Scott Romanowski's page

***** Pathfinder Society GM. 210 posts (216 including aliases). 3 reviews. No lists. No wishlists. 25 Organized Play characters.


RSS

1 to 50 of 210 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

I've found that multiple opponents can defeat a grappler. Even if the grappler ties up one opponent, and engages the second, the third can cut the first free.


Bump, and to protect my work, here's the GPG signature for the "Objective-Driven Quantitative Alignment.pdf" file on the Google drive.
-----BEGIN PGP SIGNATURE-----

iF0EABECAB0WIQRnb4czrbkCVQoolBo4ny5+RLSEUAUCXcnayQAKCRA4ny5+RLSE
UCjHAKCJDIYEnnC2KHPO8WTtNRiU/UQkjACgunHWimYtb20Y3Z5VJs0RPDFgv6g=
=i2Mj
-----END PGP SIGNATURE-----


Quixote wrote:
Scott Romanowski wrote:
"Yeah, I kept rolling until I got a set I liked."
--was this person openly admitting to cheating, or did they honestly think that this is acceptable?

I think he thought it was acceptable. When I talked with him privately, he said he "needed" the high ability scores. He left the campaign shortly thereafter.


I stopped having my players roll for ability scores and hp several years ago. I used to have them use the "4d6 drop the lowest" method, roll six times and arrange as they want, but then I overheard two players talking. One looked at the other's character sheet and said "Wow, great numbers." The second player said "Yeah, I kept rolling until I got a set I liked." Two 18s and a 17, IIRC.

So now I have them buy abilities with points; there's no cheating with arithmetic. And if someone makes a mistake, it's easy to detect and correct.


Lazaryus wrote:
As I have stated, I forgot you could add enhancements after the fact.

I'm sorry, I missed that.


Quixote wrote:
And why can't they upgrade their items on the fly?

Good question! The CRB gives rules for upgrading items on page 553, "Adding New Abilities". Why are you eliminating that, Lazaryus, and adding a new system to replace it? With /masterwork transformation/ from UM the players can start with a mundane item, make it masterwork later, and even later add enhancements.

One problem I see is that of a character who would like to wear full plate. That character will have to retrain once he/she can afford that armor, at whatever cost that takes.

How will you handle a character that wants to throw weapons? If that character wants to carry a dozen short spears, isn't your limit penalizing?


Yqatuba wrote:
I keep forgetting to ask: do the free spells take space in a spellbook? If so, what happens if the wizard in question doesn't have any room in his book?

Yes, of course they take space (pages). If there's no space, the wizard has to buy another spellbook.


I uploaded an update (version 6), which mostly added footnotes about the mathematics of CSC Checks, accumulated rolls per CSC Check, and the number of CSC Checks it would take for a Component Score to go from 15 to 20.


I think we'll always have the "player gaming the system" problem. In an ideal world, the best solution would be to simply not play with them. I tried to design a system that would show the players and GMs how a PC's alignment is shifting, in small steps, so the player could change her character's behavior if the shift was in undesired directions.

As I write in the introduction, I've see so many players who treat alignment as just two letters they have to write on their character sheet so they qualify for a class, feat, or something else. Good character who make sure "they get theirs" no matter how much harm that does to others. Lawful characters who promise to do something then immediately seek ways to not do it. Chaotic characters who demand obedience to the letter of the law.

I was inspired by "Get Your Priorities Straight" but I thought the superstitions for Chaotic were a bit weak. Would you be able to post your system? We might be able to get a better system from the synthesis of both.


In your system, how did the PCs actions affect their alignments, Hugo? If a player chose a principle, but then ignored it, what happened?


Thank you for reading my work!

You may be interested in this index of Dragon magazine articles, http://www.aeolia.net/dragondex .


You should check out Midkemia Press' "Cities". Not only does it include encounter tables but it includes a system for populating cities and villages. For population density, that play aid suggests about 6-8 people per building for an European feel, or 8-10 for a Middle Eastern feel, or 10-15 for a Far Eastern feel. Many of the large buildings in the maps by the OP could be tenements.


I've read many articles on alignment in D&D, tracking alignment in D&D, and the equivalent systems in many other RPGs. I've written this article that incorporates all I've learned in over 40 years of play. It:

  • * has the players pick objectives for their characters, so they get to say what their alignment means to them,
  • * divides the 3x3 alignment grid into finer steps,
  • * provides mechanisms for moving among those steps according to how your character behaves,
  • * includes a nature component for druids and similar classes, and
  • * includes a circumstance bonus to saves and skill checks for playing your character's alignment well.

I'm posting here to share it and get feedback. I don't expect this to end all discussion about alignment, but I hope it'll help some people avoid some arguments.


As any older gamer knows, Phil and Dixie demonstrated that you should use a cat
https://web.archive.org/web/20150428205439/http://www.airshipentertainment. com/growfcomic.php?date=20070128
or a rabbit
https://web.archive.org/web/20150428205556/http://www.airshipentertainment. com/growfcomic.php?date=20070708
not these new-fangled ideas about pigs or chickens!


Skeld wrote:

I just thought of another piece of advice that might help:

Don't get hung up on the rules because they really aren't important.
-Skeld

While this might help in a home game, it can really harm a player in society play. I'd say "If you're the GM make certain that you rule in accordance with the rules."

