Samurai632's page

29 posts. 2 reviews. No lists. No wishlists.


Now there are three auctions on eBay for part 4. Prices are: $96.49, $99.95, and $106.75!


If that isn't proof that a collected hardcover is needed .... I don't know what is.

1 person marked this as a favorite.

I know many will disagree.
No, I do not like PDF's .... I won't buy them.
Parts 3 and 5 are still available here and are $10.
The rest of the AP is a different story:

Part 1: $35, $65, $66.75 (eBay)/Out of Stock (Amazom)
Part 2: $40(x2), $41.75(x2) (eBay)/starts at $24 (Amazon)
Part 4: None listed (eBay)/starts at $33 (Amazon)
Part 6: $12.95, $14.95, $15, $19.98, $28.95 (eBay)/starts at $3.54 (Amazon)

Sure, parts 3, 5, and 6 can be found for cheap .... but I'm not paying that much for 1, 2, and 4.

Basically I'm saying .... I have money. I want to give that money to you Paizo for a hardcover (and Pawn Collection if you'd like). And before everyone jumps all over this, remember they said after The RotRR hardcover they wouldn't do anymore AP collections. Then they did CotCT. Yes, both were 3.5 and needed Pathfinder rules updating, but Jade Regent seems to be a popular AP and is nearly sold-out. This may be a nice opportunity to add a more detailed Tian Xia gazette (a much requested product) to the appendix of the hardcover.

Hopefully this starts a dialogue. I know me not buying PDF's won't even be noticed by Paizo, but I know I'm not the only one who would love this hardcover.

Please make it happen Paizo.

Storyteller Shadow wrote:
Samurai632 wrote:

When I ran Dragonlance in 3.5, I used the 3.5 versions of the PHB, DMG, MM1, (of course), Campaign Setting, Bestiary Revised, and Age of Mortals. The Dragonlance DM screen has the moon phases for spellcasters so I suggest that too. We were running through the modules and only got about halfway through the 1st book (Key of Destiny) before the group disbanded, (couple players moved, and one changed work shifts). It was pretty intense!

The adventure trilogy is cool because it takes place after the War of Souls and the players have to hunt down that White Dragon Overlord that survived the War of Souls. Those books are Key of Destiny, Spectre of Sorrow, and Price of Courage. PoC was released right before Sovereign Press lost the rights to print Dragonlance books so it goes for insane prices for a copy in nice condition ($100+). But it is one of the better adventure paths for 3.5, and if you are as big a fan of The Lance as I am .... worth the cost.

Agreed. I had a friend DM them once about 10 years back. I am playing through them again here on the boards. One of the best low to high level adventure arcs ever released for D&D IMHO.

I couldn't agree more .... one of the best indeed! Margaret Weis really has an amazing understanding of The Lance (duh) and the authors who worked for her on that trilogy and the source books really understood what us Lance fans wanted! Kind of like what the Paizo guys did with Expedition to the Ruins of Greyhawk (best Expedition to ... adventure IMO). Gygax bless Dragonlance and Greyhawk!!

As Storyteller mentioned, the map packs are essential! Not only do they come with a big map of Krynn from that time period of Ansalon, (the packs are Age of Mortals, War of the Lance, and Time of the Twins), they also have 8x11 sized maps of important locales from that time period. Off the top of my head, AoM pack has a map of the hedge maze from Goldmoon's temple for Mystics, WoL has a map of Solace, and TotT has a map of the dwarven battlefield where Fistandalus exploded trying to get into the Abyss. There's more maps in each pack but I don't remember them all.

When I ran Dragonlance in 3.5, I used the 3.5 versions of the PHB, DMG, MM1, (of course), Campaign Setting, Bestiary Revised, and Age of Mortals. The Dragonlance DM screen has the moon phases for spellcasters so I suggest that too. We were running through the modules and only got about halfway through the 1st book (Key of Destiny) before the group disbanded, (couple players moved, and one changed work shifts). It was pretty intense!

