, Mass Cure, Kabuto Helmet, Blessing of Angradd
Recharged: Blessing of Tsukiyo, Blessing of the Lord in Iron,
Discard Pile: Blessing of the Samurai, Four-Mirror Armor, Grappler's Mask, Demonbane Longsword +2, Warhorse, Frost Lance +2,
Buried Pile: Dwarven Plate,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Hour Deck Card X where X = Current Turn - BR Refresh Turn (3)
Additional Info 1: Knight's Pennon is displayed.

Harsk - City Gate 5-10 remain // 5=Wand of Treasure Finding (Item 5)
Reiko - Courtyard CLOSED
Festering Maze of Sloth 1-10 remain // 1=Leaura Villain
Guard Tower CLOSED
Warrens 1-10 remain // 1=longbow +1
Meliski, Seelah - Desecrated Vault 2-10 remain


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: Dwarven Armor was displayed at the start of Reiko's turn.
Turn Order: Reiko, Harsk, Seelah, Meliski
Turn 3: Blessing Deck Card 2: Blessing of the Gods

SoT:I examine the top card of my location deck: city Gate Card 2 - Pyromaniac Mage (Ally 4)
It is a boon: I put it on the bottom of the deck, and I add 1d6 to my next check this turn.

Give Card: None
Move: City Gate -> Guard Tower

Explore: Guard Tower Card 1 - Cape of Escape (Item B)
Dexterity 8: 1d4 + 1d6 ⇒ (3) + (1) = 4 Cape is banished

I discard Blessing of the Samurai to explore Guard Tower Card 2 - Shock Longbow +1 (Weapon B)
I auto-fail the check to acquire: Shock Longbow +1 is banished.

I end my turn and reset my hand.
Scenario Effect: I have fewer than 7 cards in my discard pile: I discard Four-Mirror Armor.

Seelah wrote:

Hand: Demonbane Longsword +2, Grappler's Mask, Knight's Pennon, Warhorse, Blessing of Tsukiyo, Blessing of the Lord in Iron,

Displayed: Dwarven Plate,
Deck: 12 Discard: 2 Buried: 0
Hero Points: 5
NOTES:
Available Support: Knight's Pennon will be displayed on the next combat.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mass Cure, Hatchet Bird, Tripartite Spear +2, Dwarven Earthbreaker +1, Scribe, Blessing of Angradd, Kabuto Helmet, Frost Lance +2, Mokmurian’s Club, Legionnaire Chaplain, Helm of the Valkyrie, Impaler of Thorns
Recharged:
Discard Pile: Blessing of the Samurai, Four-Mirror Armor,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Hour Deck Card X where X = Current Turn - BR Refresh Turn (3)

Harsk - City Gate 3-10, 2 remain // 2=Pyromaniac Mage (Ally 5)
Reiko - Courtyard 2-7, 9 (Shuffled) remain
Festering Maze of Sloth 1-10 remain
Seelah - Guard Tower 3-10 remain
Warrens 1-10 remain
Meliski - Desecrated Vault 1-10 remain


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Seelah - 2-5A: A Runelord's Respite

Loot
2-2E: Replace Shock Glaive +1 with Impaler of Thorns.
2-4A: Replace Cold Iron Mace +1 with Mokmurian’s Club.

Starting Location
City Gate

Starting Hand
Favored Card: Weapon

Seelah wrote:

Hand: Blessing of Tsukiyo, Four-Mirror Armor, Dwarven Plate, Blessing of the Lord in Iron, Demonbane Longsword +2, Blessing of the Samurai, Grappler's Mask,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Hero Points: 5
NOTES:
Available Support:

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Knight's Pennon, Warhorse, Frost Lance +2, Helm of the Valkyrie, Kabuto Helmet, Tripartite Spear +2, Blessing of Angradd, zBlessing of the Gods, Legionnaire Chaplain, zWeb, Hatchet Bird, Mokmurian’s Club, Dwarven Earthbreaker +1, Mass Cure, Scribe, Impaler of Thorns
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

At the start of Meliski's turn, I display Dwarven Armor.


