| Full Name |
Sanguina Murkmoor |
| Race |
Half-Orc |
| Classes/Levels |
Cleric/2 |
| Gender |
Female |
| Size |
Medium |
| Age |
19 |
| Alignment |
NG |
| Deity |
Sarenrae |
| Languages |
Common, Orc |
| Strength |
14 |
| Dexterity |
13 |
| Constitution |
12 |
| Intelligence |
10 |
| Wisdom |
18 |
| Charisma |
10 |
About Sanguina Murkmoor
Sanguina Murkmoor
Female Half-Orc Cleric of Sarenrae 2
NG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 21, touch 13, flat-footed 18 (+6 armor, +2 shield, +3 Dex)
hp 15 (2d8+2)
Fort +4, Ref +3, Will +6
Defensive Abilities orc ferocity
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Offense
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Speed 20 ft.
Melee masterwork cold iron light flail +2 (1d8) and
. . silversheen scimitar +2 (1d6/18-20)
Special Attacks channel positive energy 6/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 2nd; concentration +5)
. . 6/day—fire bolt (1d6+1 fire)
Cleric Spells Prepared (CL 2nd; concentration +5):
1st—burning disarm (DC 14), burning hands [D] (DC 14), magic weapon, weapons against evil (DC 14)
0 (at will)—create water, detect magic, light, read magic
[D] Domain spell; Domains Fire, Healing, Restoration
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Statistics
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Str 10, Dex 16, Con 12, Int 8, Wis 16, Cha 14
Base Atk +1; CMB +1; CMD 14
Feats Selective Channeling
Traits exalted of the society, illuminator
Skills Acrobatics +1 (-3 jump), Climb -2, Diplomacy +8, Heal +7, Knowledge (religion) +3, Spellcraft +3; Racial Modifiers +1 Acrobatics, +1 Climb
Languages Common, Orc
SQ aura, domains (fire, restoration), orc blood, restorative touch, variant channeling (disease variant channeling)
Combat Gear potion of cure light wounds, wand of cure light wounds (50 charges), wand of obscuring mist (50 charges), antiplague, antitoxin, healer's kit, oil; Other Gear masterwork breastplate, 3. heavy wooden shield, masterwork cold iron light flail, silversheen scimitar, backpack, blanket, candle (2), chalk (3), charcoal stick, earplugs, flint and steel, wooden holy symbol (Sarenrae), inkpen, parchment (3), waterskin, 572 gp, 9 sp, 2 cp
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TRACKED RESOURCES
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Antiplague - 0/1
Antitoxin - 0/1
Cleric Channel Positive Energy 1d6 (6/day) (DC 13) (Su) - 0/6
Fire Bolt (1d6+1 fire) (6/day) (Sp) - 0/6
Healer's kit - 0/10
Orc Ferocity (1/day) - 0/1
Potion of cure light wounds - 0/1
Restorative Touch (6/day) (Su) - 0/6
Wand of cure light wounds (50 charges) - 0/50
Wand of obscuring mist (50 charges) - 0/50
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (6/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Restoration) Associated Domain: Healing
Darkvision (60 feet) You can see in the dark (black and white vision only).
Disease Variant Channeling (±1 Sacred) Heal ability damage/Sicken
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Exalted of the Society You may channel energy 1 additional time per day.
Fire Bolt (1d6+1 fire) (6/day) (Sp) 30' Ranged touch attack deals 1d6+1 Fire damage.
Illuminator You speak unusually well when you are filled with the light of Sarenrae. You gain a +2 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Restorative Touch (6/day) (Su) Remove the dazed, fatigued, shaken, sickened, or staggered conditions by touch.
Selective Channeling Exclude targets from the area of your Channel Energy.
Wand of cure light wounds (50 charges) Add this item to create a wand of a chosen spell.
Wand of obscuring mist (50 charges) Add this item to create a wand of a chosen spell.
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