The adventure trilogy is cool because it takes place after the War of Souls and the players have to hunt down that White Dragon Overlord that survived the War of Souls. Those books are Key of Destiny, Spectre of Sorrow, and Price of Courage. PoC was released right before Sovereign Press lost the rights to print Dragonlance books so it goes for insane prices for a copy in nice condition ($100+). But it is one of the better adventure paths for 3.5, and if you are as big a fan of The Lance as I am .... worth the cost.

1 person marked this as a favorite.

Dragonlance Campaign Setting, pg. 215-222
The list in those pages are:
(all stats included)

plus it has a small insert text box that tells how to create Draconians by corrupting the dragon eggs.

If you do not have this book, I suggest you get it!! I have 1st Edition DL1-10, 2nd Edition Tales of the Lance box set and the Time of the Dragon 2nd Ed. box set ..... this 3.5 book is absolutely amazing.

All the 3.5 Dragonlance books are amazing actually.

(I have most of them: Campaign Setting, Age of Mortals, War of the Lance, Time of the Twins, Holy Order of the Stars, Knightly Orders of Ansalon, Towers of High Sorcery, Bestiary Revised, all 3 Tasselhoff's Map Packs, the DM Screen, and the first 2 modules of that trilogy)

Plus numerous novels .... I LOVE Dragonlance. Depending on the day of the week, my favorite setting changes between Dragonlance and Greyhawk.

I need some help finding this Great Old One. But first .... let me explain why:

A couple weeks ago, I was in my buddy's vehicle being driven home. He had his phone on random, and as if a voice from a long lost age speaking to me, Metallica's "The Thing That Should Not Be," came through the speakers. As fate would have it, that was followed by their instrumental, "The Call of Ktulu!" So then is when my idea was born!

Over X-mas break, I will be starting a campaign with me GM-ing, my 14 year-old son, my 14 year-old nephew, his 16 year-old cousin, and one of my good friend's 13 year-old son who has just recently been turned onto the hobby and has begged me to GM for him once he found out that I play. This will be epic, and I can't wait. I can't wait to see the looks on their faces for the things I have planned!!

First, the background. The older cousin and my friend's son will be from Sandpoint. When they came of age, they packed their bags and dreams and headed north to the city of Freeport. (Green Ronin's book is amazing by the way people .... if you don't own it yet ... shame on you. Best $75 I have ever spent on 1 RPG purchase. Thank-you to all of you on here that pointed me in the direction of Freeport when I posted my question about a campaign defining city on here so long ago) While there serving in the local militia, (which explains them going from commoner to 1st level adventure,) they meet up with my son and my nephew who are also serving. When their time is done, they all decide to return to Sandpoint together to plan their next move.

Here is where things get fun! I will run them through the Beginner Box adventure to get them warmed up to the mechanics of Pathfinder. Once that is complete, they will return to Sandpoint just in time for a certain festival, and then we will be off and running through Rise of the Runelords. Once we get through that book, and they are sitting there at a high level feeling all good about themselves, thanks to the lovely goodness that is Dreamscarred Press, all psionic players will be hit with what feels like a god-like psionic blast. Shortly afterwards is when the reports will come in from all over that a certain immortal monster with a mix between a giant octopus head, with human-looking arms and legs and a pair of wings on its back, has risen from the sea off the coast of Freeport and ransacked that city and is now ripping it up in Golarion. My young players will need to act fast if they want to raise an army and save the world. And that is my problem .....

I have the Bestiary 4, but I do not have anything else on Cthulhu. Do any of you know if there is a Pathfinder compatible adventure somewhere that has Cthulhu attacking in a setting that is like Golarion? I have looked him up here, but all the books I'm finding seem to set him in the 1930's or later era. (which is understandable)

I wouldn't mind writing that last adventure myself, but between family, the holidays, work, and school .... I'm not sure if I'll have the time. Does Paizo have something like this? Do any 3PP have anything like what I'm looking to do?

