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About Ryoken the WandererBasic Crunch:
Human Fighter 6 || Occultist (Battle Host) 6
Favored Class: Fighter LN Medium Human (Tian-Min) Speed: 30 / 20 Init: 8 [6 Dex + 2 trait] Ability Scores:
Str 13
Dex 22 (16 + 2 human + 2 Transmutation focus with 5 points + 2 Physical prowess) Con 16 (15 + 1 lvl 4) Int 14 Wis 12 Cha 11 Offense/Defense:
Offense
CMB +7 [6 BAB + 1 Str] BAB +6 Melee +7 [1 Str] Finesse +12 [6 Dex] Ranged +12 [6 Dex] Weapons
With lead blades: 1d8 -> 2d6
TWF
Longbow +12 (1d8 P, x3) Defense
Fighter:
2) Bravery: +2 Will saves vs feat (increases by +1 for every 4 lvls beyond 2nd)
3) Armor Training 1 (Ex): Worn armor -1 ACP, +1 max DEX. 5) Weapon Training (Blades, Light) +1 (Ex): +1 Attack, Damage, CMB, CMD with Light Blades Advanced Armor Training
Advanced Weapon Training
Others to consider
Occultist:
* Mental Focus: 8 (Lvl + Int)
* Panoply Bond (Su): Instead of picking multiple instruments, you bond with a specific weapon, suit of armor, or shield. This item can't be broken * Battle Skill (Ex): You get +1/2 lvl to UMD checks relating to weapons, armor, and shields * Battle Reading (Su): Spend 1 min handling a weapon, armor, or shield. If it's magic, you learn its properties and command word as if you successfully examined the item using detect magic and succeeded a Spellcraft check. This doesn't reveal if it's cursed unless your occultist lvl is >= the CL of the item. If the item has any historical significance, you learn one piece of information about its past (as determined by the GM). If it was used no longer than 1 day ago per occulist's lvl, you learn one piece of information about the last creature to use the item. This might be a glimpse of the creature's appearance, a brief vision of what it saw while using the item, or perhaps an emotional state when it was last used. The GM determines what info is gained in this way. This functions like the psychometry occult skill unlock, but doesn't require a check and can be used at will. * Bonus Combat Feats: 4th, 8th, 12th, 16th * Spirit Warrior (Sp): You can call forth the spirit of a dead warrior who once owned your bonded item. It's a standard action that doesn't provoke AoO. This functions as spiritual ally, using occultist lvl as CL and Int instead of Wis to determine spell's effect. This can be done 1/day at 5th lvl and 1 additional time per day for every 4 lvls beyond 5th. 6) Heroic Splendor (Su): 1/day use a swift action to gain a +4 insight bonus to Str, Dex, or Con for 1 min (+1/day for every 4 lvls beyond 6th) Implements Schools
Focus Powers DC 145(10 + 1/2 lvl + Int) [new ones gained at 7th and every 2 levels after]
Conjuration:
Resonant Powers
Feats and Traits:
Traits
- Reactionary (Combat): +2 to init - Xa Hoi Solder(Region): +1 Reflex Feats
Future Feats
Skills:
* = Class skill, ACP -5, 42 total [6 * (4 + 2 Int + 1 human)]
Acrobatics 1 (-4 to jump)[6 Dex - 5 ACP] Bluff 0 [0 Cha] *Climb 0 [1 Str + 1 rank + 3 class - 5 ACP] *Diplomacy 0 [0 Cha] *Disguise 0 [0 Cha] Escape Artist 1 [6 Dex - 5 ACP] *Fly 1 [6 Dex - 5 ACP] Heal 1 [1 Wis] *Intimidate 4 [0 Cha + 1 rank + 3 class] *K(Arcana) 11 [2 Int + 6 ranks + 3 class] *K(Dungeon) 8 [2 Int + 3 rank + 3 class] *K(Local) 8 [2 Int + 3 rank + 3 class][/s] *K(Planes) 7 [2 Int + 2 rank + 3 class] *K(Religion) 8 [2 Int + 3 rank + 3 class] *Perception 10 [1 Wis + 6 ranks + 3 class] *Ride 5 [6 Dex + 1 rank + 3 class - 5 ACP] *Sense Motive 5 [0 Wis + 1 rank + 3 class] *Spellcraft 11 [2 Int + 6 ranks + 3 class] Stealth 6 [6 Dex + 5 ranks - 5 ACP] *Survival 5 [1 Wis + 1 rank + 3 class] *Swim 0 [1 Str + 1 rank + 3 class - 5 ACP] *UMD 4 (6 with weapons, armor, or shields) [0 Cha + 1 rank + 3 class] Background Skills 10 (5 * 2)
Spells:
0th
Trasmutation: Open/Close (DC 12) Conjuration: Create Water 1st 5/day
2nd 4/day
Gear:
Magic
* Ioun Torch * Handy Haversack * Wand of CLW (50/50) [Spring loaded sheath] * Muleback cords Weapons/Armor
Other
Wishlist 3 gp, 4 sp, 3 cp
Favored Class Bonus:
1-6) HP ------------------------------------ Background:
Ryoken is the younger son of a minor clan head whose name has now been stricken from the Books of the Ancients due to their dishonorable and cowardly conduct. But this was not always the case. True, the family had always been a little...odd-- prone to mixing the bloodlines of bushi (warriors) and shugenja (spellcasters) a bit more than normal (and rumor had it, even mixing the fighting styles)-- but they served their lord with devotion, so their...deviance was overlooked. As such, when the war broke out between the Great Clans, they were among the first to assemble their army and march into battle. Ryoken and his brother Tsukara, as heirs to the clan lead by example: Ryoken with his blades and Tsukara with his magic.
