Scooter Scott's page

29 posts. No reviews. No lists. No wishlists.




So I have a player in a game wanting to run a treesinger with a treant sapling... Considering she has built her character from the Advanced race guide with fey subtype, etc. etc. sounds cool... Until I started looking at the companion.

I realize they get huge bonuses at 4th level, but compared to a full fledged treant doesn't the Natural Armor seem a bit low? Or maybe it should have a small portion of the DR treants normally get? 11 AC is low for anything, but DR could get a bit unbalancing (though the character already has it, so I guess not too bad), and the treant does not have a huge number of HP either...

Also, they are listed with 2 INT in the treesinger, but 12 INT in the Plant Shaman... Bestiary also says 12 INT... Is there a reason that as a plant companion the poor thing suddenly loses 10 INT? Or is this just a typo?

Perhaps these are all dumb questions that don't really amount to a whole lot of difference, but it's driving me nuts trying to figure out where the numbers came from. I even reverse engineered it using several of the advancement methods and couldn't come up with the same numbers... Sorry, I am just one of those who wants to know the "why" and "how" these types of things change to where they are.

Personal thoughts on handling this are: reverse engineer the treant down from huge to medium; leave it at 12 INT; change starting NA to +2 or +4 (AC would be 13 or 15 respectively) since they specifically cannot get any feats to allow the use of armor or weapons; and leave everything else alone... Feedback?

Thanks in advance for any insight!


I have played tabletop RPG's since the 80's, MMO's since the mid 90's... That said I am both excited and apprehensive about this particular MMO... I WANT it to be great; the BEST actually... So I wanted to share my experiences, and hopefully others will chime in too.

The good:

Star Wars: Galaxies had an awesome player based economy system. With the extensive crafting skills from Pathfinder RPG, I think this would be great to carry over. Especially a system where the best gear can only be created by the players; not by defeating some enemy.

Guild Wars 2 has a great system for having an individual story for each character, including choices made at character creation. If the traits system is going to be involved this could be a way to immerse the player in the game more fully... Of course, from the sound of it, that is already going to happen anyway... I am just listing what I like about a few MMO's.

Rift has made an absolutely beautiful world to be involved in, and the auto party system for world events is particularly cool. At least that way party based skills and abilities become much more widely applicable in areas where you really don't have time to think about adding people helping you to the party.

The bad:

Conan... enjoyable game... If you don't mind people camping on spawn points and killing you as soon as you pop into the game... If there is a non-PVP part of the game, I never found it. Coming from someone more interested in the PVE type of environment, PLEASE don't make the game solely PVP.

The Ugly:

WoW is an extensive game, and horribly popular, so please don't think I am insulting it... If the graphics weren't so cartoonish for both the world and the characters, I would probably have played it a lot more.

Just a few examples of what I would like (and wouldn't like) to see from Pathfinder Online... Hopefully many, many more people will add to this thread. Together, with how open to the ideas from community this project has already been, I really think this could be THE MMO of the future.


This may be in the wrong place, if so, I apologize... But, I am relatively certain I have seen a black unicorn listed in one of the pathfinder books. Said something about them being a product of the twisted magic inherent to the mana wastes... Problem is, I cannot find it again. There are lots of instances of the creature listed, but I have failed to find a post that mentions where it can be found... Can someone please help?!?! I am down to zero hour before a game (not quite literally, but I do need to sleep) and I need to find as much info on the denizens of the mana wastes as possible. Actually, any information on where to find creatures native to that area would be greatly appreciated.


Looking through the knife master archetype it mentions a lot of different weapons the sneak stab can be used with, but of all of them, only dagger (and maybe punching dagger) are rogue proficiencies... Am I missing something? is a knife master supposed to replace some or all of the rogue proficiencies with the list in UC?


Okay, so I just started a new Pathfinder Campaign, and one of my players really likes the Oracle, and has a great background story. But she is finding it extremely difficult to choose between the Flame and Heaven Mysteries... To the point of considering playing an Oracle of Heaven and multiclassing as a Sorcerer...

I guess a little of her background might help to explain... She is playing an Aasimar, with the Tongues curse causing her to speak in Abyssal. The story behind this is that at her birth her village saw her as a blessing from Sarenrae... Not too uncommon from the race description... Except for one person, the village "eccentric shaman" (in reality a witch) who saw this child as a threat and called upon her powers to lay a powerful curse on the child. so she has spent her life trying to overcome the true curse, and live up to her heritage... So you should have spotted my dilemma, and hers. Having the flame mystery, or at least some access to it, makes perfect sense, but so does having the Heaven Mystery.

I have been doing some research into possible solutions, and the new "Strange Revelation" feat from the Advanced Feats: "Visions of the Oracle" sounds promising from what I have read...

Here is another option I came up with, and want some input to see if a general consensus can be brought about concerning game balance. It would be a feat (gotta cost the player something, right?) possibly called "Errant Mysteries" or "Rogue Mysteries" or something like that.

The effect would be that a secondary mystery would be chosen, and each time a special ability (whether spell or revelation) was gained the player would have to choose 1 total from the entire spectrum available, with the exception of the final Revelation. That must be from the primary mystery.

In and of itself this doesn't seem too unbalancing to me, just a bit confusing... With the extra revelation feat it could concievably become overly powerful very quickly though. Should the feats be mutually exclusive, or just restricted to extra revelation only being able to take from the Primary mystery (though this particular player is pretty smart and would likely just choose a revelation from the secondary every time and use extra revelation to gain from the primary... Well, that's what I would do anyway, and I tought her pretty well...)?

Is this too powerful even without taking that into consideration, or am I just being paranoid?


So far Gods and Magic is a great supplement, but I had read somewhere here on the message board that each deities Holy Days were supposed to be included in their stat block... I will admit to not having read every entry between the covers, but I have not found any such listing... Nor have I been able to locate more than one or two mentions in the text about them.

Am I blind (and/or possibly an idiot) or did the Holy Days not get included for some reason? If they did not get included, is there a resource somewhere that outlines them?

I am in the middle of writing an entire campaign, and these days are kinda important... Any help would be greatly appreciated.

Scooter