One of the things I'm toying with also, is that since Cthulhu is immortal, obviously my players won't be able to kill him. But since Runelords will take us an age to get through ..... I'm hoping that when the time comes to throw down with this Great Old One, I can have the players hop through the realms of Aethera (the 400 page book should hopefully be available by then) to find a tool that will help them imprison him once again!
Yea .... go big or go home is my motto!!

So can anyone help me or at least point me in the right direction? Do any of the big players at Paizo know what I should get?

"Fearless wretch
He watches
Lurking beneath the sea
Great old one
Forbidden site
He searches
Hunter of the shadows is rising!!!"

(oh ... please keep in mind that other than those Metallica songs and the info I have gained from years of role-playing, I know next to nothing about Lovecraft's writings. Sad ... I know. This is why I would rather buy an adventure than try to write my own and end up doing it's legacy a grave injustice.)

Stop torturing me!! Get some pics up ... please!


12 people marked this as a favorite.

Thank-you Paizo. I just really enjoy your game and your campaign setting. My players and I have just a ton of fun around the table. We do not bring cell phones ... or tablets .... we just have some books, dice, figures, pawns, pencils, and we go at it. We are old school like that.

I won't get into the reasons why I feel I owe you a thank-you, but I really appreciate the hard work you guys do, and how you all come on these forums and answer questions and keep us informed. I do not own all of your hardcover books, and I probably never will. But the ones I do own, we have used something out of almost all of them.

I also think I should say thanks for working like you do with other publishers. I have a couple other books for Pathfinder from 3PP and all of it is just a bunch of awesomeness and fun.

Keep up the great work.

For Set #4, I say .....

(Core Rulebook)
The Bard

(Advanced Player's Guide)
The Anti-Paladin .... why not?

(Ultimate Magic)
The Magus

(Ultimate Combat)
The Gunslinger
The Ninja
The Samurai

We'll get one less small figure, which is one extra medium figure. I'll pay a tiny bit more for that. JUST GIVE ME MY NAKAYAMA HAYATO!! (this is just torture for me)

Has there been any update to this? I just learned about Freeport, so of course I couldn't get in on the Kickstarter ..... but is there a release date yet for this? Will that map they offered during the Kickstarter be available for purchase?

Daenar wrote:
Yyeeeerssss! Bring them ALL back! Hasbro would have me 100% if all the old settings or even most got brought back. Dark Sun! Birthright! Dragonlance! Forgotten Realms( my ultimate favorite)!

Daenar - as Pan said, FR is considered the Core setting for this edition of the game. But a cool side note, I do not have the book in front of me, but in one of the chapters, they say how one of the monk orders is from the eastern realm of Kara-Tur.

If they update Kara-tur ..... I might have to switch to Forgotten Realms since my favorite class is the Samurai! Which after reading that in the PHB, I'm really hoping they update Oriental Adventures.

1 person marked this as a favorite.

I think everyone above has listed everything I like about this new PHB. My favorite part of the book, isn't even mechanical!

It's the appendices!

They have a quick list of deities available for worship, and they list the gods of Forgotten Realms, Ebberon, Dragonlance, and Greyhawk, (along with the classic demi-human gods, Celtic, Greek, Egyptian, and Norse.) If you delve a little deeper, the next appendix has a brief description of the Outer Planes. Which they very briefly touch on all the known, classic, Outer Planes, but also mention The Far Realm, and even Sigil and The Outlands!! This has gotten myself, and many players I know, excited beyond control. My hope is that WoTC returns to the format that TSR had in they're last run before being bought, which was, less splat/rules and more about all those wonderful campaign settings!! I would really LOVE to see an update to Kara-Tur, Al-Qadim, Maztica, Planescape, and Spelljammer. Of course they need to update Greyhawk, just for the selfish reason that I miss Oerth.

2 people marked this as a favorite.
Samurai632 wrote:

I think we'll be getting more settings than just the Realms and Eberron this time around from WoTC (if the list of deities in the PHB is any indication.)

I'm personally hoping for Greyhawk, Dragonlance, Planescape, and Spelljammer. As far as Ravenloft goes, I could've swore that I read somewhere, that Ravenloft is now worked into the regular "canon." So it may not be a campaign setting this time around, just possibly an updated I6 adventure. (where I read that, I couldn't tell you so please do not ask)

And I also think it's time they updated Kara-Tur, Zakhara, and Maztica this time around. There's more to the Realms than Faerun.

