Shae

Scythe_'s page

30 posts. Alias of Stalwart.


Classes/Levels

Labels:

About Scythe_

___________________
Hero
___________________
Hero Name: Scythe
Real Name (if different):
Abilities: Impenetrable armor and transmuting flesh

Look:Young female, dark hair, mixed-race, piercing eyes, metallic flesh, no costume.
___________________
Labels

___________________

Danger : +2
Freak : +3
Savior : 0
Superior : -1
Mundane : -1

___________________
Influence

___________________

Have Influence on:

___________________
Team Moves
___________________
When you share a triumphant celebration with someone, clear one condition if they treat you like a perfectly normal person and mark potential if they praise your power or abilities.

When you share a vulnerability or weakness with someone, ask them if they think you’re losing or gaining humanity. If they say losing, mark a condition and mark potential. If they say gaining, clear a condition and shift Mundane up and any other Label down.

___________________
Advancement

___________________
Write down any current advancements.

Potential 2/5
___________________
Backstory

___________________

Relationships

___________________

___________________comforted you when you were at your lowest.
The Team knew you before you changed.
___________________
*Any Other Abilites Unique to your Playbook
___________________

___________________

Transformed Moves

I am not my body: When you take a powerful physical blow, you may roll as if you had two fewer conditions marked. If you do, on a 10+ you must choose to lose control of yourself in a terrible way.
Not human enough: When you directly engage a threat in a terrifying fashion, mark a condition to choose an additional option, even on a miss.
Unstoppable: When you smash your way through scenery to get to or away from something, roll + Danger. On a hit, the world breaks before you, and you get what you want. On a 7-9, choose one: mark a condition, leave something behind, or take something with you. On a miss, you smash through, but leave devastation in your wake or wind up somewhere worse, GM’s choice.