Full Name |
Sandara |
Race |
[Female human cleric of Besmara 7 HP: 40/45 AC: 19 TAC: 11 FFAC: 18 l BAB: +6 CMB:+ 6 CMD: 17 | Fort +5 Ref +3 Wis +9 | Init +1 Perception +3] |
Classes/Levels |
Cleric 7 |
Size |
Medium |
Age |
20 |
Special Abilities |
Endure Thren |
Alignment |
CN |
Deity |
Besmara |
Languages |
Common |
Occupation |
pirate |
Strength |
13 |
Dexterity |
12 |
Constitution |
10 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
14 |
About Sandara
Female human cleric of Besmara 7
CN Medium humanoid (human)
Init +1; Senses Perception +3; Speed 30 ft.
DEFENSE
AC 19, touch 11, flat-footed 18 (+1 Dex, Armor +7, +1 shield)
hp 45 (7d8+7)
Fort +5, Ref +3, Will +9
CMD: 17
Cold res 10
OFFENSE
Melee +1 cold iron rapier +7 (1d6+2/18–20), Sharpshooter's bayonet (1d6+2/x2)
Ranged +1 human bane heavy crossbow +7 (1d10/19–20)
BAB: +5 CMB: +6
Special Attacks
channel positive energy 5/day (DC 15, 4d6) 4/5 uses
Surge (+8, 6x day) (su): As a standard action, you can cause a mighty wave to appear that pushes or pulls a single creature within 30 feet. Make a combat maneuver check against the target, using your cleric level + your Wisdom modifier as your CMB. If successful, you may pull or push the creature as if using the bull rush or drag combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (Water/Oceans Domain Ability)
Copycat (Sp CL7, Conc +8, 6 rounds, (5) 6/day): You can create an illusory double of yourself as a move action. This double functions as a single mirror image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the mirror image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (Trickery Domain Ability)
Cleric Spells Prepared (CL 7th; concentration +10)
4th-(1+D) neutralize poison (c), control water*
3rd (3+D)—water walk*D, dispel magic, remove disease, make whole
2nd (4+D)— invisibility*D, lesser restorationx2,resist energy, silence
1st (5+D)—divine favor, entropic shield, shield of faithx2, obscuring mist*
0 (4 prep, at will)—detect poison, create water, purify food and drink, stabilize
Domains Trickery, Water (Oceans subdomain)
Trickery Domain Spells: 1st—disguise self, 2nd—invisibility, 3rd—nondetection, 4th—confusion, 5th—false vision, 6th—mislead, 7th—screen, 8th—mass invisibility, 9th—time stop.
Water/Ocean Domain Spells: 1st—obscuring mist, 2nd—slipstream*, 3rd—water walk, 4th—control water, 5th—ice storm, 6th—cone of cold, 7th—elemental body IV (water only), 8th—horrid wilting, 9th— 9th—tsunami*.
TACTICS
During Combat Sandara takes every fight seriously, and once she gets started, she finishes things. She targets her opponent with doom and summons a small elemental or 1d3 dire rats to fight by her side.
Morale Sandara is almost foolishly stubborn, a quality that might very well get her killed someday. She won’t surrender and doesn’t back down from a fight unless totally overwhelmed.
STATISTICS
Feats: Athletic, Combat Reflexes, Scribe Scroll, Selective Channel, Rapid Reload
Skills: Climb +4, Heal +13, Knowledge (religion) +13, Profession (sailor) +13, Perception+3, Swim +5
Languages: Common
Other Abilities: Strong Chaotic Aura
Combat Gear: scrolls of cure light wounds (2); scroll of shield of faith +2 (1); scroll of restoration (won't do negative levels) Other Gear +1 cold iron rapier; mithral shirt, +1 mithril breastplate, buckler, +1 protean cloak (Will), 20 bolts, 20 mithril bolts, vial of holy water, dagger, clay pipes (3), ebony holy symbol of Besmara, pouch of Old Deep Rum-soaked pipe tobacco, tindertwigs (10); Locker 80 gp, scribing kit, 5 pieces of parchment, cracked ioun stone (+4 Con checks to hold breath)