I think we'll be getting more settings than just the Realms and Eberron this time around from WoTC (if the list of deities in the PHB is any indication.)

I'm personally hoping for Greyhawk, Dragonlance, Planescape, and Spelljammer. As far as Ravenloft goes, I could've swore that I read somewhere, that Ravenloft is now worked into the regular "canon." So it may not be a campaign setting this time around, just possibly an updated I6 adventure. (where I read that, I couldn't tell you so please do not ask)

1 person marked this as a favorite.

I have waited and waited and waited for this!! I was about to give up hope of ever seeing the Iconic Heroes sets. I actually logged on this morning to make a post suggesting something like this.

Erik- If you put the samurai and ninja from Ultimate Combat in this line .... I'LL DEMAND A SUBSCRIPTION OPTION!! This is so awesome!! I'm so excited. I started putting money aside to save for buying the current iconics off of eBay. Now I won't have to. I'll just have to have patience. It will be worth it. (plus I was dreading paying those outrageous prices on eBay. I feel more comfortable giving my money to you directly.)

Thank-you, thank-you, thank-you, thank-you!!! TAKE MY MONEY!!!
(but make sure you give me that samurai)

When I was 16, (I'm now 37,) in my junior year of high school, a bunch of us sat in the back of study hall, and rolled up some AD&D characters. The DM I was playing with at that time, even though we were using 2nd Edition rules, allowed me to role up a Samurai from the original Oriental Adventures book. 21 years later, I am proud to say, he has survived MANY DM's, 2nd Edition, 3rd Edition Rokugan Oriental Adventures, and now converted to Pathfinder Ultimate Combat! With that being said .....

This write-up is just amazing!! I wish I would've seen this a couple years ago and was able to get in on the picture auction. But these Iconic write-ups are awesome!

Now .... if I could only get you guys to give the same treatment to Tian-Xia that you have given to the Inner Sea, (meaning gorgeous hardcover love!) everything would be peachy!!

(btw, I know you all have said that a hardcover of Tian-Xia isn't in the plans anytime soon .... but I still gotta try)

I posted this to another forum page, but no one answered me. I have just bought again, the old school RULES CYCLOPEDIA and CREATURE CATALOG for BECMI D&D (I think these books were originally published in 89 and 91.) One of the things that always bothered me about that edition of D&D was the lack of the Barbarian class for that rule set. So for the 1st time ever, I have tried to create my own class. Research has taught me that originally, they did have a barbarian class for OD&D (Dragon Mag) but they didn't put it into the BECMI box sets and instead, added the Barb to the the Unearthed Arcana book. Here is my class, with most of it coming from this website:


BECMI Barbarian

Prime Requisite: Strength - 13-15=+5% to Experience earned/16-18=+10% to Experience earned

Barbarians roll on the attack charts of Fighters and the saving throw charts of Dwarves

Restrictions: Barbarians use a 1d10 to determine their hit points. Barbarians may use any type of armor (except plate and suit,) and may use shields (except Tower and Walled.) They may use any type of melee or thrown weapons but do not use missile weapons. A barbarian character must have a minimum Constitution score of 9.

Special Abilities: Barbarians are used to surviving in the wilderness and are able to forage, discover the correct direction if they become lost, and spot traps and snares in the wild one-third of the time (a roll of 1 or 2 on 1d6.) Because of a Barbarian's upbringing and natural behavior, they can fight with one weapon in each hand, but only with a -2 penalty to the second weapon's attack roll. When a Barbarian fights this way, they do not receive 3 attacks/round because of high levels. At the beginning of play, Barbarians gain the Lance Attack and Set Spear vs. Charge attacks.

When Barbarians reach 9th level, they become known as a Barbarian Lord, build a stronghold and attempt to establish a clan. The stronghold will be located in the wilderness.The Barbarian Lord may only use barbarian warriors, but specialists and retainers of other classes may be offered other positions.

