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About Sebastian KhaelmourneMale Teifling Arcanist(twilight Sage)/UC rogue(Knife Master, Scout)
Gear:
Skills:
Skills: Acrobatics +8 Appraise +9 Bluff -1 Climb +4 Craft;Alchemy +9 Diplomacy -1 Disable Device +8 Disguise -1 Escape Artist +4 Fly +4 Handle Animal -1 Heal +1 Intimidate -1 Knowledge (Arcana) +9 Knowledge (Dungeoneering) +5 Knowledge (Engineering) +5 Knowledge (Geography) +5 Knowledge (History) +9 Knowledge (Local) +9 Knowledge (Nature) +5 Knowledge (Nobility) +9 Knowledge (Planes) +9 Knowledge (Religion) +9 Linguistics +5 Perception +5 Perform -1 Profession +1 Ride +4 Sense Motive +1 Sleight of Hand +4 Spellcraft +9 Stealth +8 Survival +1 Swim +0 Use Magic Device +3 Feats:
Weapon Finesse Rogue Bonus feat, Star Knife
Toughness Cambat Casting +4 Concentration Traits:
Noble Born You deal +2 damage when attacking a flat-footed opponent while wielding a light or one-handed weapon. Your family motto is “Ours is the Right.” Signature Weapon: You're known for some unique item that has become your trademark. Star Knife Defensive Strategist: Benefit(s) You aren't flat-footed during a surprise round that you don't get to act in or before you get to act at the start of a battle. Benefit(s): Your starting equipment includes a single masterwork item worth less than 900 gp, and you gain a +1 trait bonus on Bluff and Intimidate checks while wielding this item in one or both hands.
Abilities:
Arcane Reservoir (Su) An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist's level. Each day, when preparing spells, the arcanist's arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost. Points from the arcanist reservoir are used to fuel many of the arcanist's powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell's DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way. Arcanist Exploits
For a complete list of Arcane Exploits, see here Consume Life (Su)
This creature must have 2 or more Hit Dice and be below 0 hit points. The twilight sage adds 2 points to her arcane reservoir if the creature's Hit Dice equaled or exceeded the sage's character level, or 1 point if the creature's Hit Dice equaled at least 1/2 her character level. This ability is a death effect. This ability replaces consume spells. Necromantic Focus (Ex)
Twilight Barrier (Ex)
This ability alters the arcanist exploit gained at 1st level. Cantrips
Soul Seer Rare tieflings have a peculiar sight that allows them to see the state of a creature's soul. They can use deathwatch at will as spell-like ability. This racial trait replaces the spell-like ability and fiendish sorcery racial traits. Darkvision: Tieflings can see perfectly in the dark for up to 60 feet. Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks. Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5. Finesse Training (Ex)
Sneak Attack: 1d6If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit. With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment. Hidden Blade
This ability replaces trapfinding. Sneak Stab (Ex)
This ability is identical in all other ways to sneak attack, and supplements that ability. Spells:
Lvl 1 Spells4 Spells per day Mage armor Color Spray DC 16 Backstory:
Journal Entry
The following years were spent pouring over books of all sort. What was once my job became my passion as my powers developed ever more. It was then in my time of satisfaction that my life became to unravel. Stress was building in society, and my parents' relationship only brought more unwanted attention to my family. My hometown, on the brink of war with itself, decided one night to side with that of the bandits and their threats. |