Bloodless Vessel

Sebastian Mornthune's page

19 posts. Alias of Valkur.


Full Name

Sebastian Mornthune

Race

Shade

Classes/Levels

Cleric of Oghma 1

Gender

Male

Size

Medium

Age

19

Alignment

Unaligned (Lawful)

Deity

Oghma

Location

Neverwinter

Languages

Common, Netherese

Strength 15
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 15
Charisma 13

About Sebastian Mornthune

Sebastian Mornthune
Male Shade Cleric of Oghma
Level 1
Unaligned (Lawful)
From Netherese Empire

22 Point Buy
Strength 15 (+2)
Constitution 13 (+2)
Dexterity 14 (+2) (+2 Shade)
Intelligence 10 (+0)
Wisdom 15 (+3)
Charisma 13 (+1) (+2 Shade)
Height: 5' 11"
Weight: 130 lb
Skin: Dark
Eyes: Black
Hair: Black, Closely Cropped

Maximum Hit Points: 25
Bloodied: 12
Surge Value: 6
Surges / Day: 7 [includes constitution modifier and -1 for shade]

Size: Medium
Speed: 6 squares
Vision: Darkvision

Initiative: 1d20 +2 = + 2 [dexterity]
Base Strength Attack: 1d20 +2 = + 2 [strength]
Base Dexterity Attack: 1d20 +2 = + 2 [dexterity]
Base Constitution Attack: 1d20 +1 = + 1 [constitution]
Base Intelligence Attack: 1d20 +0 = + 0 [intelligence]
Base Wisdom Attack: 1d20 +2 = + 2 [wisdom]
Base Charisma Attack: 1d20 +1 = +1 [charisma]

Armor Class: 14 = 10 + 2 [dexterity] +2[Leather Armor]
Fortitude Defense: 12 = 10 + 2 [constitution]
Reflex Defense: 12 = 10 + 2 [dexterity]
Will Defense: 14 = 10 + 2 [Cleric] +2 [wisdom]

Armor: Leather Armor

Shield: None

Attacks:

Mace: +4 vs AC [+2 strength attack] [+2 proficiency]; damage 1[W]=1d8+2 [strength bonus] 6 lb (Mace) Versatile
Crossbow: +4 vs AC [+2 dexterity attack] [+2 proficiency]; damage 1[W]=1d8+2 [dexterity bonus] range 15/30 4 lb (Crossbow) Load Minor

Base Saving throw: d20 vs 10

Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
150 lb.
300 lb.
750 lb.

Languages: Common; Netherese[FRPG];

Rituals Known:
Gentle Repose
Comprehend Languages

Skills:

Acrobatics: +3 = +3 [dexterity][armor]
Arcana: +7 = +2 [Wisdom] +5[class training]
Athletics: +2 = +2 [strength] -0[armor]
Bluff: +3 = +1 [charisma] +2 [Associated Scion of Shadow]
Diplomacy: +1 = +1[charisma]
Dungeoneering: +2 = +2 [wisdom]
Endurance: +1 = 1 [constitution] -0[armor]
Heal: +7 = +2 [wisdom] +5 [class training]
History: +2 = +2 [wisdom]
Insight: +2 = +2 [wisdom]
Intimidate: +1 = +1 [charisma]
Nature: +2 = +2 [wisdom]
Perception: +2 = + 2 [wisdom]
Religion: +7 = +2 [Wisdom] +5 [class training]
Stealth: +7 = 2 [dexterity] +5 [Shade Race] -0[armor]
Streetwise: +1 = +1 [charisma]
Thievery: +2 = +2 [dexterity]-0[armor]

Feats:

Oghma's Recall [FRPG]

At-Will:

Melee Basic Attack: By weapon, damage 1[W]+2 [strength bonus] [standard action]
Ranged Basic Attack: By weapon, damage 1[W]+2 [dexterity bonus] [standard action]
Bull Rush: +2 [base strength attack] vs fortitude [standard action]
Grab: +2 [base strength attack] vs reflex [standard action]
Move grabbed target: +2 [base strength attack] vs fortitude [standard action]
Escape: +3 [acrobatics] vs reflex / +2 [athletics] vs fortitude [move action]
Blessing of Knowledge [Level 1] [Nvr]
Singing Strike [Level 1] [Nvr]
One With Shadow [Level 1] [Shade Racial Utility] [HoS]

Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);

Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)

Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)

Other Immediate Actions: Readied action

Other Opportunity Actions: Opportunity attack

Other Free Actions: Drop held items; End a grab; Talk

Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive

Short rest: Healing surges as available

Five minutes: Normal escape from restraints (Acrobatics)

One hour: Forage; Streetwise check

Encounter Powers:

Thought Twister [Level 1 Attack] [Nvr]

Daily Powers:

Inflict Wounds [Level 1 Attack] [HoS]

Cleric Abilities:
Channel Divinity: Divine Fortune [Encounter, Cleric Feature]
Channel Divinity: Turn Undead [Encounter, Cleric Feature]
Channel Divinity: Oghma's Recall [Encounter, Feat] [FRPG]
Healing Word [Encounter (special), Cleric Feature]

Oghma Domain Feature [Nvr]:
Level 1: Can use Wisdom in place of Intelligence when making an Intelligence based skill check.
Level 1: Healing Word, each ally in the burst gains a +1 bonus to the next saving throw he or she makes before the end of your next turn.

Leather Armor 25gp 15lbs.
Mace 5gp 6lbs.
Crossbow 25gp 4lbs.
Holy Symbol 10gp 1lbs
Bolts (quiver of 30) x1 1gp 2lbs
Adventure's Pack 15gp 33lbs
Backpack
Bedroll
Flint and steel
Pouch (belt) x1
Rations, trail (1 day) x10
Rope (50', hemp) x1
Sunrods x2
Waterskins x1
Priest Garb

Total Gold:19GP
Weight:61lbs

Magic items:

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