Isuma

SFConcept Ny'esh's page

1 post. Alias of Black Dow.


Race

Kasatha

Classes/Levels

Soldier 1 | Init▸ +2 | EAC▸ 13 KAC ▸ 14 CMAC▸ 22 | HP▸ 11/11 SP▸ 7/7 RP▸ 3/3 | Saves F▸ +2 R▸ +2 W▸ +3 | Movement▸ 30ft | Perc▸ +2 | Active Conditions▸ None.

Gender

Female

About SFConcept Ny'esh

"Fear is the mind-killer. Fear is the little-death that brings total obliteration." ― Frank Herbert, Dune

“A man lost in the desert must take such water as he is offered, no matter who it comes from.” ― Joe Abercrombie, Before They Are Hanged

PACT WORLD PROFILE ▽:

FULL NAME▸ NY'ESH MAK'QUAAR, OF SUBALTERN CLAN AKI-JULLA, OF THE PRIME HOUSE RHAK'K.
RACE▸ KASATHA
GENDER▸ FEMALE
REGISTERED PROFESSION▸ FREELANCE VENATOR
HOMEWORLD▸ AKITON
ALIGNMENT▸ LAWFUL NEUTRAL
FAITH▸ FOLLOWER OF TALAVET
STARSHIP▸ CURRENTLY AFFILIATED TO NONE
STATUS▸ PACT WORLD CITIZEN WITH ZERO RATED CRIMINAL RECORD
AGE▸ 26 YEARS
HEIGHT▸ 6'7"
WEIGHT▸ 179LBS
SKIN COLOURATION▸ IVORY
EYE COLOURATION▸ ONYX
DISTINGUISHING FEATURES/MARKS▸ CLAN MARKINGS ON LEFT TEMPLE.
SALIENT RECORDS▸ KNOWN AS THE FOUR HANDS OF EQUITABLE RETRIBUTION.

▷ FEMALE KASATHA MINDBREAKER MYSTIC [CRIMINAL THEME] LEVEL 01

LAWFUL NEUTRAL MEDIUM HUMANOID [KASATHA]

MOVEMENT & SENSES ▽:

SPEED▸ 30FT*
INITIATIVE▸ +02
SENSES▸ PERCEPTION +02

*Racial Ability: Can move through nonmagical difficult terrain in deserts, hills, and mountains at normal speed

DEFENCE ▽:

HEALTH, STAMINA & RESOLVE

HP▸ 11 = [7 CLASS Value +4 Race Mod]
SP▸ 07 = [7 CLASS Value +0 CON Mod]
RP▸ 03 = [1 Starting +2 DEX Mod]

ARMOUR CLASS

EAC [Energy Armour Class]13 = [10+1 Second Skin Armour Mod +2 DEX Mod+Misc Mod]
KAC [Kinetic Armour Class]14 = [10+ 2 Second Skin Armour Mod +2 DEX Mod+Misc Mod]
AC vs Combat Maneuvers22 = [8+KAC]

SAVING THROWS

FORTITUDE+2 [2 Base Save+ 0 CON Ability Mod+Misc Mod]
REFLEX+2 [0 Base Save+ 2 DEX Ability Mod+Misc Mod]
WILL+3 [2 Base Save+ 1 WIS Ability Mod+Misc Mod]

OFFENSE ▽:

ATTACK BONUSES

BAB+1

MELEE ATTACK+3 = [BAB+2 STR Mod+Misc Mod]
RANGED ATTACK+3 = [BAB+2 DEX Mod+Misc Mod]
THROWN ATTACK+3 = [BAB+2 STR Mod+Misc Mod]

WEAPONS

PULSECASTER RIFLE[LEVEL▸ 2 ATTACK BONUS▸ +3 DAMAGE▸ 1d6E CRITICAL▸ - RANGE▸ 50FT TYPE▸ Longarms AMMO/USAGE▸ 40/2 SPECIALNonlethal ]

TACTICAL STARKNIFE[LEVEL▸ 1 ATTACK BONUS▸ +3 DAMAGE▸ 1d4+2P CRITICAL▸ - RANGE▸ 20FT TYPE▸ Advanced Melee [1-H] AMMO/USAGE▸ - SPECIALAnalog, Thrown [20FT] ]

