Full Name |
Ryllibelle Tileani |
Race |
Halfling |
Gender |
Female |
Size |
S |
Strength |
14 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
25 |
Charisma |
9 |
About Ryllibelle Tileani
Female Halfling Druid 13
NG Medium outsider (native)
Init +6; Perception +28, low-light vision
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DEFENSE
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AC 23, touch 15, flat-footed 20
(armor +7, Defl +1, Dex +3, Shield +1, Size +1)
hp 101 (13d8+39)
Fort +11, Ref +7, Will +15
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OFFENSE
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Spd 20 ft. (15 ft in armor)
Melee:
Melee: masterwork scimitar +13/+8 (1d4+2 18-20/x2)
Combat Options:
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STATISTICS
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Str 14 (+2), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 25 (+7), Cha 9 (-1)
Base Atk +9/+4; CMB +11; CMD 23
Feats: Spell Focus: Conjuration, Augment Summoning, Quick Wild Shape, Superior Summoning, Sunlight Summons, Natural Spell, Spell Penetration, Divine Interference
Skills:
Fly +7 (+2 rank, +3 class, +2 dex)
Handle Animal +16, (+12 rank, +3 class, -1 Cha, +2 racial)
Knowledge (geography) +11, (+7 rank, +3 class, +1 int)
Knowledge (nature) +19, (+13 rank, +3 class, +1 int, +2 nature sense)
Linguistics +4 (3 rank, +1 int)
Perception +28, (+13 rank, +3 class, +7 wis, +5 competence)
Ride +8 (+3 rank, +3 class, +2 dex)
Sense Motive +11 (+4 Rank, +7 wis)
Spellcraft +10, (+6 rank, +3 class, +1 int)
Survival +23 (+9 rank, +3 class, +7 wis, +2 nature sense +2 racial) (+27 to track)
Swim +7 (+2 rank, +3 class, +2 str)
Traits: Into Enemy Territory (+1 Fort), Reactionary
Languages: Common, Sylvan, Druidic, Auran, Terran, Thassilonian
SQ: Nature Bond, Nature Sense, Wild Empathy (+12), Spontaneous Casting
Woodland Stride (Ex): Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.
Trackless Step (Ex): Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Resist Death's Touch (Ex): At 4th level, a reincarnated druid gains a +4 bonus on saving throws against death effects, energy drain, and necromancy effects, and on stabilization checks when dying. This ability replaces resist nature's lure.
Many Lives (Ex): At 5th level, if a reincarnated druid is killed, she may automatically reincarnate (as the spell) 1 day later. The reincarnated druid appears in a safe location within 1 mile of her previous body. At will for the next 7 days, she can sense the presence of her remains as if using locate object as a spell-like ability. If she is killed during these 7 days, she remains dead and does not reincarnate. The many lives ability does not function if the reincarnated druid is slain by a death effect. A reincarnated druid cannot be raised from the dead or resurrected, though she can be reincarnated.
Wild Shape (Su): A reincarnated druid gains this ability at 6th level, and it functions at her druid level – 2. (4/day, huge, large, medium, small, tiny, diminutive animal; medium or small plant; medium or small elemental)
Cheat Death (Ex): At 9th level, once per day, a reincarnated druid may reroll a save against a death effect, energy drain, or necromancy effect before the result of the roll is revealed, or reroll a failed stabilization check while dying. She must take the result of the second roll, even if it is worse than the original roll. This ability replaces venom immunity.
A Thousand Faces (Su): At 13th level, a druid gains the ability to change her appearance at will, as if using the alter self spell, but only while in her normal form.