Imagine one GM ruling in away that goes against a written rule and a player gaining several levels in organized play, using that mistake to guide her character development, taking feats and learning tactics that work but are illegal. Then the player plays with another GM who knows the written rule, and suddenly that investment in feats and tactics doesn't do what player expects. This can happen in a small venue, with one GM, and if the player attending a convention. Your responsibility as an organized-play GM is to make sure your players aren't surprised later because you do things wrong.

I've seen a similar thing at boardgame tournaments at conventions. One player is used to playing with a house rule (e.g., being able to "take back" moving unit(s) MP/MF expenditure when their opponent says shes making a D1F attack on them (ASL)), then gets shocked when their opponent says "You can't do that".


I can report now too.


I can now report 2e scenarios to my pre-existing event. Thank you, web devs!


Trying to report the event again and it's still the case that if I select "Pathfinder Society (2nd edition)", no scenarios show up under "Select a scenario". I can choose the 2e factions, so there's some progress, but still no scenarios.

4/5

Jared Thaler wrote:
The Version on the front page reflects the most recent revision to any part of the guide.

At the time I posted, the top level was 0.03 but each subsection was still at 0.02, except for two subsections that have no version number!

Jared Thaler wrote:
The version on each page reflects the most recent revision to that page. This was done at the request of several people who are compiling the guide in PDF or other formats so that they only have to update / recode the pages that have changed.

Yes, I know they are trying to do this. However, not every page has a version.

Jason Rapp wrote:
It appears that the versions are only changing on the pages that have changed, as well as the main page. Additionally, there is a changelog posted which says what the differences are from the previous version:

And they took the smart step of duplicating the changelog on the pages that changed. :-)

Short of allowing us RO access to their VCS so we can diff the revisions, there is something called "change bars" which would indicate the _exact_ pieces that changed at the point where they changed.

The software industry went through these problems decades ago and, if Paizo wants to avoid the same problems and hassles, they should use the current best practices for release management.

4/5

NielsenE wrote:
There's a post from Tonya in one of the FB groups that's indicating 'by Friday'

Facebook? Why post there rather than reply to a thread here? Seeing no activity on this thread, I started one in Paizo Customer Service.


I'm trying to report a PFS2e session of scenario 1-01 The Absalom Initiation to event #337,534. Whether I select PFS 2e or not, only the 1e scenarios and factions show up. That is, scenario 1-01 The Absalom Initiation is not in the list of "all scenarios", and I can't select the Grand Archive faction for the GM.

4/5

4 people marked this as a favorite.

> At present, it is online only, but we are working on a version
> that is print to pdf. The surveys we did last fall indicated
> much of the playerbase wanted an online version. Being online
> also makes it a living document that we can update as needed,
> instead of once a year.

Please make the PDF version very soon, or just put it all on one URL so we can easily print it! The majority of places I play at don't have wifi. The current layout of spreading the document across many pages makes barely unusable. For example, if you want to search for a term, you have to do it ten times to make sure. (Are you willing to wager large sums of money that your Glossary is complete?) Speed is also an issue. It took me 30 seconds to open the page just now (wired to cable modem), so it would have been faster to look something up in a print version.

When you do update it please, please, please announce it loudly and widely. One temptation of "living documents" is to make frequent, minor tweaks, so it becomes not a just question of "which season's Guide do you have" but "which version", or "what day", or even "I have the today's 11:15AM version, which one do you have". Intentionally making an update difficult is often the only way to slow that down. I once did software development at a company where the documentation was in a Wiki, management encouraged us to not do up-front design but design and change as we wrote code, and chaos ensued.

For example, even now, after just two updates, the TOC page says the Guide is
"Current Version: 0.03
Current Version Date 8/6/2019 – 22:00"

but the individual chapters say they are

"Current Version: 0.02
Current Version Date 8/5/2019 – 18:00"

You're already getting chaos.


Thanks! PFS2e 1A, 1-00, 1-01, 1-02 and 1-03 are in my downloads. Like several other people, I still need 10-23, but I don't need that until a couple Mondays out.
ETA: I just got 10-23. Thanks Sam!


Sam Phelan wrote:


I just wanted to provide an update to the Venture Officers curious about the progress in fixing the non-subscription granting process.
(snip)
We can't get this fixed today, but are hopeful for tomorrow. I'll keep trying to patch in the meantime where necessary. Thank you for your patience.

Please add me to the list of VOs that haven't gotten the drop yet. I hope today's fix works. I have PFS2 1-01 The Absalom Initiation scheduled for Monday so I can't wait for the scripts to run again automatically next Wednesday.


After reading about the mistakes and unnecessarily-colored areas, I'm not going to buy this.


Z...D... wrote:
Is this the same issue that is delaying the scenarios for Venture Officers?

That's a good question. I have an organized play session on Mondays and I'm wondering if I should or should not schedule one of these for 5 August.


It just hit my downloads too. I did email customer service on the 9th, although I didn't get any response, so it may not have mattered.


Nor mine. It seems that Paizo is running late on dropping this to V*.


Thanks Azothath. That post has "3 people marked this as FAQ candidate. Answered in the FAQ." but I couldn't find it in any FAQ. I think the Bleed entry in Bestiary 6 is worded to support the "roll every round" interpretation though.

Bestiary 6 wrote:

The amount of damage each round is specified in the creature’s entry.

Format: bleed (2d6); Location: Special Attacks and individual attacks.

So that creature's bleed would inflict 2d6 points of damage each round, not a fixed amount.


Rozberry wrote:
There is an errata/clarification on the SRD that you do roll bleed every round instead of carrying over the roll.

Could you please post the URL?