BATTLE STAFF[LEVEL▸ 1 ATTACK BONUS▸ +3 DAMAGE▸ 1d4+3B CRITICAL▸ KNOCKDOWN RANGE▸ - TYPE▸ Basic Melee [2-H] AMMO/USAGE▸ - SPECIALBlocking ]

KNIFE, SURVIVAL[LEVEL▸ 1 ATTACK BONUS▸ +3 DAMAGE▸ 1d4+2S CRITICAL▸ - RANGE▸ - TYPE▸ Basic Melee AMMO/USAGE▸ - SPECIALAnalog, Operative ]

UNARMED ATTACK[LEVEL▸ - ATTACK BONUS▸ +3 DAMAGE▸ 1d3+2B CRITICAL▸ - RANGE▸ - TYPE▸ Basic Melee AMMO/USAGE▸ - SPECIALArchaic, Nonlethal ]

Analog▸ This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology.
Archaic▸ This weapon deals 5 fewer damage unless the target is wearing no armour or archaic armour.
Blocking▸ Only melee weapons can have the block special property, which represents some kind of guard or crossbar that can protect you from attacks by a foe you strike in melee. When you successfully strike a target with a melee attack using such a weapon, you gain a +1 enhancement bonus to your AC for 1 round against melee attacks from that target.
Nonlethal▸This weapon deals nonlethal damage.
Operative▸ An operative can use the trick attack class feature with a weapon that has this special property. Any character can add her Dexterity modifier rather than her Strength modifier on melee attack rolls with weapons with this special property.
Thrown▸ Ranged weapons that must be thrown and melee weapons that can be thrown as a ranged attack have the thrown special property. You apply your Strength modifier to damage rolls for thrown attacks. After you throw a weapon, it lands near your target and you must recover it if you want to attack with it again.

ABILITY SCORES ▽:

STR▸ 14 [+02] DEX▸ 14 [+02] CON▸ 11 [+0] INT▸ 10 [+0] WIS▸ 14 [+02] CHA▸ 10 [+0]

Ability Score Buy

▸ +2 STR [RACE]
▸ +2 WIS [RACE]
▸ -2 INT [RACE]
▸ +1 CON [THEME]
▸ +2 STR [2 Points 2/10]
▸ +4 DEX [4 Points 6/10]
▸ +2 INT [2 Points 8/10]
▸ +2 WIS [2 Points 10/10]

RACE: KASATHA ▽:

Originally from a planet orbiting a dying star far beyond the Pact Worlds, the four-armed kasathas maintain a reputation as a noble and mysterious people. They are famous for their anachronistic warriors, ancient wisdom, and strange traditions.

ABILITY ADJUSTMENTS▸ +2 STR; +2 WIS; -2 INT
HIT POINTS▸ 4 HP
SIZE AND TYPE▸ Kasathas are Medium humanoids with the kasatha subtype.
DESERT STRIDE▸ Kasathas can move through nonmagical difficult terrain in deserts, hills, and mountains at their normal speed.
FOUR-ARMED▸ Kasathas have four arms, which allows them to wield and hold up to four hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn't increase the number of attacks they can make during combat.
HISTORIAN▸ Due to their in-depth historical training and the wide-ranging academic background knowledge they possess, kasathas receive a +2 racial bonus to Culture checks.
NATURAL GRACE▸ Kasathas receive a +2 racial bonus to Acrobatics and Athletics checks.

THEME: BOUNTY HUNTER ▽:

You track people down for money. It is a dangerous profession, as most of your targets understandably don’t wish to be caught. You wouldn’t have it any other way. You might have a code of ethics, never taking jobs that, say, target children or members of your own race. You might hunt down only escaped criminals. Or you might be completely amoral, taking any job that comes along—for the right price.

ABILITY BONUS▸ +1 CON

THEME KNOWLEDGE [1ST]Your mind is a cold steel trap when it comes to scraps of information about the creatures you’re tracking down.

