
Wismerhill |

Thanks a lot for your answers! I really want to do things right so that my players will have fun and be able to get through this adventure.
For the Wizard, if I make a universalist I will lose the extra spell slot, isn'it better to have an extra spell/day?
Here is the draft of the build for the dwarven ranger which I hope will be a good archer and able to jump in the melee:
STR 14
DEX 16
CON 15
INT 10
WIS 14
CHA 8
7 skills points (6 + 1 as favored class): Climb, Know (Dung), Know (Nature), Perception, Survival, Stealth and Disable device (gained as class skill with trait). I plan to add as soon as possible in the levelling handle animal.
Feats: Point-Blank Shot,
Studded Leather Armor to minimize the penality
Composite Longbow, Dwarven Waraxe
1se Favored enemy: Goblin
Favored Terrain?
How does it sounds?
I'm working on the Paladin now.
Thanks again guys!