1- 0 - 1d10 - Barbarian

2 - 2200 - 2d10 - Barbarian

3 - 4400 - 3d10 - Barbarian

4 - 8800 - 4d10 - Barbarian

5 - 17000 - 5d10 - Barbarian

6 - 35000 - 6d10 - Barbarian

7 - 70000 - 7d10 - Barbarian

8 - 140000 - 8d10 - Barbarian

9 - 270000 - 9d10 - Barbarian Lord

10 - 400000 - 9d10+3*

11 - 530000 - 9d10+6

12# - 660000 - 9d10+9

13 - 800000 - 9d10+12

14 - 940000 - 9d10+15

15 - 1080000 - 9d10+18

16 - 1220000 - 9d10+21

17 - 1360000 - 9d10+24

18 - 1500000 - 9d10+27

19 - 1640000 - 9d10+30

20 - 1780000 - 9d10+33

21 - 1920000 - 9d10+36

22 - 2060000 - 9d10+39

23 - 2200000 - 9d10+42

24## - 2340000 - 9d10+45

25 - 2480000 - 9d10+48

26 - 2620000 - 9d10+51

27 - 2760000 - 9d10+54

28 - 2900000 - 9d10+57

29 - 3040000 - 9d10+60

30 - 3180000 - 9d10+63

31 - 3320000 - 9d10+66

32 - 3460000 - 9d10+69

33 - 3600000 - 9d10+72

34 - 3740000 - 9d10+75

35 - 3880000 - 9d10+78

36 - 4020000 - 9d10+81

*=Constitution adjustments no longer apply

#=2 attacks/round ...... ##=3 attacks/round

--------------------------------------------------------------------------- -------------------------------------------------

I decided not to give the Barbarian 4 attacks per round like the Fighter. I figured with the most hit points possible in the game (198,) I had to give him some severe restrictions. Plus to me, a person that gets 4 attacks/round would need some intense training for that. Barbarians (IMO) do not have that amount of patience. That's also why Barbarians cannot wear plate, suit armors, or use a walled or tower shields. I just don't see Conan (Arnold version ..... don't forget I'm 37,) in huge restricting armors. Imagine Arnold in knightly suit armor? Yea .... that's not right. I lowered the penalty on the duel wield, because to me, Barbarians would learn something like that pretty much from birth. LOL! According to the Rules Cyclopedia, it seems to me like if you use the weapon specialization rules, let's say your Barbarian uses duel wield. You use a Long Sword in your main-hand, and a dagger in your off-hand. Now with your specialization, you get your dagger up to +2 to attack roles. When you duel wield, now your dagger in the off-hand does not have a penalty. However, if the dagger is in the main hand, it receives a +2 to attack roles, but now the sword, (which is in the off-hand,) now receives the -2 penalty. I may have that rule wrong, but that's the way I read it. I thought about attempting rage powers, but then I figured that would make this version of the class to ..... Advanced. Let me know what you all think. Please keep in mind, this is the very first time I have tried to do my own class. Not really my own, but hopefully it doesn't unbalance my BECMI D&D campaign.

I was just looking at Freeport: City of Adventure. I don't know where I'd place it on Golarion, but that looks pretty cool!

(not much of a pirate fan though .....)

I really enjoy GM-ing in The Inner Sea. It seems to me, to have everything I ever liked about all those campaign settings that were available in the 90's. I have one question though:

Is there a product-defining city yet for Golarion? What I mean is, something on the scale of Waterdeep or (more specifically,) The Free City of Greyhawk. Something in that size and scope. Those 2nd Edition maps for those cities just would get my imagination running. If there is a city like that for Pathfinder ..... does it come with a big, beautiful map?

If I had the time ..... I would probably just convert Waterdeep or Greyhawk, but I know my players would know where I got it from. I just want something new and original. Is it out there?

