Gold Dragon

Sebastjen1980's page

Organized Play Member. 28 posts. 27 reviews. No lists. No wishlists. 15 Organized Play characters.




Does the kineticist get the damage bonus from the Enlarge effect when using the Elemental Blast in the melee attack?


I am currently playing the adventure path "Abominaton Vault" and get access to the Ghost Hunter Archetype via the corresponding Chronicle. I actually find this archetype quite interesting. But I'm afraid that it can't currently reach its full potential.
The rules text in Legacy says: "Choose two cantrips from the occult spell list. Each cantrip must have the divination, enchantment, or necromancy trait."; the same is also written in the talent "Spirit Spells".
Now you might think you could just use the old legacy spells. But in Organized Play, the remaster rule says you can use old spells if they don't have the same name in the remastered version. In the Remastered the old spell schools no longer exist.
For example: Guidance, I have to take the spell from the remastered version, as this spell has the same name as in Legacy. In the remastered version guidance no longer has the divination trait, which means I can no longer use the legacy version of the spell.
Is there an errata for the Ghost Hunter? Or will there be an errata for this? It would be a shame to develop a character concept around the Ghost Hunter only to find out that a large part of it is no longer usable.

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Cheers. In the first description for the elemenal fan you find "Though the fan does nothing at this point in the adventure, it’s a huge boon to those who would safely dissipate the demiplane, and grants them a +2 status bonus to their skill checks to seal the first rupture they attempt to heal in the ruins."
Does the group becomes just one time the status bonus? Or can each playercharakter use the fan one time for his/her first check to seal any rapture?