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Seelah - 2-4E: A Shadow of Wrath

Adventure Reward
"For the rest of the Adventure Path, at the start of your turn, you may examine the top card of a deck of another character at your location, then you may exchange it for a card in your hand."

Scenario Reward
For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Robe of Runes. At the end of each scenario, return the loot to the game box.

Tier 5.0 -> 5.1
Spending Hero Point for Power feat: At the start of your turn, you may examine the top card of your location deck. If it is a boon, ([X] encounter it or)...

Deck Upgrades
Swapping out Cure (Spell 0) for Mass Cure (Spell 4)

Deck Changes
Banished Cards: None
Holes Filled: None
Removed: None


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Update Meliski healed 5 cards for Seelah in Turn 13 (Thanks!)
Blessing of the Samurai, Frost Lance +2, Warhorse, and Scribe were shuffled into my deck.

Turn Order - Meliski, Reiko, Harsk, Seelah
Turn 16 - Card 15: Blessing of the Gods

At the Start of my turn, I examine the top card of my location deck.
TThrone Room Card 10: BirdCruncher Crown (Item P). It is a boon, so it goes to the bottom of the deck, and I add 1d6 to my next check this turn.

Give Card: None
Move: Throne Room -> Thassilonian Library (Those guys sure look like they're having fun over there...)

Explore: Thassilonian Library Card 4 - Blessing of the Gods (Blessing B)
I automatically acquire it.
Meliski's Wisdom check automatically fails.

Harsk's Wisdom check: 1d6 + 1 ⇒ (1) + 1 = 2
I I reveal Kabuto Helmet to reduce the damage by 1; I discard Dwarven Earthbreaker +1 for the other point.

Meliski and Harsk slap Seelah in envious frustration; Meliski's blow harmlessly deflects off the paladin's helmet, but Harsk knocks the magical hammer from her grasp.

I discard Hatchet Bird to move to Throne Room and explore Card 1 Web (Spell 2)
Intelligence: 1d6 + 1d6 ⇒ (4) + (4) = 8 Acquired!

Seelah looks nervously around, but her "friends" haven't followed her here...yet.

I discard Legionnaire Chaplain to explore Card 10 BirdCruncher Crown (Item P).
I reveal Kabuto Helmet to add 1d4 to the check.

Diplomacy 8: 1d8 + 3 + 1d4 ⇒ (5) + 3 + (3) = 11 Acquired!

All cards are gone from the Throne Room; I attempt to close location.
I reveal Kabuto Helmet to add 1d4 to the check.

Diplomacy 6: 1d8 + 3 + 1d4 ⇒ (8) + 3 + (1) = 12 Success! Throne Room is closed!

I end my turn, discarding Web before reseting my hand (2 cards).

Seelah wrote:

Hand: Blessing of the Lord in Iron, Impaler of Thorns, Grappler's Mask, Kabuto Helmet, zBlessing of the Gods, Helm of the Valkyrie, Frost Lance +2,

Displayed: Knight's Pennon, Four-Mirror Armor,
Deck: 9 Discard: 4 Buried: 0
Hero Points: 5
NOTES:
Available Support: Knight's Pennon is displayed!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dwarven Plate, Warhorse, Blessing of Angradd, Demonbane Longsword +2, Blessing of the Samurai, Scribe, Blessing of Tsukiyo, Cure, Mokmurian’s Club
Recharged:
Discard Pile: Dwarven Earthbreaker +1, Hatchet Bird, Legionnaire Chaplain, zWeb,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon,([ ] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Hour Deck Card X where X = Current Turn - BR Refresh Turn (1)
Notes for Seelah: Healed for 5 cards
Notes for Meliski: Wand is banished, Blessing of Thoth Used, armor received
Additional Info 1: Knight's Pennon is Displayed (+1 for Combat)

Reiko - Courtyard CLOSED
Shrine to Lamashtu 1-10 remain // 1=Blessing of Shelyn
Seelah - Throne Room CLOSED
Thassilonian Dungeon CLOSED
Meliski, Harsk - Thassilonian Library 5-10 remain


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Turn Order - Meliski, Reiko, Harsk, Seelah
Turn 12 - Card 11: Blessing of Pharasma

At the Start of my turn, I examine the top card of my location deck.
Thassilonian Library Card 1: Goblin Commando (Monster B).

