Vardalel Prennder

San Thevin's page

555 posts. Alias of natloz.


Full Name

San Thevin

Race

HP 22/46 | AC 21 | F +8 R +12 W +8 | Perc +8 | Stealth +10 |

Classes/Levels

speed 30 | Hero 0/3 | Active Conditions:

Gender

Male Elf (Whisper) Fighter 4 |

About San Thevin

San Thevin:

Age: 80
Physical Appearance: San stands about 6 ft tall. The lithe elf has solid muscle despite his small frame. His blonde hair is darker than expected due to his time spent with his nose in a book.

ancestry Elf (Seer)

Trackables
==========
XP: 3000
HP: 22/46
Hero Points: 0/3
Conditions:
==========
class Fighter; Level:4
Background Runelord Scholar
size Medium traits Elf, Whisper Elf, Humanoid
Languages: Chthonian, Common, Draconic, Elven, Goblin, Thassalonian, Shoanti
____________________
ABILITY SCORES

STR +3, DEX +4, CON +0
INT +2, WIS +0 CHA +0
____________________
SENSES
[dice=Perception (E)]1d20+8[/dice]
Special Senses: Low-Light Vision
+2 Circumstance to Seek w/in 30 ft.
Explore ➤ Scout
____________________
DEFENSES

HIT POINTS: 46

ARMOR CLASS
AC: 21 (10 + 4 dex + 7 prof)

Unarmored: (T), Light: (T), Medium: (T), Heavy: (T)

SAVING THROWS
[dice=Fortitude (E)]1d20+8[/dice]
[dice=Reflex (E)]1d20+12[/dice]
[dice=Will (E)]1d20+8[/dice]
Notes: Success on will save vs Fear counts as critical success. When gaining frightened, reduce value by 1; +1 Circumstance bonus vs effects that make me immobilized, paralyzed, or slowed. If subject to such an effect for at least two rounds, reduce the duration by one round.;
____________________
OFFENSE

Class DC: 19 (10 + 4 dex + 6 prof) [T]

Speed: 30 Movement Types: N/a

Melee Strikes

Main-Gauche (Agile, Finesse, Disarm, Parry, Versatile S) Piercing
[dice=Dagger (E)]1d20+12[/dice]
[dice=Damage]1d4+3[/dice]

+1 Striking Elven Branched Spear (Elf, Deadly d8, Finesse, Reach Magical) Piercing
[dice=+1 Striking Elven Branched Spear (E)]1d20+13[/dice]
[dice=Damage]2d6+3[/dice]

+1 Cold-iron Fiend Bane Dwarven Long Hammer (Reach, Versatile P, Trip, Brace, Magical) Bludgeoning +1d6 vs fiends
[dice=Dwarven Long hammer(E)]1d20+12[/dice]
[dice=Damage]1d8+3[/dice]

Ranged Strikes

+1 Composite Shortbow (Deadly d10, Magical, Propulsive) Range 60ft; Piercing
[dice=Shortbow(E)]1d20+13[/dice]
[dice=Damage]1d6+1[/dice]

Weapon Proficiencies
Simple: (E), Martial: (E), Advanced : (T)

Special
Combat Assessment ◆
____________________
MAGIC

Magic Traditions
Arcane: T

Spell Attack Roll Arcane: +6 (0 cha+ 6 prof)
Spell DC Arcane: 16 = (10 + 0 cha + 6 prof)

Focus Points: 0/0 (maximum)

Spells Known
Cantrips (Lvl 1): Detect Magic, Guidance, Read Aura, Ignition
____________________
SKILLS

[dice=Acrobatics (T)]1d20+10[/dice]
[dice=Arcana (T)]1d20+8[/dice]
[dice=Athletics (T)]1d20+9[/dice]
[dice=Crafting (U)]1d20+2[/dice]
[dice=Deception (U)]1d20+0[/dice]
[dice=Diplomacy (U)]1d20+0[/dice]
[dice=Intimidation (U)]1d20+0[/dice]
[dice=Lore (Academia) (T)]1d20+8[/dice]
[dice=Lore (Sandpoint) (E)]1d20+10[/dice]
[dice=Medicine (U)]1d20+0[/dice]
[dice=Nature (U)]1d20+0[/dice]
[dice=Occultism (E)]1d20+10[/dice]
[dice=Performance (U)]1d20+0[/dice]
[dice=Religion (U)]1d20+0[/dice]
[dice=Society (E)]1d20+10[/dice]
[dice=Stealth (T)]1d20+10[/dice]
[dice=Survival (U)]1d20+0[/dice]
[dice=Thievery (E)]1d20+12[/dice]
____________________

FEATS:

Ancestry Feats and Abilities
Special 1st: low-light vision
Heritage 1st: Whisper Elf
1st: Otherworldly Magic

Skill Feats
Background: Multilingual - Learn 2 languages. +1 when Master Society. +1 when Legendary
2nd - Quick Identify - Take 1 min to ID items instead of 10 mins. 3 actions if master, 1 action if Legendary.
4th - Settlement Scholastics - Gain Additional Lore in a specific settlement and gain a common language prevalent there.

