Copper Dragon

Sedran's page

1 post. Organized Play character for Aerotan.



Acquisitives

I've searched around, and though this might be obvious, I can't find the answer anywhere, but for the riding saddle, is the size listed the size of the mount, or the intended rider?

For example, if a Raxilite is going to ride a horse, would they need Riding Saddle, Tiny, or Riding Saddle, Medium?


Quick(ish) question that's as much a check of my understanding:

A player wants to be able to summon the party ship remotely. Can this be accomplished by having a computer with the planetwide range upgrade tied in to the ship's AI that then takes control of, launches, flies, and lands the ship?

Or would someone need to set up a separate upgrade?


Vitals:
Simimi "Voidcloak" Warrener
Ysoki Ace Pilot Mystic (Star Shaman) 1
CG worshipper of Desna

Str:08 Int:16 \
Dex:13 Wis:16 }not married to these but want close to it
CON:10 Cha:10 /

Skill points in Acrobatics, Bluff, Culture, Life Science, Mysticism, Perception, Piloting, Sleight of Hand, Survival

0-level spells: Detect Affliction, Detect Magic, Telepathic Message, Token Spell

1-level spells: Star Strikes (c), Lesser Remove Condition, Mystic Cure

History:
Voidcloak was born on the Vast Warren, an ysoki station/generation ship/warehouse/freighter parked out beyond the system with encrypted access to its Drift beacons so that only Warreners can access it easily. Training on the Warren starts young to groom prospective citizens in roles the massive operation needs, and Simimi was chosen as a pilot after demonstrating a knack for astrogation. Eventually they discovered they were blessed with the ability to survive in vacuum, a gift the upper echelons were all too eager to put to use around the docks by having the young mouse retrieve things from near space, sometimes including other workers. Eventually they helped to construct the Void Dancer, a light shuttlecraft meant to serve as both transport and a base of operations for the young "cultural liaison" (/ˈmɜrs(ə)nˌeri/) to work from.

They chose their moniker of "Voidcloak" from their penchant for conducting minor ship repairs "wearing nothing but the void" according to their mother. They were young, but the name stuck.


Wanting to know A) if the choices I've made support the concept, B) whether to go with longarms, advanced melee, or go fully defensive/support by taking skill focus or a mobility feat, and C) how to spend the moolah. I'd like for them to have a spindle Aeon stone for thematic reasons, and a backup of the Dancer's artificial personality and telemetry, but beyond that I'm suffering from choice paralysis and I'm not even a shirren.

Advice?


Hate that I'm asking so many clarification style questions.

So, this one is hopefully simple, but how big is/should be the opening for each of the Null-Space Chamber models? As written there's nothing explicitly prohibiting, for instance, installing a NSC Mk I in a hideaway limb augmentation and getting a 25 bulk capacity in your wrist slot, or an Ysoki using the same trick to pull a Reaction Cannon out of his cheek pouch. (Forcing nearby combatants to roll a will save vs horror in the process.)

I know the Mk. I mentions that it contains a 3'x3'x3' cube, but what's the diameter of the opening?


Am I missing something here, or is this about of the early run typos that just wasn't caught?

Hideaway limb augmentation turns part of an arm or leg into a secret compartment that can hold stuff and grants a +2 circumstance bonus to sleight of hand to hide or retrieve it secretly, up to light bulk in the arm, maybe 1 in your leg. Level 1, 150 cr.

Prosthetic Limb replaces a limb and its appendage (leg and foot or arm and hand) with no mechanical benefits unless some beastie tries to nosh on said limb or you have a habit of getting your leg caught in the engine. Level 1, 100 cr.

Storage limb is a hideaway in a prosthetic with no obvious mechanical difference to the same hideaway. Level 3, 1,450cr.

Are these prices all accurate, and is there a benefit to using a storage prosthetic that I'm just missing?


So, I was trying to find information on Natural Lycanthropes intending to build a Lamed Oracle of Battle. I was running a couple of the general pros and cons of lycanthropy by a friend (who is also a GM) when he mentioned that I'd be completely unable to handle silver, as lycanthropes have some sort of allergy to it(?). I was alright with that interpretation, as it generally matches with lore from other sources and Golarion doesn't seem to have offered us much in that vein, but then I read that Mithril is now counted as silver for bypassing DR.

I understand that this includes the weapons used against a lycanthrope, and that I'll probably need to be careful handling mithril weapons, but does this apply any sort of penalty to wearing Mithril armor or gear? Likewise should I be able to use other gear that happens to be silver (ie: A silver ring, a headband of intelligence or wisdom made from silver, silver amulets, mithril bangles, etc.) with or without penalties?

I can't actually find any rules apart from that lycanthropes have DR 5|10/silver, and that mithril now bypasses that as if it were silver, so I wanted to gather opinions or rulings.