Eligos

Sean "Fingers" Kepli's page

No posts. Alias of Mark Nowicki.


Full Name

Sean "Fingers" Kepli

Race

Human

Gender

Male

Size

Medium

About Sean "Fingers" Kepli

In his own words:

So, you need a box man, eh? Look no further. I won't bore you with the fact I've been picking locks, and steal'n as long as I can remember on these very streets. Lots of lads did that. I'm different. I'm a professional.

References? Of course I got 'em.

Take a look in your safe, behind that lovely lighthouse painting on the wall. I don't know why everyone thinks a painting will hide a safe, but they do.

Go ahead, don't worry about the poison dart, I disarmed it, nasty business that. Expensive, but you might want to spend more on your safe. It's Cromwell, decent quality, if a bit dated. Problem with Crowell's is they all got a flaw, and if you know said flaw, they're easy peasy.

Go ahead, check it, you'll see a list of who will vouch for me. I know you know them because they vouched for you.

Now, now don't get angry. I didn't take or look at anything, because like I said. I'm a professional.

Also, I don't work alone....

Stepping in from the shadows

Allow me to introduce my mate Brutalix.......

10 minute background:

5 core concepts:

The goal is to get into the "life". Growing up, I saw the made men. They had the best clothes, money,and respect. Fingers was kicked around a lot as a kid, being an orphan and a child of the streets.

To get in the life you got to have talent. I am an exceptional "box man" not much I can't pick, disarm, or open. I'm no braggart, I'm the real deal. Fingers has a natural aptitude with picking locks that he has been honing for years. He was mentored by Milo a retired box man now fence.

In order to succeed you have to have respect. Guys and bosses know of me, and want to work with me. I'm no snitch, I don't bite the hands that feed. Fingers is obsessed with his reputation and legacy and will often (unwisely) take on difficult tasks to prove himself.

In order to get respect you need to be a professional. I finish jobs, and I follow the plan. I don't deviate unless it's in my clients best interest, not my own. Fingers believes that being a professional is the most important quality in the life. He foolishly believes that all successful criminals are this way.

As a professional you can score "The Big Dirty" You score the Big Dirty and you are set for life, set yourself up as a Boss, or simply retire ad I dunno farm carrots. Fingers believes if you work hard enough, you get a chance at one big caper (The Big Dirty), which will cement your legacy and allow to do whatever you want with the rest of your life.

2 goals for the character. Things the character or you, the player, want to see happen.

1. Be regarded as the best Box Man in the buisness.
2. Score the Big Dirty.

2 secrets for the character. A secret that the character has, and a secret that involves the character but the character doesn't know yet.

1. Fingers knows what his Big Dirty is. A heist that wil be legendary.
2. Fingers is being watched by a powerful Underworld figure for reasons unknown.

3 people tied to the character through blood, romance or honor. Two should be friendly, one should be hostile.

1. Patrick O'conner. Fingers grew up with Patrick "Patty" O'conner, another street orphan 6 years Fingers senior. He is a former Watchmen who got injured on the job due to corrupt comrades. Ironically he was corrupt himself. He now owns a pub where made men hang out. He has contacts in the watch. (Friendly)

2. Milo. A fence mostly trusted by Fingers, he was a box man in his day and taught Fingers the basics. His mentor. (Friendly)

3. Cait. Former girlfriend of Fingers who worked with him. Fingers dumped her/stopped working with her due to her impulsive and unprofessional behavior. She provided the muscle for him. (Unfriendly)

Describe 3 memories the character has. They don't have to be elaborate, but they should provide some context and flavor.

1. The 1st time he killed a man. He thought it would evoke some kind of emotion. It didn't.
2. The "bad guys of the neighborhood when he was a kid. How they commanded respect, had flashy clothes, money to throw around, and spoke in cool slang. He idolized them.
3. The thrill of his first real heist. He is hooked.

On Characters & Players:

Relationship between Fingers & Brutalix. Fingers trusts Brutalix. Ever since they met a job about to go t#*# up for the both of them they have worked together as equals. He believes that Brutalix needs him to get into the life. Although not too bright, Finger's recognizes that Brutalix possesses an certain base cunning that Fingers admires. He is able to point out simple things that Fingers misses due to his overthinking of his plans. Plus Brutalix is loyal and willing to follow direction. It doesn't hurt that he can break a man in two.

General world ideas/desires. Low(er) magic, crime-oriented, based out of human dominated urban setting with possible occasional forays into the hicks/wilds. Guy Ritchie does Fafhrd & Grey Mouser. A scummier version of Han and Chewie.

Play style.We're not rules lawyers; we like it when rules help play along rather than slow it down. We don't mind ad-hoc rulings or single rolls determining large events, so long as rulings are consistent, though still not fans of 'save or die' scenarios.

Wants: Fun narrative, atmospheric world, open problem solving. I’m looking for entertaining collaborative stories and setting. Sometimes we come up with creative work-arounds rather than tackling problems head-on.

Don't Wants: Grindy combat, dungeon crawls, railroad narratives. When I’m looking to dither over exact movements and ranges I play Warhammer 40k. We're fine with simple maps or ‘theater of the mind’; we don't want to spend time worrying about optimal movement and the like – we let you know what we want to do, you let us know what we need to do to make it happen. I also don’t want to feel trapped by linear plots; ties in to the “open problem solving” above.

We Players Two.. We've played together our whole lives, but with rpgs it tends to be one or the other of us running the game. Keen on an opportunity to game together with both of us as players.

Crunch lite: Human rogue.