therealthom wrote:
Many of the weapon names are just lame. Really they would have been better off with shotgun, level X in most cases. And tactical, yeah, that will make it all sound cool.
Uh...cuz it's tactiCOOL, don'tcha know? =)
Re: Club -- it is an Archaic weapon, so it does -5 damage against anyone wearing modern armor.
I do agree with you...I am having some trouble getting past the issues with equipment. Couldn't they have used "availability" like in Shadowrun as opposed to "Level"?
And especially when they have basically the same gun 5 times "TactiCOOL auto pistol. Super TactiCOOL auto Pistol. Elite Super TactiCOOL auto pistol. Paragon Elite Super TactiCOOL auto pistol". Seriously...give the guns different properties.
Maybe the base "tactical auto pistol" could be described as more of a common design, cheaply/economically made, often in very simple machine shops or even a garage. As a result, uses one of the most common cartidges in the Pact Worlds, though one of the most common cartridges, it is felt to be somewhat older and underpowered. This is why it is only 1d6. Still, it is by far the most common sidearm in the Pact Worlds."
And the Paragon Auto Pistol they could describe as "A pistol that just began production in small numbers from the small Les Bauer Custom Shop on Absalom Station. This technological wonder somehow is able to chamber the most powerful autopistol cartridge ever developed into the oversized but very controllable Les Bauer autopistol. Only a very few are produced every year, and only for the very wealthy who are affluent and well-connected enough to purchase this masterpiece of the gunsmith's art."
As opposed to "Paragon Auto Pistol, level 12...you can't have it...licensing...blah blah blah...does a whole stinkin' lot more damage than your popgun, just CAUSE it's higher level, y'see. Game balance, y'all."
That being said, I am very much enjoying Starfinder so far...very fun. I just am a nit-picker, I guess.