Give Card: None
Move: Thassilonian Library -> Throne Room (the grass seems to be greener over there...)

Explore: Throne Room Card 8 - Skinsaw Ritual (Barrier 2)
Meliski and Seelah must encounter and defeat a Skinsaw Cultist.

Skinsaw Cultist:
Henchman 2
Type: Monster
Traits: Human, Cultist
To Defeat: Combat 11
If undefeated, shuffle the top card of the blessings deck into this location deck.

Combat Breakdown:
Combat 11
Strength Melee 1d10+5
Impaler of Thorns 1d8+2
Knight's Pennon +1
Meliski's Binder's Tome 1d4 Mental

This is an automatic victory for Seelah. If Meliski fails his Wis check after Seelah's victory, I reveal Kabuto Helmet to reduce the damage by 1 to 0.

Assuming Meliski defeats his Cultist:

Seelah's Wisdom check:
Wisdom 7: 1d8 + 2 ⇒ (5) + 2 = 7 No worries!

I discard Scribe to explore Card 9: Staff of Heaven and Earth (Item 4)
Divine 8: 1d8 + 3 ⇒ (8) + 3 = 11 Acquired! Again, if Meliski fails his Wis check after Seelah's acquisition, I reveal Kabuto Helmet to reduce the damage by 1 to 0.

I end my turn and reset my hand (2 cards).

Seelah wrote:

Hand: Blessing of the Lord in Iron, Dwarven Earthbreaker +1, Impaler of Thorns, Grappler's Mask, Kabuto Helmet, Legionnaire Chaplain, Hatchet Bird,

Displayed: Knight's Pennon, Four-Mirror Armor,
Deck: 7 Discard: 4 Buried: 0
Hero Points: 5
NOTES:
Available Support: Knight's Pennon is displayed!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Demonbane Longsword +2, Helm of the Valkyrie, Mokmurian’s Club, Dwarven Plate, Blessing of Tsukiyo, Blessing of Angradd, Cure
Recharged:
Discard Pile: Blessing of the Samurai, Frost Lance +2, Warhorse, Scribe,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon,([ ] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Hour Deck Card X where X = Current Turn - BR Refresh Turn (1)
Notes for Meliski: Wand is banished, Blessing of Thoth Used, armor received
Additional Info 1: Knight's Pennon is Displayed (+1 for Combat)

Reiko, Harsk - Courtyard 8-10 remain // 8=Shadow (Monster B)
Shrine to Lamashtu 1-10 remain // 1=Blessing of Shelyn
Meliski, Seelah - Throne Room 10, 1 remain // 1=Web, 10=(Item ?)
Thassilonian Dungeon CLOSED
Thassilonian Library 1-10 remain


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of turn update

Seelah displayed Four Mirror Armor at the start of Meliski's turn.


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Turn Order - Meliski, Reiko, Harsk, Seelah
Turn 8 - Card 7: Blessing of Lamashtu

At the start of my turn, I discard Frost Lance +2 to allow Meliski to shuffle 2 random cards from his discard pile back into his deck.

Give Card: Tripartite Spear to Meliski
Move: Thassilonian Dungeon -> Throne Room (the grass seems to be greener over there...)

Explore: Throne Room Card 4 - Blessing of Desna (Blessing B/0)
Without armor, I decline success.

I end my turn, discarding Warhorse to move to Thassilonian Library; then I reset my hand (3 cards).