(it would be neat if the city had something like the Ruins of Castle Greyhawk or Undermountain with it too)

I would love a complete hardcover on the Dragon Empires. I have always been a fan of the Oriental side of the "world's oldest role-playing game," so I'd like to see updates to the common Oriental classes if possible. Those classes would be the Bushi, Wu-Jen, and the Yakuza. If I remember correctly, the Sohei is in Ultimate Combat, along with Kensei, ninja, and Samurai. They could even do something with an eastern-style Barbarian class.

I'd like the map to be something that I could hang on the wall next to the map from the Inner Sea World Guide, (although the scale would be different .... it would still look sweet.)

And then maybe have Reaper do some awesome minis. Hooray for minis!!

Same rule as above Johnico. The choice would still be, take the automatic x2, or take the chance of missing with the 2nd roll and not getting the x4.

I was thinking about this today, and I'm hoping this may work. A few players I have talked to, remember the days when a natural 20 meant automatic double-damage. Ahhhhh .... such easier days. As we all know, when you score a critical, you have to roll a 2nd time to see if you get the x2, x3, etc., modifer from your weapon of choice. Well as I was saying, some of the players I know, have gotten very frustrated with that rule from the D20 system. So I'm thinking this:

For this example, I'll use your standard Fighter, equipped with your standard, (non-magical,) long sword. (Think level 2, character is just starting out.)

A roll of a natural 19-20, is a critical chance with a long sword. My house rule is, on a natural 19, the player rolls the 2nd roll to see if it's a critical hit. On a natural 20, it's an automatic x2 to damage. No second roll needed. Now the kicker is, let's say the Fighter is using a Great Axe. With the great axe, it's critical is x3, and a natural 20 is required for the critical chance. In this case, on a natural 20, the player gets a choice. Don't roll the second time, and you get an automatic x2 to damage, OR, roll the second roll, hit for x3 or risk missing and having it just be normal damage.
The other part of the rule is, let's say your a wizard with a quarterstaff, your fighter is laying on the floor bleeding out. The monster comes at you and hits your weapon and breaks it in half, (for simplicity's sake, it's non-magical quarterstaff ..... level 2 wizard.) With his dying breath, the fighter kicks his long sword to the wizard because the wizzy can't escape right away. The above rule will not apply to the wiz, because he is not proficient with the sword. If he does roll a natural 19 or 20, the normal crit rule applies.

That's what I got so far. I haven't figured out how I can apply this to the druid's natural attacks, or the monk's unarmed strikes. Other than maybe unbalancing things, I also do not want to take away from the Weapon Mastery ability that Fighters get at level 20 per the PF Core Rulebook. Give me your thoughts, ideas, and feedback.

Well, I'm still excited about PF. Every edition of D&D I ever played in, (1st, 2nd, 3.0, & 3.5,) all had flaws here and/or there. I'm still very much looking forward to playing PF. I know some of the above posters will say .... 'you'll see!' I'm sorry, I probably won't see. LOL. I'm looking forward to buying the books because I'm collector as much as a player, and I'm really looking forward to the campaign setting. The doubters will doubt, the haters will hate, and the players will play. I'm just going to try to do everything I can to GM an epic story for my players.


Thank-you Fergie and Helaman for pointing me in the right directions. Usually I'll buy a 3.5 book, (just picked up both Fiendish Codex books) and they have me intrested for about 3-4 hours and then they are on the shelf in order by release dates. BORED! We just put the kids to sleep, and now I'm like ..... "babe, go ahead and play my PS3, I got ALOT of reading to do!" Gotta go all ...... I feel like I'm 14 again, on the day I mowed the last yard in the neighborhood and then went and bought the Rules Cyclopedia!!!

18 people marked this as a favorite.

I'm one of those kind of guys who only bought TSR/WoTC only products. 3.5 was starting to get to me, and I just refuse to even think about 4th. I gamer I know at work, suggested Pathfinder, and so I read the reviews on Amazon. Hmmm? Pretty impressive. Today, I went to the mall and bought the Core Rule Book. OMG!!!!! This is what 3rd edition should have been all along. I called my best gaming buddy, (strick TSR/WoTC guy like me,) and we just spent about an hour and a half on the phone talking about all the upgrades and improvements to the base classes. He's downloading the PDF by the way tonight. I'm 35, and I'm finally excited about tabletop gaming again!!! Even the Pathfinder Battles minis look pretty good. Yea buddy!!! Let's get rollin'! Horns to Paizo!!

