Crow

Sahira-Witchcrow's page

No posts. Alias of Llaelian.


Full Name

Sahira

Race

alebrije greater witchcrow

Classes/Levels

witch (cartomancer) 5

Gender

Female

Size

M

Alignment

CG

Deity

Desna

Strength 16
Dexterity 23
Constitution 16
Intelligence 24
Wisdom 22
Charisma 17

About Sahira-Witchcrow

Sahira
Female alebrije greater witchcrow witch (cartomancer) 5 (Pathfinder Player Companion: The Harrow Handbook, Pathfinder RPG Advanced Player's Guide 65)
CG Medium magical beast (extraplanar)
Init +6; Senses darkvision 120 ft., low-light vision, scent, dreamsight 500 ft.; Perception +19
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Defense
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AC 19 (23 with Mage Armor), touch 17 (21), flat-footed 12 (16) (+6 Dex, +1 dodge, +2 natural, +4 mage armor)
hp 79 (10 HD; 5d6+5d10+30)
Fort +10, Ref +13, Will +13
Defensive Abilities fortification 25%; DR 5/magic; Resist cold 5, fire 5; SR 15
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Offense
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Speed 20 ft., fly 60 ft. (good)
Melee 2 talons +10 (2d6+3, magic)
Ranged Cards +13/+8 (1d4+3+2 with Arcane strike/Deadly Dealer)
Special Attacks evil eye (DC22), healing, slumber (DC 19), misfortune (DC22)
Spell-Like Abilities (CL 5th; concentration +12, INT dependant)
. . Constant—detect magic, speak with animal (birds only)
. . 3/day—perceive cues[APG], vanish[APG] (DC 18), ventriloquism (DC 18)
. . 1/day—ill omen[APG], mirror image

Spell-Like Abilities (CL 10th; concentration +13, CHA dependant)
. . 3/day—dream (DC18), nightmare (DC18)
. . 1/day—dream council (DC19), dream travel (DC19), mind thrust III (DC16), plane shift (self plus 50 lbs. of objects only). The caster level equals the creature’s HD (or the caster level of the base creature’s spell-like abilities, whichever is higher).

Witch (Cartomancer) Spells Prepared (CL 5th; concentration +12)
. . 3rd—bestow curse (DC 20), harrowing[ISWG], heroism
. . 2nd—cat's grace, hold person (DC 19), investigative mind[ACG], see invisibility
. . 1st—lightfingers (DC 18), mage armor, murderous crow, ray of enfeeblement (DC 18), shadow trap (DC 18)
. . 0 (at will)—detect poison, guidance, message, read magic
. . Patron Agility
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Statistics
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Str 16, Dex 23, Con 16, Int 24, Wis 22, Cha 17
Base Atk +7.5; CMB +13 (+17 steal); CMD 27 (29 vs. steal)
Feats Agile Maneuvers, Combat Expertise, Deadly Dealer, Dodge, Flyby Attack, Greater Steal, Improved Steal[APG], Quick Draw

Traits fast-talker, varisian wanderer

Skills Acrobatics +18 (+14 to jump), Appraise +15, Bluff +17, Fly +20, Heal +10, Knowledge (arcana) +23, Knowledge (dungeoneering) +17, Knowledge (geography) +10, Knowledge (history) +11, Knowledge (local) +10, Knowledge (nature) +11, Knowledge (planes) +23, Knowledge (religion) +10, Perception +19, Profession (fortune-teller) +14, Sense Motive +10, Sleight of Hand +22, Spellcraft +20, Stealth +18, Use Magic Device +16; Racial Modifiers +8 Fly (perfect), +8 Knowledge (arcana), +8 Knowledge (planes), +8 Sleight of Hand

Languages Abyssal, Aklo, Auran, Celestial, Common, Draconic, Elven, Undercommon, Varisian, telepathy 100 ft.

