Keyra Palin

Sandara's page

135 posts. Alias of Allen Dawson.


Full Name

Sandara

Race

[Female human cleric of Besmara 7 HP: 40/45 AC: 19 TAC: 11 FFAC: 18 l BAB: +6 CMB:+ 6 CMD: 17 | Fort +5 Ref +3 Wis +9 | Init +1 Perception +3]

Classes/Levels

Cleric 7

Size

Medium

Age

20

Special Abilities

Endure Thren

Alignment

CN

Deity

Besmara

Languages

Common

Occupation

pirate

Strength 13
Dexterity 12
Constitution 10
Intelligence 10
Wisdom 16
Charisma 14

About Sandara

Female human cleric of Besmara 7
CN Medium humanoid (human)
Init +1; Senses Perception +3; Speed 30 ft.

DEFENSE
AC 19, touch 11, flat-footed 18 (+1 Dex, Armor +7, +1 shield)
hp 45 (7d8+7)
Fort +5, Ref +3, Will +9
CMD: 17
Cold res 10

OFFENSE
Melee +1 cold iron rapier +7 (1d6+2/18–20), Sharpshooter's bayonet (1d6+2/x2)
Ranged +1 human bane heavy crossbow +7 (1d10/19–20)
BAB: +5 CMB: +6

Special Attacks
channel positive energy 5/day (DC 15, 4d6) 4/5 uses
Surge (+8, 6x day) (su): As a standard action, you can cause a mighty wave to appear that pushes or pulls a single creature within 30 feet. Make a combat maneuver check against the target, using your cleric level + your Wisdom modifier as your CMB. If successful, you may pull or push the creature as if using the bull rush or drag combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (Water/Oceans Domain Ability)
Copycat (Sp CL7, Conc +8, 6 rounds, (5) 6/day): You can create an illusory double of yourself as a move action. This double functions as a single mirror image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the mirror image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (Trickery Domain Ability)

Cleric Spells Prepared (CL 7th; concentration +10)
4th-(1+D) neutralize poison (c), control water*
3rd (3+D)—water walk*D, dispel magic, remove disease, make whole
2nd (4+D)— invisibility*D, lesser restorationx2,resist energy, silence
1st (5+D)—divine favor, entropic shield, shield of faithx2, obscuring mist*
0 (4 prep, at will)—detect poison, create water, purify food and drink, stabilize

Domains Trickery, Water (Oceans subdomain)
Trickery Domain Spells: 1st—disguise self, 2nd—invisibility, 3rd—nondetection, 4th—confusion, 5th—false vision, 6th—mislead, 7th—screen, 8th—mass invisibility, 9th—time stop.
Water/Ocean Domain Spells: 1st—obscuring mist, 2nd—slipstream*, 3rd—water walk, 4th—control water, 5th—ice storm, 6th—cone of cold, 7th—elemental body IV (water only), 8th—horrid wilting, 9th— 9th—tsunami*.

TACTICS
During Combat Sandara takes every fight seriously, and once she gets started, she finishes things. She targets her opponent with doom and summons a small elemental or 1d3 dire rats to fight by her side.
Morale Sandara is almost foolishly stubborn, a quality that might very well get her killed someday. She won’t surrender and doesn’t back down from a fight unless totally overwhelmed.

STATISTICS

Feats: Athletic, Combat Reflexes, Scribe Scroll, Selective Channel, Rapid Reload

Skills: Climb +4, Heal +13, Knowledge (religion) +13, Profession (sailor) +13, Perception+3, Swim +5

Languages: Common
Other Abilities: Strong Chaotic Aura
Combat Gear: scrolls of cure light wounds (2); scroll of shield of faith +2 (1); scroll of restoration (won't do negative levels) Other Gear +1 cold iron rapier; mithral shirt, +1 mithril breastplate, buckler, +1 protean cloak (Will), 20 bolts, 20 mithril bolts, vial of holy water, dagger, clay pipes (3), ebony holy symbol of Besmara, pouch of Old Deep Rum-soaked pipe tobacco, tindertwigs (10); Locker 80 gp, scribing kit, 5 pieces of parchment, cracked ioun stone (+4 Con checks to hold breath)