About SFConcept Ny'esh"Fear is the mind-killer. Fear is the little-death that brings total obliteration." ― Frank Herbert, Dune “A man lost in the desert must take such water as he is offered, no matter who it comes from.” ― Joe Abercrombie, Before They Are Hanged PACT WORLD PROFILE ▽:
FULL NAME▸ NY'ESH MAK'QUAAR, OF SUBALTERN CLAN AKI-JULLA, OF THE PRIME HOUSE RHAK'K.
▷ FEMALE KASATHA MINDBREAKER MYSTIC [CRIMINAL THEME] LEVEL 01 ▷ LAWFUL NEUTRAL MEDIUM HUMANOID [KASATHA] MOVEMENT & SENSES ▽:
SPEED▸ 30FT*
*Racial Ability: Can move through nonmagical difficult terrain in deserts, hills, and mountains at normal speed DEFENCE ▽:
HEALTH, STAMINA & RESOLVE HP▸ 11 = [7 CLASS Value +4 Race Mod]
ARMOUR CLASS EAC [Energy Armour Class]▸ 13 = [10+1 Second Skin Armour Mod +2 DEX Mod+Misc Mod]
SAVING THROWS FORTITUDE▸ +2 [2 Base Save+ 0 CON Ability Mod+Misc Mod]
OFFENSE ▽:
ATTACK BONUSES BAB▸ +1 MELEE ATTACK▸ +3 = [BAB+2 STR Mod+Misc Mod]
WEAPONS PULSECASTER RIFLE ◁ [LEVEL▸ 2 ATTACK BONUS▸ +3 DAMAGE▸ 1d6E CRITICAL▸ - RANGE▸ 50FT TYPE▸ Longarms AMMO/USAGE▸ 40/2 SPECIAL▸ Nonlethal ] TACTICAL STARKNIFE ◁ [LEVEL▸ 1 ATTACK BONUS▸ +3 DAMAGE▸ 1d4+2P CRITICAL▸ - RANGE▸ 20FT TYPE▸ Advanced Melee [1-H] AMMO/USAGE▸ - SPECIAL▸ Analog, Thrown [20FT] ] BATTLE STAFF ◁ [LEVEL▸ 1 ATTACK BONUS▸ +3 DAMAGE▸ 1d4+3B CRITICAL▸ KNOCKDOWN RANGE▸ - TYPE▸ Basic Melee [2-H] AMMO/USAGE▸ - SPECIAL▸ Blocking ] KNIFE, SURVIVAL ◁ [LEVEL▸ 1 ATTACK BONUS▸ +3 DAMAGE▸ 1d4+2S CRITICAL▸ - RANGE▸ - TYPE▸ Basic Melee AMMO/USAGE▸ - SPECIAL▸ Analog, Operative ] UNARMED ATTACK ◁ [LEVEL▸ - ATTACK BONUS▸ +3 DAMAGE▸ 1d3+2B CRITICAL▸ - RANGE▸ - TYPE▸ Basic Melee AMMO/USAGE▸ - SPECIAL▸ Archaic, Nonlethal ] Analog▸ This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology.
