About Sarianna ViCharacter Sheet:
SARIANNA VI Female Human Bard 1
DEFENSE
OFFENSE
Known Bard Spells (CL 1st, concentration +4):
STATISTICS
Feats Armor Proficiency, Light, Combat Expertise, Shield Proficiency, Simple Weapon Proficiency, Weapon Finesse Skills Acrobatics -1, Acrobatics (Jump) -5, Appraise +2, Bluff +7, Climb -3, Craft (Untrained) +2, Diplomacy +3, Disguise +7, Escape Artist -1, Fly -1, Intimidate +3, Knowledge (Local) +8, Knowledge (Untrained) +3, Perception +4, Perform (Dance) +7, Perform (Sing) +7, Perform (String Instruments) +7, Perform (Untrained) +3, Ride -1, Sense Motive +4, Sleight of Hand +3, Stealth +3, Swim -3, Languages Common, Drow Sign Language, Infernal SQ Armored Casting, Bardic Knowledge, Bardic Performance, Bonus Feat, Cantrips, Countersong, Inspire Courage, Skilled, Gear whip; leather; entertainer's outfit; dagger; musical instrument (fiddle); rapier; waterskin (filled); Backpack [ Case (Map or Scroll); Rations (Trail/Per Day) (x3); Ink (1 oz. Vial); Inkpen; ]; Case (Map or Scroll) [ Paper (Sheet) (x5); ]; Pouch (Belt) [ Chalk (1 Piece); ]; SPECIAL ABILITIES
Bardic Knowledge (Ex) You add +1 to all Knowledge checks and may make all Knowledge skill checks untrained. Bardic Performance You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. Bonus Feat Humans select one extra feat at 1st level. Calistrian Prostitute (Calistria) (Sense Motive) You worked in one of Calistria's temples as a sacred prostitute, and you know how to f latter, please, and (most of all) listen. You gain a +1 trait bonus on Sense Motive checks and Diplomacy checks to gather information, and one of these skills (your choice) is always a class skill for you. Cantrips You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again. Conspiracy Hunter (Knowledge (Local)) You've long heard rumors of dark deeds afoot in Westcrown. Shipments of valuable cargo that go missing with nary a trace or question asked. People who disappear as though they never existed. Lords of business and nobles who speak in veiled references and accidental slips of masters even they must obey. What lords rule the Westcrown underworld? Do the tales of far-reaching criminal organizations hold a hint of truth? Could the fabled Council of Thieves, said to have been purged from the city ages ago, have somehow survived or reformed? And what hold do they hold over the city today? You don't know, but you're determined to find out! Choose one of the following skills: Bluff, Diplomacy, Knowledge (local), Perception, Sense Motive, or Stealth. You gain a +1 trait bonus on this skill and it is always considered a class skill for you. Countersong (Su) You can counter magic effects that depend on sound (but not spells that have verbal components). Distraction (Su) You can use your performance to counter magic effects that depend on sight. Fascinate (Su) You can use your performance to cause up to 1 creatures to become fascinated with you. Inspire Courage (Su) You can use your performance to inspire courage in your allies (including yourself), bolstering them against fear and improving their combat abilities. Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Bio:
Sarianna doesn't know her true last name. She was "chosen" at a young age to be one of the prostitutes in the Temple of Calistria (so she has been told). As a child, she was told to be quiet and listen, as well as do her chores quietly. Her chores at this age involved cleaning, seeing "guests" to their rooms, etc. She relished in these tasks, for her goddess chose her to do these things. She listened, and heard a great many things, some good, most bad. Many of the things she heard were secrets, and she came to realize that the secrets were valuable and held power.
Upon reaching the proper age, she was "trained" as a prostitute proper. She was given a room in the temple and she started to see her own "guests". Feeling a bit confused by this, she followed through. She came to realize that her child training was just readying her for this most important job, that of keeping others happy. When she was not with a guest, she proceeded to pursue other interests, that of dancing and singing. Taking up the violin, she started to entertain the common room of guests that she was not assigned for that shift. She would take any extra coin that she would earn and save it for the future, for she now knew that Calistra must have great plans for her to put her in this high of a place. She continued to listen, but now started to get her guests to talk as well. She learned of conspiracies, plans against others. She knew that this knowledge was power, and kept this to herself. Upon reaching her 17th birthday, she was woken by the Priestess who was in charge and told to gather her things. Sarianna did, excitedly. She was wondering what lofty place that Calistria was placing her in now. She was shown to the front door, and told that she was now too old and ugly to be here, so she was shown out and the door slammed behind her. Standing there in the rain, Sarianna came to realize the truth. She had been used by the church to gain money and secrets. Her childhood was taken away by these people. Well, two can play that game, especially here in Westcrown. She knew a few secrets, and there were many others out there to learn, ones that might put her in a position to gain revenge against the Priestess and the church. Turning around, she then knew her predicament. While she has lived here in Westcrown her whole life, she had never seen it before. Taking her belongings, she walks down the street and ends up in an inn, one that could use her services as a bard. She traded her performances for room and board. Sarianna took the last name of Vi, for she knew it to be a nonsense word, and that is what last names were, anyway. Sarianna then took to going out after her performances, exploring the city. One night she walked down the wrong alley, and was set upon by 3 men. Unable to fight back, she was saved by Voltario the Asp, a man of mystery that there were nothing but rumors about at the inn. Voltario tells her that she needs to take care of herself, and offers to train her to do so, in return for helping him with tasks that he needed done. Now apprenticed to Voltario, she started to learn the ways of the street. She already knew to listen and to keep quiet, and these skills helped her survive Voltario's training. Earinig extra money on the side, she started to assess her situation and start to figure out how she would start finding new secrets to use against the church. This is where she is found at the start of the campaign. |