Cheburn wrote:

interpretation of survey results.

"Overall, player opinions were slightly negative about this change. Players under the age of 25 in general were neutral about it. Players over the age of 50 nearly universally hated it. There is a strong correlation between the age of the respondent and their opinion of this change."

vs.

"Overall, player opinions were slightly negative about this change."

Which one of these is more useful? Well, if you have a goal of not alienating your older fans, the first one is. But you can't have that particular analysis without asking about player age on the survey (you can do other potentially useful analyses from other survey questions, but you're definitely missing out on a subset of useful data).

Given your example, whether or not you knew the ages of the respondents, the data in your example shows that the overall results were negative, so don't make the change.

The demographics I could see being useful to evaluating opinions on rules are things like:

* Have you updated all your v1 rulebooks with all the errata?
* Of the non-RPG, two-player games you've played, what is the largest number of pages in their rulebooks. Convert to the equivalent number of 55 in^2 of text per page if the rules are not printed on 8.5x11" paper.
* Do you answer rules questions in the forums?
* When you answer rules questions in the forums, do you cite book and page?

Wouldn't "people who give definitive answers to rules questions from up-to-date rulebooks" be a better demographic than something people can't control, like age?


Waiting half a year for an answer is very far from "jumping". Please check the facts before accusing people of being rash.

Jason Bulmahn wrote:
Folks, I am pretty sure I have spoken to this before, but let me be clear.

If someone had replied with this in the five months that this thread had been idle, there would have been no issue. Silence was very suspicious, especially given how quickly you replied now. It is good to learn that you are using the information to learn about the market as a whole.

My demographic: "None Of Your Business". I'm a gamer; that's all you need to know.


1 person marked this as a favorite.
Scott Romanowski wrote:
Why are you collecting demographic information in these surveys?

It's been five months and Paizo didn't see fit to answer this simple question.

I can only think that Paizo is collecting demographic information so they can favor the survey results from certain types of people, and disfavor survey results from others. That is not they type of behavior I want to see in a company I buy from -- everyone's opinion should be evaluated on the opinion's merit, regardless of who submitted it.
Paizo, I think you made a huge mistake.


1 person marked this as a favorite.
Riveling wrote:
Which is the best material tu build my own pawns with the pdf version??

I found this cardboard is the same thickness as the stock that Paizo uses.

https://amazon.com/gp/product/B00DHOY336

In case this post is still here when Amazon drops that product, the title of the product is "14 Sheets Brown Chipboard 80 Point Extra Thick 4" X 9" (4X9 Inches) #10 Envelope Insert Size - .080 Caliper XX Heavy Cardboard as Thick as 20 Sheets 20# Paper".


Scott Romanowski wrote:
What resources are needed? I'm thinking of GMing this and don't GM anything using guns, Numerian tech, or /occult adventures/.

It doesn't need any of those.


What resources are needed? I'm thinking of GMing this and don't GM anything using guns, Numerian tech, or /occult adventures/.


@Adjoint,
Yes, I thought the same. Luckily there are lots of lists of names to provide "grist for the mill" of random name generation.

So far I have Taldane and Ulfen. You have to discard some names, as with any random name system. In both sets, some of the vowel groups are dipthongs (e.g., the 'ae' in Paesilia is prounounced like 'eye'), while others are pronounced separately.

Male Taldane names
Patalan Nogosius Tucvatio
Relumcus Casvadius Abrasus
Hortic Mardius Setirio
Glutio Vibierius Mosas
Ninian Porrius Ammacic

Married female Taldane names
Eupia Cafamia Ipisri
Semtiosia Rupellella Gebli
Caopivia Delcune Libi
Paburia Acunmiella Isuri
Auprevia Pelnecana Calranaei

Single female Taldane names
Bodia Lapcicie Terta
Luccilia Alme Octavia
Aslea Faera Secundella
Paesilia Seciana Quartella
Simildia Demitiella Major

For Ulfen names, the parts in <> are optional, and explanations are in (). Bynames are descriptors, so the first man's name below might be "Steini Hjorsteinsson the smith".

Male Ulfen names
Steini <Hjorsteinsson (patronymic)> <byname>
Arnfin <Hauvaldsson (patronymic)> <byname>
Gunndan <Horthsson (patronymic)>
Botmar
Ingodd <Hallifsson (patronymic)> <byname>

Female Ulfen names
Valdis <Arnnysdotter (matronymic)> <byname>
Asgerth <Gundasdotter (matronymic)> <byname>
Asvor <Arnlaugsdotter (matronymic)> <byname>
Heimgun <Thjothlaugsdotter (matronymic)>
Vahild <Bollnysdotter (matronymic)>


I've been long interested in random name generation, especially as a GM when I want the NPC's names to aid in the immersion and ease roleplaying. I recently completed a system for Taldan names based on Roman names. You can see the system, with instructions on how to use it at Taldan names sample.pdf.

Please post your thoughts here. I will be doing more.


1 person marked this as a favorite.
Ikos wrote:
Yes, there is work to be done on PF2 [everyone (including the desginers) agrees], but we're not going to expedite that process with the sort of histrionics, Dear John letters, and developer conspiracy theories we've been seeing.

One problem that I see is that the signal to noise ratio is too low. I'll see one post making a good suggestion in a thread and 100 others just saying "me too", or "not me", or "I prefer RPG system X". I pity the staff that has to read all of them.


