
SanguineRooster |
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real life relevant: Action economy. Check out the Commoner Rail Gun theory. (it involves the idea that passing an object is a free action and free actions are unlimited in combat)
I hate the commoner rail gun as an example. For the first 90% it has to use rules as written, ignoring common sense, so the commoners can all delay their actions and move the stone 1 mile in 6 seconds. Then, all of a sudden, it has to use common sense to say that a stone moving 600 mph should do a lot of damage, rather than consistently using the RAW to say it does about 1d2 damage with a 10 ft. range increment being thrown by a commoner, and using a penalty to hit for using an improvised weapon.
That being said, I have problems with action economy as well. In my understanding, the actions are all supposed to be happening more or less simultaneously, but the rules do not represent this well. In the games I've seen that do represent this better (GURPS mostly) combat drags insanely, though. I don't really know a better solution.