Winter Witch

Samantha Yelizaveta's page

27 posts. Organized Play character for Deadly secret.


Full Name

Samantha 'Jadwiga' Yelizaveta

Alignment

CN

Strength 8
Dexterity 12
Constitution 16
Intelligence 16
Wisdom 13
Charisma 12

About Samantha Yelizaveta

Resource Tracker:

Level 1 Spells: 1 cure light wounds, snowball[UW]
Torch 10
Trail rations 5
Acid 2
Alchemist's fire 2
holy water 1

Rolls:

-----------Attacks
[dice=Ranged light crossbow]1d20+2[/dice] 19-20/x2
[dice]1d8[/dice] piercing damage
-----------Saves
[dice=Fortitude]1d20+2[/dice] +1 vs. nauseated, sickened, and ingested poisons
[dice=Reflex]1d20+1[/dice] +1 vs. nauseated, sickened, and ingested poisons
[dice=Will]1d20+7[/dice] +1 vs. nauseated, sickened, and ingested poisons
-----------Skills
[dice=Diplomacy]1d20+2[/dice] +5 to make requests of a creature
[dice=Knowledge (arcana)]1d20+8[/dice]
[dice=Knowledge (history)]1d20+8[/dice]
[dice=Knowledge (nature)]1d20+8[/dice]
[dice=Knowledge (planes)]1d20+7[/dice]
[dice=Intimidate]1d20+1[/dice]

Boons:

Mantle of the Black Rider (Assuming the Mantle) INT: You have accepted the Mantle of the Black Rider, which grants you considerable power in your quest to find Baba Yaga so long as you continue your quest. Choose one ability score. Once per day as a swift action you may gain a +1 bonus to that ability score for 1 minute. For every additional Mantle of the Black Rider boon that you have for this character, the bonus increases by +1. You may not benefit from more than one Mantle of the Black Rider boon at a time.

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Samantha Yelizaveta
Human (Jadwiga) witch (winter witch) 2 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Advanced Player's Guide 65)
CN Medium humanoid (human)
Init +1; Senses Perception +2
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 19 (2d6+9)
Sanity 42, threshhold 3, edge 21
Fort +2, Ref +1, Will +7; +1 vs. nauseated, sickened, and ingested poisons
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Offense
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Speed 30 ft. (20 ft. in armor)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks hexes (flight[APG], healing[APG])
Witch Spell-Like Abilities (CL 2nd; concentration +5)
. . Constant—endure elements (cold only)
. . At will—feather fall (self only)
Witch (Winter Witch) Spells Prepared (CL 2nd; concentration +5)
. . 1st—2 cure light wounds, snowball[UW]
. . 0 (at will)—detect magic, message, read magic, stabilize
. . Patron Moon
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Statistics
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Str 10, Dex 13, Con 14, Int 16, Wis 14, Cha 12
Base Atk +1; CMB +1; CMD 12
Feats Iron Will, Toughness
Traits influential, whitethrone gourmand (irrisen)
Skills Acrobatics -2 (-6 to jump), Diplomacy +2 (+5 to make requests of a creature), Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (nature) +8, Knowledge (planes) +7, Spellcraft +8, Swim +1, Use Magic Device +6
Languages Common, Skald, Triaxian, Varisian
SQ cold flesh, witch's familiar (owl named Puff)
Combat Gear scroll of remove curse, acid (2), alchemist's fire (2), holy water; Other Gear crossbow bolts (10), light crossbow, backpack, bedroll, belt pouch, candle (10), chalk (10), flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 1,031 gp
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Special Abilities
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Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Endure Elements (Cold only) (Ex) Exist comfortably in cold regions.
Familiar Bonus: +3 to sight-based Perception checks in shadows You gain the Alertness feat while your familiar is within arm's reach.
Healing (1d8+2) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

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Society Information:

XP: 3

Current & History:
- Currently playing in Scenario #06-10 Wounded Wisp
- GM Credit for Reign of Winter (complete)