1 person marked this as a favorite.
Gorbacz wrote:
Re-layouting the book would take too much time

Ridiculous! We don't need anything more than a plain text update. Take the Screen Reader, update it, let your WP program update the TOC and index, save it as a PDF, and you're done. This would take less time than making the nicely-formatted update document.

This is so easy that I could take the Screen Reader version and do it for my own personal use in a day. At the end I'd have the rulebook in a WP program's format, which is what Paizo already has.


2 people marked this as a favorite.
Fuzzypaws wrote:
Yeah. I'm not big on Golarion at all, but it really does seem like they should probably get guns and gunslingers going as of the release Core book if that's the setting they're pushing, so people argue about it less later.

I'd rather not see guns in a FRPG. I want Paizo to leave them out of 2e.


2 people marked this as a favorite.

Why are you collecting demographic information in these surveys?


>Find me a person doing this who isn't trolling

Me, if the Christian is pushing their religion in my face. I'll use this "gaming is for all" to get them to stop or be kicked out because that makes me uncomfortable.

For the record, I don't wear atheist symbols, membership pins, or t-shirts to conventions because it might offend people, especially parents with kids who could ask uncomfortable questions.

>>Does the BSA code say that because you're a homosexual? I, think, in this case the BSA has dropped that particular objection, but you would be within your rights to ask them to not participate if their organization openly demonized someone based on one of the outlined traits (e.g. gender, race, sexual orientation).
>>>

You are right, the BSA has dropped their objection to homosexuals. I am heterosexual. I am an atheist, and the BSA Bylaws state
"The recognition of God as the ruling and leading power in the universe and the grateful acknowledgment of His favors and blessings are necessary to the best type of citizenship"
Article IX, Section 1, Clause 1.
All Scouts, adult and youth, are required to subscribe to this as part of the membership application process. I just checked their application forms.

As an atheist, by this section, the BSA states explicitly that I cannot be the perform 'the best type of citizenship' -- I cannot be the best type of citizen. I must be a second-class citizen or worse by this bylaw.

>>>If the KKK members are in full-regalia at a private convention I would hope the organizers would show them the door. If you're talking about military uniform and they started espousing white supremacist viewpoints, then again, I hope they would be shown the door.
>>>

Interesting. Both are wearing their regalia, but one group gets shown the door as soon as they walk in, while the other has to "openly demonize someone" before you act. Aren't atheists worthy of the same protection as African-Americans? Doesn't the "gaming is for all" apply to atheists?

By 'atheist' I simply mean that I do not believe in any of the more than a quarter million deities that humans have worshiped over the millennia.

I've had parents talk to their kids about membership in the BSA, another gamer tell me how much he's helping kids as an adult leader in the BSA, and other gamers have had very large crosses hanging around their necks or large tattoos. I've held my tongue. I don't think that section of the rulebook is necessary, but it's good to know that Paizo will now have my back when I'm uncomfortable -- it's in the rules.


How about these cases:
A player asks everyone wearing a Christian cross to remove it or leave the table, because the player is uncomfortable with them wearing torture symbols.

Or I'm GMing at a convention. Two Boy Scouts sit down in uniform at my table to play. The BSA Bylaws explicitly say that I cannot be the best type of citizen. Can I ask them to leave or do I have to put up with the insult?

Rephrase that as an African-American GM and two KKK members in uniform. What then?

4/5

Starglim wrote:
Grand Lodge card is duplicated in "Half sheet" (full sheet) file, likewise.

And in the "full sheet" (half sheet) file. The two copies differ slightly in the 7+ goals wording

* one has quotes around "Explore, Report, Cooperate" while the other doesn't.
* one has "+2 insight bonus on checks for these skills" while the other has "+2 insight bonus to these skills"


Hi,
On 21 February 2018, I posted in the forum and my name showed up as "Scott Romanowski Venture-Agent, Massachusetts—Lowell"
http://paizo.com/threads/rzs2ucoq&page=3?8-99-The-Solstice-Scar#122

On 27 February 2018, I posted but time my name showed up as simply "Scott Romanowski"
http://paizo.com/threads/rzs2ux1d&page=2?Paizocom-Update-Scheduled-for- 2272018#55

On My Account -> My Profile, it does show "Scott Romanowski Venture-Agent, Massachusetts—Lowell".

Could this be tied in to the recent problem where I (and other VAs) weren't given access to the scenarios 10-01, -02, and -03 until Sam had re-ran the process?
http://paizo.com/threads/rzs2v9uj?As-a-VA-should-I-have-the-new-Society
I noticed none of the people posting there have "VA" next to their names, but (for example) Gregory Rebelo does in
http://paizo.com/threads/rzs2vbdh?The-new-guide-makes-player-purchases-wors e#6


2 people marked this as a favorite.

My source is an article in Dragon #78, "Be thy die ill-wrought?". You roll the d20 a large number of times, recording how many times each number turns up. You sum the square of (the number of times the number showed up - the number of times you expected it to show up) for all 20 numbers, then divide by number of times you expected a number to show up. This is the chi-squared value, which you compare to a table that shows the chance of a fair die getting that value.

Example:
To test a d20, I will roll it 400 times. Each number is expected to show up 20 times.
I record how many times each number does show up.
I then calculate (number of times 1 showed up - 20)^2 + (number of times 2 showed up - 20)^2 + (number of times 3 showed up - 20)^2 + ... + (number of times 19 showed up - 20)^2 + (number of times 20 showed up - 20)^2.
I divide that sum by 20. This is the chi-square value.
[The "^2" notation means "squared".]

