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In Encounter tactics are promoted by:
- No more Full-attack. 3 actions for everyone means that standing still and rolling attacks isn't the best option a character has.
- Multi attack penalty and tight math make the third/last swing very unrelyable (except for very specific builds), so you best do something else instead: move, raise shield, maybe auto-trip,...
- Less Attacks of Opportunities means combat is more dynamic, with PC's/NPC's moving around more freely, also thanks to 3-action-system.
- That also means casters can't be as easily protected by front-row-characters.
Removing attacks of Opportunity from near everything has from what I can tell from the combats I've played made things worse. People care about positioning a lot less, people are more willing to pull out Leeroy Jenkins all the time now. The only who cares about positioning are the casters, and waiting for them to figure out if they can stay out of charge range and cast has quickly become the new time sink of our party, and I can't even complain since they mostly keep the wet tissue status.
As for no full-attacking, the fact that the best condition is dead still promotes the full-attack ideology. The amount of abilities that give you virtual actions to do things besides attacking so you can attack promote this as well.
And finally, the math isn't tight. The bonuses are smaller but thanks to the new critical rules can make attacks everything from a near guranteed crit to more of a risk to do than an advantage. Sure, people are inventivized to not attack...because doing so can have a major chance of a critical fumble.