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![]() Last night on PFU comms I had noted that the community (as a whole) wasn't interested in PvP. People started giving me advice on how we might attract the community to PvP. Other speakers took the conversation in other directions before I had a chance to respond, so I wanted to respond here. I'm not sure if I speak for other PvPers, but I'm no longer even interested in getting the existing community into PvP. I tried for 2 months because it seemed like INFORMED crowdforging was going to be vital to having a good game in 2016. Sooner or later GW will make PvP relevant. When that day comes there will likely be about 5 dozen people with enough PvP experience to be called veterans. Everyone else will have to sink or swim. I'm happy to give interested people advice on PvP, and I and my mates still put effort into getting NEW players interested in PvP. But I'm not trying to convince the existing community anymore; I'm leaving it to GoblinWorks to make PvP relevant enough that ignoring it will be at one's own peril. ![]()
![]() It's been a week since the Blackwood Glade fiasco. A variety of events have resulted in a respite from banditry. This is time we've all had to digest last week's banditry as well as Ryan's 2/26/15 advice to banditry victims. You've all been working on your social cohesion strategies, right? You've all read the PFO-University forum thread named Mobile Nodes: How to avoid becoming one, right? When a gatherer sees forum famous bandits they will immediately run away while getting on the batphone to call for help, right? Everyone is ready to drop what they're doing at any time and rush to aid their friends and allies in trouble, right? Alternatively, you have hired muscle to respond, right? I'd ask if you've all tried to pay tribute in exchange for safety, but I already know that you haven't. I consider that... most unfortunate. Hopefully you've done enough of the other things I listed above to make up for that. Good luck and may the odds ever be in your favor. ![]()
![]() Maybe I'm just feeling feisty this morning, but after hearing there is a settlement account for sale I'm curious if there are enough people interested in world domination to make it worthwhile to buy up a settlement. We'd be using PvP to extract tribute from every settlement on the map and eventually (when the game allows) eliminate all those settlements who refuse to pay tribute. Yes, there will be pitiful attempts to unite against us, but it is eminently clear that this population can be crushed and brought to heel, and great fun will be had in the process. Relpy to this thread or P.M. me on these forums if you are interested. There is obviously a critical mass of members we'd need to make this concept viable. --- And if there isn't enough interest... I never posted this. :-) Seriously, this probably sounds out of character to some folks, as well as allowing others to think it has been my way all along. In reality, a new settlement starting this late simply needs needs a hook, and well... I woke up feeling feisty. ![]()
![]() 10 days ago I offered to present this course on Mumble for Pathfinder Online University but while trying to schedule it PvP livened up for a couple of days and I suggested putting it on hold because I was too busy doing combat to chat about combat. The PFO-U rep I spoke to said that made the course even more germane and needed, and frankly I agree, but we’ll have to settle on doing this as a Paizo thread, and hopefully LOTS of experienced people can offer answers to any questions, as will I. Mobile Nodes: How to avoid becoming one. Presented by Midnight. The instructor is a self described enthusiastic but mediocre PvPer who has Tier 2 in all 4 gathering skills and is pushing two gathering skills to tier 3. This class excludes Tower oriented combat but may offer ideas you’ll use there. Short lecture. There will likely be more questions and answers than lecture. 1) Get out there and do offensive PvP. It will make you a better defender as you see the various ways people defeat/escape you. Seeing what they do wrong or right when you’re not carrying anything important may make the difference when YOU are a defender and, thus, help you get those valuable resources, recipe drops, etc. to YOUR bank. You can practice offense in hexes with an open PvP window without reputation loss. If you find an often contested hex like a coal hex (where there aren’t many other coal hexes) you also aren’t likely to shock anyone and cause hurt feelings. 2) Stealth is your friend, not for hiding, but for cutting targeting range. Even turning it on for a few seconds can break someone’s targeting. 3) Speed and other buffs are your friends. Don’t forget you have them. You may not even need to fight. The Function One button will shift your focus to yourself in case the enemy attacks are causing you to auto-target them. 4) Don’t advertise you are carrying anything. Avoid encumbrance. Slow targets are juicy targets. 5) Be aware of PvP windows in hexes you operate in, as well as in hexes you might escape to. Be aware of the stereotypical demeanor of the folks in each neighborhood, unless scouting that is why are heading there in the first place. 6) The 60 second attacker flag. Your attacker might want to keep renewing it BEFORE it expires. Don't let him do that in a hex without an open PvP window. You want him to take the rep penalty he'll get if he attacks again after the attacker flag expires. The attacker flag can even remain valid moving from a hex with an open PvP window as you both move to an adjacent hex with a closed PvP window. These are just very simple points, but hopefully they’ll lead to useful and educational discussions. and to quote my 7th grade algebra teacher whenever he finished a lecture... Questions? Comments? Criticisms? Cries of Anguish? ![]()
![]() and reminded myself that I don't want to be that guy. In examining what he did to get to that point I found all kinds of behaviors that we absolutely do not share (which of course comforts me). But I have to admit, that we likely share one trait at times, and that might be frustration. Frustration is not your friend on forums (or any form of communication). I'm going to try and do a better job of accepting the current state of the game and the community at whichever state I find them in. I'm probably just talking to myself, but I thought I'd share, in case it helps anyone else. I'll still be crowdforging, and posting, but if you notice some changes, Yay for me. ![]()
