Druid 1 - hp 13/13 AC; 19/13/16; Fort +3 Ref +2 Will +3; Init +4 Per +5
Spoiler:
Cure Light Wounds 1/1, Faerie Fire 1/1, Alchemist's Fire 2/2
Gender
Female
Size
5'7"
Age
26
Alignment
Lawful Neutral
Deity
Atheist (Gods are powerful outsiders)
Languages
Common, Druidic
Occupation
Outdoorswoman
Strength
18
Dexterity
14
Constitution
13
Intelligence
9
Wisdom
13
Charisma
10
About Sarainy Palmios
Background:
TBD
Character Sheet:
Sarainy Palmios
Female human druid 1
LN Medium humanoid (human)
Init +4; Senses Perception +5
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 16 (+4 armor, +2 Dex, +1 dodge, +2 shield)
hp 13 (1d8+5)
Fort +3, Ref +2, Will +3
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee heavy shield bash +0 (1d4+4) or
. . scimitar +4 (1d6+4/18-20) or
. . unarmed strike +4 (1d3+4 nonlethal)
Druid Spells Prepared (CL 1st; concentration +2)
. . 1st—cure light wounds, faerie fire
. . 0 (at will)—create water, detect magic, read magic
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 13, Int 9, Wis 13, Cha 10
Base Atk +0; CMB +4; CMD 17
Feats Dodge, Toughness
Traits reactionary, sacred touch
Skills Acrobatics -3 (-7 to jump), Handle Animal +4, Knowledge (nature) +5, Perception +5, Survival +7
Languages Common, Druidic
SQ nature bond (horse named gallo), nature sense, wild empathy +1
Combat Gear alchemist's fire (2); Other Gear hide armor, heavy wooden shield, scimitar, backpack, chalk (5), flint and steel, hemp rope (50 ft.), scroll case, torch (5), waterskin, 38 gp, 2 sp, 10 cp
--------------------
Tracked Resources
--------------------
Alchemist's fire - 0/2
Torch - 0/5
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Animal Companion:
Gallo
Horse
N Large animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)
hp 13 (+4)
Fort +5, Ref +4, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee unarmed strike +2 (1d4+5 nonlethal) or
. . bite +2 (1d4+5), 2 hooves -3 (1d6+2)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +4; CMD 16 (20 vs. trip)
Feats Power Attack
Skills Acrobatics +5 (+13 to jump), Perception +5, Ride +1 (+3 to stay in the saddle)
Other Gear bedroll, bit and bridle, military saddle, saddlebags, trail rations (5)
--------------------
Tracked Resources
--------------------
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.