For 20 categories, there is a 10% chance that the chi-square value will be 27.204 or more _just_by_chance_given_a_perfect_die. There is a 1% chance that the chi-square value will be 36.191 just by chance.

d20 are cheap. If I tested one and it produced a chi-squared of 36.191 or more, I'd throw it out. If the result was 27.204 or higher, I might retest it and toss it if it failed again.

Remember, rolling a die is a random process. There's a chance (1 in 100) that a fair d20 would give a result of 36.191 or higher, and a chance that a biased die would give a result below 27.204. There is no black-or-white division here, just degrees of certainty.


@GM_Beernorg,
I once asked a vendor of precision dice if their dice had been tested to see if they were biased. They didn't understand the question, all they kept saying is that "there are precision dice". You can have biased dice manufactured to extremely tight tolerances, but they're still biased.


1. ASL and SFB
2. Almost anything by Avalon Hill before 1998
3. Almost anything by SPI

I like games that challenge me and make me think. After spending many years where I'd buy the games, teach my friends how to play (but nothing too complex -- they wouldn't read the rules themselves), and replace damaged components when they wouldn't follow the 'no drinks on table' rule, without ever getting them to even try something slightly more complex, I gave up and now focus on games I like.


A while ago I got a brick of 12mm d6. I grabbed some to use with ASL, and after several losses, I tested them with the chi squared test. Yes, they were badly biased. Small d6 tend to be biased to the high numbers because of the molded pips.

Use mathematics, not folk tales.

Organized Play Characters


Ghini
Silver Crusade Honoria Mangin

Female Human Paladin 10 (1 post)
Laori Vaus
Dark Archive Zella Aviar

Female Elf Witch 12 (0 posts)
Giant Frog
The Exchange Geera Erfle

Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively (48 posts)
Maroux
Grand Lodge Lisianthus "Lis" Zernike

Female NG Half-Orc Druid 7 | HP: 38/55 (1 Wis) | AC: 22 (13 Tch, 20 Fl) | CMB: +10, CMD: 23 | F: +8, R: +5, W: +11 (+1 vs enchantment, +4 vs fey, plants) | Init: +4 | P: 12, SM: 3 | | Speed 20ft | Wildshapes: 2/2 | Spells: 1st 3/5, 2nd 1/4, 3rd 1/3, 4th 0/1 | Active conditions: none./ (110 posts)
Oread
Scarab Sages Tai Sapphire

Female LN Oread Brawler 8/Bloodrager 1 | HP: 81/81 | AC: 24 (16 Tch, 20 Fl) | CMB: +15, CMD: 31 (+2 vs. trip, +1 vs. grapple) | F: +13, R: +11, W: +9 (+4 against being knocked prone) | Init: +4 | Perc: +14, SM: +16 | Speed 30ft | Bloodrage: 6/6 | Elemental Strikes: 3/3 | Martial Flexibility 7/7 | Active conditions: none (101 posts)
Pirate Queen
Sovereign Court Melody Mersenne

CG Halfling Bard 11 | HP: 90/90 | AC: 26 (18+1 Tch, 22 Fl) | CMB: +8, CMD: 28 | F: +10, R: +16, W: +11 (+7 vs. charm & compulsion, +4 vs sonic and language-dependent, +2 vs fear) | Init: +8 | Speed 30ft | P: +8 SM +25 | Bardic Performance 25/36 | Spells Available 1: 4/7, 2: 4/6, 3: 0/5, 4: 3/3 | Active conditions: none (202 posts)
Genie
Liberty's Edge Belou Bravais

Female Undine Cleric 7/Rogue 1 (1 post)
Asweya Stiyo
Silver Crusade Daisley Dogmar

LG Female Half-Elf Cavalier (constable) 7/Paladin 3 | | HP: 91/91 | AC: 28 (18 Tch, 24 Fl) | CMB: +16 (+18 disarm, +20 grapple, +18 trip), CMD: 34 (36 vs. grapple) | F: +14, R: +10, W: +12 (+2 vs. enchantments) | Init: +9 | Speed 30ft | P: +17 SM +4 | Active conditions: none (207 posts)
Sylph
The Concordance Eugressia Biogon

N Sylph Psychic (amnesiac) 6 | HP: 44/44 + 9 temp hp | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks) | CMB: +2, CMD: 15 | F: +5, R: +6, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +4 SM +4 | Dark half 8/8 | Spells Available 1: 3/8, 2: 2/6, 1: 3/4 | Amnesiac Spell Recollection Slots 2: 1/1 3: 1/1 | Active conditions: breeze-kissed, false life (294 posts)
Ratfolk Caravan Guard
Grand Lodge Kitzi Bessel

Female Ratfolk Swashbuckler (mouser) 3 (0 posts)
Golem-Breaker
Dark Archive Aglynn Plossl

LN Female Dwarf Geokineticist 6 | | HP: 64/64, 0 NL | AC: 19 (14 Tch, 16 Fl) | CMB: +4, CMD: 18 (22 vs. bull rush, 22 vs. trip) | F: +13, R: +11, W: +6 (+2 vs. poison, spells, and spell-like abilities) | Init: +5 | Speed 20ft (climb 20 ft) | P: +10 SM +1 | DR 3/adamantine | Burn: 0 | Active conditions: none (124 posts)
Nagaji
Sovereign Court Suna Shima