▸ Choose a specific sentient creature that you can identify by name, alias, or specific identity to be your mark. Reduce the DC of Culture or Profession (bounty hunter) checks to recall knowledge about your mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5. If you choose a mark that is known only by an alias or secret identity, this ability helps you learn facts only about the identity you know about, not any other unknown identities. Once you defeat your mark, as an action that takes 1 minute, you can study dossiers and database information about another individual to be your new mark. You can instead abandon your mark for a new one without defeating it, but if you do so, you take a –2 penalty to all skill checks for 1 week. Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.

CLASS: SOLDIER ▽:

Thoroughly familiar with weapons of war, the soldier is ready to wreak havoc when force is called for, and specializes in a particular fighting style.

STAMINA POINTS▸ 7 + CON Bonus
HIT POINTS▸ 7 HP
ARMOUR PROFICIENCIES▸ Light & Heavy Armour
WEAPON PROFICIENCIES▸ Basic and advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, and grenades
PRIMARY FIGHTING STYLE [1ST]▸ You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed.
PRIMARY STYLE TECHNIQUE [1ST]▸ At 1st level and every 4 levels thereafter, you gain a style technique unique to your primary fighting style.

FIGHTING STYLE: HIT & RUN ▽:

The hit-and-run fighting style focuses on tactical movement as you move in and out of combat. You use ranged weapons but fight close up, and you can even mix ranged and melee attacks. Your abilities allow you to move even when you make full attacks and to avoid getting locked down by your enemies.

OPENING VOLLEY [EX] [1ST]▸ You gain Opening Volley as a bonus feat. If you already have this feat, choose a bonus combat feat instead. At 9th level, you can use Opening Volley on both your first and second turns in combat.

FEATS:

OPENING VOLLEY [Combat]Your ranged assault leaves your foe disoriented and vulnerable to your next melee attack.
Benefit▸ Whenever you deal damage to an opponent with a ranged attack on your first turn in a combat, you gain a +2 circumstance bonus to your next melee attack roll against that opponent. This melee attack must occur before the end of your next turn.

DEADLY AIM [Combat]Your can strike your enemies’ weak points and deal more damage.
Prerequisites▸ BAB +1
Benefit▸ When you take the attack or full attack action with weapons (including a solarian’s solar manifestation, but not spells or other special abilities of any kind), you can take a –2 penalty to your attack rolls. If you do, those attacks deal additional damage equal to half your base attack bonus (minimum 1).

SKILLS ▽:

Soldier Class Skills ListAcrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis)

SKILL RANKS per LEVEL4 [4 SOLDIER Class; +0 INT]

ACROBATICS +04 0 Ranks; +2 DEX; +2 Race
ATHLETICS +04 0 Ranks; +2 STR; +2 Race
CULTURE +03* 1 Rank; +0 INT; +2 Race
MEDICINE +04 1 Rank; +0 INT; +3 Class
PERCEPTION +02 0 Ranks; +2 WIS
PILOTING +02 0 Ranks; +2 DEX
PROFESSION [BOUNTY HUNTER] +10* 1 Rank; +2 WIS; +3 Class; +4 Tool Kit
SENSE MOTIVE +02 0 Ranks; +2 WIS
STEALTH +02 0 Ranks; +2 DEX
SURVIVAL +07**1 Rank; +2 WIS; +3 Class; +1 Theme

* THEME BENEFIT▸ Reduce the DC of Culture/Profession [Bounty Hunter] checks to recall knowledge about a specific hunted "mark" by 5.
** THEME BENEFIT▸ +1 bonus to Survival checks .

LANGUAGES ▽:

COMMON, KASATHAN, AKITONIAN, YSOKI

EQUIPMENT & CARRYING CAPACITY ▽:

