Fetchling

Schwarzer Schatten's page

22 posts. Alias of Agyra.



Dark Archive

In the current system Clerics of Lamashtu who chose Positive Energy should never, never take Channel Smite. They can select it (and why not), but it is against their anathema to use it.

Channel Smite wrote:

[...]

If you channel positive energy, this action has the good
and positive traits. If you channel negative energy, it has the
evil and negative traits.
Good wrote:

Good effects often manipulate energy from good-aligned

Outer Planes and are anathema to evil divine servants or divine
servants of evil deities. [...]

I do not think this is intended. Especially if there will be more deities in the future; good deities who allow negative energy, and evil deities who allow positive energy.

Dark Archive

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After reading the Resonance Test, I am merely confused.
If I understand it correctly, you can summarize all of the Resonance + Investing rules with:

Set maximum amount of magic items = 10.

(+ a rule which prevents circumventing this number by switching magic items).

If it is so, keep it simple. Don't write complicated rules about Invest and RP, if it is just a complicated rules construct for a simple thing. If you want to mark items as magic items, just put them into the right chapter.

Dark Archive

I would like to have a clarification for which spells and powers are counting towards the multiple attack penalty. This confuses me. Spells and powers with the attack trait do definitely count.

I think spells which require an attack roll or a Strike might also count.

What about blasting spells without the attack trait?
As an example: Harm.
Does the one-action Harm count towards the penalty?
What about the two action or three action cast, which do not require attack rolls?

Could you explain to me why some spells have the attack trait and others have not? It feels quite random for me.
Ideally, in my opinion, every spell and power which counts for the MAP should have the attack trait.

Dark Archive

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Page 280: Cleric Archetype - Advanced Dogma.

Quote:
Gain one cleric feat. For the purposes of meeting its prerequisites, your cleric level is equal to your actual level.

In every other Archetype it is scaling "equal to half your level", so I believe the cleric should scale like them.

Page 283: Wizard Archetype - Expert Wizard Spellcasting

Quote:

At 14th level, add two level 5 spells to your spellbook, and

you gain a level 5 spell slot that you can use to prepare a level 5
spell from your spellbook. At 8th level, add two level 6 spells
to your spellbook, and you gain a level 6 spell slot that you can
use to prepare a level 6 spell from your spellbook.

Like in the Cleric Archetype, it should not be at 8th level (this makes zero sense) but on 16th level.

Dark Archive

In my Society Player Sessions is an interesting mistake. I played 9-03 last month, and I'm quite sure I checked the reporting a few weeks ago (so I think it's not a mistake of my GM).
Now it is shown in my reportings as 9-06. If I click on the scenario link, it links me to 9-03.
So I assume the name is the only error.

Dark Archive

8 people marked this as FAQ candidate.

If I grapple or am grappled and so gained the grappled condition, do I still threaten (and can provide flanking)?

PRD wrote:

Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.

Attacks of Opportunity wrote:

Threatened Squares

You threaten all squares into which you can make a melee attack, even when it is not your action. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you’re unarmed, you don’t normally threaten any squares and thus can’t make attacks of opportunity.

My GM points out that I have to be able to make AoOs for threatening. Is he right?