
Sciamancer |
Hey ya'll,
I made a thread a little while ago seeking advice on creating custom races for a setting I'm working on, which is a world populated entirely by islands, full of wild areas, international war, merchants, pirates, etc. One of the big things I want to do is have a setting with atypical races, and none of your standard Tolkien races: no elves, no dwarves, no halflings. Originally I was planning on going no humans, although I've since decided to have them as an extreme rarity (most of the other PC races are in some way descended from/originally humans, with original humans being incredibly rare and declining). After getting a lot of good advice, I've basically scrapped the mechanics for the old races and followed a suggestion to take already-built weirder Pathfinder races and adjust them as needed for the setting.
Here's a link to an updated races document.
So far, there are nine PC races: humans, skinwalkers, aasimars, tieflings, ratfolk, oreads, changelings (Eberron style), gripplis, and undines. The document shows the full backstory/fluff for each one, including sections copied from the original source, but currently only includes a changelog when it comes to mechanics, with everything not mentioned remaining the same as in the source given. I'll probably update this to have the full information before I hand it out to my players, but that'll be a task.
I'm looking mainly for feedback on the mechanical changes/additions I've made (are these races, with the changes made, roughly balanced with each other? Are any of the changes glaring problems?), but feedback on the fluff/backstory information present here is also greatly appreciated.
I'm considering adding a few more races, and I'm interested in any apparent holes you think there are (none of these races can do ____!). Ifrits and Sylphs would complete the elemental races, but I'm not sure they have a place in my world. If they do, it'd likely be very small compared to Oreads and Undines.
I'm also strongly considering a small insect-like race (Entobians?) to join the ratfolk in my version of the "underdark", but so far most of the insectoid races I've found have been very poorly developed or not at all what I'm looking for; the Entobians are close, but I'd probably move the CHA bonus because... I cannot give giant bugs a +2 CHA and maintain a good conscience. I can hardly resist giving them -2 CHA, but I already have quite a few races with -2 CHA.
The last race I'd really like to add is some sort of construct, similar to the Warforged: mechanical-like creatures made to serve but (some of whom) have gained sentience. The issue there is that there are no construct or half-construct races available in Pathfinder (that I can find) that aren't really much higher above the races I'm currently using in power level. I'm considering using the Pathfinder Eberron conversion for Warforged from the same guy who did the changelings I'm using as a base, but I'm not so sure.
Thoughts on any of this and what I've done so far?