
| Scooter Scott | 
So I have a player in a game wanting to run a treesinger with a treant sapling... Considering she has built her character from the Advanced race guide with fey subtype, etc. etc. sounds cool... Until I started looking at the companion.
I realize they get huge bonuses at 4th level, but compared to a full fledged treant doesn't the Natural Armor seem a bit low? Or maybe it should have a small portion of the DR treants normally get? 11 AC is low for anything, but DR could get a bit unbalancing (though the character already has it, so I guess not too bad), and the treant does not have a huge number of HP either...
Also, they are listed with 2 INT in the treesinger, but 12 INT in the Plant Shaman... Bestiary also says 12 INT... Is there a reason that as a plant companion the poor thing suddenly loses 10 INT? Or is this just a typo?
Perhaps these are all dumb questions that don't really amount to a whole lot of difference, but it's driving me nuts trying to figure out where the numbers came from. I even reverse engineered it using several of the advancement methods and couldn't come up with the same numbers... Sorry, I am just one of those who wants to know the "why" and "how" these types of things change to where they are.
Personal thoughts on handling this are: reverse engineer the treant down from huge to medium; leave it at 12 INT; change starting NA to +2 or +4 (AC would be 13 or 15 respectively) since they specifically cannot get any feats to allow the use of armor or weapons; and leave everything else alone... Feedback?
Thanks in advance for any insight!
 
	
 
     
    