ABILITY SCORES ▽:
STR▸ 14 [+02] DEX▸ 14 [+02] CON▸ 11 [+0] INT▸ 10 [+0] WIS▸ 14 [+02] CHA▸ 10 [+0] Ability Score Buy ▸ +2 STR [RACE]
RACE: KASATHA ▽:
Originally from a planet orbiting a dying star far beyond the Pact Worlds, the four-armed kasathas maintain a reputation as a noble and mysterious people. They are famous for their anachronistic warriors, ancient wisdom, and strange traditions. ABILITY ADJUSTMENTS▸ +2 STR; +2 WIS; -2 INT
THEME: BOUNTY HUNTER ▽:
You track people down for money. It is a dangerous profession, as most of your targets understandably don’t wish to be caught. You wouldn’t have it any other way. You might have a code of ethics, never taking jobs that, say, target children or members of your own race. You might hunt down only escaped criminals. Or you might be completely amoral, taking any job that comes along—for the right price. ABILITY BONUS▸ +1 CON THEME KNOWLEDGE [1ST]▸ Your mind is a cold steel trap when it comes to scraps of information about the creatures you’re tracking down. ▸ Choose a specific sentient creature that you can identify by name, alias, or specific identity to be your mark. Reduce the DC of Culture or Profession (bounty hunter) checks to recall knowledge about your mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5. If you choose a mark that is known only by an alias or secret identity, this ability helps you learn facts only about the identity you know about, not any other unknown identities. Once you defeat your mark, as an action that takes 1 minute, you can study dossiers and database information about another individual to be your new mark. You can instead abandon your mark for a new one without defeating it, but if you do so, you take a –2 penalty to all skill checks for 1 week. Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation. CLASS: SOLDIER ▽:
Thoroughly familiar with weapons of war, the soldier is ready to wreak havoc when force is called for, and specializes in a particular fighting style. STAMINA POINTS▸ 7 + CON Bonus
FIGHTING STYLE: HIT & RUN ▽:
The hit-and-run fighting style focuses on tactical movement as you move in and out of combat. You use ranged weapons but fight close up, and you can even mix ranged and melee attacks. Your abilities allow you to move even when you make full attacks and to avoid getting locked down by your enemies. OPENING VOLLEY [EX] [1ST]▸ You gain Opening Volley as a bonus feat. If you already have this feat, choose a bonus combat feat instead. At 9th level, you can use Opening Volley on both your first and second turns in combat. FEATS ▽:
OPENING VOLLEY [Combat]▸ Your ranged assault leaves your foe disoriented and vulnerable to your next melee attack.
DEADLY AIM [Combat]▸ Your can strike your enemies’ weak points and deal more damage.
SKILLS ▽:
Soldier Class Skills List▸ Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis) SKILL RANKS per LEVEL▸ 4 [4 SOLDIER Class; +0 INT] ACROBATICS +04▸ 0 Ranks; +2 DEX; +2 Race
* THEME BENEFIT▸ Reduce the DC of Culture/Profession [Bounty Hunter] checks to recall knowledge about a specific hunted "mark" by 5.
LANGUAGES ▽:
COMMON, KASATHAN, AKITONIAN, YSOKI EQUIPMENT & CARRYING CAPACITY ▽:
STAFF, BATTLE ◁ [LEVEL▸ 1, BULK▸ 1]
TOTAL BULK CARRIED▸ 3.0 CARRYING CAPACITY [Unencumbered]▸ ≤7
* [While encumbered, you reduce each of your movement speeds by 10 feet, reduce your maximum Dexterity bonus to AC to +2, and take a –5 penalty to Strength- and Dexterity-based checks.]
CREDITS + VALUABLES ▽:
CREDSTICK: 39CR SPENDING 100 PULSECASTER RIFLE
961/1000CR BIOG▽:
Basic Jist: She's in the midst of her Tempering (the Kasathan "walkabout") and driven by her values has left Idari to pursue a career as a Freelance Venator [Bounty Hunter]. After some piecemeal jobs on nearby Akiton, she's drawn the conclusion that forging an association with the Starfinders on Absalom Station might be a mutually beneficial arrangement... Trained to fight with a Gynjal - Kasathan Fighting Staff
QUOTES/WISDOM ▽:
Inimical = Enemy “The hunter does not seek dead game.” ― Frank Herbert, Dune “Life is a war. Guerrilla warfare, the strategy” ― Bangambiki Habyarimana, The Great Pearl of Wisdom “It is not for a vulture to teach an eagle how to hunt.” ― Matshona Dhliwayo "The hunter is patient. The prey is careless.” ― Jeff Wheeler, The Blight of Muirwood ADVANCEMENT NOTES ▽:
Equipment Wish List: Defrex Hide Armour [2250CR - Level 4]; Thermal Capacitor Mk 1 Armour Upgrade [3600CR - Level 6]; Zero Rifle, Frostbite Class [2330CR - Level 4]; Arc Pistol, Static [750CR - Level 2]. Level Up Skills: Ranks in Class Skills - advance evenly. Combat Feats: Weapon Focus (Longarms); Versatile Focus; Strike Back; Fleet; Improved Initiative; Quick Draw General Feats: Skill Synergy [Perception & Sense Motive]; Lightning Reflexes Provisional Level 5 Ability Increase: STR+2, DEX+2, CON+2, WIS+2
|