Wizard

Wismerhill's page

Organized Play Member. 2 posts. No reviews. No lists. No wishlists.


RSS


Thanks a lot for your answers! I really want to do things right so that my players will have fun and be able to get through this adventure.
For the Wizard, if I make a universalist I will lose the extra spell slot, isn'it better to have an extra spell/day?
Here is the draft of the build for the dwarven ranger which I hope will be a good archer and able to jump in the melee:
STR 14
DEX 16
CON 15
INT 10
WIS 14
CHA 8
7 skills points (6 + 1 as favored class): Climb, Know (Dung), Know (Nature), Perception, Survival, Stealth and Disable device (gained as class skill with trait). I plan to add as soon as possible in the levelling handle animal.
Feats: Point-Blank Shot,
Studded Leather Armor to minimize the penality
Composite Longbow, Dwarven Waraxe
1se Favored enemy: Goblin
Favored Terrain?

How does it sounds?

I'm working on the Paladin now.

Thanks again guys!


Hi everyone,

I'm a totally brand new GM and very excited to run my first game ever. We are also totally new to Pathfinder (and other RPG tabletop games in fact for the players). I personnaly played a bit as a player at d&d 3.5 only by post and still is low level character.

I would like your insights for the party composition, the players gave some guidelines and let me in charge to build all characters. We don't plan to do any multi classing for the all AP, we are beginners and want to keep everything simple for our first time:

* Ranger dwarf with giants as favored enemy and Archery style.
* Paladin half elf
* Wizard human specialized school conjuration, Opposing Schools: Necromancy, Enchantment
* Cleric human (for this one I'm a bit lost in the domains and options, I would like to have the cleric as the principal healer of the group but not just a walking band aid, I would like him/her to be able to drow her mace and take part to the fight)

Are these race/class combos correct? Will a such party survive the AP? Advices?

Thanks!