Zoria

Sable Rose's page

234 posts. Alias of Lia Wynn.


Full Name

Sable Rose

Race

Human

Classes/Levels

Bard (Maestro) 3

Gender

Female

Size

M

Age

25

Alignment

N

Location

Korvosa

Languages

Common, Dwarven

Occupation

Dancer

Strength 14
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 10
Charisma 18

About Sable Rose

Backstory:
Sable is a native of Korvosa, the youngest of three children. Her parents and two older brothers are all alive, and working in various parts of the city. The name she uses, Sable, is an alias, to protect her family, as she has worked often in the Eel's End, primarily as a dance and dealer for the gabling dens. However, given the nature of the Eel's End, it is certainly possible she's been involved in seedier jobs over the years she has worked there.

Sable is 25 years old and took her stage name from the color of her long hair. She has green eyes, and is slim, and striking in a girl next door way rather than a supermodel way. Her long term goal is to become wealthy and travel the world. Her flaw, however, may keep that from happening. She has a hard time saying no to reasonable bets, and so money has a habit of flowing in and out of her hands, so she has not made progress towards her goal.

Unlike some bards who use instruments to Perform, Sable uses dance, and sometimes song.

In Sable's line of work, and in the sort of dives she worked in, it was rare where people got close. Between drugs, and crime, and just the environment, it seemed everyone built walls. Even Sable. Except for one person. His name was Ruuskar, and he was an amurrun sailor from far Absalom. Once or twice a year he was in Korvosa, crewing on one ship or another, and they'd spend a few days having fun and getting into trouble. She'd even playfully had a ring made from a fragment of black hematite, a common, not very expensive, gemstone.

When she got a note from a fence she knew, a tengu named Coalfeather, to visit his shop, she did. She saw the ring on display and learned that way that Ruuksar had been found dead. Coalfeather wouldn't give her the ring, and she understood that, but he did share the fact that a man named Gaedren Lamm had sold it to him.

Now, Sable is torn. She wants to find some sort of justice for her friend. But, she doesn't believe that the authorities will do anything for the poor, so for now, she's waiting, and trying to see what she can subtly learn about him, patiently biding her time as she tries to find a weakness that can be used for her own goals.

Eel's End:
Eel's End is the name given to a pier on the eastern edge of Endrin Isle, in Korvosa's Old Korvosa district. Five ships are permanently anchored here, forming a drug, prostitution, and gambling complex run by Devargo Barvasi, also known as the King of Spiders.

The dock known as Eel's End can be found on Wave Street, on the south-easternmost tip of the city district of Old Korvosa, just east of the last wooden bridge to connect Endrin Isle to the mainland district of North Point. The dock itself is decorated with lanterns shaped like dream spiders and god's eye, although they are only lit at night.

At the end of the 70 foot quay, the visitor finds five permanently moored ships, each housing a different (largely illicit) businesses overseen by Barvasi. In a clockwise direction when approaching the end of the pier, these ships are: the Twin Tigers, a barge housing an often raucous gambling hall, the Dragon's Breath Corridor, a once-mighty vessel, now painted a gaudy shade of red that holds a silken drug den, the Eel's End, an old warship that serves as Barvasi's headquarters, the House of Clouds, a brothel run by a half-elven madam named Halvara, and the Goldenhawk, a single-masted Chelish ship, patched and repaired in hundreds of places, which acts as a floating inn. None of these vessels are seaworthy, and are kept in just good-enough repair to keep them from sinking into the Jeggare River

Sable's Harrow Draws: The Rabbit Prince of Keys.

Ancestry: Human.
Heritage: Skilled (Gambling Lore, updates to Expert at L5)
Background: Entertainer

Combat Stuff:

HP: 34, Speed 30
AC: 19, Perception +7
Saves: Fort +8, Ref +9, Will +7

Spell Attack +9, Spell DC 19
Melee: Longsword +7 (2/-3), 1d8+2S, Versatile P
Ranged: Dagger +7, 1d4+2 P, Range 10, Agile, Versatile S
Acid Flask (3), Alchemist Fire (1), +5, Range 20.

Feats:

A1: General Training (Canny Acumen, Fort)
Background: Fascinating Performance
Bard 1: Lingering Composition
Bard 2: Rogue Dedication
Skill 2: Cat Fall
Skill 2: Steady Balance
General 3: Fleet

Skills:

+11 Performance
+9 Deception, Diplomacy.
+7 Acrobatics, Athletics, Stealth, Thievery
+5 Gambling Lore, Intimidation, Theater Lore, Occultism, Society
+1 Arcana, Crafting, Medicine, Nature, Religion, Survival

Spells:

Occult Tradition. 3 level 1 and 2 level 2 slots per day.

C: Detect Magic, Infectious Enthusiasm, Light, Read the Air, and Wash your Luck.
1: Biting Words*, Magic Missile, Phantom Pain, Soothe.
2: Burning Invevective*, Dispel Magic

Focus Pool: 1

Composition Cantrips: Inspire Courage
Composition Spells: Counter Performance

Gear: Studded Leather Armor, Longsword, 1 throwing dagger, Adventures Pack, 1 set fine clothing, 3 sets normal clothing, 1 mirror, 6 GP.