Female LN Nagaji Battle Oracle 2 | HP: 16/19 | AC: 21 (14 Tch, 19 Fl) | CMB: +4, CMD: 16 | F: +2, R: +2, W: +2 (+4 vs. charms and compulsions, +2 vs. mind-affecting and poisons, -4 vs. cold) | Init: +2 (Roll twice and choose) | Perc: +6, SM: -1 | Speed 20ft | Nodachi +4 (1d10+4); Naginata +4 (1d8+4) | Spells: 1st 3/5 | Active conditions: Shield of Faith. (153 posts)
Uskara Olym
Liberty's Edge Fareth Ramsden

NG Female Skinwalker (Coldborn) Hunter 1 | | HP: 14/14 | AC: 17 (11 Tch, 16 Fl) | CMB: +3, CMD: 14 | F: +4, R: +3, W: +1 | Init: +3 | Speed 20ft | P: +5 SM +1 | Spells 1: 2/2 | Active conditions: none (35 posts)
Miyaro
The Exchange Jiyoki Tenma
(1 post)
Painter Worshipper of Shelyn
Grand Lodge Phinellippa Dioptrice

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor. (351 posts)
Kazim
Dark Archive Cloryn Petzval

Human Cleric 1 (0 posts)
Seaweed Leshy
The Concordance Viviara
(0 posts)
Axiomite of Xin
Dark Archive Rhianshar
(0 posts)
Irabeth Tirabade
Second Seekers (Luwazi Elsebo) Trylara Bahtinov

Female LG half-orc dream prophet solarian 8 | SP 64/64 HP 62/62 | RP 9/9 | EAC 24; KAC 26 | Fort +7; Ref +5; Will +8 | Init: +2 | Perc:+6, SM: +0 | Speed 25ft | Attunement: none | Active conditions: None. (179 posts)
Sea Devil
Wayfinders HeeNee

Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none (104 posts)
Android
Exo-Guardians Unit BB-L5

Android Soldier 1 (2 posts)
Gerbie
Acquisitives Kaneeri

Female CN skittermander space pirate operative (thief) 3 | SP 9/18 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +3 | Init: +4 | Perc:+9, SM: +6 | Speed 40ft | Active conditions: None. (43 posts)
Mouse
Dataphiles Mori Half-Tail

N ysoki roboticist technomancer 1 || EAC 15, KAC 16 || SP 6, HP 7, RP 4 || F 1, R 3, W 2 || P 0, SM 0 || Spells: 1 (3/3) || Active conditions: none (10 posts)

Second Seekers (Luwazi Elsebo) Ozelle

Ozelle | Female LN morlamaw corporate agent envoy 2/soldier 1[/ooc] | SP 11/22 HP 23/23 RP 4/4 | EAC 16; KAC 19 | Fort +3; Ref +4; Will +4 | Init: +5 | Perc: +4, SM: +5; darkvision (60 ft) | Speed 20ft, swim 40ft | Active conditions: vesk brigantine III (47 posts)
Spellsoldier
Exo-Guardians Dr. Diralynn Houndstooth

"Dr. Diralynn Houndstooth" Female CG dwarf mercenary mystic 2 | SP 11/14 HP 18/18 | RP 2/3 | EAC 16; KAC 18 | Fort +1; Ref +2; Will +4 (+2 vs poisons, spells, SLAs) | Init: +2 | Perc: +7, SM: +7; darkvision 60ft | Speed 20ft | CHealing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None. (55 posts)
Colonist
Acquisitives Ishkitik

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none (140 posts)
Weasel
Exo-Guardians Ursula Arctos-Bearington

N female uplifted bear vanguard | SP 8/20 HP 20/20 | RP 4/4 | EAC 15; KAC 18 | Fort +5; Ref +2; Will -1 | Init: +0 | Perc:-1, SM: -1 | Speed 30ft (20ft Climb) | Entropy Points: 2| Active conditions: None (51 posts)
Aasimar
Wayfinders Verissa

"Verissa" Female CG aasimar starwalker witchwarper 4 | SP 20/20 HP 24/24 | RP 7/7 | EAC 17; KAC 18 (resist 5 acid, cold, electricity) | Fort +2; Ref +5; Will +1 | Init: +2 | Perc: +2, SM: +0; darkvision 60ft | Speed 30ft | Spells: 1st 4/4, 2nd 3/3 | Active conditions: None. (27 posts)
Kasatha
Second Seekers (Luwazi Elsebo) Pamatea

N female kasatha biohacker 6 | | SP 36/36 HP 40/40 | RP 9/9 | EAC 21; KAC 23 | Fort +5; Ref +7; Will +6 | Init: +5 | Perc: +15, SM: +15; low-light vision | Speed 30 ft | Active conditions: None. (174 posts)
Artistic Octopus
Acquisitives Lapodie

Female CG ijtikri outlaw operative (stunt and strike, ghost) 5 | SP 40/40 HP 36/36 | RP 7/7 | EAC 20; KAC 21 | Fort +3; Ref +9; Will +6 | Init: +11 | Perc:+12, SM: +8 | Speed 25 ft, swim 30 ft | Active conditions: None (87 posts)

Dataphiles Kate GM Credit 713
(0 posts)

Exo-Guardians Kate GM credit 714
(1 post)
Colonist
Wayfinders Skiratrisk

Female NG shirren wild warden soldier 3 | SP 24/24 HP 27/27 | RP 5/5 | EAC 18; KAC 18 | Fort +3; Ref +5; Will +5 | Init: +7 | Perc:+2, SM: +2 | Speed 30ft | Active conditions: None. (59 posts)