![]() How to play: Check your profile and find the post with the highest Favorited By Others number and share it here. And for those of you with 12,000 posts, uhh good luck with that. My most favorited by others was (laughably): "Teabagging a backpack will be dissatisfying to exactly the people that Ryan and Lisa can live without. I say: well done." (in a discussion of husks not looking like people). ![]()
![]() I have to imagine this has been discussed, but just in case... Now that I have a tier 2 longbow I can one-hit some low level mobs. When I one hit them from range, the rest of the camp NEVER responds. So of course the proper min-max reaction to that will be killing all the weaklings first so you are kiting/tanking fewer mobs. I can see where sneakily picking off a camp at range could be intended behavior, but I can also see where players would think the mobs should notice their companions falling/slumping over and go looking for the sniper (even if the sniper is stealthed) ala Skyrim mob behavior. So is this an old closed issue? And if you're wondering why someone would even be hunting such low level stuff in month 2, I have multiple accounts and may need a lot more tier 1 recipes than the average player who would be trading away more unwanted recipes. ![]()
![]() Go wild, folks. You've been given permission. Actually, it's not entirely like a broken ATM, but you'll be so shocked at the risk to reward ratio, that you'll wonder why you've hunted anything else. We lost our Mordant Spire escalation recently (because it was crazy hard and we couldn't endure the frequent hits to durability, nor organize enough people often enough to keep it in check). So, needing a new way to have a chance at tier 2 recipes Golgothans fanned out across the map to take a look at other escalations. Within minutes of finding the Ustalav Knights escalation my personal hero (I'm not sure if he'd mind being named) informs us (AND GOBLINWORKS) that he's soloing the place as well as the fact that there are red and purple casters completely incapable of harming him. So, those evil Golgothans report the bug that others have been apparently farming for weeks. So I'm being completely serious when I say go wild and catch up. The devs seem to be encouraging you to, in the post I linked above. It will, coincidentally, help you catch up to our (hard-earned) tier 2 stuff, as well as to other people's hard earned tier 2 stuff (assuming the Moloch cultists aren't broken too) but that can't be helped, now. Go wild. ![]()
![]() Currently, if you logout, your character remains and is vulnerable even after it looks like you are gone on the player's video monitor. I'm proposing a safe logout command that announces that the character is logging safely in chat and through a (glowing?) animation, and has a countdown where other players can object by attacking (but lose rep if they aren't in a sanctioned PvP window). Upon no attack after x seconds, the character becomes immobile and invulnerable and then logs out. I don't want logouts to be an escape from attacks, but shooting people as they log in and out because they can't see or control their characters is cheesy. The old logout mechanics could remain for those who think they are safe, are in a hurry or don't want to draw attention. I would also like to hear proposals about our vulnerability upon logging in when people are getting shot before they can even see or control their character. ![]()
![]() On both the Paizo forums and the Goblin Works forums, I am calling for players to stream/record/document their experiences starting new characters, particularly their experiences in and around starter settlements. I am also urging folks to report to Goblin Works all players that interfere with your ability to learn to play your new characters, particularly near the starter settlements. Documenting this may provide a name and shame effect that would allow company/settlement leaders to see what their folks are actually doing. Documenting this may also show Goblin Works what is occurring so that they can decide what is worthy of the ban-hammer, as well as clarifying that for folks who are apparently horrible at interpreting the devs' intentions for the new player experience. ![]()
![]() This thread is designed to get better feedback on non-consensual PvP. 1) On the Paperdoll, please indicate where the bad Midnight character touched you with her arrows. 2) Please indicate whether you won or lost the engagement. (Please be aware that since Midnight has far more points in gathering than combat that you will be forever ridiculed if you didn't win against that bloodthirsty but horribly-inept-at-combat gatherer). 3) Based on your experiences, how can Midnight add more tears to future engagements? We'd like to remind you that tipping your attacker will no longer be required, beginning Wednesday. Your husk is your tip. ![]()
![]() My locality has a Mordant Spire escalation and a dev told us those mobs were the hardest escalation on the map. BUT, is it the hardest escalation we can get? I'm almost afraid to clear it for fear of getting an even tougher escalation right on the heels of this one. Which brings up another question, can there only be ONE escalation at a time? If so, and a settlement got a simple one nearby, might they prefer NOT to clear the escalation, to avoid getting one that will overwhelm the surrounding area (making travel and gathering more complicated)? I'm aware that settlements will at some point get rewarded for clearing escalations, but this early with a player population this low, a small settlement could really find themselves in over their heads with an escalation of something fearsome while players and their gear are still low level. We'll probably clear this one, regardless of the answer, gambling on the next escalation being more manageable (which people's alpha experience suggests is the most likely outcome). tldr: Can escalations generate tougher mobs than the Mordant Spire escalation we have? ![]()
![]() In grouping I've found it difficult to link up with my mates when we get separated (or when I join before reaching them). I'm curious if we should have party members show up on the world map as well as having them be easier to find on the mini-map. I'm sure my company will be able to cope with the issue even under the current map system, as we learn the lay of the land and can describe on voice-comms where we are, but I worry it could be frustrating for new players. Discuss. |