Seelah wrote:

Hand: Blessing of the Lord in Iron, Dwarven Earthbreaker +1, Impaler of Thorns, Grappler's Mask, Scribe, Kabuto Helmet, Four-Mirror Armor,

Displayed: Knight's Pennon,
Deck: 9 Discard: 3 Buried: 0
Hero Points: 5
NOTES:
Available Support: Knight's Pennon is displayed! Master Cartman makes it a +2 to all combats.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Angradd, Blessing of Tsukiyo, Helm of the Valkyrie, Mokmurian’s Club, Cure, Demonbane Longsword +2, Dwarven Plate, Hatchet Bird, Legionnaire Chaplain
Recharged:
Discard Pile: Blessing of the Samurai, Frost Lance +2, Warhorse,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon,([ ] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Hour Deck Card X where X = Current Turn - BR Refresh Turn (1)
Notes for Meliski: Wand is banished

Reiko - Courtyard 5-10 remain
Shrine to Lamashtu 1-10 remain // 1=Blessing of Shelyn
Harsk - Throne Room 5-10, 1 remain // 1=Web
Meliski - Thassilonian Dungeon CLOSED
Seelah - Thassilonian Library 1-10 remain


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Turn Order - Meliski, Reiko, Harsk, Seelah
Turn 4 - Card 3: Blessing of the Gods

At the Start of my turn, I examine the top card of my location deck.
Throne Room Card 1: Web (Spell 2). It is a boon, so it goes to the bottom of the deck, and I add 1d6 to my next check this turn.

Give Card: None
Move: Throne Room -> Thassilonian Dungeon

Explore: Thassilonian Dungeon Card 7 - Faceless Stalker (Monster 2)

Faceless Stalker :
Monster 2
Traits: Aberration
To Defeat: Combat 12
Before the encounter, succeed at a Wisdom 7 check or the difficulty to defeat the Faceless Stalker is increased by 2.
If undefeated, the Faceless Stalker deals no damage; instead, bury the top card of your deck.

Wisdom 7: 1d8 + 2 + 2 + 1d6 ⇒ (2) + 2 + 2 + (2) = 8 Success!

Combat Breakdown:
Combat 12
Strength Melee 1d10+5
Impaler of Thorns 1d8+2
Knight's Pennon +1
Harsk's artillery support 1d4+1

Will use Harsk's artillery support.

Combat 12: 1d10 + 5 + 1d8 + 2 + 1 + 1d4 + 1 ⇒ (2) + 5 + (1) + 2 + 1 + (1) + 1 = 13 Victory!

I discard Blessing of the Samurai to explore Card 8 Light Crossbow +1 (Weapon 2)
I automatically fail the check.

I end my turn and reset my hand.

Seelah wrote:

Hand: Impaler of Thorns, Blessing of the Lord in Iron, Dwarven Earthbreaker +1, Tripartite Spear +2, Frost Lance +2, Warhorse, Grappler's Mask,

Displayed: Knight's Pennon,
Deck: 12 Discard: 1 Buried: 0
Hero Points: 5

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dwarven Plate, Blessing of Angradd, Cure, Four-Mirror Armor, Demonbane Longsword +2, Blessing of Tsukiyo, Mokmurian’s Club, Scribe, Hatchet Bird, Kabuto Helmet, Helm of the Valkyrie, Legionnaire Chaplain
Recharged:
Discard Pile: Blessing of the Samurai,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon,([ ] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Hour Deck Card X where 4 = Current Turn - BR Refresh Turn (1)
Notes for Meliski: Wand is banished

Courtyard 2-10 remain
Shrine to Lamashtu 1-10 remain // 1=Blessing of Shelyn
Meliski, Harsk, Reiko - Throne Room 2-10, 1 remain // 1=Web, 2=Elven Breastplate
Seelah - Thassilonian Dungeon 9-10 remain // Remaining cards should be spells
Thassilonian Library 1-10 remain


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Starting Hand
Seelah - 2-4E: A Shadow of Wrath

Loot
2-2E: Replace Shock Glaive +1 with Impaler of Thorns.
2-4A: Replace Cold Iron Mace +1 with Mokmurian’s Club.