STAFF, BATTLE ◁ [LEVEL▸ 1, BULK▸ 1]
RIFLE, PULSECASTER ◁ [LEVEL▸ 2, BULK▸ 1]
STARKNIFE, TACTICAL ◁ [LEVEL▸ 1, BULK▸ L]
KNIFE, SURVIVAL ◁ [LEVEL▸ 1, BULK▸ L]
ARMOUR, SECOND SKIN ◁ [LEVEL▸ 1 BULK▸ L]
CYBERNETIC AUGMENTATION: VOCAL MODULATOR ◁ [LEVEL▸ 1 BULK▸ N/A]
PERSONAL COMM UNIT ◁ [LEVEL▸ 1 BULK▸ L] [Handheld]
RESTRAINTS, BINDERS [3] ◁ [LEVEL▸ 1 BULK▸ N/A]
FLASHLIGHT ◁ [LEVEL▸ 1 BULK▸ L]
LANTERN ◁ [LEVEL▸ 1 BULK▸ L]
BACKPACK, CONSUMER ◁ [LEVEL▸ 1 BULK▸ 1]
TOOLKIT, DISGUISE ◁ [LEVEL▸ 1 BULK▸ L]
MEDKIT, BASIC ◁ [LEVEL▸ 1 BULK▸ L] [Requires 2 Hands]
CLOTHING, PROFESSIONAL [BOUNTY HUNTER] ◁ [LEVEL▸ 1 BULK▸ L]
FIELD RATIONS [1 WEEK] ◁ [LEVEL▸ 1 BULK▸ L]
SERUM OF HEALING [MK 1] ◁ [LEVEL▸ 1 BULK▸ L]
CREDSTICK ◁ [LEVEL▸ N/A BULK▸ N/A]

TOTAL BULK CARRIED▸ 3.0

CARRYING CAPACITY [Unencumbered]≤7
CARRYING CAPACITY [Encumbered]7-14 *
CARRYING CAPACITY [Overburdened]>14 **

* [While encumbered, you reduce each of your movement speeds by 10 feet, reduce your maximum Dexterity bonus to AC to +2, and take a –5 penalty to Strength- and Dexterity-based checks.]
** [If you have the overburdened condition, you reduce each of your movement speeds to 5 feet, reduce your maximum Dexterity bonus to AC to +0, and take a –5 penalty to Strength- and Dexterity-based checks.]

CREDITS + VALUABLES ▽:

CREDSTICK: 39CR

SPENDING

100 PULSECASTER RIFLE
110 TACTICAL STARKNIFE
080 BATTLE STAFF
095 SURVIVAL KNIFE
250 SECOND SKIN ARMOUR
125 CYBERNETIC AUGMENTATION: VOCAL MODULATOR
003 CONSUMER BACKPACK
010 BINDERS (2 SETS OF)
001 FLASHLIGHT
001 LANTERN
007 COMMS UNIT
005 PROFESSIONAL CLOTHING [BOUNTY HUNTER]
001 FIELD RATIONS (1 WEEK)
003 HYGIENE KIT
000 CREDSTICK
020 BOUNTY HUNTER'S TOOL KIT
100 BASIC MEDKIT
050 SERUM OF HEALING MK1

961/1000CR

BIOG▽:

Basic Jist: She's in the midst of her Tempering (the Kasathan "walkabout") and driven by her values has left Idari to pursue a career as a Freelance Venator [Bounty Hunter].

After some piecemeal jobs on nearby Akiton, she's drawn the conclusion that forging an association with the Starfinders on Absalom Station might be a mutually beneficial arrangement...

Trained to fight with a Gynjal - Kasathan Fighting Staff

QUOTES/WISDOM ▽:

Inimical = Enemy

“The hunter does not seek dead game.” ― Frank Herbert, Dune

“Life is a war. Guerrilla warfare, the strategy” ― Bangambiki Habyarimana, The Great Pearl of Wisdom

“It is not for a vulture to teach an eagle how to hunt.” ― Matshona Dhliwayo

"The hunter is patient. The prey is careless.” ― Jeff Wheeler, The Blight of Muirwood

ADVANCEMENT NOTES ▽:

Equipment Wish List: Defrex Hide Armour [2250CR - Level 4]; Thermal Capacitor Mk 1 Armour Upgrade [3600CR - Level 6]; Zero Rifle, Frostbite Class [2330CR - Level 4]; Arc Pistol, Static [750CR - Level 2].

Level Up Skills: Ranks in Class Skills - advance evenly.

Combat Feats: Weapon Focus (Longarms); Versatile Focus; Strike Back; Fleet; Improved Initiative; Quick Draw

General Feats: Skill Synergy [Perception & Sense Motive]; Lightning Reflexes

Provisional Level 5 Ability Increase: STR+2, DEX+2, CON+2, WIS+2
Provisional Level 10 Ability Increase: STR+2, DEX+2, INT+2, CHA+2