Cleric Cleric Deck - Kyra

Ranger Ranger Deck - Wrathack

Summoner Summoner Deck - Zetha

Magus Magus Deck - Talitha
Irabeth Tirabade
Envoy's Alliance Trildyn Kingslake

LG female human (half-orc) champion 3 | HP 38/44 | AC 21 (23 with shield raised) | F +8 R +6 W +8 | Perc +5 | Stealth +1 | speed: 20 ft (25 without armor) | focus 1/1 | Active Conditions: --- (83 posts)
Poog
Vigilant Seal Xanno the Magnificent

CG female goblin (charhide goblin) wizard 9 | HP 78/78 | AC 26 (fire resist 4) | F +16 R +18 W +15 | Perc +12 | Stealth +13 | Speed:25 ft | Active Conditions: --- (78 posts)
Bard Worshipper of Desna
Horizon Hunters Zarindlara Aviar

CG female elf (whisper elf) fighter 3 | HP 21/43 | AC 20 | F +8 R +11 W +8 | Perc +8 | Stealth +9 | Speed:30 ft | Active Conditions: --- (127 posts)
Thramira Greathammer
Vigilant Seal Dorrance Silvernail

CN dwarf (strong-blooded) rogue 7 | HP 86/86 | AC 25 (26 with parry, 27 against struck target) | F +11 R +16 W +13 | Perc +15 | Stealth +17 | 30 feet | Active Conditions: Resist Poison 3 (69 posts)
Skywin Freeling
Radiant Oath Lirabelle

CG female halfling (twilight halfling) liberator 2 | HP 28/28 | AC 19 (21 with shield) | F +7 R +7 W +7 | Perc +5 | Stealth +3 | Speed:25 ft | Active Conditions: --- (84 posts)
Caroliss Minerran
Verdant Wheel Cariad Diastar

CN female half-elf ranger 3 | HP 44/44 | AC 20 (21 with parry) | F +8 R +9 W +9 | Perc +9 | Stealth +7 | Speed:25 ft | Active Conditions: --- (130 posts)
Lady Andaisin
Grand Archive Suza

N female human (skilled human) bard 2 | HP 26/26 | AC 18 | F +5 R +6 W +6 | Perc +6 | Stealth +2 | Speed:25 ft | Active Conditions: --- (19 posts)
Kobold Devilspeaker
Verdant Wheel Kashkura

N female iruxi (cliffscaler) oracle 3 | HP 35/35 | AC 19 | F +6 R +7 W +8 | Perc +6 | Stealth +2 | Focus 0/2 | Spells 1st: 3/3 2nd: 2/2 | Speed: 25 ft | Active Conditions: --- (85 posts)
Orc Seeker
Radiant Oath Unusk of the Burning Sun

NG orc (hold-scarred) fighter 5 | HP 77/77 | AC 22 (23 with shield) | F +11 R +11 W +13 | Perc +13 | Stealth +2 | 25 feet | Active Conditions: bravery (61 posts)
Queen Telandia Edasseril
Grand Archive Osinniel Grace

LN female tiefling elf sorcerer 1 | HP 12/12 | AC 16 | F +3 R +6 W +5 | Perc +3 | Stealth +3 | Focus 1/1 | Spells 1st: 1/3 | Speed:25 ft | Active Conditions: --- (16 posts)
Sesserak
Horizon Hunters Makkioz

NG female hookclaw kobold (spellscale) alchemist (sorcerer) 2 | HP 22/22 | AC 18 | F +6 R +9 W +4 | Perc +4 | Stealth +7 | Speed:25 ft | Active Conditions: --- (18 posts)
Bleachling Lunatic
Vigilant Seal Doctor Vex

LN female gnome (duskwalker) investigator 1 | HP 18/18 | AC 16 | F +5 R +7 W +5 | Perc +5 | Stealth +2 | Speed:25 ft | Active Conditions: --- (12 posts)
Cut-Throat Grok
Horizon Hunters Rixette Bragg

CN female human (half-orc) swashbuckler 4 | HP 56/56 | AC 21/22 | F +9 R +12 W +8 | Perc +8 | Stealth +10 | Speed: 25/35 ft | Active Conditions: --- (103 posts)
Dog
Envoy's Alliance Pidge and Polly
(0 posts)
Kanya Ismahe
Radiant Oath Neely

CG female catfolk (nine lives) fighter 3 | HP 47/47 | AC 20 | F +9 R +9 W +6 | Perc +5 | Stealth +7 | Speed:25 ft | Active Conditions: --- (42 posts)
Female Wizard
Verdant Wheel Aella, who is not a witch

Female human (skilled) druid 3 | HP 41/41 | AC 19 | F +9 R +6 W +11 | Perc +11 | Stealth +1 | Speed:25 ft | Active Conditions: --- (101 posts)
Lucretia Daellum Adella
Grand Archive Filentsa

NG female human-ish witch 2 | HP 26/26 | AC 18 w MA | F +6 R +6 W +6 | Perc +4 | Stealth +2 | Speed:25 ft | Active Conditions: --- (74 posts)
Malyas' Shield
Horizon Hunters Jannie Oakley
(0 posts)
Senethar
Envoy's Alliance Ennillee

NG female human (undine) perfection seeker monk 3 | HP 44/44 | AC 21/22 | F +8 R +11 W +7 | Perc +5 | Stealth +9 | Speed: 35 ft (Swim 10 feet) | Active Conditions: --- (80 posts)