SQ apportation, cackle, deliver touch spells, witch's familiar (Spell deck)

Combat Gear pearl of power (1st level); Other Gear dart, headband of vast intelligence +2, ring of resistance +1, harrow carrying case, harrow deck[UE], harrow mat, 3,630 gp

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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Apportation (Su) In large enough groupings (such as a murder), greater witchcrows can perform a cooperative form of magic once per day to open a glowing ring in one place leading to somewhere else on the planet. This always entails a raucous aerial ritual, usually ce
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (120 feet) You can see in the dark (black and white only).
Deadly Dealer Arcane Strike: throw cards as if they were darts. Card destroyed when thrown.
Deliver Touch Spells (Su) Cards thrown w/ Deadly Dealer aren't destroyed, gain returning quality, and deliver touch spells.
Dreamsight (Su)Alebrijes are able to notice and locate sleeping creatures within 500 feet, as well as creatures engaged in similar rest, such as meditation or resting trances.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire under specific conditions.
Evil Eye -4 (10 round(s), DC 22)) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Fly (60 feet, Perfect) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Fortification 25% You have a chance to negate critical hits on attacks.
Greater Steal Foe doesn't realize you've stolen from him until after combat.
Healing (2d8+5) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Improved Steal You don't provoke attacks of opportunity when stealing.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Misfortune (2 rd, DC 22) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Slumber (5 rounds, DC 19) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Spell Resistance (15) You have Spell Resistance.
Witch's Familiar (Ex) Gain a Spell Deck that stores all spells.
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Background:

In the western ranges of the Mierany Forest lies one of the most sacred artefacts liked to Desna, one of the 7 Bells of Mercy. The artefact is lying in a small clearing, amidst the ruins of a tower that used to support it. Drawn by the magic of the artefact, a murder of Witchcrows took residency hundreds of years ago. Across the course of generations, changed by the proximity of the artefact, its sanctification effect and the many dreams sent by followers of Desna seeking the bell, the Witchcrows changed both physically and spiritually, leading the birth of more and more Greater Witchcrows, some of them with more powers over the Dream.

Sahira was one of them, much larger than her kind, with a coat more iridescent than black and driven by the curiosity and restlessness of followers of The Song of the Spheres. As soon as she was of age, she left her clan and joined a Varisian caravan. There, she found that her attirance for shiny items and blend of arcane arts were in high regard and gained her nickname of Sahira. She also learned the arts of fortune-telling and developped her ability to use Harrowdecks.

Unfortunately, this also drew the attention of Lucian Aldor, a wizard with an improbable collection of monsters. With her powers, she managed to abduct and capture the still yougling Greater Crow and add it to her collection.

After capture, Sahira had a conflictual relation with her new master as she could not bear to be held captive. She tried to escape to no avail then became unresponsive and started to sleep more and more, finding escape in the dream dimension. Despite not moving from her arcane reingorced cage, she grew in size and might roaming in the Dimension of dreams. This phenomenon drew the attention of Lucian ALdor who reinforced the bindings on the sleeping bird but did not disturb it.

The day the wizard was killed, Sahira found all her magical binding loose and managed to escape back to her clan, traveling through their dreams. However, in close proximity to the other Monsters held captive by Lucian Aldor, she had shared their dreams and developped a sense of camaraderie with them. Now free and far awy, she could sense their growing indecisiveness everytime they went to sleep and decided to come back and help them.

Appearance and Personality:

Sahira (her True Name unpronounceable by anyone not speaking crow) is a mastiff sized greater Witchcrow with rainbow-colored feathers and razor sharp talons. She carries her Spelldeck and a second Harrowdeck in holster-like cases under her wings and hes trained to draw them with her beak and throw them accurately. She had a good control of her voice and can swith from soothing to unbearable when she cackles.
In her way, she feels responsible for her companions and will try to counsel them and push them softly towards the direction she thinks is in their interest, showing them the benefits or drawback of the different options.

She is still very interested and intrigued by magical items as well as ways to predict the furture. She uses both dream interpretation and Harrowdecks and will offer to read everyone's future at every possible occasion.

PbP and Pathfinder experience:
I've been playing PbP and Pathfinder for more than 5 years on different sites but stopped 5 years ago. In that time, I was involved in a few campains, some of them lasting multiple years. After a long hiatus, I had more time on my hands and started playing again since last summer. I'm in GMT+1 time zone, so may post at different times than most of the other players. This can be an issue sometimes, depending on the playing style. Finally, I've not set foot on discord yet, but this should not be an issue.

Notes for HD increase:

An alebrije with 5 Hit Dice or more gains DR 5/magic (or DR 10/magic if it has 11 Hit Dice or more) and SR equal to its new CR + 6 (or SR equal to its new CR + 11 if it has 11 Hit Dice or more). In addition, an alebrije gains cold resistance 5 and fire resistance 5 (or cold resistance 10 and fire resistance 10 if it has 11 Hit Dice or more).

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