About "Savant"
Savant Alex Carter
Novice Male Human, Drifter
Attributes: Agility d8, Smarts d10, Spirit d8, Strength d8, Vigor d8
Skills: Academics sm, Athletics ag* d6, Battle sm, Boating ag, Com Kn sm*, Driving ag d4, Electronics sm d4(+2 to roll interface), Fighting ag d12, Focus sp d10, Gambling sm. Hacking sm d4(+2 to roll interface), Healing sm, Intimidation sp, Language sm, Notice sm*, Occult sm, Performance sp, Persuasion sp*, Piloting ag, Repair sm d4, Research sm d4, Riding ag, Science sm, Shooting ag d10, Stealth ag* d6, Survival sm, Taunt sm, Thievery d6 ag (+2 to roll from interface). 19 skill points used
Skill points budget:{15 free 5 from super skills} 20
Pace: 8; Running Die: d8; Parry: 8; Toughness: 10 (2)
Hindrances: Curious, Hard of Hearing (minor), Overconfident, Phobia (minor, Autophobia)
Edges:
Jack of all trades (Human)
Luck (hindrance)
AB: Gifted (super)
Great Luck (super)
Super Powers (Campaign) (45+5 points)
Armor: Ballistic Helm (Armor 4), Body Suit (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str),
Melee Attack (1; Mental) (Range Melee, Damage Str+d6),
Glock (9mm) (Range 12/24/48, Damage 2d6, ROF 1, AP 1),
Survival Knife (Range Melee, Damage Str+d4)
Molecular Longsword: (Melee, Damage d8+d8+d6+2, AP 4)
Vibro Dagger (2) (Melee, Damage d8+d4+d6+d6, AP 2)
Gear: 100x Bullets (Medium), 1 extra clip, Lockpicks, Tool Kit
Language: English
Current Wealth: $10
Arcane Background: Gifted (SWADE)Power Points: 15Powers: Warrior's Gift (Savage Worlds: Adventure Edition p169-170; Limited Free Action to use Trappings; Limitations: Self (limited))
Special Abilities
Gifted: Power Points: 15; Powers: Warrior's Gift (Savage Worlds: Adventure Edition p169-170; Limited Free Action to use Trappings; Limitations: Self (limited))
Additional Actions (1): Ignore up to 2 MAP penalties - The hero can perform longer tasks more quickly (if possible, GM’s call). Any task that takes less than a minute (ten rounds) can be performed in a single action. Tasks requiring minutes are done in that number of rounds, and tasks requiring hours are done in a like number of minutes.
Boost/Lower Trait (Mental; Any Trait): Make a Focus roll. If successful, increased or decrease target Trait by one die type, two with a raise, minimum d4 - Boosted Ally gets a free reroll once per round, or once per action on Focus Roll, Can affect any trait "on the fly", Limitation (-1): Self Only, Limitation (-1): Boost Only
Dodge (3; Mental): -3 to be hit by direct ranged attacks
Interface (Mental): Your hero can interface with electronic gadgets, giving him much greater access to their inner workings than others. He gains +2 to Electronics and Hacking rolls. - Thievery gains the +2 bonus for interface so long as electronics are involved in some way.
Super Skill (3; Mental; Fighting): Boost selected skill by 3
Toughness (3): +3 toughness
Uncanny Reflexes (Mental): Ignores the usual -2 Agility penalty when making Evasion attempts (see Savage Worlds), and gets a regular Evasion attempt against area attacks that don’t usually allow it (with the −2 penalty).
Awareness (2): Ignores 2 point of attack penalties
Deadeye (Mental): The character causes +d6 damage with firearms (including pulse weapons and the like), bows, or crossbows.
Genius (Mental): Gets a free reroll on all Smarts and Smarts-based skills
Melee Attack (1; Mental): +1d6 damage
Pace (Mental): Increase Pace by +2 and the hero’s running die a die type.
Super Attribute (1; Agility): Boost Selected Attribute by 1
Super Attribute (1; Mental; Strength): Boost Selected Attribute by 1
Super Attribute (1; Spirit): Boost Selected Attribute by 1
Super Attribute (1; Vigor): Boost Selected Attribute by 1
Super Edge (1; Mental): Adds 1 Edge to obtain from the Edges tab
Super Skill (1; Mental; Focus): Boost selected skill by 1
Super Skill (1; Mental; Shooting): Boost selected skill by 1
Starting Bennies: 5
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Current Load: 27 (61)
Warrior’s Gift
Rank: Seasoned
Power Points: 4
Range: Smarts
Duration: 5
Trappings: Gestures, prayer, whispered words, concentration.
With a successful arcane skill roll, the recipient gains the benefits of a single Combat Edge chosen by the caster. The caster (not the recipient) must have the same Rank or higher as the Edge’s Requirements. With a raise, the recipient gains the Improved version of the Edge (if there is one, and even if he doesn’t meet the Rank Requirement).
Advancement:
5 Base Points: Deadeye (2) Uncanny Reflexes (3)
Advance 1 (Edge) Luck 1 Bennie
Advance 2 (Raise 2 Skills) Thievery d4 to d6, Driving d4.