General Feats
3rd: Ancestral Paragon - Elven Verve

Class Feats and Abilities
Feature 1st: Shield Block ↺
Feature 1st: Reactive Strike ↺
1st: Combat Assessment ◆ - Make a strike. If hit, free recall knowledge. +2 if crit. Target Immune for 24 hours
2nd: Archeologist Dedication - Gain Expert in Thievery and Society. +1 to recall knowledge about ancient history, people, and culture.

Feature 3rd- Bravery - Expert Will Saves, When rolling a will save success vs fear, it counts as a critical success. When I gain the frightened condition, I reduce the value by 1.

4th: Magical Scholastics - Gain ability to cast Detect Magic, Guidance, Read Aura

Bonus Feats
Additional Lore Sandpoint - Scaling Lore skill

____________________
EQUIPMENT

Held Items: +1 Striking Elven Branched Spear
Worn Items: Main-Gauche, 20 arrows, Leather Armor, Alchemist Fire, +1 Composite Short Bow, Sleep Arrow, +1 Fiend Bane Cold Iron Dwarven Longhammer
Boggard Badge
Stowed Items: Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling Hook, 100 arrows, Bull's-eye lantern, pint oil x3, Short Bow, Halberd

Invested Items:
N/A

Bulk: 6 (Encumbered at: 8 = 5 + (3); Maximum at: 13 = 10 + (3))

Coins: 1 copper 0 silver 92 gold 0 platinum

Notes:

Ability Descriptions:

Whisper Elf: Big ears can hear better. +2 to seek w/in 30 feet. Reduce flat check for concealed (dc 3) and hidden (DC 9)

Background:
San arrived in Sandpoint before it even had the name. San's parents had loose affiliations with the Kaijitsu family having worked as cratsmen providing "exotic" (ie. Not human) styles for their jewelry. Having been around for the founding and development of the town, it's amazing how little impact the family has had. That was the reason they left Kyonin after all. They didn't want to be caught up in politics and drama. After Ameiko left to go reclaim her birthright, the Thevins stayed behind, content to run their shop.

San's always been interested in the ruins around their town. Something ancient even to his parents?? How could he not be? They might have settled down with their little curiosity shop, but that doesn't mean he has to attach himself to it as well. Besides, he might find some neat trinket he can bring home for them to sell!

When the last big shakeup happened, all he could do was hide. It was then that he decided that wouldn't happen to him again. Since then he's trained with the town guard with his bow in between bouts of research, waiting for his opportunity to really contribute to the growing knowledge base of ancient Thassilon. His training also allows him to explore in peace as he knows that some of the relics can cause trouble when found that he can hopefully deal with on his own.


Relationships:

* Vildran: San gets along well with Vildran as they both have an interest in ancient Thasselon. With the lack of many other elves in town, San enjoys the company of another elf. As a runelord scholar not yet accepted by the Runewatchers, San is eager to work with other aspirants. In fact Vildran and San trade notes on artifact study and/or study arcana together often. San secretly holds a competitive grudge that Vildran is able to use magic so easily though that doesn't affect their studies.

*Autumn: San has seen her around town before but didn't pay any attention until she came to the shop. His parents dealt with her so no telling what deal was or wasn't struck.

*Sidonie: Known to San as the relative of one of the heroes of Sandpoint. He's seen her here and there but hadn't had any significant interactions.

*Bastiano: Having frequented the book store to find anything about Old Light, San and Bastiano have a somewhat deeper relationship than just acquaintances. San comes to look for a specific book and ends up chatting about other things like personal history.

*Morga: A while ago, San's parents had some renovations done to the shop/house. The dwarves they hired brought along their child for one reason or another. San ended up keeping the kid company to make sure she didn't get in the way. They were friendly enough but didn't maintain any sort of relationship. She always seemed so preoccupied doing whatever little tasks she had to do.

Immediate Pre-Campaign Situation:
San lives with his parents at above the curiosity shop. He helps them run it during most days and spends the rest of his time "researching". That might be exploring the environs around Sandpoint or following one clue or another in books or with Vildran.

Knows Sheriff Belor Hemlock as the sheriff had to give a talk to people wanting to explore around the city. Sheriff supports his archery training with other disciplines as well.

Knows Hannah Valerin as San has had to get fixed up a time or two after taking a nasty spill while exploring. She tries to impress upon the "young" elf about being careful but doesn't tell his parents about his injuries.