Male Human Psychic 1 | HP: 9/9 | AC 15 (T12, FF 13) | CMB: +3 CMD: 15 | F:+2 R:+2 W:+1 (+2 vs. mind FX), | Init +2 | Perc +3, SM +3, Diplo/Intim +6 | Speed 30 ft. | Spells: 1st: 4/4 | Phrenic Pool: 2/2 | Active Conditions: None
Scraps checks his front pockets, followed by his back pockets, followed by his side pockets, followed by his front pockets, followed by his back pockets, followed by the secret shoulder pocket he'd nearly forgotten about, followed by the back pockets again. "Mmm. Yes. Three nobles. Sir. I seem to've forgot to bring any nobles. But, you let me in, I'll find the mine-man, get my pay, and come back out. Actually, no, I believe he mentioned he had my ticket with him, I'll get that. Or maybe, he already paid my fare up front? Yes, I just remembered now, he did." Bluff:1d20 + 6 ⇒ (16) + 6 = 22
Male Human Psychic 1 | HP: 9/9 | AC 15 (T12, FF 13) | CMB: +3 CMD: 15 | F:+2 R:+2 W:+1 (+2 vs. mind FX), | Init +2 | Perc +3, SM +3, Diplo/Intim +6 | Speed 30 ft. | Spells: 1st: 4/4 | Phrenic Pool: 2/2 | Active Conditions: None
Meanwhile in the ante-chamber, a man runs through the front door, bashing his head on the top of the door frame as he enters. Grunting, he ambles over to the front desk which he leans on to catch his breath. The desk groans as he places his weight on it and even doubled over he towers over the receptionist.
"Oh not again...the last bump just healed." he says, gingerly rubbing his head. For several moments he lingers at the desk, then finally his attention snaps to the ticket-taker. "Listen, sir, my apologies. I don't have no ticket for you. I'm supposed to be here with...ah...who was it now? One of those nasty mine-men I think. Smirk? Or Smuck? Smonk? You got to know his name! I was supposed to accompany him here. He'll certainly fire me again if he realizes how late I am, so perhaps you can just let me in?" With a feeble grin the giant put his hands together in a mock praying gesture.
Male Human Psychic (Amnesiac) 1
CG Medium Humanoid (Human)
Init +2; Senses Perception +3
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DEFENSE
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 dex, +0 shield)
hp 9
Fort +2, Ref +2, Will +1
+2 vs mind-affecting sans confusion/insanity
Defensive Abilities
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OFFENSE
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Speed 30 ft.
Melee morningstar +2 (1d8+3)
Ranged sling +2 (1d4+2)
Spells Known (CL 1st, Concentration +4)
1st—burst of adrenaline, burst of insight, amnesia slot 0—know direction, resistance, stabilize, virtue
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STATISTICS
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Str 14, Dex 14, Con 14, Int 17, Wis 8, Cha 14
Base Atk +0; CMB +3; CMD 15
Traits Touched by Zagyg, Armor Expert
Feats Fast Learner, Improvisation
Skills (6 points; 2 class, 3 INT, 1 favoured class, 2 background)
Bluff +6, Diplomacy +6, Intimidate +6, Linguistics +7, Perception +3, Profession (thug) +3, Sense Motive +3, UMD +3
Knowledge (all) +6, INT-based +5, WIS-based +1, others +4, Stealth +2
Abilities Spell Recollection, Discipline (Rebirth) [Past-Life Memories, Mnemonic Esoterica], Phrenic Pool [Intense Focus]
Languages Aklo, Common, Giant, Necril, Protean
Background:
Of course Diamond Lake sees it's share of unusual folk, but when a seven-foot hulk of man arrived from the direction of Greyhawk some time ago more than a few heads were turned. Strangely, the oversized vagabond's first act in town was to demand an audience with Allustan.
Even stranger still was the meeting that took place when the wizard finally acquiesced. The ragged man apparently didn't even know his own name or where he had come from, yet insisted that he descended from a long line of mages. After purchasing a spellbook from a travelling peddler, the giant travelled to Diamond Lake to meet the "smartest man in the world" in hopes of becoming his apprentice. The story was rife with inconsistencies and the "spellbook" turned out to be nothing more than a bunch of paper scraps covered with gibberish. Nevertheless, the man insisted that "the voices in his head" taught him to cast some of the spells. After several agonizing minutes of concetration... nothing happened. Beyond skepticism at this point, Allustan turned the man away.
As news of this incident spread, the visitor gained the nickname "Scraps," although many referred to him as "the Ogre." Although defeated, Scraps elected to stay in Diamond Lake - much to the delight of the mine managers, ever in need of muscle. Between his size and brief displays of inhuman strength, Scraps excelled as a hired thug. However, potential employers quickly learned of a glaring weakness as well - his notoriously poor memory. Many a time has the Ogre ripped the wrong door off it's hinges or simply forgotten who to shake down in the first place.
Nowadays, Scraps the Ogre mostly keeps his head down, keeps out of trouble, and keeps trying to annoy all the damned voices in his head.
Appearance and Personality:
Over seven feet tall and nearly too wide for most doorways, Scraps is nothing if not imposing. Still, his clean shaven face is remarkably kindly all things considered. He often dresses simply in whatever the local tailor can alter to fit his frame.
Scraps tends to be a loner, although not by choice, as many go out of their way to avoid him. Given his poor memory and tendency to think a little too long about things, most assume him to be the dim-witted brute that his moniker suggests. In reality, he is remarkably intelligent and even knowledgeable, although more from listening to the voices than dedicated study. Equally unknown, he also possesses a kind streak which he keeps hidden from his employers. To this end he deliberately botches certain jobs which he feels are too unethical, blaming his failure on his memory.
Although he hasn't had much success, he still occasionally attempts to work magic and jealously guards his "spellbook." He has mastered the burst of insight and burst of adrenaline spells (he uses the latter to convince people of his "ogre strength") as well as several cantrips. However, he doesn't know that these abilities are spells, instead believing they stem from simply concentrating extra hard.
Hope you don't mind a little last minute submission here! Heard great things about the AP but never played.