Verdant Wheel Kate Summoner
(0 posts)
Seaweed Leshy
Horizon Hunters Hollifyr

Female leshy (pine) thaumaturge 1 | HP 17/17 | AC 18 | F +6 R +6 W +5 | Perc +5 | Stealth +6 | Speed:25 ft | Active Conditions: --- (16 posts)
Android
Horizon Hunters Beebielle
(0 posts)
Shaman
Starfinder Pipsqueak the Ysoki
(10 posts)

Aliases


Bodak
Air Elemental Lisianthus

Female NG Half-Orc (Air Elemantal) Druid 7 | HP: 55/55 (1 Wis) | AC: 23 (15 Tch, 21 Fl) | CMB: +7, CMD: 23 | F: +8, R: +6, W: +11 (+1 vs enchantment, +4 vs fey, plants) | Init: +5 | P: 12, SM: 3 | | Speed 60ft fly (perfect)| Wildshapes: 1/2 | Spells: 1st 3/5, 2nd 0/4, 3rd 2/3, 4th 1/1 | Active conditions: barkskin./ (28 posts)
Crow
The Amazing CoCo

Female raven || AC: 15, T: 14, F: 13 || F +1, R +4, W +5 || hp 8/8 (21 posts)
Ulfen Guard
Aragelda Silvernail

LG female dwarf (ancient-blooded) bastion cleric 5 | HP 70/70| AC 22 (24 with shield) | F +12 R +8 W +13 | Perc +13 (darkvision)| Stealth +1 | Speed:20 ft | Spells 1st: 3/3 2nd: 3/3 3rd: 2/2 | Healing Font 3/3 | Active Conditions: --- (308 posts)
Droogami
Candela

”Candela” | Female N Small Cat 2 | HP 18/18 | AC 17 | F +5 R +7 W +6 | Perc +8 | Speed 35 feet (5 posts)
Sussessa Amakye
Curling-Wisps-of-Smoke Reliava

N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: --- (556 posts)
Vimanda
Dae the Solarian

Pahtra (Meyel's chosen) solarian 1 | HP 19/19 | AC 18| F +4 R +7 W +5 | Perc +5 | Stealth +2 | Speed: 25 ft | Active Conditions: --- (16 posts)
The Witchdaughter's Nightmare
Scarab Sages Dark Half Eugressia

N Sylph Psychic (amnesiac) 4 | HP: 26/26 | AC: 18 (13 Tch, 16 Fl) (+2 vs nonmagical ranged attacks, immune to fear) | CMB: +1, CMD: 14 | F: +3, R: +4, W: +7 (+2 vs. air or electricity) | Init: +4 | Speed 30ft | P: +0 SM +0 | Dark half 6/7 | Spells Available 1: 4/7, 2: 2/4 | Amnesiac Spell Recollection Slots 1: 2/3 2: 2/2 | Active conditions: breeze-kissed, dark half (12 posts)
Undead Slayer
Demonica Zuller

Female human magus 3 | HP 38/38 | AC 20 | F +8 R +6 W +7 | Perc +5 | Stealth -1 | 25 feet | Active Conditions: none (116 posts)
Viper
Dewberry

F constrictor snake [ HP 40/45 (0 NL) | AC 23 Tch 12 FF 20 | Fort +8 Ref +8 Will +3 (+4 vs. enchantment) | CMD 25 | Init +3 | Perc +6, low-light vision | Effects: barkskin, greater magic fang, longstrider ] (35 posts)
Owlbear
Drilla
(10 posts)
Incorporeal Undead
GM Kate

Shadow of the Vault Lord || Extinction Curse (5,327 posts)
Iseph
Iseph the Android

Android hacker operative (skirmisher) | HP 118/118 | AC 29 | F +18 R +20 W +18 | Perc +19 | Stealth +17 | | Speed 35ft (15ft Climb) | Active conditions: None (21 posts)
Sesserak
Kellsti

”Kellsti” | Female CG Medium Kobold Cleric 4 | HP 38/38 | AC 19 | F +8 R +9 W +12 (+1 vs Control effects; Resist Energy 2) | Perc +10 (T) | Default Exploration ( ????) | Speed 25 ft | Active Conditions: None (58 posts)
Tengu
Kioko the Hunter

LN female tengu ranger 14 | HP 231/231 | AC 35/36 with twin parry | F +26 R +28 W +24 | Perc +27 (low-light) | Stealth +27 | Speed: 30 ft | Active Conditions: --- (199 posts)
Weasel
Lola Bear
(20 posts)
Meyanda
Lunar-17, android mystic
(7 posts)
Xenowarden
Nomyra

Female N korasha lashunta wild warden soldier (armor storm) 5 | SP 35/35 HP 39/39 | RP 6/6 | EAC 22; KAC 24 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc:-1, SM: -1 | Speed 20ft | Active conditions: none. (311 posts)
Obozaya
Obozaya the Great

Female vesk (humanoid vesk) trooper soldier 5| HP 85/85 | AC 25 | F +13 R +12 W +10 | Perc +10 | Stealth +10 | Speed: 25 ft | Active Conditions: --- (34 posts)
Moonflower
Popcorn the Leshy

CN female leshy barbarian 3 | HP 53/53 | AC 20/19 when raging | F +9 R +6 W +8 | Perc +8 (low-light) | Stealth +1 | Speed: 25 ft | Active Conditions: --- (33 posts)
Quig
Quig and Friend

"Quig" Male CN ysoki bounty hunter mechanic 1 | SP 7/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None. (33 posts)