Razz wrote:
The_Minstrel_Wyrm wrote:
Y'know my best friend and I (both of us being total "gamer geeks") have said more than once that we'd really enjoy a certain NEW hardcover FR supplement that had the 'other' realms like Kara-tur, Maztica, and Zakhara updated and revised for v.3.5 D&D. Basically split the book in three parts, and each 'realm' or land beyond Faerun gets it's own part. If a 160 pg book were the format of said supplement, then each land would get roughly 50 pgs of coverage. That'd be fairly awesome.
No no no...50 pages each will not do those realms any justice at all. It'd have to be as big as the FRCS book, with the same size font and everything. 160 pages dedicated to each realm is still an injustice. WotC would need to do a FRCS for each one or take the size of the FRCS and split it for the three of them.

Yes, I'd have to agree with Razz whole-heartedly on this one. Your idea Wyrm is great, and even the title is nice, but there's just so much rich material for all 3 regions, that it WOTC could only do it justice by putting out 3 seperate books for each region, and each book be the size of the FRCS book. I have another post in the Kara-Tur article that Razz started stating my feelings of the pro's and con's on this topic.

3 seperate sourcebooks for each region would be a must!!!

Nice that I FINALLY found ALOT of people who agree with me when it comes to Kara-Tur and the 3.5 edition. Before I found this thread, about a year ago, I sent a question to Paizo asking if they were going to do any maps of Kara-Tur, Zakhara, or Maztica, like they did the 4 poster-sized maps of Faerun. You know, like what we ALL want, have it so the new maps can be put together with the 4 maps they did for Faerun. They responded by saying nothing like that was planned for the future but to keep an eye out for it, because it could happen. Figures they'd answer like that. One of the 1st AD&D books I ever bought was the original OA, so I've been a HUGE fan of Kara-Tur since I was about 14. (The character I'm most proud of is a samurai that I've had since I was 17. By 3.5 edition rules, he's a lvl 12 sam/lvl 4 weapon master.) I'm clearly all for a much needed update for these regions.

Unfortunately, I think we need to really just start slammin' WOTC with request after request for these, (well those of us who are thorough enough when it comes to DM-ing, and I'm happy to say, all of you who posted on here asking for this updated info for not only FR but generic style clearly understand the time and passion it takes to create a fun and believeable campaign,) because I have TONS of info on Kara-Tur from the 1st and 2nd editions, and it's too much of a headache to attempt to update it yourself, which I've tried! Although I applaude Paizo for trying to get this, little by little, into their magazines, .......well eventhough I'm 30, I guess I've just grown impatient (LOL) and would like to see WOTC do this in one sourcebook for each area with proper maps and such. There was enough material put out for the other 3 regions in past editions, that it would seem that even if they did the bare-bones trick, (like they seem to do with most 3.5 material .... ex. where is the conclusion text for 'Expedition to Castle Ravenloft'?!?!? I can't find it ANYWHERE in my copy!,) you would think that a single sourcebook w/map for either of those 3 regions would be about/or just as big as the FRCS book.

Unfortunately again, we'd have to deal with the fact that WOTC, (like stated in an earlier reply,) would probably make these regions more western-like to appeal to their American audience, and I gather Paizo would stay true to the original TSR vision and just update the material.

I guess as I finally get off my box, and you reading this wake up from the sleep that my boring little rant just put you in, I guess no matter how much I jump up and down, no matter how much of a tantrum this 30 year-old gamer, (who is a proud 17 year gaming veteran,) throws, I'm just going to have to sit here with a pouty lip, with arms crossed and wait.

.....and as we all know, that's the hardest part.

But on the other side of the coin/arguement, don't you think WOTC owes it to us hardcore gamers that have been with this product for what seems like forever?