New Feat: break free


Homebrew and House Rules


Curious what people think, how it reads, possible mechanical issues and if there's anything else like it out there.

You can ward off attempts to seize hold of you with powerful attacks.

Prerequisites: Str 13, base attack bonus +1, Power Attack

Benefit: opponents attempting to initiate a grapple with you provoke attacks of opportunity, even if they posses an ability that would normally prevent them from provoking an attack of opportunity.
If this attack is successful, you may choose to forgo the extra damage from Power Attack to gain a +1 to your CMD against the grapple (+2 if you are using a weapon two-handed). This bonus increases by 1 (2) at 4th level and every four levels beyond that.


Normally damage from an AoO is applied as a penalty to the maneuver check, so the option to trade PA dmg for a CMD bonus should never be used, unless you increase the tradeoff.

The meat of this ability is bypassing the AoO prevention from improved grapple or grab, neutralizing part of the bonus of one feat with a defensive feat sounds okay to me. I'm not sure that linking it to PA is how I would go, but no better idea occurs to me right now.


Java Man wrote:
...damage from an AoO is applied as a penalty to the maneuver check, so the option to trade PA dmg for a CMD bonus should never be used, unless you increase the tradeoff.

Ha! I honestly just spaced that entirely. There was a 3rd or 3.5 feat that worked similarly, and I was so focused on recapturing it I forgot just how differently things worked in this case.

Which is odd, given the absurd things my current PC's have been trying (pulling an enemy's magic glass eye out of his head without any applicable feats).

So...maybe just a variant on Improved Grapple that grants you an attack of opportunity where you wouldn't normally get one, instead of not provoking one when you initiate the grapple?


Grappling Defense: prerequisite improved unarmed strike. Enemies who attempt to grapple you provoke an AoO, regardless of feats or abilities that would normally prevent it. Your CMD is +2 vs grappling attempts.

Maybe the AoO is restricted to unarmed strikes or one handed weapons, if you feel the need to dial it back some?


I do not. I think that'll work just fine; grappling can shut a lot of characters key strengths down pretty hard, and it doesn't really take a lot of dedication to get good at it. So if someone out there has the ability to shut down grappling, the grappler can just use one of their other options to deal with the situation, then.


I've found that multiple opponents can defeat a grappler. Even if the grappler ties up one opponent, and engages the second, the third can cut the first free.

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