Villamar Koth

Saradoc-the-Ancient's page

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RumpinRufus wrote:

If your question is, "Was the GM appropriate in telling me 'You can't do that' before I rolled?" then the answer is "No, he should let you roll."

If your question is, "Was it possible for my character to do this thing with his stats?" then the answer is also "No."

Boom, exactly. Thanks. My GM is amazing, actually. Tremendously talented but the challenge is on me - I think since I've been DMing for so long (25 years) it will test all of us to have me in the game that we are in. That's outside of this particular situation but undeniably interlinked. It is hard for me to step back from the DM mentality (I'm of the pro-player school, enabling players a lot of freedom to create, expand upon etc. the existing character concepts). But from a basic rules standpoint as well, I would never tell a player "No" - I would say, "Well, let's see," and then I would give a chance. There's always a chance in my mind. That's where I disagree. I always give at the very least a 1% chance. Because it rewards the player for conceiving something interesting like a paladin who is religious and wants to chip away a symbol to show his church. And for me a DC 25 is more than enough. But I missed it with a 22, so then I as DM in roles reversed would roll percentage dice. If it came up 99-100. He's got it anyhow. "Amazingly, you pull something that should not even be possible off!"