Full Name |
Rynbec Nadakwis |
Race |
| HP 19/19 | AC 17/13/15 | F+2 R+6 W+4 | Init +4 | Perc +2 |
Classes/Levels |
| Bardic Performance 4/7 | Panache 4/4 | Active Condition: None |
Gender |
Male CG Gnome Inspired Blade Swashbuckler 1/Prankster Bard 1 |
Size |
Small |
Alignment |
CG |
Deity |
Cayden Cailean |
Languages |
Common, Gnome, Sylvan, Dwarven, Elven |
Strength |
6 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
14 |
Charisma |
16 |
About Rynbec Nadakwis
Rynbeck Nadakwis
Gnome Inspired Blade Swashbuckler 1/Prankster Bard 1
CG Small humanoid (gnome)
Init +4 Senses Perception +2, Darkvision
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Defense
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AC 17, touch 13, flat-foot 15 (+4 armor, +2 Dex, +1 size)
hp 19 (2 HD; 1d10+1d8+4)
Fort +2, Ref +6, Will +4 (+2 vs Illusion)
Defensive Abilities:
Parry and Riposte 1 Panache and AoO to parry, Immediate to Ripost if succeed.
Dodging Panache: 1 Panache and Immediate to move 5 ft, getting Cha (+3) to AC vs triggering attack only.
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Offense
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Speed 20 ft.
Melee mwk Cold Iron Rapier +5 (1d4+2)
Ranged mwk Composite Longbow +4 (1d6)
Bard (Prankster) Spells Known (CL 1st; concentration +4)
1st (2/day)—grease, windy escape
0 (at will)—detect magic, prestidigitation, spark, read magic
Spell Like Abilities: (CL 2nd; concentration +5)
(1/day each) Ghost Sound, Grease, Silent Image
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Statistics
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Str 6, Dex 14, Con 14, Int 14, Wis 14, Cha 16
Base Atk +1; CMB -1; CMD 11
Feats Weapon Finesse (Rapier only) (Inspired Blade Swash Bonus)
Weapon Focus (Rapier) (Inspired Blade Swash Bonus)
Fencing Grace (Dex to damage with Rapier)
Traits Gold Finger(+1 Disable/Sleight, Disable is class), Excitable (+2 Init)
Skills Disable Device +8, Diplomacy +3, Knowledge (arcana) +7, Knowledge (Dungeoneering) +7, Knowledge (Local) +7, Knowledge (planes) +9, Knowledge (Other) +3, Perform (Oratory) +8, Perform (Dance) +8, Sleight of Hand +8, Spellcraft +7, Use Magic Device +8; Racial Modifiers +2 Intimidate
Languages Common, Gnome, Sylvan, Dwarven, Elven
SQ Faerie Dragon Magic (+1 DC on Illusion, 1/day SLA Ghost Sound, Grease, Silent Image), Master Tiker (+1 Disable Device), Acedemcician (+2 one knowledge - Planes), Darkvision
Combat Gear Wand of cure light wounds, 10 brightly colored sticks; Other Gear mithral chain shirt, mwk cold iron rapier, mwk composite longbow, dagger, backpack, belt pouch, inkpen, mess kit[UE], parchment, soap, wrist sheath, spring loaded
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Special Abilities
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Panache (5 points - Int + Cha mod, only regained by rapier crit)
Deeds: Derring-Do - 1 panache for +1d6 exploding bonus on Acrobatics, Climb, Escape Artist, Fly, Ride or Swim
Dodging Panache - 1 panache + immediate action to move 5ft gaining Cha to AC vs triggering attack only
Parry and Riposte - 1 panache + AoO to parry, immediate to Riposte if parry succeeds
Bardic Performance (7 rounds/day)
Swap: Sleight of Hand vs CMD to exchange held item with same size or smaller item. If >10 over DC, target is unaware until they attempt to use it or end of next turn.
Performances:
Mock: (Mind-affecting, language dependent) 1 + 1 additional targets per 3 levels within 90 ft, must be able to see/hear/understand. Will DC 14 (10 + 1/2 bard + Cha) or -2 to all attack and skill checks until they successfully attack or damage me with a spell.
Inspire Courage: +1 competence on attack/damage, +1 morale vs charm/fear spells.
Countersong: Perform check as saving throw vs auditory effect
Distraction: Perform check as saving throw vs visual effect