For those with the book: Are there any ki spells in the book for a monk to select? And for ki powers that an opponent is to make a save against, I assume the class DC is used? Because although I have yet to get the book I have been following the info flow quite studiously. And I was getting the impression the Monk would use its class DC for effects and that is derived from the choice of STR or DEX. For comparison, on the casters, does their spell DC differ from their class DC ? Note: Logan Bonner referencing saving throws was in regards to the Monk making savings and not inflicting saves on others. And WIS was important for Will saves (but like for anyone really)
Seisho wrote:
Thanks. I am not familiar with Absalom districts. I have high hopes and curiosity with pushing the new MC system. I did learn on a reddit forum of someone making a viable quadruple class.
As certain Paizo staff like to cite, there are multiple ways to get stuff, only PCs have a somewhat set way. I expect Demons, and 'Outsiders' in general, to have Divine innate abilities. But I wonder how much that will be clung to. An innate Divine spell NOT on the divine list will bother some people.
Class Archetypes are yet unrevealed. So we don't know what they do. They may change the parent class radically. Paizo did not put them in the PT as they felt they were okay and did not need testing and/or muddy the test data with them. Like how the optional boost for two flaws at ancestry stage was left out of the playtest.
Rysky wrote: Resurrection survival rolls? Ooo, what those do? Derived from your CON score as a percentile chance that the raise/resurrection would work. If it worked you still lost a permanent point of CON afterward.
Well, I did not expect such a thread to evolve when I first started it. I am thankful things seem to have cooled with some clarity.
Also, semi-derail or clarity, I have never heard of Absolutist style. I think Simulationist would be more apt. And comes from the GNS model of games. Which stands for Gamist - Narrativist - Simulationist btw It is interesting in the abstract but a somewhat deprecated model as ALL games use all 3 things. They may vary in emphasis in system to system, table to table, gamer to gamer. But largely all use all. And D&D/Pathfinder tends to be centrist about its GNS.
John Lynch 106 wrote: It’s pretty poor design where 1 failed check derails an entire campaign. I don’t recall any Paizo AP having such an issue (but I haven’t read them all!). Poor design yes. Also rookie GM mistakes. (Folk will learn. I think I did this 20 years ago.) An AP I am reading has the tough fight typical caveat of "capture the PCs so they have an opportunity to continue instead of just tpk them"Another spot had extended multiple rolling to close a gate to avoided the single roll problem. Paizo APs have more wealth listed in them than necessary. But chunks are in out of the way areas and/or PCs fail perception rolls. But it becomes a "No Big Deal" due to more than needed sprinkled in them. John Lynch 106 wrote: I’m really hoping Paizo doesn’t include such nonsense in all future APs. I doubt you will see any difference in the APs
(I am starting this thread as it came up in another and would be off topic there.) A term that gets used but I think is ill defined. John Lynch 106 wrote: The definition I could find is this So I have started a new thread. However I agree in principal that this approach is bad. A better definition of the term I heard was in regards to overall plot getting blocked to then progress at some cost. Of course what is "blocked progress" is open to interpretation. As is the "cost". [NOTE] a tpk would certainly block progress. But I accept that and make a new campaign.
Although consider the new system for how challenging the lower stuff will be. Entering the AP at lvl 4 with it expecting level 1 will be easier. The new system of Pf2 also seems to make scaling much easier. Adding or subtracting values up or down can bring it back on par. The AP example would be adding 3 to those initial encounters to even out expectations, but that would keep the distortion going for you. So maybe only slight adjustments.
Arakasius wrote: Second I don’t think it’s correct to call metamagic and combat feats a corollary. Martial had combat feats but often the best usage of them was casters like clerics who could use them with high level spells. On the flip side metamagic feats are completely useless for martials and not accessible. But now in PF2 it will go both ways. For someone to be good at magic or at combat they will need to find a way to invest in it. I will attempt to clarify. I was not making some power usage or comparison between the metamagic feats and the combative feats. I was pointing out how the casters all had access to the metamagics and those feats functioned the same for them. (Sorcerer and Quicken being an exception I am aware of.)
I am *thrilled* that martials are looking better in the new system. The Fighter in particular in having an identity different from the other martial types. I was an advocate during the previews and playtest for the Fighter being able to get Legendary in both weapons and armor.
Bhrymm wrote: A point for those worried about a lack of options in PF2 to think about. The playtest rulebook is 434 pages. The 2 edition CRB is 660 pages iirc. That's more than 50% larger. I don't think lack of options will be a problem. :) Lack of options is not the topic. Execution of available options is.
