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About Sarkik Nrau VeiceshCurrent Effect/Combat Info HP: 45/45
Fort: +6
CMB: +2
BAB: 3 Important Skills:
Spells Prepared:
'*' = Used lvl 0: [x,x,x,x] DC 15 (To cast defensively: DC 15) lvl 1: [x,x,x,x,x,x] DC 16 (To cast defensively: DC 17) lvl 2: [x,x,x] DC 17 DC 17 (To cast defensively: DC 19) Attacks::
Melee: +2 Keen Scimitar +10 (1d6+7, 15-20/x2) type: S Dagger +8 (1d4-1, 19-20/x2) Range/10ft type: P or S Gauntlet, spiked +8 (1d4-1, 20/x2) type: P [Provokes AoO] Ranged:
Skills:
'*' = Skill Rank 2+5 = 7 Ranks per lvl; (35 Total) Acrobatics +7 **
Skills Untrained:
Bluff -2 Craft +5 Disguise -2 Escape Artist +5 Fly +5 Handle Animal -2 Heal -1 Sense Motive -1 Stealth +5 Survival -1 Feats:
[R] Toughness [1] Improved Initiative [2] Weapon Finesse [3] Dervish Dance [4] Combat Casting [5] Piranahha Strike [MB] Extra Arcane Pool Racial Traits:
Tiefling Attributes: +2 Dexterity, +2 Intelligence, –2 Charisma: Tieflings are quick in body and mind, but are inherently strange.
Class Features:
Equipment & Wealth:
Weapons/Armor/Magic Items:
*+2 Keen Scimitar [Intelligent Item] (*Class Feature* + 2000gp for keen) [4 lbs] *+1 Mitheral Chain Shirt (2100 gp) [12.5 lbs] *+2 Belt of Dexterity (4000 gp) [-] *Wand of Infernal Healing *7 Charges* (105 gp) *Handy Haversack (2000 gp) [5 lbs] Crossbow, Light (35 gp) [4 lbs]
Clothing:
Study Materials:
Survival:
Load: 29.5 lbs (Light) Handy Haversack Capacity: 44/120 lbs '*'- marked items are not in haversack. (everything else is) Wealth: 81.07gp in assorted denominations.
Spellbook:
Level 0: Acid Splash Arcane Mark Dancing Lights Daze Detect Magic Disrupt Undead Flare Ghost Sound Light Mage Hand Open/Close Prestidigitation Ray of Frost Read Magic Spark Level 1:
Level: 2
Spellbook pages Used: 39/100
Appearance:
A crude individual by nature Sarkik makes it a habit of hiding his infernal heritage a pair of small vestigial along his upper forehead with a wide brimmed straw hat, which conveniently doubles as a method for shading him from the harsh sun. He can pass for a common human at a distance but upon a close inspection his heritage easily becomes clearer as evident by his faded charcoal eyes, sharpened canines, or crimson tint of his tanned skin all of which he generally attempts to keep well hidden with loose fitting raggy dirt-crusted robes and the wide brim of his choice in headgear. His hair is short shaggy dark brown with a mismatching pair of silver and gold hoop earnings adorning both ears and with a strangely appropriate dark brown beard hanging off the end of his sharpened convex chin. A 2 1/2 foot long pipe that is usually filled with various spices and the occasional smigin of pesh completes his look, which oddly results in an astounding display of dexterity during a fight as he balances the pipe doing his utmost to not spill any of it's contents while wielding a scimitar elegantly in one hand while his off-hand completes the complex motions to draw upon arcane power. The last oddity that is often completely overlooked is that no matter where the blaring sun hangs in the sky Sarkik seems to never cast a shadow an attribute that is a little unnerving when one first notices the strange trait. Personality:
He's even tempered, but often finds himself in trouble more often than not as his tongue has a habit of spitting crass remarks or unfortunate truths that often don't hold a place in polite or tactful conversation; conversations which usually end with a few nearly fatal wound, singed hair, and the offended party missing a few gold coins and trinkets.
A habitual gambler and chain smoker Sarkik is a lover of vice to a fault. He holds the intelligence of those becoming of a well respected thinker or wizard, but often wields his knowledge with the elegance of half ogres war-hammer in sharp contrast to his style of fighting. A mercenary at heart Sarkik isn't above taking most paying jobs as long as they don't break too many laws or result in death of anyone who didn't already have it coming, but prefers take less cruel offers of employment if they're available as long as he doesn't also owe an imposing sum of coin to more than one dangerous person or group. He prays to Nethys, but isn't reverent and holds a fond admiration of Cayden Cailean and a strange fascination with Sarenrae. Enjoys a good insult as well as the company of those he views as less intelligent than he. Sarkik doesn't let his ill lot in life brood on his behavior, but finds it a little unnerving to be around those who are accepting of his strange heritage or even worse his crude behavior. Backround:
Born a bastard to unwilling immigrants who saw his birth as a blight on their family name Sarkik was abandoned at a young age and grew up in a harsh environment spending most of his early life as a street urchin amongst the dusty unforgiving streets of the city. He eventually landed himself a position as a wizards apprentice, but after some time that fell apart when the loss of a lover propelled him into old habits which eventually sunk his apprenticeship when he gambled away one of his masters quite important magic items in a rather epic game of dice. Over time his blade would slowly turn black in his grief and began to talk to him taking on the personality of his lover a secret Sarkik keeps to himself as he thinks he's going insane.
Sans the tutelage Sarkik developed his skills independently becoming a deft fighter as well as a cunning magician over the years. Utilizing his skills he set himself up as a slightly lesser known man for hire if the work was dangerous or even a little unsavory shaking down debtors, tracking down fugitives, or working security for a traveling caravan. Often spending his very ample earnings on miss placed bets or pesh and wine, he had since stagnated through life until one evening losing far more money than he owned in a gambling parlor. Sarkik took flight instead of face the debts he owed and became a wondering mercenary. Often mixing the strange often shunned powers of the arcane with lethal combat. Sarkik is very much looking forward to escaping the busheling suffocation city for an adventurous romp with interesting and new people to distract him along his way. Role in the party:
Major Arcane Blasting Moderate Melee support Minor Arcane utility Minor Arcane de-buffing Minor Battlefield Control Moderate Knowledge checks Major Comic Relief Party Cohesion:
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