Shel Lupescu

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I have written up a very initial version of a wounds-based combat system for Pathfinder (that is, it doesn't use Hit Points, but loads up characters with wounds that affect their performance). I'd like to know what people think of it. If possible, when using it, try running whatever combat you're planning under the standard rules first, then running it under these rules, to compare the way things come out.

Feedback is welcome, so long as it is constructive. Note that this is meant to give the game a "grittier" flavor, so feedback along the lines of "wow, after a few hits, my combat abilities were really screwed up and it took a long time to heal" will be interpreted as positive. (grin)

Also note - elementals and other creatures immune to critical hits become much, much deadlier under this version of my wounds-based rules. I know this and am trying to decide whether it's a bug or a feature.

Thanks in advance.

Here's the link: http://db.tt/EZosxSXP

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