Although Martial Weapon Proficiency is a feat... it had/(has?) a prereq of Simple Weapon Proficiency which is another to take for the druid. And when So then elf ancestral feat gets brought up ... but now it compels a racial chooice. So this is where the Fighter, for multiclassing, gets brought in to the discussion. As a means to get mere proficiency. (And due to the other martial types given unwanted things) But again the delay to acquire. It is not a desire to 'steal' the Fighter's (or any other martial's toys) cool powers. Class feats are Class powers. And ironic to me is that Pf2 martials finally have there own styles as shown by how Fighter and Rogue TWF is different. The combat type, fighting style feats in Pf1 were generic The Power Attack chain on Fighter/Barbarian/Paladin were the same for all. The corollary for casters were the Metamagic feats. Now existing as different Class Feats. And variance with in them. The future may give martial types Focus powers as gets advocated for gunslinger/swashbuckler grit/panache in another thread. (May or may not work in dead magic)
I don't expect a codification. Published adventures will simply say if any given smith or what you is Trained/Expert/Master/Legendary in whatever skills. Maybe a 'level'. (I think Jason Bulmahn mentioned finding a Legendary smith early in Age of Ashes.) Other stats will be ad hoc or for the GM to make up as needed.
Dracala wrote: *Sighs* I think I'm just gonna bow out now, my game is dead as of next month, and PF 2e & D&D 5e both don't interest me for different reasons. If you want to know them, I gave my story... *points back a few of her posts* I'm a niche case that this game doesn't appeal to and that's fine it's its own game and I respect that, so I'm gonna stop now. I feel sympathy at your loss. And understand why your posts seem .. ranting. I did not like the new multiclass at first. And I came from 2e dnd where I liked it but I knew that its system was a bit too OP. I do wonder how now Fighter with Wizard will be different from the inverse hp aside.
This is a really long thread. But feelings and passion are involved. And the start post was a broad thing that has raised subtopics. It is not Combat feats per se but weapon style access (with the bow druid combo discussed.). An elf with a bow is normal. But as it stands the old system is gone and Paizo has shifted paradigm. Pros and/or cons with that. As it stands with Class feats Paizo focused on castery things or other priorities with Casters and the weaponry stuff is so far on the martial classes. Finite book space. I expect supplements. WatersLethe is understandablely concerned with this and that 'flavor' choices on weapon style may loose to more math oriented optimums.
People would not post if they did not care. Another consideration is space. Only 434 pages means that there were likely cuts to just make the document fit. Possibilities are Feats, class or other, for space. Rewording of text to shrink it while adding unintended ambiguity. The system looks good to me as it is very extensible. The class feat system perhaps forgetting certain old general combat/metamagic is something I foresaw.
A History Lesson (well what I know and remember) Third Edition revised the spiritual hammer spell to be spiritual weapon and hence every deity needed a favored weapon in their stat block for this spell. It was not mandated that a deity had a favored weapon or even used a weapon prior to this. This addition of a Thematic to cover a Mechanic wasn't necessarily a bad thing since holy slanted characters could now emulate their god in a way. The side effect in 3.0/3.5 was clerics weren't auto-proficient and Pathfinder did so. And what helped lure me to Pathfinder. My long ramble here leads me to then my favorite setting (Forgotten Realms) getting some strange weapons when deity didn't before. A cloud of stars for the goddess of magic. Which was then emulated with shuriken. The moon goddess and her clergy wielded flat smooth maces, for the Full Moon. And a militant order of hers wielded glaives with crescent moon blades. So emulating an odd 'favored weapon' with a regular one shouldn't be too bad. And by ChibiNyan's post there looks to be support for upgrading poor simple weapon traits into better ones.
Something in the core book has greater cache than a supplement. Hence Paizo putting in goblins. And hence a current of back lash against it. It also gets more and better support. An example is when new classes where introduced the core races where given alternative favored class bonus options. Non-core races are not guaranteed this sort of content. Some of the non-core may get such options or never.
The ability boosts and flaws could be used, plus other basics like size and darkvision. But the ancestry feats would be a guess. However, from a comment the devs made, I think the planetouched will be modifications of base ancestries and may get to mix the two so that a dwarf tiefling can differ from an elf tiefling or human tiefling. I liked all the varieties Fiend derived tieflings and I would like to see them make a come back and give some distinctiveness. |