Starting Location
Throne Room

Starting Hand
Favored Card: Weapon

Seelah wrote:

Hand: Impaler of Thorns, Blessing of the Samurai, Blessing of the Lord in Iron, Dwarven Earthbreaker +1, Tripartite Spear +2, Frost Lance +2,

Displayed: Knight's Pennon,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 5

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Warhorse, Blessing of Angradd, Kabuto Helmet, Scribe, Helm of the Valkyrie, Legionnaire Chaplain, Hatchet Bird, Mokmurian’s Club, Four-Mirror Armor, Demonbane Longsword +2, Grappler's Mask, Cure, Blessing of Tsukiyo, Dwarven Plate
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Heavy Armors, Weapons
POWERS:
"At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)"

"At the start of your turn, you may examine the top card of your location deck. If it is a
boon,([ ] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn."

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Seelah - 2-4D: The Runelord's Handmaiden

Loot Rolls
1st Choice Armor 4: 1d1000 ⇒ 551 Fortified Breastplate
2nd Choice Weapon 4: 1d1000 ⇒ 504 Frost Lance +2

Adventure Reward
N/A

Scenario Reward
Each character draws a random ally with an adventure deck number of 3 or 4 from the box.
Paladin Deck: Mountain Dog (3), Varisian Illusionist (3), Pit Gladiator (4), Merchant Lord (4);
Ultimate Combat: Legionnaire Chaplain (3), Mighty Steed (4), Swiftshooter (4).
1d7 ⇒ 5 Legionnaire Chaplain; will swap out Surgeon

Tier 4.3 ->5.0
Tier Reward: Select a Card Feat - Ally [X]4

Deck Upgrades
TBD

Deck Changes
Banished Cards: None
Holes Filled: New Ally slot, to be filled with an Ally card at least 2 lower then my tier: Warhorse (Ally 2)
Removed: None

Upgrade to Core:
Current Die Bumps: 4
Skill Feats: 5 (+1 gained from 0-4A)
Power Feats: 5 (+1 gained from Gaining Role Card)
Card Feats: 6 (+1 gained from 0-3C, Assault on Absalom Special); Limit is Tier (5) +1
Total Hero Points: 4


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Turn Order - Seelah, Meliski, Reiko, Harsk
Turn 17 - Blessing Card 12: Blessing of the Gods

Give Card: None
Move: Deeper Dungeons -> Wooden Bridge

Explore: Wooden Bridge Card 7: Reflecting Shield (Armor 4)
Seelah auto-fails this check. Reiko must make a Constitution Fortitude 7 check to acquire. Assuming Reiko succeeds (using her Blessing of Norgerber and another blessing from Meliski for 4d6 vs 7), Seelah discards Shock Glaive +1 as Mental damage.

I discard Scribe to explore Card 6: Seval (Villain 4).

Seleval:
Villain 4
Type: Monster
Traits: Cleric Lamia
To Defeat: Combat 21 OR Divine 16
After the encounter, if Seleval dealt damage to you, bury 1d4 random cards from your discard pile.

Combat Breakdown:
Combat 17
Strength Melee 1d10+5
Mokmurian’s Club 1d10+2
Blessing of Angradd 1d10
Discard Tripartite Spear +2 (per Mok Club power) 1d10
Harsk's artillery support 1d4+1
Recharge Hatchet Bird 1d6
None

Combat 21: 1d10 + 5 + 1d10 + 2 + 1d10 + 1d10 + 1d4 + 1 + 1d6 ⇒ (7) + 5 + (2) + 2 + (4) + (1) + (4) + 1 + (4) = 30 Victory!

Harsk can temp close Warrens automatically if he uses Blessing of Milani.
I declare victory!

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