Rylen Esgarne's page

No posts. Organized Play character for Malarious.




So I am trying to find my options for spellcasters with a gun, but I do not want it to just be holding a gun. I would like to see some actual use for it, I did some looking around and wanted to get some thoughts from the masses!

- Holy Gun Paladin
This one just looks horrible, I have not found a good reason to use
it.

- SpellSlinger
I have considered this one but my sister in the campaign is going
Spellslinger, so I do not want to take it. I also dislike having to
pick your spells ahead of time, I like being versatile.

- Something about a rogue with a gun and magic talents?
I do not know how this worked it was mentioned in passing.

- Inquisitor?
Can an inquisitor use a gun to effect? I assume you cannot cast
through it but you get judgements and bane. But when you get high
levels will this build still be usable or will it fade trying to use
a gun? I am not sure how well guns work for damage in higher levels
outside gunslinger.

- Idea I read about 1 level Spellslinger then choice caster class?
Someone mentioned it on forums that Spellslinger automatically grants
the use of spells through the gun as well as the main perks with a
gun. It does not require you continue in spellslinger, so you could
go into another class with casting. Would THIS work out okay at all
levels?

Also if anyone (for extra credit) can come up with a small list of versatile spells I would be appreciative. Examples of versatile spells.... grease! Lots of fun uses, stop a horde of enemies, basically disarm someone, etc! Mage hand and maybe rope trick seem like they might be neat too.


Wondering how these all work out, call me ignorant but I am trying to follow this....

1) A crossbow can fire once per round even as a full round action normally?

2) What increases the number of shots? BAB? Manyshot? Rapid Shot?

3) If manyshot requires enough BAB to attack twice does that mean you get a third attack and that rapid shot would add a fourth attack?

4) How would bane work with all this? Does this mean you could fire 4 shots a round with all the feats and be dealing 8dX (bane) + 4dY (bolts)?

5) How do bows compare into this equation? And do certain types of bows or crossbows break the rules? Like I believe repeating crossbow wont have to reload so maybe they can fire more times a round?


The question: What deity should I follow given the two things below.

The campaign: The elves and humans have broken into war, so being either race can get you in trouble often. Party is good/neutral, no evil.... yet. Have a cleric of Sarenrae in the party though.

The RP: The GM has asked me to considering being an elf because he thinks I can make magic out of it. My concept however is an inquisitor that is faking their deity. So when I ask for a deity I am asking for two, the Deity he follows, and the deity he should fake.

As an inquisitor no one will think twice if I am skewed in the tenets I seem to hold close. Ideally the deity I am following should be about subtlety, knowledge, or deception. Thought about things like Baphomet, Lamashtu, and Haagenti... problem is they all seem pretty much entirely monster deities. I can play with background to make things fit but its wracking my brain trying to think of two similarish divine I can make work.

Random notes

Race: Elfen
Alignment: I am CN, Deity is CE. Fake is any possible for a CN.
Deity Weapon: Not important will likely use crossbows.
Deity Symbol: We can be creative so don't worry about that

Thanks for reading and considering even if you do not have a good answer!


This is my first inquisitor and I want to have fun with it but I wanted to check on some things first. I figured there is no more helpful place to turn to than the loyal fans of the game!

1) Inquisitors have medium armor proficiency and shield proficiency. Do they have the arcane failure chance from them or does arcane mean sorcerer/wizard?

2) Is it better to have a melee or ranged weapon for an inquisitor? I have not even selected the deity as I am still working on the race although I have a few options.

3) Any thoughts on an animal domain inquisitor with a companion? Kind of odd, makes sense, depends on god? Any thoughts?

4) I was thinking half-orc (but that might not appeal well to others), dwarf (and have some fun with possibly looking at a large ridable companion), or human (for all around). Our campaign is an elven revolt, trying to avoid elvish and the above sound most interesting.

5) What is your experience with Inquisitor? Should I be looking at them as close range brutes, long range damage dealers, healers, or spellcasters? Or are they just a rather fun looking combination?

6) Anything else noteworthy here you feel like throwing in!


Ok, I am working on writing up my Eidolon and it says the Eidolon can get up to 4 natural attacks in a turn. This has given me some questions...

1) Can there only be 1 primary attack and rest have to be secondary or can you do say bite, claw, claw, tail slap?

2) The teamwork feat Precise Strike says
"Benefit: Whenever you and an ally who also has this feat are f lanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with
other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit."

Does that mean if you get 4 attacks (even though they do 1d6 or 1d4 damage each usually) you get the chance to do up to 4d6 more damage assuming they all hit?

3) What can an Eidolon wear? I read somewhere on here they cant have armor, but they can have bracers of armor right?

PS, not that it matters but the GM is letting me use the Permanent version of the Summoner, (Aka the Eidolon is not banished when I go unconscious, sleep, or even die but I give up my spell like ability to summon). So thats why I am trying to really make him able to fend for himself but am using teamwork feats so we can lend eachother aid.

Thanks!


OK I am rather new to Pathfinder, and even D&D for that matter and I have never been in a class that could summon anything. So I had a couple questions for anyone who is up to answering something that probably seems pretty basic.

Summoning is its own action, but do you need to use an action to order the summon from them on or is speaking "free" and the monster is considered to be taking its own actions?

How many monsters can you have present at any given time? Can I keep using summon monster repeatedly or can I only have as many out as 1 spell use allows at a time?

Think those are all right now, but I cant seem to find things in a rule book anywhere.

Thanks!