Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared
"do you have any hints towards the likely cause? Is it more like a poison, an illness or a curse or more akin to what some of the undead can do?" can I use my portable lab to analyse the drug we got from Lamm's? Shorterm/longterm effects, composition, effects of an overdose?
Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared
Samantha speaks up quickly, trying to avoid unnecessary worries and drama
Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared
"while seeing Lamm publicly executed for his crimes would be satisfying, I share your worries. I doubt that we will get a chance like this again if he manages to get away. And a dead man can still be hung on the marketplace " Samantha finishes with a nasty grin
Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared
"somthing's wrong with their heart and lung, I can't tell if it's a disease or a drug, but we should be able to move them with little risk and should get to a healer or a temple " Upon finding the vials carrying her father's seal, Samantha holds it in her hands, motionlessly staring at it deep in though and memories. After minutes that felt like hours she continues to inspect the items found in Lamm's room.
Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared
Samantha turns around towards the splash, spitting out a curse "... I won't let you have him you overgrown Sardine" and throws her second to last bomb.
Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared
Samantha readies another bomb and throws aiming at the back end of the alligator, taking care to not hit her wounded ally. hit: 1d20 + 3 ⇒ (15) + 3 = 18
if the gator is dead aim for the shark
Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared
Samantha sprints along the walkway, readying a bomb while running and throws at Lamm. hit: 1d20 + 3 ⇒ (12) + 3 = 15
if Lamm should be down, aim for the Alligator (back end furthest from Weyland), else for the shark
Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared
Samantha sighs, looking at the fallen half-orc unsure what to feel. Deciding that she has more important things to do, she turns around towards the group and the kids. " ok, wait here till we are finished, afterwards we will help you find your families or a good orphanage if there is none left. But first we need to know who's in this building beside that halfling and Lamm." Diplomacy: 1d20 - 1 ⇒ (14) - 1 = 13
Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared
if the Orc is still standing:
Samantha swings her mace againstthe half-orc with growing anoyance at his refusal to die or at least fall unconscious. else if she can see the halfling after following him:
Samantha runs after the fleeing halfling. Realising that his escape would be worse for the stealth than a little explosion the alchemist drops the piece of ruble she was holding and grabs one of her Bombs to lob after the fleeing enemy else:
Samantha runs after the fleeing halfling. Wary for an ambush from the vanished halfling, she drops her ruble and takes one of the vials she prepared before coming here and drinks it. shield attack: 1d20 + 3 ⇒ (1) + 3 = 4+2 if orc
Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared
should have been charm instead of charge, dam autocorwct Samantha sneaks into position closer to the dog mace in one hand and a heavier piece of ruble to throw at the half-orc in case he wakes up.
Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared
"quiet" Samantha almost hisses In a calmer tone she continues "Take out the dog, take out the half-orc, free the kids" She signs "unless someone can charge them or keep them from waking up ... The tiefling tightens grab her mace.
Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared
Samantha tries to follow Vedika quietly stealth: 1d20 + 3 ⇒ (11) + 3 = 14
unless someone else is better at it and wants to try: After checking the door for traps Perception: 1d20 + 4 ⇒ (2) + 4 = 6 the young tiefling takes out some of the finer spatulas from her alchemy kit and begins to work at the lock disabled device: 1d20 + 7 ⇒ (5) + 7 = 12
Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared
Turning towards the smaller Alchemist
Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared
Samantha turns back from her alchemy kit "having someone scout would be really helpful. While I would prefere more time to prepare and plan, but the problem is that we don't know how long Lamm will stay where he is."
Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared
Without looking up from her work Samantha answers the halfling's questions "portable alchemy kit, never leave home without it." "give me one more minute and I'll be ready, we should be at our best when confront Lamm"
Female,;HP17/17, Perception +5, Init +3 Alchemist 2.; bombs 6/6 ; extracts l1:3 unprepared
Samantha gives the card a hard look, on one hand it sounds like a trap, on the other hand even a trap is better than no leed at all. After closing the shop, the young alchemist grabs weapon and armor and heads to the mentioned address. ----- Upon entering Samantha presents her card as well. "someone promised justice, and I hope at least for answers. " |