Oracle

Samdi's page

14 posts. Alias of Deimos666.


Full Name

Bakji Samedi

Race

Samsaran

Classes/Levels

Witch(Gravewalker)/1; AC:12; HP: 6/6; F: +0; R: +2; W: +2: Init: 9; Perc: +1; Low Light Vision; Speed: 30ft.

Gender

Male

Size

Medium

Age

82

Special Abilities

Lots

Alignment

Chaotic Neutral

Languages

Common, Abyssal, Celestial, Draconic, Infernal, Terran

Occupation

Undertaker

Strength 8
Dexterity 14
Constitution 10
Intelligence 20
Wisdom 10
Charisma 10

About Samdi

Character stats:

CN Medium humanoid (Samsaran) Height 5' 11" Weight 160lbs
Witch(Gravewalker) 1
Init +9 Senses: Low Light Vision
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Defense
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AC 12, Touch 12, Flat-footed 10 (+2 Dex)
Hp 6 (1d6)
Fort +0 Ref +2 Will +2
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Offence
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Speed 30ft
Dagger -1 (1d4-1)
Touch +2

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Stats
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Str 8 Dex 14 Con 10 Int 20 Wis 10 Cha 10
Base: attack -1 cmb -1 cmd 11
Feats: Improved Initiative
Languages: Common, Abyssal, Celestial, Draconic, Infernal, Terran
SQ: Lifebound, Mystic Past Life, Low Light Vision
Traits: Deathspeaker, Chance savior, Arcane Temper, Easily Read
Class Features: Spells, Spell Poppet, Aura of Desecration, Bonethrall, Possess Undead
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Specail Qualities:
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Lifebound: +2 Racial bonus VS death effects, negative energy, negative levels, stabilization
Mystic Past Life: See below in spell section
Low Light Vision: See twice as far as humans in dim light
Samsaran Magic: See below in spell section
Deathspeaker(Religios Trait): +2 to cha checks with undead
Arcane Temper: +1 on Init and Concentration checks
Easily Read: Enemies have +4 sense motive against me
Chance savior(Campain Trait): +2 Init
Improved Initiative(Feat): +4 to initiative
Spells: See below in spell section
Spell Poppet: See below in spell section
Aura of Desecration: 20ft DC of channeled negative energy by +1 and the turn resistance of undead by +1
Bonethrall: In aura try and control undead (Will save) Intelligent undead receive a new saving throw each day 1HD per CL
Possess Undead: Magic Jar on minion

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Skills: 2 + 5(int) + 1(favored class) = 8
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Acrobatics +2
Appraise +5
Bluff +0
Climb -1
Craft (All) +5
Diplomacy +0
Disguise +0
Escape artist +2
Fly 2 + 1 + 3 = +6
Heal +0
Intimidate +0
Knowledge (Arcana) 5 + 1 + 3 = +9
Knowledge (Religion) 5 + 1 + 3 = +9
Knowledge (History) 5 + 1 + 3 = +9
Knowledge (Nature) 5 + 1 + 3 = +9
Perception 0 + 1 = +1
Perform +0
Ride +2
Sense motive +0
Spellcraft 5 + 1 + 3 = +9
Stealth +2
Survival +0
Swim -1
Use Magic Device 0 + 1 + 3 = +4

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Equipment
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Spell Poppet
Dagger 1d4 19/20x2 1lb
Witch Kit 21lbs
-backpack
-bedroll
-belt pouch
-candles x 10
-chalk x 10
-flint and steel
-ink
-inkpen
-iron pot
-mess kit
-soap
-spell component pouch
-torches x 10
-trail rations 5/D
-waterskin
total weight: 22lbs (light load)
107 GP remaning

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Spells
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Spells per day:
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Level 0 Spells: 3
Level 1 Spells: 3
Level 2 Spells: N/A at this time
Level 3 Spells: N/A at this time
Level 4 Spells: N/A at this time
Level 5 Spells: N/A at this time
Level 6 Spells: N/A at this time
Level 7 Spells: N/A at this time
Level 8 Spells: N/A at this time
Level 9 Spells: N/A at this time

Level 0 Spells:
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Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible)
Bleed: Cause a stabilized creature to resume dying
Dancing Lights: Creates torches or other lights
Daze: A single humanoid creature with 4 HD or less loses its next action
Detect Magic: Detects all spells and magic items within 60 ft
Detect Poison: Detects poison in one creature or small object
Guidance: +1 on one attack roll, saving throw, or skill check
Light: Object shines like a torch
Mending: Makes minor repairs on an object
Message: Whisper conversation at distance
Putrefy Food and Drink: Makes food and water inedible
Read Magic: Read scrolls and spellbooks
Resistance: Subject gains +1 on saving throws
Spark: Ignites flammable objects
Stabilize: Cause a dying creature to stabilize
Touch of Fatigue: Touch attack fatigues target

Level 1 Spells:
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Chill Touch: 1d6 negitive energy, 1 Str damage Fort save. If undead Panicked 1d4+1 Will save
Ear-Piercing Scream: Close 1d6 sonic 1 round dazed Fort save for half
Mage Armor: Touch +4 AC
Unseen Servant: Close 1H/CL
Ill Omen: Close Next d20 roll 2 and pick worst No save
Command: Close Will Save
Frostbite: Touch 1d6+1/CL nonlethal cold and fatigued
Cure Light Wounds: Touch 1d8+1/CL Will for half

Level 2 Spells: N/A at this time
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Level 3 Spells: N/A at this time
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Level 4 Spells: N/A at this time
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Level 5 Spells: N/A at this time
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Level 6 Spells: N/A at this time
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Level 7 Spells: N/A at this time
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Level 8 Spells: N/A at this time
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Level 9 Spells: N/A at this time
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Spell Poppet Spells: N/A at this time

Mystic Past Life: 1 + int mod of spells to list from past lives

Level 0: Prestidigitation: Minor tricks
Level 2: Invisibility: +20 to stealth check when moving min/CL
Level 2: Lesser Restoration: Restore 1d4 points ability damage/ down grade exhausted
Level 3: Explosive Runes: 6d6 force damage when read
Level 4: Zone of Silence: 5ft Listen free zone
Level 5: Wall of Stone:

Samsaran Magic: N/A at this time

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Spell's prepared for the day
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Level 0 Spells:
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Detect Magic: Detects all spells and magic items within 60 ft
Prestidigitation: Minor tricks
Touch of Fatigue: Touch attack fatigues target

Level 1 Spells:
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Chill Touch: 1d6 negitive energy, 1 Str damage Fort save. If undead Panicked 1d4+1 Will save
Unseen Servant: Close 1H/CL
Command: Close Will Save

Level 2 Spells: N/A at this time
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Level 3 Spells: N/A at this time
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Level 4 Spells: N/A at this time
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Level 5 Spells: N/A at this time
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Level 6 Spells: N/A at this time
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Level 7 Spells: N/A at this time
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Level 8 Spells: N/A at this time
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Level 9 Spells: N/A at this time
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An average cut samsaran with shoulder length hair black as midnight, solid white eyes and a bone white skull painted on his face, they seem to always put humans at an arms length from him. Extenuated more so by his usual work of wandering undertaker and blue skin, Samdi has taken the distance of people as a minor blessing for most don't really get why he doesn't fear the dead. Wandering from village to village Samdi talks to anyone who will give there life's story thinking it may bring him one step closer to harmony and the great beyond, so that when he is ready to leave this plane he can.