At first the war went well. The brothers were finally doing as they had been trained and their actions brought honor to their house. But as the fighting dragged on and they were bathed in more and more of their clansmen's blood and routed again and again, what had begun as a welcome change to their days of study and practice turned into desperation. Soon they found they had been driven back to the border of their territory. Their enemies, if not stopped, would quickly find themselves sweeping through their homes, killing those too old or too young to fight that had been left behind in the initial recruitment. The brothers needed to come up with some way, any way, to save their home. In his studies of one of the other clans, Tsukara had read about a ritual that would bind a bushi and shugenja together, granting the warrior magical abilities while bestowing martial prowess upon the mage. It was a practice not well looked upon, for its unclean usage of mixing both the subjects' blood and their spirits. But if done right, their new abilities and knowledge of the land would turn them both into their own one-man guerrilla warfare armies. The spell worked like a dream, and each brother led half of their remaining troops to repel the oncoming force. It took a bit of convincing to have their men engage in these "barbarian tactics," but some persuasion (and the fact that they were honor bound to follow them) eventually convinced them. Their plan was a success, but the magic drained them both, causing them to pass out not long after the battle was done. When he awoke, Ryoken was in the battle field prison of his lord next to his brother. It turns out the lord had set a trap meant to devastate their foes but had relied on the opposing army sweeping through the brother's home town. Thus their actions had saved their home, but possibly cost the lord the war. In response, he stripped the two of their honor, snapping their ancestral katanas in half. When Tsukara protests that how were they to know of their lord's plans, he flew into a rage and beheaded the young man. Devastated, Ryoken begged to be allowed to reclaim the honor of his family by committing seppuku. A mercy he was quickly denied. Instead he was banished from the empire. In a daze, Ryoken wandered about, initially with nothing but the armor he had been wearing, still covered in the blood of his enemies, and the remains of his and his brother's daisho-- their wakizashis. Alone in foreign lands, he's taken odd jobs here and there to get by, all the while seeking some purpose that was not to be found. In the process, he gained a little comfort through knowing that the binding spell had left some trace of his brother with him, but he still felt lost. Through a haze that he only partially remembers, he's found his way to Taldor. Hearing tales of Rappan Athuk, both of the growing evil and high casualty rate, he headed there. Part of him hoped to reclaim his honor there. Another part merely hoped it would give him what he had been denied to take. Either way, it was something different from the purposeless life he had been pursuing thus far. Appearance and Personality:
Appearance: Ryoken spends much of his time in his armor; it brings him both comfort and pain as it reminds him of home. The mask on his helmet is that of a laughing kitsune. He is clean shaven with his long black hair neatly tied into a topknot. While his eyes were originally both brown, his left one has since turned a pale blue. Whether this is a side effect of the spell done with his brother (who had blue eyes) or due to the scar down the center of that eye is unclear since the wound was suffered during the same battle the bonding occurred for.
Personality: While once light-hearted, his banishment has made Ryoken very depressed. He initially tried to drown his pain in alcohol, but an excess of drink in combination with the fact that he can no longer get sake, only the wheat or hops brews, means he's mostly stopped drinking. He's often filled with turmoil and ambivalence stemming from the conflict between the part of him that wants to die and the part of him that still insists on acting with honor by upholding the decree that he could not commit suicide. Since he keeps his troubles bottled up, to those that knew him before the exile, the most notable changes would be the lack of his quiet smile or the twinkle in his eyes. Even before he was a soft-spoken person, preferring to let his brother be the more boisterous of the two as he remained quiet. |