Aredil Sultur

Schure "Lucky" Holmes's page

2 posts. Organized Play character for JustinB.


Full Name

Schure "Lucky" Homes

Race

Human (Taldan)

Classes/Levels

Inquisitor-1 HP 10 / AC16-T13-F13 / CMD 13 / Init +3 / Saves (Fort+2 / Ref+5 / Will+0) / Perception +2 / Speed 30ft

Gender

Male

Alignment

LG

Deity

Atheist

Occupation

Detective

Strength 10
Dexterity 16
Constitution 14
Intelligence 19
Wisdom 7
Charisma 7

About Schure "Lucky" Holmes

Male human (Taldan) investigator (empiricist) 1
LG Medium humanoid (human)
Init +3; Senses Perception +2
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 10 (1d8+2)
Fort +2, Ref +5, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee sword cane +3 (1d6)
Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +5)
1st—cure light wounds, true strike
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 14, Int 19, Wis 7, Cha 7
Base Atk +0; CMB +0; CMD 13
Feats Combat Reflexes, Weapon Finesse
Traits dirty fighter, friends in high places
Skills Appraise +8, Diplomacy +2 (+3 in areas you've used Diplomacy to gather information, +2 vs. government officials), Intimidate -2 (-1 in areas you've used Diplomacy to gather information, +2 vs. government officials), Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nobility) +8, Perception +2, Profession (Detective) +2, Sense Motive +2
Languages Common, Elven, Halfling, Kelish, Varisian
SQ alchemy (alchemy crafting +1), inspiration (4/day), trapfinding +1
Other Gear studded leather, sword cane, alchemy crafting kit, backpack, bedroll, flint and steel, ink, inkpen, mess kit, pot, soap, torch (10), trail rations (5), waterskin
--------------------
Special Abilities
--------------------
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can ID potions by touch.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.